El fulcro
El fulcro
Báculo ezomita
Báculo
Calidad: +20%
Daño físico: (138-159) to (416-480)
Probabilidad de golpe crítico: 8.5%
Ataques por segundo: 1.25
Alcance de arma: 1.3 metros
Requiere Nivel 60, 113 Fue, 113 Int
+25% a la probabilidad de bloquear daño de ataques mientras empuñas un báculo
Daño físico aumentado un (140–180)%
El (0–50)% del daño físico se convierte en daño de fuego
El (0–50)% del daño físico se convierte en daño de hielo
El (0–50)% del daño físico se convierte en daño de rayo
Los estados alterados elementales que aplicas se reflejan hacia ti
El daño penetra el (8–10)% de las resistencias elementales cuando estás escarchado
El daño elemental con golpes es afortunado mientras estás electrocutado
Ganas el (30–40)% del daño físico como daño extra de un elemento aleatorio mientras estás quemado
Para conseguir la confluencia de los elementos,
el maestro debe lograr el equilibrio perfecto.
el maestro debe lograr el equilibrio perfecto.
The Fulcrum
El fulcro Attr /8
Nombre | Mostrar descripciones completas |
---|---|
Limit | 「Heist」League Specific |
El Mercado | El Mercado |
Acronym | Hit, Resistencia, Estado alterado, Ignite, Chill, Shock, Luck |
Icon | Art/2DItems/Weapons/TwoHandWeapons/Staves/ElementalHarmony |
Icon | |
Release Version | Heist |
BaseType | Báculo ezomita |
Reference | poe.ninja, Community Wiki |
+25% a la probabilidad de bloquear daño de ataques mientras empuñas un báculo
Family | StaffBlockPercent |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Daño físico aumentado un (140–180)%
Family | LocalPhysicalDamagePercent |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | physical_damage damage physical attack |
El (0–50)% del daño físico se convierte en daño de fuego
Family | ConvertPhysicalToFire |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
El (0–50)% del daño físico se convierte en daño de hielo
Family | ConvertPhysicalToCold |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
El (0–50)% del daño físico se convierte en daño de rayo
Family | ConvertPhysicalToLightning |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Los estados alterados elementales que aplicas se reflejan hacia ti
Family | ReflectElementalAilmentsToSelf |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
El daño elemental con golpes es afortunado mientras estás electrocutado
Family | ElementalDamageLuckyWhileShocked |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
El daño penetra el (8–10)% de las resistencias elementales cuando estás escarchado
Family | ElementalPenetrationWhileChilled |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ganas el (30–40)% del daño físico como daño extra de un elemento aleatorio mientras estás quemado
Family | PhysicalDamageAddedAsRandomWhileIgnited |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
{
"w": 2,
"h": 4,
"icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9Ud29IYW5kV2VhcG9ucy9TdGF2ZXMvRWxlbWVudGFsSGFybW9ueSIsInciOjIsImgiOjQsInNjYWxlIjoxfV0/912f60acd7/ElementalHarmony.png",
"league": "Affliction",
"name": "The Fulcrum",
"typeLine": "Ezomyte Staff",
"baseType": "Ezomyte Staff",
"rarity": "Unique",
"ilvl": 81,
"properties": [
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"name": "Warstaff",
"values": [],
"displayMode": 0
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{
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"values": [
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"displayMode": 0,
"type": 9
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{
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"displayMode": 0,
"type": 12
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{
"name": "Attacks per Second",
"values": [
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0
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"displayMode": 0,
"type": 13
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{
"name": "Weapon Range: {0} metres",
"values": [
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0
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"displayMode": 3,
"type": 14
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"requirements": [
{
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"values": [
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0
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"displayMode": 0,
"type": 62
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{
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"displayMode": 1,
"type": 63
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"displayMode": 1,
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"implicitMods": [
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"explicitMods": [
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"8% of Physical Damage Converted to Fire Damage",
"32% of Physical Damage Converted to Cold Damage",
"15% of Physical Damage Converted to Lightning Damage",
"Elemental Ailments you inflict are Reflected to you",
"Elemental Damage with Hits is Lucky while you are Shocked",
"Damage Penetrates 9% Elemental Resistances while you are Chilled",
"Gain 32% of Physical Damage as Extra Damage of a random Element while you are Ignited"
],
"flavourText": [
"To stand at the confluence of the elements,\r",
"the master must achieve perfect balance."
],
"frameType": 3,
"extended": {
"dps": 396.88,
"pdps": 396.88,
"edps": 0,
"dps_aug": true,
"pdps_aug": true,
"mods": {
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"text": "Item Class: Warstaves
Rarity: Unique
The Fulcrum
Ezomyte Staff
--------
Warstaff
Physical Damage: 147-445 (augmented)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
--------
Requirements:
Level: 60
Str: 113
Int: 113
--------
Sockets: R B-R
--------
Item Level: 81
--------
+20% Chance to Block Attack Damage while wielding a Staff (implicit)
--------
178% increased Physical Damage
8% of Physical Damage Converted to Fire Damage
32% of Physical Damage Converted to Cold Damage
15% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates 9% Elemental Resistances while you are Chilled
Gain 32% of Physical Damage as Extra Damage of a random Element while you are Ignited
--------
To stand at the confluence of the elements,
the master must achieve perfect balance.
--------
Note: ~b/o 70 chaos
" } }
Rarity: Unique
The Fulcrum
Ezomyte Staff
--------
Warstaff
Physical Damage: 147-445 (augmented)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
--------
Requirements:
Level: 60
Str: 113
Int: 113
--------
Sockets: R B-R
--------
Item Level: 81
--------
+20% Chance to Block Attack Damage while wielding a Staff (implicit)
--------
178% increased Physical Damage
8% of Physical Damage Converted to Fire Damage
32% of Physical Damage Converted to Cold Damage
15% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates 9% Elemental Resistances while you are Chilled
Gain 32% of Physical Damage as Extra Damage of a random Element while you are Ignited
--------
To stand at the confluence of the elements,
the master must achieve perfect balance.
--------
Note: ~b/o 70 chaos
" } }
Objeto
Armas a una mano · Garras · Dagas · Varitas · Espadas a una mano · Espadas agresivas a una mano · Hachas a una mano · Mazas a una mano · Cetros · Dagas rúnicas
Armas a dos manos · Arcos · Báculos · Espadas a dos manos · Hachas a dos manos · Mazas a dos manos · Báculos de guerra · Cañas de pescar
Frascos · Frascos · Frascos de vida · Frascos de maná · Frascos híbridos · Frascos de utilidad · Tinturas
Objetos monetarios · Objetos monetarios apilables · Aceite · Fósil · Catalizadores · Essence · Vial · Splinter · Bendición · Tatuaje · Rune
Mapas · Mapas · Fragmentos de mapa · Objetos misceláneos de mapa · Recuerdos · Escarabajos · Piedra de fisura · Emblem · Lure · Orbe de delirio
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Item acquisition
The Fulcrum can rarely replace a Curio Display in the final reward room of Thief's Trinkets Blueprints e.g. Blueprint: Smuggler's Den and Blueprint: Underbelly and cannot be chanced.
Version history
Version | Changes |
---|---|
3.12.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.