El fulcro

El fulcro
Báculo ezomita
Báculo
Calidad: +20%
Daño físico: (138-159) to (416-480)
Probabilidad de golpe crítico: 7.3%
Ataques por segundo: 1.25
Alcance de arma: 1.3 metros
Requiere Nivel 60, 113 Fue, 113 Int
+20% a la probabilidad de bloquear daño de ataques mientras empuñas un báculo
Daño físico aumentado un (140–180)%
El (0–50)% del daño físico se convierte en daño de fuego
El (0–50)% del daño físico se convierte en daño de hielo
El (0–50)% del daño físico se convierte en daño de rayo
Los estados alterados elementales que aplicas se reflejan hacia ti
El daño elemental con golpes es afortunado mientras estás electrocutado
El daño penetra el (8–10)% de las resistencias elementales cuando estás escarchado
Ganas el (30–40)% del daño físico como daño extra de un elemento aleatorio mientras estás quemado
Para conseguir la confluencia de los elementos,
el maestro debe lograr el equilibrio perfecto.
The Fulcrum
El fulcro Attr /8
Nombre{Mostrar descripciones completas}
Limit「Heist」League Specific
El MercadoEl Mercado
AcronymHit, Resistencia, Estado alterado, Ignite, Chill, Shock, Luck
IconArt/2DItems/Weapons/TwoHandWeapons/Staves/ElementalHarmony
Icon
Release VersionHeist
BaseTypeBáculo ezomita
Referencepoe.ninja, Community Wiki
+20% a la probabilidad de bloquear daño de ataques mientras empuñas un báculo
FamilyStaffBlockPercent
DomainsObjeto (1)
GenerationTypeúnico (3)
Req. level1
Stats
  • staff block % Min: 20 Max: 20 Global
  • Craft Tagsblock
    Daño físico aumentado un (140–180)%
    FamilyLocalPhysicalDamagePercent
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • local physical damage +% Min: 140 Max: 180 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    El (0–50)% del daño físico se convierte en daño de fuego
    FamilyConvertPhysicalToFire
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    El (0–50)% del daño físico se convierte en daño de hielo
    FamilyConvertPhysicalToCold
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    El (0–50)% del daño físico se convierte en daño de rayo
    FamilyConvertPhysicalToLightning
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Los estados alterados elementales que aplicas se reflejan hacia ti
    FamilyReflectElementalAilmentsToSelf
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • elemental ailments reflected to self Min: 1 Max: 1 Global
  • El daño elemental con golpes es afortunado mientras estás electrocutado
    FamilyElementalDamageLuckyWhileShocked
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • elemental damage additional rolls lucky shocked Min: 1 Max: 1 Global
  • El daño penetra el (8–10)% de las resistencias elementales cuando estás escarchado
    FamilyElementalPenetrationWhileChilled
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • elemental penetration % while chilled Min: 8 Max: 10 Global
  • Ganas el (30–40)% del daño físico como daño extra de un elemento aleatorio mientras estás quemado
    FamilyPhysicalDamageAddedAsRandomWhileIgnited
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • physical damage % to add as random element while ignited Min: 30 Max: 40 Global
  • { "w": 2, "h": 4, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9Ud29IYW5kV2VhcG9ucy9TdGF2ZXMvRWxlbWVudGFsSGFybW9ueSIsInciOjIsImgiOjQsInNjYWxlIjoxfV0/912f60acd7/ElementalHarmony.png", "league": "Affliction", "name": "The Fulcrum", "typeLine": "Ezomyte Staff", "baseType": "Ezomyte Staff", "rarity": "Unique", "ilvl": 81, "properties": [ { "name": "Warstaff", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "147-445", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "7.30%", 0 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.25", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.3", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "60", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Str", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 63 }, { "name": "Int", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 65 } ], "implicitMods": [ "+20% Chance to Block Attack Damage while wielding a Staff" ], "explicitMods": [ "178% increased Physical Damage", "8% of Physical Damage Converted to Fire Damage", "32% of Physical Damage Converted to Cold Damage", "15% of Physical Damage Converted to Lightning Damage", "Elemental Ailments you inflict are Reflected to you", "Elemental Damage with Hits is Lucky while you are Shocked", "Damage Penetrates 9% Elemental Resistances while you are Chilled", "Gain 32% of Physical Damage as Extra Damage of a random Element while you are Ignited" ], "flavourText": [ "To stand at the confluence of the elements,\r", "the master must achieve perfect balance." ], "frameType": 3, "extended": { "dps": 396.88, "pdps": 396.88, "edps": 0, "dps_aug": true, "pdps_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1370804479", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1533563525", "min": 0, "max": 50 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2133341901", "min": 0, "max": 50 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3240769289", "min": 0, "max": 50 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1509134228", "min": 140, "max": 180 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3595519743", "min": 30, "max": 40 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1089858120", "min": 8, "max": 10 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_888026555", "min": 1, "max": 1 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "implicit.stat_1001829678", "min": 20, "max": 20 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_1509134228", [ 4 ] ], [ "explicit.stat_1533563525", [ 1 ] ], [ "explicit.stat_2133341901", [ 2 ] ], [ "explicit.stat_3240769289", [ 3 ] ], [ "explicit.stat_1370804479", [ 0 ] ], [ "explicit.stat_888026555", [ 7 ] ], [ "explicit.stat_1089858120", [ 6 ] ], [ "explicit.stat_3595519743", [ 5 ] ] ], "implicit": [ [ "implicit.stat_1001829678", [ 0 ] ] ] }, "text": "Item Class: Warstaves
    Rarity: Unique
    The Fulcrum
    Ezomyte Staff
    --------
    Warstaff
    Physical Damage: 147-445 (augmented)
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    --------
    Requirements:
    Level: 60
    Str: 113
    Int: 113
    --------
    Sockets: R B-R
    --------
    Item Level: 81
    --------
    +20% Chance to Block Attack Damage while wielding a Staff (implicit)
    --------
    178% increased Physical Damage
    8% of Physical Damage Converted to Fire Damage
    32% of Physical Damage Converted to Cold Damage
    15% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    Elemental Damage with Hits is Lucky while you are Shocked
    Damage Penetrates 9% Elemental Resistances while you are Chilled
    Gain 32% of Physical Damage as Extra Damage of a random Element while you are Ignited
    --------
    To stand at the confluence of the elements,
    the master must achieve perfect balance.
    --------
    Note: ~b/o 70 chaos
    " } }

    Community Wiki

    Edit

    Item acquisition

    The Fulcrum can rarely replace a Curio Display in the final reward room of Thief's Trinkets Blueprints e.g. Blueprint: Smuggler's Den and Blueprint: Underbelly and cannot be chanced.

    Version history

    VersionChanges
    3.12.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.