Le Point d'équilibre

Le Point d'équilibre
Bâton ézomyte
Bâton
Qualité: +20%
Dégâts physiques: (138-159) to (416-480)
Chances de coup critique: 7.3%
Attaques par seconde: 1.25
Allonge : 1.3 mètres
Prérequis: Niveau 60, 113 For, 113 Int
+20% de Chances de Bloquer les Dégâts d'Attaque en maniant un bâton
(140–180)% d'Augmentation des Dégâts physiques
(0–50)% des Dégâts physiques sont Convertis en Dégâts de feu
(0–50)% des Dégâts physiques sont Convertis en Dégâts de froid
(0–50)% des Dégâts physiques sont Convertis en Dégâts de foudre
Les Altérations élémentaires que vous infligez vous sont Renvoyées
Tant que vous êtes Électrocuté, vos Dégâts élémentaires au Toucher sont Favorables
Tant que vous êtes Frigorifié, vos Dégâts ont (8–10)% de Pénétration des Résistances élémentaires
Tant que vous êtes Embrasé, vous Rajoutez (30–40)% de vos Dégâts physiques sous forme d'un élément aléatoire
Le maître doit atteindre l'équilibre absolu
s'il souhaite se dresser au point de confluence des éléments.
The Fulcrum
Le Point d'équilibre Attr /8
NomDescriptions détaillées
Limit「Heist」League Specific
Le MarchéLe Marché
AcronymHit, Résistance, Altération, Ignite, Chill, Shock, Luck
IconArt/2DItems/Weapons/TwoHandWeapons/Staves/ElementalHarmony
Icon
Release VersionHeist
BaseTypeBâton ézomyte
Referencepoe.ninja, Community Wiki
+20% de Chances de Bloquer les Dégâts d'Attaque en maniant un bâton
FamilyStaffBlockPercent
DomainsObjet (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • staff block % Min: 20 Max: 20 Global
  • Craft Tagsblock
    (140–180)% d'Augmentation des Dégâts physiques
    FamilyLocalPhysicalDamagePercent
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local physical damage +% Min: 140 Max: 180 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    (0–50)% des Dégâts physiques sont Convertis en Dégâts de feu
    FamilyConvertPhysicalToFire
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    (0–50)% des Dégâts physiques sont Convertis en Dégâts de froid
    FamilyConvertPhysicalToCold
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    (0–50)% des Dégâts physiques sont Convertis en Dégâts de foudre
    FamilyConvertPhysicalToLightning
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Les Altérations élémentaires que vous infligez vous sont Renvoyées
    FamilyReflectElementalAilmentsToSelf
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental ailments reflected to self Min: 1 Max: 1 Global
  • Tant que vous êtes Électrocuté, vos Dégâts élémentaires au Toucher sont Favorables
    FamilyElementalDamageLuckyWhileShocked
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental damage additional rolls lucky shocked Min: 1 Max: 1 Global
  • Tant que vous êtes Frigorifié, vos Dégâts ont (8–10)% de Pénétration des Résistances élémentaires
    FamilyElementalPenetrationWhileChilled
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental penetration % while chilled Min: 8 Max: 10 Global
  • Tant que vous êtes Embrasé, vous Rajoutez (30–40)% de vos Dégâts physiques sous forme d'un élément aléatoire
    FamilyPhysicalDamageAddedAsRandomWhileIgnited
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as random element while ignited Min: 30 Max: 40 Global
  • { "w": 2, "h": 4, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9Ud29IYW5kV2VhcG9ucy9TdGF2ZXMvRWxlbWVudGFsSGFybW9ueSIsInciOjIsImgiOjQsInNjYWxlIjoxfV0/912f60acd7/ElementalHarmony.png", "league": "Affliction", "name": "The Fulcrum", "typeLine": "Ezomyte Staff", "baseType": "Ezomyte Staff", "rarity": "Unique", "ilvl": 81, "properties": [ { "name": "Warstaff", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "147-445", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "7.30%", 0 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.25", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.3", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "60", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Str", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 63 }, { "name": "Int", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 65 } ], "implicitMods": [ "+20% Chance to Block Attack Damage while wielding a Staff" ], "explicitMods": [ "178% increased Physical Damage", "8% of Physical Damage Converted to Fire Damage", "32% of Physical Damage Converted to Cold Damage", "15% of Physical Damage Converted to Lightning Damage", "Elemental Ailments you inflict are Reflected to you", "Elemental Damage with Hits is Lucky while you are Shocked", "Damage Penetrates 9% Elemental Resistances while you are Chilled", "Gain 32% of Physical Damage as Extra Damage of a random Element while you are Ignited" ], "flavourText": [ "To stand at the confluence of the elements,\r", "the master must achieve perfect balance." ], "frameType": 3, "extended": { "dps": 396.88, "pdps": 396.88, "edps": 0, "dps_aug": true, "pdps_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1370804479", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1533563525", "min": 0, "max": 50 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2133341901", "min": 0, "max": 50 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3240769289", "min": 0, "max": 50 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1509134228", "min": 140, "max": 180 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3595519743", "min": 30, "max": 40 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1089858120", "min": 8, "max": 10 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_888026555", "min": 1, "max": 1 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "implicit.stat_1001829678", "min": 20, "max": 20 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_1509134228", [ 4 ] ], [ "explicit.stat_1533563525", [ 1 ] ], [ "explicit.stat_2133341901", [ 2 ] ], [ "explicit.stat_3240769289", [ 3 ] ], [ "explicit.stat_1370804479", [ 0 ] ], [ "explicit.stat_888026555", [ 7 ] ], [ "explicit.stat_1089858120", [ 6 ] ], [ "explicit.stat_3595519743", [ 5 ] ] ], "implicit": [ [ "implicit.stat_1001829678", [ 0 ] ] ] }, "text": "Item Class: Warstaves
    Rarity: Unique
    The Fulcrum
    Ezomyte Staff
    --------
    Warstaff
    Physical Damage: 147-445 (augmented)
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    --------
    Requirements:
    Level: 60
    Str: 113
    Int: 113
    --------
    Sockets: R B-R
    --------
    Item Level: 81
    --------
    +20% Chance to Block Attack Damage while wielding a Staff (implicit)
    --------
    178% increased Physical Damage
    8% of Physical Damage Converted to Fire Damage
    32% of Physical Damage Converted to Cold Damage
    15% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    Elemental Damage with Hits is Lucky while you are Shocked
    Damage Penetrates 9% Elemental Resistances while you are Chilled
    Gain 32% of Physical Damage as Extra Damage of a random Element while you are Ignited
    --------
    To stand at the confluence of the elements,
    the master must achieve perfect balance.
    --------
    Note: ~b/o 70 chaos
    " } }
    Objet
    Main secondaire · Carquois · Boucliers
    Pièces d'armure · Gants · Bottes · Armures · Casques
    Accessoires · Amulettes · Bagues · Ceintures · Babioles

    Community Wiki

    Edit

    Item acquisition

    The Fulcrum can rarely replace a Curio Display in the final reward room of Thief's Trinkets Blueprints e.g. Blueprint: Smuggler's Den and Blueprint: Underbelly and cannot be chanced.

    Version history

    VersionChanges
    3.12.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.