Gema de Habilidad /1
Nombre |
---|
Gracia vaal |
Objeto mods /1
Nombre | Nivel | Pre/Suf | Description | Weight |
---|---|---|---|---|
45 | ScourgeDownside | El daño con golpes es desafortunado | Amuletos 500 Normal 0 |
Encriptado mods /1
Nombre | Nivel | Pre/Suf | Description | Weight |
---|---|---|---|---|
de la Orden | 60 | Sufijo | Tu Probabilidad de Golpe Crítico es Afortunada mientras estás Concentrado Velocidad de Recuperación de Tiempo de Recarga de Concentración aumentada un (5–8)% grant focus skill [1] Crítico | Cinturones 1000 Normal 0 |
Mesa de fabricación /1
Mod | Require | ItemClasses | Desbloquear |
---|---|---|---|
Tu Probabilidad de Golpe Crítico es Afortunada mientras estás Concentrado grant focus skill [1] | 9x Orbe de alteración | Cinturón | Betrayal Desencriptar |
Misc. mods /3
Nombre | Nivel | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | MapDevice | Único | La variedad de objetos que contienen 5 cofres de Blight es afortunada Tamaño de los grupos de monstruos aumentado un 6% | ||
1 | MapDevice | Único | La variedad de objetos que contienen 12 cofres de Blight es afortunada Tamaño de los grupos de monstruos aumentado un 6% | ||
1 | MapDevice | Único | La variedad de objetos que contienen 18 cofres de Blight es afortunada Tamaño de los grupos de monstruos aumentado un 6% |
Objeto /1
Los modificadores de nivel alto son más comunes
Único /14
cuerpo a cuerpo aumentado un 3% por cada 10 de fuerza
cuerpo a cuerpo aumentado un 3% por cada 10 de fuerza
Tus golpes son siempre críticos
Los golpes contra ti son siempre críticos
Los ataques no te pueden golpear
Los ataques contra ti siempre te golpean
Tu daño con golpes es afortunado
El daño de los golpes contra ti es afortunado
Passive /1
Ascendencia Passive /1
Joya ramificadora Passive /1
Joya atemporal Passive /1
Faction | Category | Nombre | Mostrar descripciones completas |
---|---|---|---|
Maraketh | Piedra angular | Baile con la muerte | No puedes usar cascos Tu probabilidad de golpe crítico es afortunada Tu daño con golpes críticos es afortunado El daño que los enemigos te infligen a ti con golpes críticos es afortunado(Las cosas afortunadas se aleatorizan dos veces y se usa el mejor resultado) Rodeas al escorpión negro con enemistad, desafiándolo una y otra vez. Restricción brutal: Asenath |
Community Wiki
Luck
Luck is a mechanic that rolls a number twice, with Lucky rolls applying the best result, and Unlucky rolls applying the worst result. Modifiers that state when Damaging refer specifically to damage ranges, and not related mechanics such as accuracy or critical strike chance.
Lucky and Unlucky modifiers affecting the same thing will cancel each other out.
Effectiveness
With percentage rolls, such as critical strike chance, lucky/unlucky rolls will be up to a 100% more/less modifier, changing linearly towards 0% as critical chance increases. As for damage rolls, the average damage from the roll will be at up to 33% more or less, when the minimum damage is close to zero, but will have a much weaker effect when the minimum damage is closer to the maximum.
Calculations
Binary Rolls
More specifically, the lucky critical strike chance can be calculated from the following formula:
For example, the lucky critical strike chance for an default critical strike chance of 40% could be calculated as follows:
It should be noted that these calculations neglect the effect of accuracy on critical strikes.
Damage in a Range
Given an integer roll between and , the normal expected value is .
A lucky roll has expected value
Note that the last term in this is always between 0 and 1/6 This simplifies the formula to .
The average damage is effectively nudged closer toward the max damage, and further from the minimum damage. The damage boost, on average, is a sixth of the difference between minimum and maximum damage.
Example 1: You shoot a level 20 Fireball. The maximum damage is 1643, and minimum damage is 1095, for an average of 1369. The difference between minimum and maximum is 548. If the damage is lucky, you get an average 548/6=91.3 extra damage, for a new average damage of 1369+91.3=1460.3 damage. This is a 6.6% damage boost.
Example 2: You cast a level 20 Spark. The maximum damage is 1198, and minimum damage is 63, for an average of 630.5. The difference between minimum and maximum is 1135. If the damage is lucky, you get an average 1135/6=189.2 extra damage, for a new average damage of 189.2+630.5=819.6 damage. This is a 30% damage boost.
How much does lucky improve our expected value - if our minimum damage is 0 then we get a 33% more multiplier. As the minimum damage increases our percentage increase decreases.
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