Qualquer Habilidade /1
Nome |
---|
Graça Vaal |
Item mods /1
Nome | Nível | Pre/Suf | Description | Weight |
---|---|---|---|---|
45 | ScourgeDownside | Dano com Acertos é Azarado | Amuletos 500 Normal 0 |
Oculto mods /1
Nome | Nível | Pre/Suf | Description | Weight |
---|---|---|---|---|
da Ordem | 60 | Sufixo | Sua Chance de Acerto Crítico é Sortuda enquanto Concentrado Velocidade da Recuperação da Recarga da Concentração aumentada em (5–8)% grant focus skill [1] Crítico | Cintos 1000 Normal 0 |
Mesa de Criação /1
Mod | Require | ItemClasses | Desbloquear |
---|---|---|---|
Sua Chance de Acerto Crítico é Sortuda enquanto Concentrado grant focus skill [1] | 9x ![]() | Cinto | Betrayal Revelar |
Outros mods /3
Nome | Nível | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | MapDevice | Único | Vários dos Itens contidos em 5 Baús Blight são Sortudos Tamanho do Grupo aumentado em 6% | ||
1 | MapDevice | Único | Vários dos Itens contidos em 12 Baús Blight são Sortudos Tamanho do Grupo aumentado em 6% | ||
1 | MapDevice | Único | Vários dos Itens contidos em 18 Baús Blight são Sortudos Tamanho do Grupo aumentado em 6% |
Item /1
![](https://cdn.poedb.tw/protected/image/Art/2DItems/Currency/Delve/GildedFossil.webp)
Modificadores de níveis maiores são mais comuns
unico /14
Dano Físoc Corpo a Corpo por cada 10 de Força
Dano Físoc Corpo a Corpo por cada 10 de Força
Seus Acertos são sempre Golpes Críticos
Acertos contra você são sempre Golpes Críticos
Ataques não podem te Acertar
Ataques contra você sempre Acertam
Seu Dano com Acertos é Sortudo\Dano de Acertos contra você é Sortudo
Passive /1
Ascendancy Passive /1
Joia de Grupo Passive /1
Joia Atemporal Passive /1
![](https://cdn.poedb.tw/image/Art/2DArt/SkillIcons/passives/SharpandBrittle.webp)
Sua Chance de Acerto Crítico é Sortuda
Seu Dano com Acertos Críticos é Sortudo
O Dano com Acertos Críticos dos Inimigos contra você é Sortudo
Community Wiki
Luck
Luck is a mechanic that rolls a number twice, with Lucky rolls applying the best result, and Unlucky rolls applying the worst result. Modifiers that state when Damaging refer specifically to damage ranges, and not related mechanics such as accuracy or critical strike chance.
Lucky and Unlucky modifiers affecting the same thing will cancel each other out.
Effectiveness
With percentage rolls, such as critical strike chance, lucky/unlucky rolls will be up to a 100% more/less modifier, changing linearly towards 0% as critical chance increases. As for damage rolls, the average damage from the roll will be at up to 33% more or less, when the minimum damage is close to zero, but will have a much weaker effect when the minimum damage is closer to the maximum.
Calculations
Binary Rolls
More specifically, the lucky critical strike chance can be calculated from the following formula:
For example, the lucky critical strike chance for an default critical strike chance of 40% could be calculated as follows:
It should be noted that these calculations neglect the effect of accuracy on critical strikes.
Damage in a Range
Given an integer roll between and
, the normal expected value is
.
A lucky roll has expected value
Note that the last term in this is always between 0 and 1/6 This simplifies the formula to .
The average damage is effectively nudged closer toward the max damage, and further from the minimum damage. The damage boost, on average, is a sixth of the difference between minimum and maximum damage.
Example 1: You shoot a level 20 Fireball. The maximum damage is 1643, and minimum damage is 1095, for an average of 1369. The difference between minimum and maximum is 548. If the damage is lucky, you get an average 548/6=91.3 extra damage, for a new average damage of 1369+91.3=1460.3 damage. This is a 6.6% damage boost.
Example 2: You cast a level 20 Spark. The maximum damage is 1198, and minimum damage is 63, for an average of 630.5. The difference between minimum and maximum is 1135. If the damage is lucky, you get an average 1135/6=189.2 extra damage, for a new average damage of 189.2+630.5=819.6 damage. This is a 30% damage boost.
How much does lucky improve our expected value - if our minimum damage is 0 then we get a 33% more multiplier. As the minimum damage increases our percentage increase decreases.
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