品質による追加の効果:


ジーナス
Level Effect /40
Implicit |
---|
リザーブ: 25% |
レベル | 装備条件レベル | 知性 | Base Damage | バフは2から7の追加スペル雷ダメージを付与する | バフは2から7の追加アタック雷ダメージを付与する | 1から31の雷ダメージを与える | 経験値 |
---|---|---|---|---|---|---|---|
1 | 16 | 41 | 100%, 100% | 2, 7 | 2, 7 | 1, 31 | 49,725 |
2 | 20 | 50 | 100%, 100% | 2, 9 | 2, 9 | 1, 42 | 95,714 |
3 | 24 | 58 | 100%, 100% | 3, 11 | 3, 11 | 1, 58 | 169,595 |
4 | 28 | 67 | 100%, 100% | 3, 14 | 3, 14 | 2, 78 | 199,345 |
5 | 31 | 73 | 100%, 100% | 4, 16 | 4, 16 | 2, 96 | 285,815 |
6 | 34 | 79 | 100%, 100% | 5, 18 | 5, 18 | 3, 120 | 401,344 |
7 | 37 | 85 | 100%, 100% | 5, 21 | 5, 21 | 3, 147 | 554,379 |
8 | 40 | 92 | 100%, 100% | 6, 24 | 6, 24 | 4, 179 | 755,049 |
9 | 43 | 98 | 100%, 100% | 7, 27 | 7, 27 | 4, 218 | 1,016,533 |
10 | 46 | 104 | 100%, 100% | 8, 31 | 8, 31 | 5, 264 | 1,898,602 |
11 | 49 | 111 | 100%, 100% | 9, 35 | 9, 35 | 7, 317 | 1,964,019 |
12 | 52 | 117 | 100%, 100% | 10, 39 | 10, 39 | 8, 380 | 2,573,731 |
13 | 55 | 123 | 100%, 100% | 11, 44 | 11, 44 | 10, 453 | 4,676,439 |
14 | 58 | 130 | 100%, 100% | 12, 49 | 12, 49 | 11, 539 | 3,017,327 |
15 | 60 | 134 | 100%, 100% | 13, 53 | 13, 53 | 13, 611 | 7,823,001 |
16 | 62 | 138 | 100%, 100% | 14, 57 | 14, 57 | 15, 691 | 15,264,208 |
17 | 64 | 142 | 100%, 100% | 15, 61 | 15, 61 | 16, 779 | 26,272,845 |
18 | 66 | 146 | 100%, 100% | 16, 66 | 16, 66 | 18, 878 | 62,872,274 |
19 | 68 | 151 | 100%, 100% | 18, 71 | 18, 71 | 20, 986 | 212,023,122 |
20 | 70 | 155 | 100%, 100% | 19, 76 | 19, 76 | 23, 1108 | |
21 | 72 | 100%, 100% | 20, 81 | 20, 81 | 26, 1230 | ||
22 | 74 | 100%, 100% | 22, 87 | 22, 87 | 29, 1364 | ||
23 | 76 | 100%, 100% | 23, 94 | 23, 94 | 32, 1512 | ||
24 | 78 | 100%, 100% | 25, 100 | 25, 100 | 36, 1675 | ||
25 | 80 | 100%, 100% | 27, 107 | 27, 107 | 40, 1854 | ||
26 | 82 | 100%, 100% | 29, 115 | 29, 115 | 45, 2050 | ||
27 | 84 | 100%, 100% | 31, 123 | 31, 123 | 50, 2264 | ||
28 | 86 | 100%, 100% | 33, 131 | 33, 131 | 56, 2500 | ||
29 | 88 | 100%, 100% | 35, 140 | 35, 140 | 62, 2758 | ||
30 | 90 | 100%, 100% | 37, 150 | 37, 150 | 68, 3041 | ||
31 | 91 | 100%, 100% | 39, 155 | 39, 155 | 72, 3194 | ||
32 | 92 | 100%, 100% | 40, 160 | 40, 160 | 76, 3347 | ||
33 | 93 | 100%, 100% | 41, 165 | 41, 165 | 80, 3511 | ||
34 | 94 | 100%, 100% | 43, 170 | 43, 170 | 83, 3675 | ||
35 | 95 | 100%, 100% | 44, 176 | 44, 176 | 87, 3850 | ||
36 | 96 | 100%, 100% | 45, 182 | 45, 182 | 91, 4025 | ||
37 | 97 | 100%, 100% | 47, 188 | 47, 188 | 94, 4212 | ||
38 | 98 | 100%, 100% | 48, 194 | 48, 194 | 98, 4398 | ||
39 | 99 | 100%, 100% | 50, 200 | 50, 200 | 103, 4595 | ||
40 | 100 | 100%, 100% | 52, 207 | 52, 207 | 107, 4792 |
Attribute /11
ヘラルドオブサンダー
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x![]() |
Acronym | Hit, Kill, Buff, Shock |
DropLevel | 16 |
BaseType | ヘラルドオブサンダー |
Class | スキルジェム |
TargetTypes | Any |
Type | Spell, Buff, HasReservation, Damage, Area, Duration, Lightning, TotemCastsAlone, Herald, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown |
BuffIcon | ![]() |
ItemType | Metadata/Items/Gems/SkillGemHeraldOfThunder |
ActiveSkillsCode | herald_of_thunder |
Reference | ![]() |
Crucible 武器 /6
Weight | Desc |
---|---|
150 (T3, T4) | ヘラルドオブサンダーのリザーブが25%増加する ヘラルドオブサンダーのバフの効果が25%増加する |
150 (T3, T4) | ヘラルドオブサンダーのリザーブが25%増加する ヘラルドオブサンダーのバフの効果が35%増加する |
150 (T3, T4) | ヘラルドオブサンダーのリザーブが25%増加する ヘラルドオブサンダーのバフの効果が45%増加する |
150 (T3, T4) | ヘラルドオブサンダーのリザーブが50%増加する ヘラルドオブサンダーのバフの効果が50%増加する |
150 (T3, T4) | ヘラルドオブサンダーのリザーブが50%増加する ヘラルドオブサンダーのバフの効果が70%増加する |
150 (T3, T4) | ヘラルドオブサンダーのリザーブが50%増加する ヘラルドオブサンダーのバフの効果が90%増加する |
品質による追加の効果:


有料アイテム /20
Supported By /76
雷の使者 ユニーク /2





ドロップするアイテムのレアリティが15000%増加する
呪いを追加で1個付与できる
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | 拱廊のマップ |
Tags | キャスター, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, I_see_brothers_card, large_model, lightning_affinity, medium_movement, melee, mud_blood, non_unique_map_boss, not_str, physical_affinity, wb_leader |









Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( head );" on_spawned_dead = "DetachAllContainingText( head );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/MapGuardianBossLightning"] = { name = "Herald of Thunder", life = 3.5, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapBossMiniShockNova", "MapBossMaxShockNova", "GuardianArc", "MonsterConductivity", "GuardianBossLightningBeacon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossMiniShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossMaxShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 65, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.5, 1.5, 5, -80, -50, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.60000002384186, 1.7999999523163, 5, -80, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianBossLightningBeacon"] = { name = "GuardianBossLightningBeacon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "number_of_beacons", "beacon_placement_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, -20, 5, 50, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2975, -19, 5, 50, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2950, -18, 5, 50, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2925, -17, 5, 50, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 2900, -16, 5, 50, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 2875, -15, 5, 50, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 2850, -14, 5, 50, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 2825, -13, 5, 50, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2800, -12, 5, 50, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 2775, -11, 5, 50, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 2750, -10, 5, 50, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 2725, -9, 5, 50, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 2700, -8, 5, 50, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 2675, -7, 5, 50, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 2650, -6, 5, 50, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 2625, -5, 5, 50, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2600, -4, 5, 50, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2575, -3, 5, 50, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2550, -2, 5, 50, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 2525, -1, 5, 50, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 2500, 5, 50, -25, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 2475, 2, 5, 50, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 2450, 4, 5, 50, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 2425, 6, 5, 50, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 2400, 8, 5, 50, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 2375, 10, 5, 50, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 2350, 12, 5, 50, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 2325, 14, 5, 50, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 2300, 16, 5, 50, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 2275, 18, 5, 50, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 2250, 20, 5, 50, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 2225, 22, 5, 50, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 2200, 24, 5, 50, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 2175, 26, 5, 50, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 2150, 28, 5, 50, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 2125, 30, 5, 50, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 2100, 32, 5, 50, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
呪いを追加で1個付与できる
Id | AdditionalCurseOnEnemies_ |
---|---|
Family | AdditionalCurseOnEnemies |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |





ドロップするアイテムのレアリティが15000%増加する
呪いを追加で1個付与できる
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | キャスター, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, large_model, lightning_affinity, medium_movement, melee, mud_blood, not_str, physical_affinity, standalone_map_boss, wb_leader |









Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_death = "DetachAllContainingText( head );" on_spawned_dead = "DetachAllContainingText( head );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/MapGuardianBossLightningStandalone"] = { name = "Herald of Thunder", life = 3.5, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapBossMiniShockNova", "MapBossMaxShockNova", "GuardianArc", "MonsterConductivity", "GuardianBossLightningBeacon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossMiniShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossMaxShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 65, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.5, 1.5, 5, -80, -50, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.60000002384186, 1.7999999523163, 5, -80, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianBossLightningBeacon"] = { name = "GuardianBossLightningBeacon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "number_of_beacons", "beacon_placement_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, -20, 5, 50, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2975, -19, 5, 50, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2950, -18, 5, 50, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2925, -17, 5, 50, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 2900, -16, 5, 50, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 2875, -15, 5, 50, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 2850, -14, 5, 50, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 2825, -13, 5, 50, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2800, -12, 5, 50, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 2775, -11, 5, 50, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 2750, -10, 5, 50, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 2725, -9, 5, 50, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 2700, -8, 5, 50, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 2675, -7, 5, 50, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 2650, -6, 5, 50, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 2625, -5, 5, 50, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2600, -4, 5, 50, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2575, -3, 5, 50, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2550, -2, 5, 50, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 2525, -1, 5, 50, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 2500, 5, 50, -25, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 2475, 2, 5, 50, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 2450, 4, 5, 50, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 2425, 6, 5, 50, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 2400, 8, 5, 50, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 2375, 10, 5, 50, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 2350, 12, 5, 50, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 2325, 14, 5, 50, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 2300, 16, 5, 50, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 2275, 18, 5, 50, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 2250, 20, 5, 50, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 2225, 22, 5, 50, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 2200, 24, 5, 50, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 2175, 26, 5, 50, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 2150, 28, 5, 50, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 2125, 30, 5, 50, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 2100, 32, 5, 50, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
呪いを追加で1個付与できる
Id | AdditionalCurseOnEnemies_ |
---|---|
Family | AdditionalCurseOnEnemies |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |





ドロップするアイテムのレアリティが15000%増加する
呪いを追加で1個付与できる
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | construct, elder_map_boss, extra_large_height, hard_armour, is_unarmed, large_model, medium_movement, mud_blood, non_attacking, not_str, wb_leader |




Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/MapGuardianBossLightningElder"] = { name = "Herald of Thunder", life = 3.5, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
呪いを追加で1個付与できる
Id | AdditionalCurseOnEnemies_ |
---|---|
Family | AdditionalCurseOnEnemies |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |

ドロップするアイテムの数量が1500%増加する
ドロップするアイテムのレアリティが2000%増加する
Spectre | N |
---|---|
Tags | キャスター, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, large_model, lightning_affinity, medium_movement, melee, mud_blood, not_str, physical_affinity |








Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( head );" on_spawned_dead = "DetachAllContainingText( head );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianBossLightningDescent"] = { name = "Herald of Thunder", life = 1.8, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterMiniShockNovaDescent", "MonsterMaxShockNovaDescent", "MonsterConductivity", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterMiniShockNovaDescent"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterMaxShockNovaDescent"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 65, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, }
モンスターの付与する経験値が1000%増加する
ドロップするアイテムの数量が1500%増加する
ドロップするアイテムのレアリティが2000%増加する
Id | MonsterBossDescent |
---|---|
Family | MonsterDescentBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Community Wiki
Herald of Thunder
Herald of Thunder is a Herald skill. It reserves mana to grant added lightning damage to attacks and spells. Whenever you kill a shocked enemy, it will activate an effect where lightning bolts strike nearby enemies for a duration.
Mechanics
Similar to the Herald of Ash and Herald of Ice skill gems, Herald of Thunder has two separate effects.
The first effect adds x-y lightning damage to both spells and attacks. Damage dealt by this effect can shock.
The second effect is triggered when a shocked enemy is killed. A Storm will strike enemies and destructible objects within Herald of Thunder's radius for its duration dealing lightning secondary damage. This storm remains centered on the character's location if the character moves. Damage dealt by the storm cannot inflict shock, and is not an area of effect.
The storm will strike an enemy or destructible object every 250ms, but will prioritise targets that have been struck fewer times.
The storm from Herald of Thunder applies to enemies killed by attacks as well as spells, but not if they are killed by minions, traps, mines, or totems.
Interactions
Elemental Damage: Elemental and lightning damage modifiers affect both the on-hit and on-kill effects of Herald of Thunder. Added damage from support gems such as Added Cold Damage Support and Added Chaos Damage Support only applies to Herald of Thunder's storm.
Casting and Spell Interactions: Because Herald of Thunder's lightning bolts is secondary damage and not spell damage it is not directly affected by items, support gems, or passive skills which specifically modify spells.
Area of Effect: AoE modifiers like Increased Area of Effect Support and Concentrated Effect Support affect the radius in which Herald of Thunder's storm can strike targets. Lightning bolts are not AoE damage, therefore Area Damage modifiers don't affect the storm's damage.
Duration: Duration modifiers like Increased Duration Support and Less Duration Support affect the duration of the storm.
Auras, Buffs and Mana Reservation: Like Herald of Ash and Herald of Ice, Herald of Thunder is not an aura and does not receive bonuses from aura nodes, items, or support gems. It does reserve mana however, and it therefore benefits from reduced Mana Reserved modifiers.
Quality: Herald of Thunder's increased lightning damage quality bonus is global, meaning that it affects the character's lightning damage from all sources, not only Herald of Thunder.
Cannot Apply Shock: Herald of Thunder's on-kill effect cannot apply Shock. However, if The Three Dragons is equipped, the storm can apply Freeze.
Version history
Version | Changes |
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3.11.0 |
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3.4.0 |
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3.0.0 |
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2.0.0 |
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1.3.0 |
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1.2.4 |
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