Herald of Thunder
Spell, AoE, Duration, Lightning, Herald
Level: 1–20
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Cast Time: Instant
Radius: 32
Requires Level 16
Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.
Deals (1–23) to (31–1108) Lightning Damage
Cannot inflict Shock
Base duration is 6 seconds
Storm Hits an Enemy every 0.25 Seconds
Creates a storm when you Kill a Shocked Enemy
Buff grants (2–19) to (7–76) Added Attack Lightning Damage
Buff grants (2–19) to (7–76) Added Spell Lightning Damage


Additional Effects From Quality:
Buff grants (0–15)% increased Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior Buff grants (0–15)% increased Lightning Damage50
Anomalous (0–20)% increased Skill Effect Duration100
Divergent Buff grants (0–10)% increased Damage taken
Buff grants (0–30)% increased Damage
20
Quest /2

Quest /2

ActQuest CompleteNPCCharacter
2Intruders in BlackQuest RewardAll Classes
2The Root of the ProblemYeenaAll Classes
Level Effect /40

Level Effect /40

Implicit
Reservation: 25%
Base duration is 6 seconds
Storm Hits an Enemy every 0.25 Seconds
Cannot inflict Shock
Creates a storm when you Kill a Shocked Enemy
LevelRequires LevelIntelligenceBuff grants 2 to 7 Added Spell Lightning DamageBuff grants 2 to 7 Added Attack Lightning DamageDeals 1 to 31 Lightning DamageExperience
116412, 72, 71, 3149,725
220502, 92, 91, 4295,714
324583, 113, 111, 58169,595
428673, 143, 142, 78199,345
531734, 164, 162, 96285,815
634795, 185, 183, 120401,344
737855, 215, 213, 147554,379
840926, 246, 244, 179755,049
943987, 277, 274, 2181,016,533
10461048, 318, 315, 2641,898,602
11491119, 359, 357, 3171,964,019
125211710, 3910, 398, 3802,573,731
135512311, 4411, 4410, 4534,676,439
145813012, 4912, 4911, 5393,017,327
156013413, 5313, 5313, 6117,823,001
166213814, 5714, 5715, 69115,264,208
176414215, 6115, 6116, 77926,272,845
186614616, 6616, 6618, 87862,872,274
196815118, 7118, 7120, 986212,023,122
207015519, 7619, 7623, 1108
217220, 8120, 8126, 1230
227422, 8722, 8729, 1364
237623, 9423, 9432, 1512
247825, 10025, 10036, 1675
258027, 10727, 10740, 1854
268229, 11529, 11545, 2050
278431, 12331, 12350, 2264
288633, 13133, 13156, 2500
298835, 14035, 14062, 2758
309037, 15037, 15068, 3041
319139, 15539, 15572, 3194
329240, 16040, 16076, 3347
339341, 16541, 16580, 3511
349443, 17043, 17083, 3675
359544, 17644, 17687, 3850
369645, 18245, 18291, 4025
379747, 18847, 18894, 4212
389848, 19448, 19498, 4398
399950, 20050, 200103, 4595
4010052, 20752, 207107, 4792

Herald of Thunder

Referencepoe.ninja, Community Wiki
AcronymHit, Kill, Buff, Shock
DropLevel 16
BaseType Herald of Thunder
Class Active Skill Gems
TargetTypesAny
TypeSpell, Buff, HasReservation, Damage, Area, Duration, Lightning, TotemCastsAlone, Herald, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
BuffIconHeraldofThunder
MetadataMetadata/Items/Gems/SkillGemHeraldOfThunder
Herald of Thunder
Arcade Map
SpectreN
AreaArcade Map
Modmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
You can apply an additional Curse
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tagscaster, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, lightning_affinity, medium_movement, melee, mud_blood, non_unique_map_boss, not_str, physical_affinity, wb_leader
350%Life
100%Energy Shield From Life
+10%Evasion
350%Ailment Threshold
40 40 40 25Resistance
300%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
200%Experience
110%Model Size
GuardianCasterLightningMapBossType
9,748,880Life
16,265Armour
8,932Evasion
16,265Energy Shield
2,808Damage
538Accuracy
1.005Attack Time
145,750Experience
4,581,974Ailment Threshold
14,488Chill
14,488Shock
81,967Brittle
14,488Scorch
40,028Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 4459–6689
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 Second
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Base duration is 6 seconds
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Conductivity
GuardianBossLightningBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 Second
Deals 6082 to 9122 Lightning Damage
Base duration is 2.1 seconds
active skill area of effect radius +% final [32]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5]
MapBossMiniShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 Second
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
Deals 507.1 to 1521 Lightning Damage
is area damage [1]

ShockNova
MapBossMaxShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 Second
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
Deals 507.1 to 1521 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

ShockNova
GuardianArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Arc
Critical Strike Chance: 5%
Effectiveness of Added Damage: 70%
Cast Time: 0.8 Second
An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.
Deals 200.4 to 601.1 Lightning Damage
80% less Cast Speed
5% chance to Shock enemies
spell maximum action distance +% [-50]

iconarc
6,929,712Life
14,425Armour
8,369Evasion
14,425Energy Shield
2,549Damage
499Accuracy
1.005Attack Time
143,066Experience
3,256,965Ailment Threshold
10,299Chill
10,299Shock
58,264Brittle
10,299Scorch
28,453Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 4047–6071
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 Second
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Base duration is 6 seconds
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Conductivity
GuardianBossLightningBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 Second
Deals 5353 to 8029 Lightning Damage
Base duration is 2.1 seconds
active skill area of effect radius +% final [32]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5]
MapBossMiniShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 Second
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
Deals 467.5 to 1402 Lightning Damage
is area damage [1]

ShockNova
MapBossMaxShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 Second
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
Deals 467.5 to 1402 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

ShockNova
GuardianArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Arc
Critical Strike Chance: 5%
Effectiveness of Added Damage: 70%
Cast Time: 0.8 Second
An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.
Deals 184.8 to 554.5 Lightning Damage
80% less Cast Speed
5% chance to Shock enemies
spell maximum action distance +% [-50]

iconarc
Melee10OnlyLastTarget NoRepeat
LightningWeakness4TargetIsCurseable TargetNotFar NoRepeat
Flee10NoRepeat TargetNear TargetIsEnemy
NewShockNova 50EnemyNotFarFromTarget ForceTargetSelf
Arc50TargetNotNear
Beacon100NoWbEliteInPack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllContainingText( head );"
	on_spawned_dead = "DetachAllContainingText( head );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/MapGuardianBossLightning"] = {
    name = "Herald of Thunder",
    life = 3.5,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MapBossMiniShockNova",
        "MapBossMaxShockNova",
        "GuardianArc",
        "MonsterConductivity",
        "GuardianBossLightningBeacon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapBossMiniShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapBossMaxShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianArc"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 2, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 41, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 58, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianBossLightningBeacon"] = {
    name = "GuardianBossLightningBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 5, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 11, statInterpolation = ,  cost = { }, },
        [5] = {levelRequirement = 15, statInterpolation = ,  cost = { }, },
        [6] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
        [7] = {levelRequirement = 24, statInterpolation = ,  cost = { }, },
        [8] = {levelRequirement = 28, statInterpolation = ,  cost = { }, },
        [9] = {levelRequirement = 29, statInterpolation = ,  cost = { }, },
        [10] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
        [11] = {levelRequirement = 36, statInterpolation = ,  cost = { }, },
        [12] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
        [13] = {levelRequirement = 45, statInterpolation = ,  cost = { }, },
        [14] = {levelRequirement = 49, statInterpolation = ,  cost = { }, },
        [15] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
        [16] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
        [17] = {levelRequirement = 56, statInterpolation = ,  cost = { }, },
        [18] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
        [19] = {levelRequirement = 64, statInterpolation = ,  cost = { }, },
        [20] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
        [21] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
        [22] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
        [23] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
        [24] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
        [25] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
        [26] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
        [27] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
        [28] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
        [29] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
        [30] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
        [31] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
        [32] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
        [33] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
        [34] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        [35] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
        [36] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
        [37] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]

monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]

Mod IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • You can apply an additional Curse

    You can apply an additional Curse

    Mod IdAdditionalCurseOnEnemies_
    FamilyAdditionalCurseOnEnemies
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    FamilyCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Herald of Thunder
    SpectreN
    Modmonster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    You can apply an additional Curse
    unique boss curse effect on self +% final [-33]
    cannot be taunted when taunted ms [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Tagscaster, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, lightning_affinity, medium_movement, melee, mud_blood, not_str, physical_affinity, standalone_map_boss, wb_leader
    350%Life
    100%Energy Shield From Life
    +10%Evasion
    350%Ailment Threshold
    40 40 40 25Resistance
    300%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    200%Experience
    110%Model Size
    GuardianCasterLightningMapBossType
    9,748,880Life
    16,265Armour
    8,932Evasion
    16,265Energy Shield
    2,808Damage
    538Accuracy
    1.005Attack Time
    145,750Experience
    4,581,974Ailment Threshold
    14,488Chill
    14,488Shock
    81,967Brittle
    14,488Scorch
    40,028Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 4459–6689
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Conductivity
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
    Base duration is 6 seconds
    Cursed enemies have -40% to Lightning Resistance
    Hits against Cursed Enemies have +25% chance to Shock
    active skill area of effect radius +% final [9]

    Conductivity
    GuardianBossLightningBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 5 Second
    Deals 6082 to 9122 Lightning Damage
    Base duration is 2.1 seconds
    active skill area of effect radius +% final [32]
    beacon placement radius [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [5]
    MapBossMiniShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
    Deals 507.1 to 1521 Lightning Damage
    is area damage [1]

    ShockNova
    MapBossMaxShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
    Deals 507.1 to 1521 Lightning Damage
    active skill area of effect radius +% final [65]
    is area damage [1]

    ShockNova
    GuardianArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arc
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 70%
    Cast Time: 0.8 Second
    An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.
    Deals 200.4 to 601.1 Lightning Damage
    80% less Cast Speed
    5% chance to Shock enemies
    spell maximum action distance +% [-50]

    iconarc
    6,929,712Life
    14,425Armour
    8,369Evasion
    14,425Energy Shield
    2,549Damage
    499Accuracy
    1.005Attack Time
    143,066Experience
    3,256,965Ailment Threshold
    10,299Chill
    10,299Shock
    58,264Brittle
    10,299Scorch
    28,453Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 4047–6071
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Conductivity
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
    Base duration is 6 seconds
    Cursed enemies have -40% to Lightning Resistance
    Hits against Cursed Enemies have +25% chance to Shock
    active skill area of effect radius +% final [9]

    Conductivity
    GuardianBossLightningBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 5 Second
    Deals 5353 to 8029 Lightning Damage
    Base duration is 2.1 seconds
    active skill area of effect radius +% final [32]
    beacon placement radius [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [5]
    MapBossMiniShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
    Deals 467.5 to 1402 Lightning Damage
    is area damage [1]

    ShockNova
    MapBossMaxShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
    Deals 467.5 to 1402 Lightning Damage
    active skill area of effect radius +% final [65]
    is area damage [1]

    ShockNova
    GuardianArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arc
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 70%
    Cast Time: 0.8 Second
    An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.
    Deals 184.8 to 554.5 Lightning Damage
    80% less Cast Speed
    5% chance to Shock enemies
    spell maximum action distance +% [-50]

    iconarc
    3,309,450Life
    11,328Armour
    7,334Evasion
    11,328Energy Shield
    2,097Damage
    428Accuracy
    1.005Attack Time
    136,147Experience
    1,621,631Ailment Threshold
    5,128Chill
    5,128Shock
    29,009Brittle
    5,128Scorch
    14,167Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3330–4996
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Conductivity
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
    Base duration is 6 seconds
    Cursed enemies have -40% to Lightning Resistance
    Hits against Cursed Enemies have +25% chance to Shock
    active skill area of effect radius +% final [9]

    Conductivity
    GuardianBossLightningBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 5 Second
    Deals 4140 to 6210 Lightning Damage
    Base duration is 2.2 seconds
    active skill area of effect radius +% final [24]
    beacon placement radius [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [5]
    MapBossMiniShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
    Deals 396.6 to 1190 Lightning Damage
    is area damage [1]

    ShockNova
    MapBossMaxShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
    Deals 396.6 to 1190 Lightning Damage
    active skill area of effect radius +% final [65]
    is area damage [1]

    ShockNova
    GuardianArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arc
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 70%
    Cast Time: 0.8 Second
    An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.
    Deals 157.1 to 471.2 Lightning Damage
    80% less Cast Speed
    5% chance to Shock enemies
    spell maximum action distance +% [-50]

    iconarc
    1,312,689Life
    8,348Armour
    6,196Evasion
    8,348Energy Shield
    1,639Damage
    352Accuracy
    1.005Attack Time
    125,268Experience
    721,979Ailment Threshold
    2,283Chill
    2,283Shock
    12,915Brittle
    2,283Scorch
    6,307Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2603–3904
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Conductivity
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
    Base duration is 6 seconds
    Cursed enemies have -40% to Lightning Resistance
    Hits against Cursed Enemies have +25% chance to Shock
    active skill area of effect radius +% final [9]

    Conductivity
    GuardianBossLightningBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 5 Second
    Deals 2995 to 4492 Lightning Damage
    Base duration is 2.33 seconds
    active skill area of effect radius +% final [14]
    beacon placement radius [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [5]
    MapBossMiniShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
    Deals 322 to 966.1 Lightning Damage
    is area damage [1]

    ShockNova
    MapBossMaxShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
    Deals 322 to 966.1 Lightning Damage
    active skill area of effect radius +% final [65]
    is area damage [1]

    ShockNova
    GuardianArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arc
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 70%
    Cast Time: 0.8 Second
    An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.
    Deals 127.8 to 383.3 Lightning Damage
    80% less Cast Speed
    5% chance to Shock enemies
    spell maximum action distance +% [-50]

    iconarc
    479,156Life
    6,127Armour
    5,213Evasion
    6,127Energy Shield
    1,276Damage
    290Accuracy
    1.005Attack Time
    112,805Experience
    287,494Ailment Threshold
    909Chill
    909Shock
    5,143Brittle
    909Scorch
    2,512Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2027–3041
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Conductivity
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
    Base duration is 6 seconds
    Cursed enemies have -30% to Lightning Resistance
    Hits against Cursed Enemies have +25% chance to Shock
    active skill area of effect radius +% final [9]

    Conductivity
    GuardianBossLightningBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 5 Second
    Deals 2158 to 3237 Lightning Damage
    Base duration is 2.45 seconds
    active skill area of effect radius +% final [4]
    beacon placement radius [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [5]
    MapBossMiniShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
    Deals 260.5 to 781.5 Lightning Damage
    is area damage [1]

    ShockNova
    MapBossMaxShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
    Deals 260.5 to 781.5 Lightning Damage
    active skill area of effect radius +% final [65]
    is area damage [1]

    ShockNova
    GuardianArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arc
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 70%
    Cast Time: 0.8 Second
    An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.
    Deals 86.29 to 258.9 Lightning Damage
    80% less Cast Speed
    5% chance to Shock enemies
    spell maximum action distance +% [-50]

    iconarc
    Melee10OnlyLastTarget NoRepeat
    LightningWeakness4TargetIsCurseable TargetNotFar NoRepeat
    Flee10NoRepeat TargetNear TargetIsEnemy
    NewShockNova 50EnemyNotFarFromTarget ForceTargetSelf
    Arc50TargetNotNear
    Beacon100NoWbEliteInPack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_death = "DetachAllContainingText( head );"
    	on_spawned_dead = "DetachAllContainingText( head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/MapGuardianBossLightningStandalone"] = {
        name = "Herald of Thunder",
        life = 3.5,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MapBossMiniShockNova",
            "MapBossMaxShockNova",
            "GuardianArc",
            "MonsterConductivity",
            "GuardianBossLightningBeacon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapBossMiniShockNova"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapBossMaxShockNova"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 2, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 41, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 58, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianBossLightningBeacon"] = {
        name = "GuardianBossLightningBeacon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 5, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 11, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 15, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 24, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 28, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 29, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 36, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 45, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 49, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 56, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 64, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [21] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [22] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [23] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [24] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [25] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [26] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [27] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [28] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [29] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [30] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [31] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [32] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [33] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [34] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [35] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [36] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
            [37] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • You can apply an additional Curse

    You can apply an additional Curse

    Mod IdAdditionalCurseOnEnemies_
    FamilyAdditionalCurseOnEnemies
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    FamilyCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Herald of Thunder
    SpectreN
    Modmonster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    You can apply an additional Curse
    unique boss curse effect on self +% final [-33]
    cannot be taunted when taunted ms [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Tagsconstruct, elder_map_boss, extra_large_height, hard_armour, is_unarmed, medium_movement, mud_blood, non_attacking, not_str, wb_leader
    350%Life
    100%Energy Shield From Life
    +10%Evasion
    350%Ailment Threshold
    40 40 40 25Resistance
    300%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    200%Experience
    110%Model Size
    GuardianCasterLightningMapBossType
    

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/MapGuardianBossLightningElder"] = {
        name = "Herald of Thunder",
        life = 3.5,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • You can apply an additional Curse

    You can apply an additional Curse

    Mod IdAdditionalCurseOnEnemies_
    FamilyAdditionalCurseOnEnemies
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    FamilyCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Herald of Thunder
    SpectreN
    Modmonster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [1000]
    Tagscaster, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, lightning_affinity, medium_movement, melee, mud_blood, not_str, physical_affinity
    180%Life
    100%Energy Shield From Life
    +10%Evasion
    180%Ailment Threshold
    0 0 0 0Resistance
    180%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    120%Experience
    110%Model Size
    GuardianCasterLightningBossDescentType
    63,531Life
    16,265Armour
    8,932Evasion
    16,265Energy Shield
    1,716Damage
    538Accuracy
    1.5Attack Time
    15,900Experience
    63,531Ailment Threshold
    201Chill
    201Shock
    1,137Brittle
    201Scorch
    555Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1373–2059
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    MonsterMiniShockNovaDescent
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
    Deals 251 to 753.1 Lightning Damage
    is area damage [1]

    ShockNova
    MonsterMaxShockNovaDescent
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
    Deals 251 to 753.1 Lightning Damage
    active skill area of effect radius +% final [65]
    is area damage [1]

    ShockNova
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Conductivity
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
    Base duration is 6 seconds
    Cursed enemies have -40% to Lightning Resistance
    Hits against Cursed Enemies have +25% chance to Shock
    active skill area of effect radius +% final [9]

    Conductivity
    51,411Life
    14,425Armour
    8,369Evasion
    14,425Energy Shield
    1,531Damage
    499Accuracy
    1.5Attack Time
    15,607Experience
    51,411Ailment Threshold
    163Chill
    163Shock
    920Brittle
    163Scorch
    449Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1224–1837
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    MonsterMiniShockNovaDescent
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
    Deals 231.4 to 694.2 Lightning Damage
    is area damage [1]

    ShockNova
    MonsterMaxShockNovaDescent
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
    Deals 231.4 to 694.2 Lightning Damage
    active skill area of effect radius +% final [65]
    is area damage [1]

    ShockNova
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Conductivity
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
    Base duration is 6 seconds
    Cursed enemies have -40% to Lightning Resistance
    Hits against Cursed Enemies have +25% chance to Shock
    active skill area of effect radius +% final [9]

    Conductivity
    32,829Life
    11,328Armour
    7,334Evasion
    11,328Energy Shield
    1,215Damage
    428Accuracy
    1.5Attack Time
    14,852Experience
    32,829Ailment Threshold
    104Chill
    104Shock
    587Brittle
    104Scorch
    287Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 972–1458
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    MonsterMiniShockNovaDescent
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
    Deals 196.3 to 589 Lightning Damage
    is area damage [1]

    ShockNova
    MonsterMaxShockNovaDescent
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
    Deals 196.3 to 589 Lightning Damage
    active skill area of effect radius +% final [65]
    is area damage [1]

    ShockNova
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Conductivity
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
    Base duration is 6 seconds
    Cursed enemies have -40% to Lightning Resistance
    Hits against Cursed Enemies have +25% chance to Shock
    active skill area of effect radius +% final [9]

    Conductivity
    19,534Life
    8,348Armour
    6,196Evasion
    8,348Energy Shield
    906Damage
    352Accuracy
    1.5Attack Time
    13,666Experience
    19,534Ailment Threshold
    62Chill
    62Shock
    349Brittle
    62Scorch
    171Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 725–1088
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    MonsterMiniShockNovaDescent
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
    Deals 159.4 to 478.2 Lightning Damage
    is area damage [1]

    ShockNova
    MonsterMaxShockNovaDescent
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
    Deals 159.4 to 478.2 Lightning Damage
    active skill area of effect radius +% final [65]
    is area damage [1]

    ShockNova
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Conductivity
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
    Base duration is 6 seconds
    Cursed enemies have -40% to Lightning Resistance
    Hits against Cursed Enemies have +25% chance to Shock
    active skill area of effect radius +% final [9]

    Conductivity
    11,580Life
    6,127Armour
    5,213Evasion
    6,127Energy Shield
    672Damage
    290Accuracy
    1.5Attack Time
    12,306Experience
    11,580Ailment Threshold
    37Chill
    37Shock
    207Brittle
    37Scorch
    101Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 538–807
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    MonsterMiniShockNovaDescent
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
    Deals 128.9 to 386.8 Lightning Damage
    is area damage [1]

    ShockNova
    MonsterMaxShockNovaDescent
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 3%
    Cast Time: 0.75 Second
    Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
    Deals 128.9 to 386.8 Lightning Damage
    active skill area of effect radius +% final [65]
    is area damage [1]

    ShockNova
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Conductivity
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
    Base duration is 6 seconds
    Cursed enemies have -30% to Lightning Resistance
    Hits against Cursed Enemies have +25% chance to Shock
    active skill area of effect radius +% final [9]

    Conductivity
    Melee10OnlyLastTarget NoRepeat
    ShockNova50TargetMediumNear
    LightningWeakness4TargetIsCurseable TargetNotFar NoRepeat
    Flee10NoRepeat TargetNear TargetIsEnemy

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( head );"
    	on_spawned_dead = "DetachAllContainingText( head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianBossLightningDescent"] = {
        name = "Herald of Thunder",
        life = 1.8,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterMiniShockNovaDescent",
            "MonsterMaxShockNovaDescent",
            "MonsterConductivity",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMiniShockNovaDescent"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 21, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMaxShockNovaDescent"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 21, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 41, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 58, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [1000]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [1000]

    Mod IdMonsterBossDescent
    FamilyMonsterDescentBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 1000 Max: 1000 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • Microtransactions /20 ⍟

    Microtransactions /20 ⍟

    IconName
    Invisible Buff Effect
    Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
    Gloom Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a dark effect.
    Divine Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a divine effect.
    Purple Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a purple effect.
    Gore Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a gory effect.
    Innocence Herald Effect
    Your Herald of Ash, Thunder or Ice becomes an innocence effect.
    Sin Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a sin effect.
    Wasteland Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a Wasteland Effect.
    Automaton Herald Effect
    Your Herald of Ash, Thunder or Ice becomes an Automaton Effect.
    Celestial Herald Effect
    Your Herald becomes a Celestial Effect.
    Blood Guard Herald Effect
    Your Herald becomes a Blood Guard Effect.
    Faith Guard Herald Effect
    Your Herald becomes a Faith Guard Effect.
    Demonic Herald Effect
    Your Herald becomes a Demonic Effect.
    Sunprism Herald Effect
    Your Herald becomes a Sunprism Effect.
    White Herald Effect
    Your Herald becomes a White Effect.
    Stygian Herald Effect
    Your Herald becomes a Stygian Effect.
    Dragon Hunter Herald Effect
    Your Herald becomes a Dragon Hunter Effect.
    Transcendence Herald Effect
    Your Herald becomes a Transcendence Effect.
    Darkwood Herald Effect
    Your Herald becomes a Darkwood Effect.
    Despair Herald Effect
    Your Herald becomes a Despair Effect.
    Labyrinth Enchantment helmet /6 ⍟

    Labyrinth Enchantment helmet /6 ⍟

    LevelNameModWeight
    The Merciless LabyrinthEnchantment Herald Of Thunder Damage 125% increased Herald of Thunder Damage100
    The Eternal LabyrinthEnchantment Herald Of Thunder Damage 240% increased Herald of Thunder Damage100
    The Merciless LabyrinthEnchantment Herald Of Thunder Mana Reservation 1Herald of Thunder has 40% increased Mana Reservation Efficiency
    The Eternal LabyrinthEnchantment Herald Of Thunder Mana Reservation 2Herald of Thunder has 60% increased Mana Reservation Efficiency
    The Merciless LabyrinthEnchantment Herald Of Thunder Mana Reservation 1Herald of Thunder has 50% increased Mana Reservation Efficiency100
    The Eternal LabyrinthEnchantment Herald Of Thunder Mana Reservation 2Herald of Thunder has 75% increased Mana Reservation Efficiency100
    Supported By /72 ⍟

    Supported By /72 ⍟

    Support GemDescription
    Added Fire Damage SupportSupports any skill that hits enemies.
    Added Cold Damage SupportSupports any skill that hits enemies.
    Increased Area of Effect SupportSupports any skill with an area of effect.
    Added Lightning Damage SupportSupports any skill that hits enemies.
    Increased Critical Strikes SupportSupports any skill that hits enemies.
    Increased Critical Damage SupportSupports any skill that hits enemies.
    Knockback SupportSupports any skill that hits enemies.
    Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage SupportSupports any skill that hits enemies.
    Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity SupportSupports any skill that can kill enemies.
    Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
    Increased Duration SupportSupports any skill with a duration.
    Cold to Fire SupportSupports any skill that hits enemies.
    Combustion SupportSupports any skill that hits enemies.
    Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
    Arrogance SupportSupports any non-blessing skill with a reservation.
    Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Chance to Flee SupportSupports any skill that hits enemies.
    Blind SupportSupports any skill that hits enemies.
    Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical SupportSupports any skill that hits enemies.
    Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
    Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration SupportSupports any skill that has a duration.
    Block Chance Reduction SupportSupports any skill that hits enemies.
    Physical to Lightning SupportSupports any skill that hits enemies.
    Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia SupportSupports any skill that deals damage.
    Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction SupportSupports any skill that hits enemies.
    Void Manipulation SupportSupports any skill that deals damage.
    Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
    Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation SupportSupports any skill that hits enemies.
    Chance to Poison SupportSupports any skill that hits enemies.
    Deadly Ailments SupportSupports any skill that hits enemies.
    Decay SupportSupports any skill that hits enemies.
    Efficacy SupportSupports any skill that deals damage or has a duration.
    Vile Toxins SupportSupports any skill that hits enemies.
    Immolate SupportSupports any skill that hits enemies.
    Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
    Brutality SupportSupports any skill that deals damage.
    Onslaught SupportSupports any skill that hits enemies.
    Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
    Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Awakened Added Fire Damage SupportSupports any skill that hits enemies.
    Awakened Brutality SupportSupports any skill that deals damage.
    Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage SupportSupports any skill that hits enemies.
    Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments SupportSupports any skill that hits enemies.
    Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation SupportSupports any skill that deals damage.
    Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
    Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
    Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
    Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
    Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
    Second Wind SupportSupports skills with cooldowns. Cannot support triggered skills.
    Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge SupportSupports any skill that hits enemies.
    Herald of Thunder Unique /2 ⍟

    Herald of Thunder Unique /2 ⍟

    Community Wiki

    Wiki Edit

    Herald of Thunder

    HeraldofThunderHerald of Thunder is a Herald skill. It reserves mana to grant added lightning damage to attacks and spells. Whenever you kill a shocked enemy, it will activate an effect where lightning bolts strike nearby enemies for a duration.

    Mechanics

    Similar to the HeraldofAshHerald of Ash and HeraldofIceHerald of Ice skill gems, Herald of Thunder has two separate effects.

    The first effect adds x-y lightning damage to both spells and attacks. Damage dealt by this effect can shock.

    The second effect is triggered when a shocked enemy is killed. A Storm will strike enemies and destructible objects within Herald of Thunder's radius for its duration dealing lightning secondary damage. This storm remains centered on the character's location if the character moves. Damage dealt by the storm cannot inflict shock, and is not an area of effect.

    The storm will strike an enemy or destructible object every 250ms, but will prioritise targets that have been struck fewer times.

    The storm from Herald of Thunder applies to enemies killed by attacks as well as spells, but not if they are killed by minions, traps, mines, or totems.

    Interactions

    • Elemental Damage: Elemental and lightning damage modifiers affect both the on-hit and on-kill effects of Herald of Thunder. Added damage from support gems such as AddedColdDamageAdded Cold Damage Support and AddedChaosDamageAdded Chaos Damage Support only applies to Herald of Thunder's storm.

    • Casting and Spell Interactions: Because Herald of Thunder's lightning bolts is secondary damage and not spell damage it is not directly affected by items, support gems, or passive skills which specifically modify spells.

    • Area of Effect: AoE modifiers like IncreasedAOEIncreased Area of Effect Support and ConcentratedAOEConcentrated Effect Support affect the radius in which Herald of Thunder's storm can strike targets. Lightning bolts are not AoE damage, therefore Area Damage modifiers don't affect the storm's damage.

    • Duration: Duration modifiers like IncreasedDurationIncreased Duration Support and ReduceDurationLess Duration Support affect the duration of the storm.

    • Auras, Buffs and Mana Reservation: Like HeraldofAshHerald of Ash and HeraldofIceHerald of Ice, Herald of Thunder is not an aura and does not receive bonuses from aura nodes, items, or support gems. It does reserve mana however, and it therefore benefits from reduced Mana Reserved modifiers.

    • Quality: Herald of Thunder's increased lightning damage quality bonus is global, meaning that it affects the character's lightning damage from all sources, not only Herald of Thunder.

    • Cannot Apply Shock: Herald of Thunder's on-kill effect cannot apply Shock. However, if ThreeDragonsThe Three Dragons is equipped, the storm can apply Freeze.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.