Cannot inflict Shock
Base duration is 6 seconds
Storm Hits an Enemy every 0.25 Seconds
Creates a storm when you Kill a Shocked Enemy
Buff grants (2–19) to (7–76) Added Attack Lightning Damage
Buff grants (2–19) to (7–76) Added Spell Lightning Damage
Additional Effects From Quality:


Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | Buff grants (0–15)% increased Lightning Damage | 50 |
Anomalous | (0–20)% increased Skill Effect Duration | 100 |
Divergent | Buff grants (0–10)% increased Damage taken Buff grants (0–30)% increased Damage | 20 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
2 | Intruders in Black | Quest Reward | All Classes |
2 | The Root of the Problem | Yeena | All Classes |
Weapon /6
Weight | Desc |
---|---|
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 50% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 70% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 90% increased Buff Effect |
Level Effect /40
Implicit |
---|
Reservation: 25% Base duration is 6 seconds Storm Hits an Enemy every 0.25 Seconds Cannot inflict Shock Creates a storm when you Kill a Shocked Enemy |
Level | Requires Level | Intelligence | Buff grants 2 to 7 Added Spell Lightning Damage | Buff grants 2 to 7 Added Attack Lightning Damage | Deals 1 to 31 Lightning Damage | Experience |
---|---|---|---|---|---|---|
1 | 16 | 41 | 2, 7 | 2, 7 | 1, 31 | 49,725 |
2 | 20 | 50 | 2, 9 | 2, 9 | 1, 42 | 95,714 |
3 | 24 | 58 | 3, 11 | 3, 11 | 1, 58 | 169,595 |
4 | 28 | 67 | 3, 14 | 3, 14 | 2, 78 | 199,345 |
5 | 31 | 73 | 4, 16 | 4, 16 | 2, 96 | 285,815 |
6 | 34 | 79 | 5, 18 | 5, 18 | 3, 120 | 401,344 |
7 | 37 | 85 | 5, 21 | 5, 21 | 3, 147 | 554,379 |
8 | 40 | 92 | 6, 24 | 6, 24 | 4, 179 | 755,049 |
9 | 43 | 98 | 7, 27 | 7, 27 | 4, 218 | 1,016,533 |
10 | 46 | 104 | 8, 31 | 8, 31 | 5, 264 | 1,898,602 |
11 | 49 | 111 | 9, 35 | 9, 35 | 7, 317 | 1,964,019 |
12 | 52 | 117 | 10, 39 | 10, 39 | 8, 380 | 2,573,731 |
13 | 55 | 123 | 11, 44 | 11, 44 | 10, 453 | 4,676,439 |
14 | 58 | 130 | 12, 49 | 12, 49 | 11, 539 | 3,017,327 |
15 | 60 | 134 | 13, 53 | 13, 53 | 13, 611 | 7,823,001 |
16 | 62 | 138 | 14, 57 | 14, 57 | 15, 691 | 15,264,208 |
17 | 64 | 142 | 15, 61 | 15, 61 | 16, 779 | 26,272,845 |
18 | 66 | 146 | 16, 66 | 16, 66 | 18, 878 | 62,872,274 |
19 | 68 | 151 | 18, 71 | 18, 71 | 20, 986 | 212,023,122 |
20 | 70 | 155 | 19, 76 | 19, 76 | 23, 1108 | |
21 | 72 | 20, 81 | 20, 81 | 26, 1230 | ||
22 | 74 | 22, 87 | 22, 87 | 29, 1364 | ||
23 | 76 | 23, 94 | 23, 94 | 32, 1512 | ||
24 | 78 | 25, 100 | 25, 100 | 36, 1675 | ||
25 | 80 | 27, 107 | 27, 107 | 40, 1854 | ||
26 | 82 | 29, 115 | 29, 115 | 45, 2050 | ||
27 | 84 | 31, 123 | 31, 123 | 50, 2264 | ||
28 | 86 | 33, 131 | 33, 131 | 56, 2500 | ||
29 | 88 | 35, 140 | 35, 140 | 62, 2758 | ||
30 | 90 | 37, 150 | 37, 150 | 68, 3041 | ||
31 | 91 | 39, 155 | 39, 155 | 72, 3194 | ||
32 | 92 | 40, 160 | 40, 160 | 76, 3347 | ||
33 | 93 | 41, 165 | 41, 165 | 80, 3511 | ||
34 | 94 | 43, 170 | 43, 170 | 83, 3675 | ||
35 | 95 | 44, 176 | 44, 176 | 87, 3850 | ||
36 | 96 | 45, 182 | 45, 182 | 91, 4025 | ||
37 | 97 | 47, 188 | 47, 188 | 94, 4212 | ||
38 | 98 | 48, 194 | 48, 194 | 98, 4398 | ||
39 | 99 | 50, 200 | 50, 200 | 103, 4595 | ||
40 | 100 | 52, 207 | 52, 207 | 107, 4792 |
Herald of Thunder
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Kill, Buff, Shock |
DropLevel | 16 |
BaseType | Herald of Thunder |
Class | Skill Gems |
TargetTypes | Any |
Type | Spell, Buff, HasReservation, Damage, Area, Duration, Lightning, TotemCastsAlone, Herald, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown |
BuffIcon | ![]() |
Metadata | Metadata/Items/Gems/SkillGemHeraldOfThunder |
Reference | ![]() |
Microtransactions /20 ⍟
Icon | Name |
---|---|
![]() | Invisible Buff Effect Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem. |
![]() | Gloom Herald Effect Your Herald of Ash, Thunder or Ice becomes a dark effect. |
![]() | Divine Herald Effect Your Herald of Ash, Thunder or Ice becomes a divine effect. |
![]() | Purple Herald Effect Your Herald of Ash, Thunder or Ice becomes a purple effect. |
![]() | Gore Herald Effect Your Herald of Ash, Thunder or Ice becomes a gory effect. |
![]() | Innocence Herald Effect Your Herald of Ash, Thunder or Ice becomes an innocence effect. |
![]() | Sin Herald Effect Your Herald of Ash, Thunder or Ice becomes a sin effect. |
![]() | Wasteland Herald Effect Your Herald of Ash, Thunder or Ice becomes a Wasteland Effect. |
![]() | Automaton Herald Effect Your Herald of Ash, Thunder or Ice becomes an Automaton Effect. |
![]() | Celestial Herald Effect Your Herald becomes a Celestial Effect. |
![]() | Blood Guard Herald Effect Your Herald becomes a Blood Guard Effect. |
![]() | Faith Guard Herald Effect Your Herald becomes a Faith Guard Effect. |
![]() | Demonic Herald Effect Your Herald becomes a Demonic Effect. |
![]() | Sunprism Herald Effect Your Herald becomes a Sunprism Effect. |
![]() | White Herald Effect Your Herald becomes a White Effect. |
![]() | Stygian Herald Effect Your Herald becomes a Stygian Effect. |
![]() | Dragon Hunter Herald Effect Your Herald becomes a Dragon Hunter Effect. |
![]() | Transcendence Herald Effect Your Herald becomes a Transcendence Effect. |
![]() | Darkwood Herald Effect Your Herald becomes a Darkwood Effect. |
![]() | Despair Herald Effect Your Herald becomes a Despair Effect. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Herald Of Thunder Damage 1 | 25% increased Herald of Thunder Damage | 100 |
The Eternal Labyrinth | Enchantment Herald Of Thunder Damage 2 | 40% increased Herald of Thunder Damage | 100 |
The Merciless Labyrinth | Enchantment Herald Of Thunder Mana Reservation 1 | Herald of Thunder has 40% increased Mana Reservation Efficiency | |
The Eternal Labyrinth | Enchantment Herald Of Thunder Mana Reservation 2 | Herald of Thunder has 60% increased Mana Reservation Efficiency | |
The Merciless Labyrinth | Enchantment Herald Of Thunder Mana Reservation 1 | Herald of Thunder has 50% increased Mana Reservation Efficiency | 100 |
The Eternal Labyrinth | Enchantment Herald Of Thunder Mana Reservation 2 | Herald of Thunder has 75% increased Mana Reservation Efficiency | 100 |
Supported By /74 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Arrogance Support Supports any non-blessing skill with a reservation. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Second Wind Support Supports skills with cooldowns. Cannot support triggered skills. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
Herald of Thunder Unique /2 ⍟
Icon | Name |
---|---|
![]() | [One to three random synthesis implicit modifiers] +(20–30) to Intelligence Adds 1 to (48–60) Lightning Damage +(20–30)% to Lightning Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Thunder modifier] |
![]() | +25% to Global Critical Strike Multiplier No Physical Damage Adds 1 to (40–50) Lightning Damage (25–30)% increased Attack Speed Grants 2 Life per Enemy Hit (15–20)% chance to Shock Herald of Thunder has 50% increased Buff Effect (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |




monster slain experience +% [100]
You can apply an additional Curse
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Arcade Map |
Tags | caster, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, lightning_affinity, medium_movement, melee, mud_blood, non_unique_map_boss, not_str, physical_affinity, wb_leader |




Default Attack
Base Damage: 5172–7759
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 SecondCurses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is 6 seconds
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 SecondDeals 6082 to 9122 Lightning Damage
Base duration is 2.1 seconds
active skill area of effect radius +% final [32]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5] , , , , , , , , ,
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 507.1 to 1521 Lightning Damage
is area damage [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 507.1 to 1521 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

Arc
Critical Strike Chance: 5%
Effectiveness of Added Damage: 70%
Cast Time: 0.8 SecondAn arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals 200.4 to 601.1 Lightning Damage
80% less Cast Speed
5% chance to Shock enemies
spell maximum action distance +% [-50]

Default Attack
Base Damage: 4614–6921
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 SecondCurses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is 6 seconds
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 SecondDeals 5353 to 8029 Lightning Damage
Base duration is 2.1 seconds
active skill area of effect radius +% final [32]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5] , , , , , , , , ,
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 467.5 to 1402 Lightning Damage
is area damage [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 467.5 to 1402 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

Arc
Critical Strike Chance: 5%
Effectiveness of Added Damage: 70%
Cast Time: 0.8 SecondAn arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals 184.8 to 554.5 Lightning Damage
80% less Cast Speed
5% chance to Shock enemies
spell maximum action distance +% [-50]

Default Attack
Base Damage: 3663–5495
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 SecondCurses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is 6 seconds
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 SecondDeals 4140 to 6210 Lightning Damage
Base duration is 2.2 seconds
active skill area of effect radius +% final [24]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5] , , , , , , , , ,
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 396.6 to 1190 Lightning Damage
is area damage [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 396.6 to 1190 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

Arc
Critical Strike Chance: 5%
Effectiveness of Added Damage: 70%
Cast Time: 0.8 SecondAn arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals 157.1 to 471.2 Lightning Damage
80% less Cast Speed
5% chance to Shock enemies
spell maximum action distance +% [-50]

Default Attack
Base Damage: 3075–4612
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 SecondCurses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is 6 seconds
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 SecondDeals 3410 to 5115 Lightning Damage
Base duration is 2.28 seconds
active skill area of effect radius +% final [18]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5] , , , , , , , , ,
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 350.2 to 1050 Lightning Damage
is area damage [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 350.2 to 1050 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

Arc
Critical Strike Chance: 5%
Effectiveness of Added Damage: 70%
Cast Time: 0.8 SecondAn arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals 138.8 to 416.5 Lightning Damage
80% less Cast Speed
5% chance to Shock enemies
spell maximum action distance +% [-50]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( head );" on_spawned_dead = "DetachAllContainingText( head );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/MapGuardianBossLightning"] = { name = "Herald of Thunder", life = 3.5, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapBossMiniShockNova", "MapBossMaxShockNova", "GuardianArc", "MonsterConductivity", "GuardianBossLightningBeacon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossMiniShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 3, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossMaxShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 3, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 2, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 70, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 41, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 58, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 71, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianBossLightningBeacon"] = { name = "GuardianBossLightningBeacon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 3, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 5, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 11, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 15, statInterpolation = , cost = { }, }, [6] = {levelRequirement = 20, statInterpolation = , cost = { }, }, [7] = {levelRequirement = 24, statInterpolation = , cost = { }, }, [8] = {levelRequirement = 28, statInterpolation = , cost = { }, }, [9] = {levelRequirement = 29, statInterpolation = , cost = { }, }, [10] = {levelRequirement = 32, statInterpolation = , cost = { }, }, [11] = {levelRequirement = 36, statInterpolation = , cost = { }, }, [12] = {levelRequirement = 40, statInterpolation = , cost = { }, }, [13] = {levelRequirement = 45, statInterpolation = , cost = { }, }, [14] = {levelRequirement = 49, statInterpolation = , cost = { }, }, [15] = {levelRequirement = 50, statInterpolation = , cost = { }, }, [16] = {levelRequirement = 52, statInterpolation = , cost = { }, }, [17] = {levelRequirement = 56, statInterpolation = , cost = { }, }, [18] = {levelRequirement = 60, statInterpolation = , cost = { }, }, [19] = {levelRequirement = 64, statInterpolation = , cost = { }, }, [20] = {levelRequirement = 65, statInterpolation = , cost = { }, }, [21] = {levelRequirement = 66, statInterpolation = , cost = { }, }, [22] = {levelRequirement = 67, statInterpolation = , cost = { }, }, [23] = {levelRequirement = 68, statInterpolation = , cost = { }, }, [24] = {levelRequirement = 69, statInterpolation = , cost = { }, }, [25] = {levelRequirement = 70, statInterpolation = , cost = { }, }, [26] = {levelRequirement = 71, statInterpolation = , cost = { }, }, [27] = {levelRequirement = 72, statInterpolation = , cost = { }, }, [28] = {levelRequirement = 73, statInterpolation = , cost = { }, }, [29] = {levelRequirement = 74, statInterpolation = , cost = { }, }, [30] = {levelRequirement = 75, statInterpolation = , cost = { }, }, [31] = {levelRequirement = 76, statInterpolation = , cost = { }, }, [32] = {levelRequirement = 77, statInterpolation = , cost = { }, }, [33] = {levelRequirement = 78, statInterpolation = , cost = { }, }, [34] = {levelRequirement = 79, statInterpolation = , cost = { }, }, [35] = {levelRequirement = 80, statInterpolation = , cost = { }, }, [36] = {levelRequirement = 81, statInterpolation = , cost = { }, }, [37] = {levelRequirement = 82, statInterpolation = , cost = { }, }, }, }
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
You can apply an additional Curse
Id | AdditionalCurseOnEnemies_ |
---|---|
Family | AdditionalCurseOnEnemies |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |




monster slain experience +% [100]
You can apply an additional Curse
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | caster, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, lightning_affinity, medium_movement, melee, mud_blood, not_str, physical_affinity, standalone_map_boss, wb_leader |




Default Attack
Base Damage: 5172–7759
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 SecondCurses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is 6 seconds
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 SecondDeals 6082 to 9122 Lightning Damage
Base duration is 2.1 seconds
active skill area of effect radius +% final [32]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5] , , , , , , , , ,
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 507.1 to 1521 Lightning Damage
is area damage [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 507.1 to 1521 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

Arc
Critical Strike Chance: 5%
Effectiveness of Added Damage: 70%
Cast Time: 0.8 SecondAn arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals 200.4 to 601.1 Lightning Damage
80% less Cast Speed
5% chance to Shock enemies
spell maximum action distance +% [-50]

Default Attack
Base Damage: 4614–6921
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 SecondCurses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is 6 seconds
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 SecondDeals 5353 to 8029 Lightning Damage
Base duration is 2.1 seconds
active skill area of effect radius +% final [32]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5] , , , , , , , , ,
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 467.5 to 1402 Lightning Damage
is area damage [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 467.5 to 1402 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

Arc
Critical Strike Chance: 5%
Effectiveness of Added Damage: 70%
Cast Time: 0.8 SecondAn arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals 184.8 to 554.5 Lightning Damage
80% less Cast Speed
5% chance to Shock enemies
spell maximum action distance +% [-50]

Default Attack
Base Damage: 3663–5495
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 SecondCurses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is 6 seconds
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 SecondDeals 4140 to 6210 Lightning Damage
Base duration is 2.2 seconds
active skill area of effect radius +% final [24]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5] , , , , , , , , ,
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 396.6 to 1190 Lightning Damage
is area damage [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 396.6 to 1190 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

Arc
Critical Strike Chance: 5%
Effectiveness of Added Damage: 70%
Cast Time: 0.8 SecondAn arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals 157.1 to 471.2 Lightning Damage
80% less Cast Speed
5% chance to Shock enemies
spell maximum action distance +% [-50]

Default Attack
Base Damage: 2733–4099
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 SecondCurses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is 6 seconds
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 SecondDeals 2995 to 4492 Lightning Damage
Base duration is 2.33 seconds
active skill area of effect radius +% final [14]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5] , , , , , , , , ,
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 322 to 966.1 Lightning Damage
is area damage [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 322 to 966.1 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

Arc
Critical Strike Chance: 5%
Effectiveness of Added Damage: 70%
Cast Time: 0.8 SecondAn arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals 127.8 to 383.3 Lightning Damage
80% less Cast Speed
5% chance to Shock enemies
spell maximum action distance +% [-50]

Default Attack
Base Damage: 2027–3041
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 SecondCurses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is 6 seconds
Cursed enemies have -30% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 SecondDeals 2158 to 3237 Lightning Damage
Base duration is 2.45 seconds
active skill area of effect radius +% final [4]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5] , , , , , , , , ,
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 260.5 to 781.5 Lightning Damage
is area damage [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals 260.5 to 781.5 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

Arc
Critical Strike Chance: 5%
Effectiveness of Added Damage: 70%
Cast Time: 0.8 SecondAn arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals 86.29 to 258.9 Lightning Damage
80% less Cast Speed
5% chance to Shock enemies
spell maximum action distance +% [-50]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_death = "DetachAllContainingText( head );" on_spawned_dead = "DetachAllContainingText( head );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/MapGuardianBossLightningStandalone"] = { name = "Herald of Thunder", life = 3.5, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapBossMiniShockNova", "MapBossMaxShockNova", "GuardianArc", "MonsterConductivity", "GuardianBossLightningBeacon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossMiniShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 3, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossMaxShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 3, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 2, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 70, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 41, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 58, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 71, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianBossLightningBeacon"] = { name = "GuardianBossLightningBeacon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 3, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 5, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 8, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 11, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 15, statInterpolation = , cost = { }, }, [6] = {levelRequirement = 20, statInterpolation = , cost = { }, }, [7] = {levelRequirement = 24, statInterpolation = , cost = { }, }, [8] = {levelRequirement = 28, statInterpolation = , cost = { }, }, [9] = {levelRequirement = 29, statInterpolation = , cost = { }, }, [10] = {levelRequirement = 32, statInterpolation = , cost = { }, }, [11] = {levelRequirement = 36, statInterpolation = , cost = { }, }, [12] = {levelRequirement = 40, statInterpolation = , cost = { }, }, [13] = {levelRequirement = 45, statInterpolation = , cost = { }, }, [14] = {levelRequirement = 49, statInterpolation = , cost = { }, }, [15] = {levelRequirement = 50, statInterpolation = , cost = { }, }, [16] = {levelRequirement = 52, statInterpolation = , cost = { }, }, [17] = {levelRequirement = 56, statInterpolation = , cost = { }, }, [18] = {levelRequirement = 60, statInterpolation = , cost = { }, }, [19] = {levelRequirement = 64, statInterpolation = , cost = { }, }, [20] = {levelRequirement = 65, statInterpolation = , cost = { }, }, [21] = {levelRequirement = 66, statInterpolation = , cost = { }, }, [22] = {levelRequirement = 67, statInterpolation = , cost = { }, }, [23] = {levelRequirement = 68, statInterpolation = , cost = { }, }, [24] = {levelRequirement = 69, statInterpolation = , cost = { }, }, [25] = {levelRequirement = 70, statInterpolation = , cost = { }, }, [26] = {levelRequirement = 71, statInterpolation = , cost = { }, }, [27] = {levelRequirement = 72, statInterpolation = , cost = { }, }, [28] = {levelRequirement = 73, statInterpolation = , cost = { }, }, [29] = {levelRequirement = 74, statInterpolation = , cost = { }, }, [30] = {levelRequirement = 75, statInterpolation = , cost = { }, }, [31] = {levelRequirement = 76, statInterpolation = , cost = { }, }, [32] = {levelRequirement = 77, statInterpolation = , cost = { }, }, [33] = {levelRequirement = 78, statInterpolation = , cost = { }, }, [34] = {levelRequirement = 79, statInterpolation = , cost = { }, }, [35] = {levelRequirement = 80, statInterpolation = , cost = { }, }, [36] = {levelRequirement = 81, statInterpolation = , cost = { }, }, [37] = {levelRequirement = 82, statInterpolation = , cost = { }, }, }, }
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
You can apply an additional Curse
Id | AdditionalCurseOnEnemies_ |
---|---|
Family | AdditionalCurseOnEnemies |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |




monster slain experience +% [100]
You can apply an additional Curse
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | construct, elder_map_boss, extra_large_height, hard_armour, is_unarmed, medium_movement, mud_blood, non_attacking, not_str, wb_leader |




Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/MapGuardianBossLightningElder"] = { name = "Herald of Thunder", life = 3.5, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
You can apply an additional Curse
Id | AdditionalCurseOnEnemies_ |
---|---|
Family | AdditionalCurseOnEnemies |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2000]
monster slain experience +% [1000]
Spectre | N |
---|---|
Tags | caster, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, lightning_affinity, medium_movement, melee, mud_blood, not_str, physical_affinity |




Default Attack
Base Damage: 1373–2059
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.Deals 251 to 753.1 Lightning Damage
is area damage [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.Deals 251 to 753.1 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 SecondCurses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is 6 seconds
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Default Attack
Base Damage: 1224–1837
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.Deals 231.4 to 694.2 Lightning Damage
is area damage [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.Deals 231.4 to 694.2 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 SecondCurses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is 6 seconds
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Default Attack
Base Damage: 972–1458
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.Deals 196.3 to 589 Lightning Damage
is area damage [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.Deals 196.3 to 589 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 SecondCurses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is 6 seconds
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Default Attack
Base Damage: 725–1088
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.Deals 159.4 to 478.2 Lightning Damage
is area damage [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.Deals 159.4 to 478.2 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 SecondCurses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is 6 seconds
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Default Attack
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.Deals 128.9 to 386.8 Lightning Damage
is area damage [1]

Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 SecondCasts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.Deals 128.9 to 386.8 Lightning Damage
active skill area of effect radius +% final [65]
is area damage [1]

Conductivity
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 SecondCurses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is 6 seconds
Cursed enemies have -30% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( head );" on_spawned_dead = "DetachAllContainingText( head );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianBossLightningDescent"] = { name = "Herald of Thunder", life = 1.8, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterMiniShockNovaDescent", "MonsterMaxShockNovaDescent", "MonsterConductivity", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterMiniShockNovaDescent"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 21, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterMaxShockNovaDescent"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 21, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 41, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 58, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 71, statInterpolation = , cost = { }, }, }, }
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [1000]
Id | MonsterBossDescent |
---|---|
Family | MonsterDescentBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Community Wiki
Herald of Thunder
Herald of Thunder is a Herald skill. It reserves mana to grant added lightning damage to attacks and spells. Whenever you kill a shocked enemy, it will activate an effect where lightning bolts strike nearby enemies for a duration.
Mechanics
Similar to the Herald of Ash and Herald of Ice skill gems, Herald of Thunder has two separate effects.
The first effect adds x-y lightning damage to both spells and attacks. Damage dealt by this effect can shock.
The second effect is triggered when a shocked enemy is killed. A Storm will strike enemies and destructible objects within Herald of Thunder's radius for its duration dealing lightning secondary damage. This storm remains centered on the character's location if the character moves. Damage dealt by the storm cannot inflict shock, and is not an area of effect.
The storm will strike an enemy or destructible object every 250ms, but will prioritise targets that have been struck fewer times.
The storm from Herald of Thunder applies to enemies killed by attacks as well as spells, but not if they are killed by minions, traps, mines, or totems.
Interactions
Elemental Damage: Elemental and lightning damage modifiers affect both the on-hit and on-kill effects of Herald of Thunder. Added damage from support gems such as Added Cold Damage Support and Added Chaos Damage Support only applies to Herald of Thunder's storm.
Casting and Spell Interactions: Because Herald of Thunder's lightning bolts is secondary damage and not spell damage it is not directly affected by items, support gems, or passive skills which specifically modify spells.
Area of Effect: AoE modifiers like Increased Area of Effect Support and Concentrated Effect Support affect the radius in which Herald of Thunder's storm can strike targets. Lightning bolts are not AoE damage, therefore Area Damage modifiers don't affect the storm's damage.
Duration: Duration modifiers like Increased Duration Support and Less Duration Support affect the duration of the storm.
Auras, Buffs and Mana Reservation: Like Herald of Ash and Herald of Ice, Herald of Thunder is not an aura and does not receive bonuses from aura nodes, items, or support gems. It does reserve mana however, and it therefore benefits from reduced Mana Reserved modifiers.
Quality: Herald of Thunder's increased lightning damage quality bonus is global, meaning that it affects the character's lightning damage from all sources, not only Herald of Thunder.
Cannot Apply Shock: Herald of Thunder's on-kill effect cannot apply Shock. However, if The Three Dragons is equipped, the storm can apply Freeze.
Version history
Version | Changes |
---|---|
3.11.0 |
|
3.4.0 |
|
3.0.0 |
|
2.0.0 |
|
1.3.0 |
|
1.2.4 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.