闪电之捷
等级: (1–20)
保留: 25% 魔力
冷却时间: 1.00 秒
施放间隔: 瞬发
范围: 32
需求 等级 (16–70), (41–155) 智慧
获得一个增益效果,给法术和攻击增添闪电伤害。如被击败的是感电的敌人,则该技能会创造一个风暴,在一段时间内用闪电打击你周围的敌人。该技能施加的伤害不套用调整法术伤害的词缀。
造成 (1–23) - (31–1108) 闪电伤害
无法造成感电
基础持续时间为 6
风暴每 0.25 秒击中一个敌人
你击败被感电的敌人时产生一个风暴
增益效果附加 (2–19)(7–76) 点攻击闪电伤害
增益效果附加 (2–19)(7–76) 点闪电法术伤害

品质额外效果:
风暴击中敌人的频率提高 (0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Thunder
使命 /2
章节使命NPC角色
2黑色入侵者任务奖励全职业
2盘根错节伊娜全职业
属类
等级效果 /40
固定
保留: 25%
基础持续时间为 6
风暴每 0.25 秒击中一个敌人
无法造成感电
你击败被感电的敌人时产生一个风暴
等级需求等级智慧增益效果附加 27 点闪电法术伤害增益效果附加 27 点攻击闪电伤害造成 1 - 31 闪电伤害经验值
116412, 72, 71, 3149,725
220502, 92, 91, 4295,714
324583, 113, 111, 58169,595
428673, 143, 142, 78199,345
531734, 164, 162, 96285,815
634795, 185, 183, 120401,344
737855, 215, 213, 147554,379
840926, 246, 244, 179755,049
943987, 277, 274, 2181,016,533
10461048, 318, 315, 2641,898,602
11491119, 359, 357, 3171,964,019
125211710, 3910, 398, 3802,573,731
135512311, 4411, 4410, 4534,676,439
145813012, 4912, 4911, 5393,017,327
156013413, 5313, 5313, 6117,823,001
166213814, 5714, 5715, 69115,264,208
176414215, 6115, 6116, 77926,272,845
186614616, 6616, 6618, 87862,872,274
196815118, 7118, 7120, 986212,023,122
207015519, 7619, 7623, 1108
217220, 8120, 8126, 1230
227422, 8722, 8729, 1364
237623, 9423, 9432, 1512
247825, 10025, 10036, 1675
258027, 10727, 10740, 1854
268229, 11529, 11545, 2050
278431, 12331, 12350, 2264
288633, 13133, 13156, 2500
298835, 14035, 14062, 2758
309037, 15037, 15068, 3041
319139, 15539, 15572, 3194
329240, 16040, 16076, 3347
339341, 16541, 16580, 3511
349443, 17043, 17083, 3675
359544, 17644, 17687, 3850
369645, 18245, 18291, 4025
379747, 18847, 18894, 4212
389848, 19448, 19498, 4398
399950, 20050, 200103, 4595
4010052, 20752, 207107, 4792
Attribute /10

闪电之捷

KeyValue
CostiLvl 1: 普通: 1x改造石
关键字增益
DropLevel 16
BaseType 闪电之捷
Class 技能宝石
TargetTypes任何
Type法术, 增益, 消耗保留, 伤害, 范围, 持续时间, 闪电, 图腾施放单独, 捷光环, 立即, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemHeraldOfThunder
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /6
比重Desc
150 (T3, T4)闪电之捷的保留效果提高 25%
【闪电之捷】的增益效果提高 25%
150 (T3, T4)闪电之捷的保留效果提高 25%
【闪电之捷】的增益效果提高 35%
150 (T3, T4)闪电之捷的保留效果提高 25%
【闪电之捷】的增益效果提高 45%
150 (T3, T4)闪电之捷的保留效果提高 50%
【闪电之捷】的增益效果提高 50%
150 (T3, T4)闪电之捷的保留效果提高 50%
【闪电之捷】的增益效果提高 70%
150 (T3, T4)闪电之捷的保留效果提高 50%
【闪电之捷】的增益效果提高 90%
商城 /20 ⍟
隐形增益效果
移除玩家的极地装甲、暴风之盾、熔岩护盾、瘟疫使徒、暗影迷踪、赤血凝结、凋零步,以及任意光环,诅咒和捷类技能的视觉效果。
捷:隐忍
你的灰烬之捷、闪电之捷或冰霜之捷变为隐忍特效.
捷光环特效:圣能
你的灰烬之捷、闪电之捷或冰霜之捷变为神圣特效.
捷光环特效:紫讳
你的灰烬之捷、闪电之捷或冰霜之捷变为紫色特效.
捷光环特效:玫红
你的灰烬之捷、闪电之捷或冰霜之捷变为红色特效.
捷:纯净之神
你的灰烬之捷、闪电之捷或冰霜之捷外观改变.
捷:罪天使
你的灰烬之捷、闪电之捷或冰霜之捷外观改变.
捷:刺王
你的灰烬之捷、闪电之捷或冰霜之捷外观改变.
捷:神兵
你的灰烬之捷、闪电之捷或冰霜之捷外观改变.
捷:众星
你的灰烬之捷、闪电之捷或冰霜之捷外观改变。
捷:赤卫
你的捷外观改变。
捷:誓卫
你的捷外观改变。
捷:魔化
你的捷宝石变为魔化特效。
捷:日棱
你的捷外观变为日棱特效。
捷:阳仪
你的捷效果改变。
捷:冥渊
你的捷效果改变。
捷:空之王者
你的捷外观改变。
捷:超然
你的捷效果改变。
捷:乌木
改变你的捷效果。
捷:暗影督军
改变你的捷效果。
迷宫 附魔 helmet /6 ⍟
等级名字词缀比重
无情帝王试炼Enchantment Herald Of Thunder Damage 1【闪电之捷】的伤害提高 25%100
终极帝王试炼Enchantment Herald Of Thunder Damage 2【闪电之捷】的伤害提高 40%100
无情帝王试炼Enchantment Herald Of Thunder Mana Reservation 1闪电之捷的魔力保留效能提高 40%
终极帝王试炼Enchantment Herald Of Thunder Mana Reservation 2闪电之捷的魔力保留效能提高 60%
无情帝王试炼Enchantment Herald Of Thunder Mana Reservation 1闪电之捷的魔力保留效能提高 50%100
终极帝王试炼Enchantment Herald Of Thunder Mana Reservation 2闪电之捷的魔力保留效能提高 75%100
闪电之捷 传奇 /2 ⍟
[One to three random synthesis implicit modifiers]
+(20–30) 智慧
附加 1 - (48–60) 基础闪电伤害
+(20–30)% 闪电抗性
在忆境之台上使用时,新物品获得一个额外的【捷】属性
[隨機閃電之捷詞綴]
+25% 全域暴击伤害加成
没有物理伤害
该装备附加 1 - (40–50) 基础闪电伤害
攻击速度加快 (25–30)%
每击中一名敌人获得 2 点生命
闪电伤害击中时有 (15–20)% 的几率使敌人受到感电效果影响
闪电之捷】的增益效果提高 50%
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
天雷之兆
构造体
区域: 崩坏长廊
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
你能施加一个额外诅咒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Herald of Thunder
幽魂N
地区崩坏长廊
标签施法, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, I_see_brothers_card, lightning_affinity, medium_movement, melee, mud_blood, non_unique_map_boss, not_str, physical_affinity, wb_leader
生命
350%
生命转为护盾
100%
闪避值
+10%
异常状态临界值
350%
抗性
40 40 40 25
伤害
300%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
GuardianCasterLightningMapBoss
Metadata
MapGuardianBossLightning
等级
78
生命
3,502,449
护甲
62,934
闪避值
7,334
能量护盾
11,328
伤害
2,307
法术伤害
3,443
命中
428
攻击间隔
1.005
经验值
136,147
异常状态临界值
1,716,200
冰缓
5,427
Shock
5,427
Brittle
30,701
Scorch
5,427
Sap
14,993
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 3663–5495
攻击暴击率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterConductivity
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
导电
施放间隔: 0.5 秒
冷却时间: 10 秒
诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
基础持续时间为 6
被诅咒的敌人的闪电抗性 -40%
对抗被诅咒的敌人时,击中的感电几率 +25%
active skill area of effect radius +% final [9]
GuardianBossLightningBeacon
法术, 伤害, 范围, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 可触发, 法术可重复, 范围法术
施放间隔: 1 秒
冷却时间: 5 秒
造成 4140 - 6210 闪电伤害
基础持续时间为 2.2
active skill area of effect radius +% final [24]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5]
MapBossMiniShockNova
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
闪电新星
攻击暴击率: 3%
施放间隔: 0.75 秒
从施法者散发出一圈闪电之环,接着散发出更大范围的一圈闪电之环。每次被击中的敌人会受到闪电伤害。
造成 396.6 - 1190 闪电伤害
is area damage [1]
MapBossMaxShockNova
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
闪电新星
攻击暴击率: 3%
施放间隔: 0.75 秒
从施法者散发出一圈闪电之环,接着散发出更大范围的一圈闪电之环。每次被击中的敌人会受到闪电伤害。
造成 396.6 - 1190 闪电伤害
active skill area of effect radius +% final [65]
is area damage [1]
GuardianArc
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 闪电, 可齐射
电弧
攻击暴击率: 5%
伤害效用: 70%
施放间隔: 0.8 秒
一道电弧从施放者射向目标,并会弹射至其他敌人,但不会立刻向原目标弹射。每次主电弧弹射时,也会向另一个主电弧尚未击中的敌人发射次电弧,次电弧不能再连锁弹射。
造成 157.1 - 471.2 闪电伤害
施法速度总降 80%
5% 的几率使敌人感电
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllContainingText( head );"
	on_spawned_dead = "DetachAllContainingText( head );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/MapGuardianBossLightning"] = {
    name = "Herald of Thunder",
    life = 3.5,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MapBossMiniShockNova",
        "MapBossMaxShockNova",
        "GuardianArc",
        "MonsterConductivity",
        "GuardianBossLightningBeacon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapBossMiniShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapBossMaxShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 65, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianArc"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "active_skill_cast_speed_+%_final",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {0.5, 1.5, 5, -80, -50, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.60000002384186, 1.7999999523163, 5, -80, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_shocked_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianBossLightningBeacon"] = {
    name = "GuardianBossLightningBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_beacons",
        "beacon_placement_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3000, -20, 5, 50, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2975, -19, 5, 50, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2950, -18, 5, 50, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2925, -17, 5, 50, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 2900, -16, 5, 50, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 2875, -15, 5, 50, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 2850, -14, 5, 50, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 2825, -13, 5, 50, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 2800, -12, 5, 50, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 2775, -11, 5, 50, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 2750, -10, 5, 50, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 2725, -9, 5, 50, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 2700, -8, 5, 50, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 2675, -7, 5, 50, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 2650, -6, 5, 50, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 2625, -5, 5, 50, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 2600, -4, 5, 50, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 2575, -3, 5, 50, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 2550, -2, 5, 50, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 2525, -1, 5, 50, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 2500, 5, 50, -25, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 2475, 2, 5, 50, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 2450, 4, 5, 50, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 2425, 6, 5, 50, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 2400, 8, 5, 50, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 2375, 10, 5, 50, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 2350, 12, 5, 50, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 2325, 14, 5, 50, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 2300, 16, 5, 50, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 2275, 18, 5, 50, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 2250, 20, 5, 50, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 2225, 22, 5, 50, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 2200, 24, 5, 50, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 2175, 26, 5, 50, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 2150, 28, 5, 50, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 2125, 30, 5, 50, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 2100, 32, 5, 50, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 你能施加一个额外诅咒
    IdAdditionalCurseOnEnemies_
    FamilyAdditionalCurseOnEnemies
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 天雷之兆
    构造体
    怪物提供的经验值提高 100%
    monster dropped item rarity +% [15000]
    你能施加一个额外诅咒
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Herald of Thunder
    幽魂N
    标签施法, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, lightning_affinity, medium_movement, melee, mud_blood, not_str, physical_affinity, standalone_map_boss, wb_leader
    生命
    350%
    生命转为护盾
    100%
    闪避值
    +10%
    异常状态临界值
    350%
    抗性
    40 40 40 25
    伤害
    300%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    110%
    类型
    GuardianCasterLightningMapBoss
    Metadata
    MapGuardianBossLightningStandalone
    等级
    68
    生命
    487,712
    护甲
    28,790
    闪避值
    5,213
    能量护盾
    6,127
    伤害
    1,276
    法术伤害
    1,905
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    307,259
    冰缓
    972
    Shock
    972
    Brittle
    5,497
    Scorch
    972
    Sap
    2,684
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 2027–3041
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterConductivity
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    导电
    施放间隔: 0.5 秒
    冷却时间: 10 秒
    诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
    基础持续时间为 6
    被诅咒的敌人的闪电抗性 -30%
    对抗被诅咒的敌人时,击中的感电几率 +25%
    active skill area of effect radius +% final [9]
    GuardianBossLightningBeacon
    法术, 伤害, 范围, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 可触发, 法术可重复, 范围法术
    施放间隔: 1 秒
    冷却时间: 5 秒
    造成 2435 - 3653 闪电伤害
    基础持续时间为 2.45
    active skill area of effect radius +% final [4]
    beacon placement radius [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [5]
    MapBossMiniShockNova
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
    闪电新星
    攻击暴击率: 3%
    施放间隔: 0.75 秒
    从施法者散发出一圈闪电之环,接着散发出更大范围的一圈闪电之环。每次被击中的敌人会受到闪电伤害。
    造成 294 - 881.9 闪电伤害
    is area damage [1]
    MapBossMaxShockNova
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
    闪电新星
    攻击暴击率: 3%
    施放间隔: 0.75 秒
    从施法者散发出一圈闪电之环,接着散发出更大范围的一圈闪电之环。每次被击中的敌人会受到闪电伤害。
    造成 294 - 881.9 闪电伤害
    active skill area of effect radius +% final [65]
    is area damage [1]
    GuardianArc
    法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 闪电, 可齐射
    电弧
    攻击暴击率: 5%
    伤害效用: 70%
    施放间隔: 0.8 秒
    一道电弧从施放者射向目标,并会弹射至其他敌人,但不会立刻向原目标弹射。每次主电弧弹射时,也会向另一个主电弧尚未击中的敌人发射次电弧,次电弧不能再连锁弹射。
    造成 97.39 - 292.2 闪电伤害
    施法速度总降 80%
    5% 的几率使敌人感电
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_death = "DetachAllContainingText( head );"
    	on_spawned_dead = "DetachAllContainingText( head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/MapGuardianBossLightningStandalone"] = {
        name = "Herald of Thunder",
        life = 3.5,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MapBossMiniShockNova",
            "MapBossMaxShockNova",
            "GuardianArc",
            "MonsterConductivity",
            "GuardianBossLightningBeacon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapBossMiniShockNova"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapBossMaxShockNova"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 65, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 5, -80, -50, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.60000002384186, 1.7999999523163, 5, -80, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianBossLightningBeacon"] = {
        name = "GuardianBossLightningBeacon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "number_of_beacons",
            "beacon_placement_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, -20, 5, 50, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2975, -19, 5, 50, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2950, -18, 5, 50, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2925, -17, 5, 50, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2900, -16, 5, 50, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 2875, -15, 5, 50, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 2850, -14, 5, 50, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 2825, -13, 5, 50, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 2800, -12, 5, 50, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 2775, -11, 5, 50, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 2750, -10, 5, 50, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 2725, -9, 5, 50, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 2700, -8, 5, 50, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 2675, -7, 5, 50, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2650, -6, 5, 50, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 2625, -5, 5, 50, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 2600, -4, 5, 50, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2575, -3, 5, 50, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2550, -2, 5, 50, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2525, -1, 5, 50, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2500, 5, 50, -25, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2475, 2, 5, 50, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2450, 4, 5, 50, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2425, 6, 5, 50, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2400, 8, 5, 50, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2375, 10, 5, 50, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2350, 12, 5, 50, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2325, 14, 5, 50, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2300, 16, 5, 50, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2275, 18, 5, 50, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2250, 20, 5, 50, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2225, 22, 5, 50, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2200, 24, 5, 50, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2175, 26, 5, 50, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2150, 28, 5, 50, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 2125, 30, 5, 50, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 2100, 32, 5, 50, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 你能施加一个额外诅咒
    IdAdditionalCurseOnEnemies_
    FamilyAdditionalCurseOnEnemies
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 天雷之兆
    构造体
    怪物提供的经验值提高 100%
    monster dropped item rarity +% [15000]
    你能施加一个额外诅咒
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Herald of Thunder
    幽魂N
    标签construct, elder_map_boss, extra_large_height, hard_armour, is_unarmed, medium_movement, mud_blood, non_attacking, not_str, wb_leader
    生命
    350%
    生命转为护盾
    100%
    闪避值
    +10%
    异常状态临界值
    350%
    抗性
    40 40 40 25
    伤害
    300%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    110%
    类型
    GuardianCasterLightningMapBoss
    Metadata
    MapGuardianBossLightningElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/MapGuardianBossLightningElder"] = {
        name = "Herald of Thunder",
        life = 3.5,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 你能施加一个额外诅咒
    IdAdditionalCurseOnEnemies_
    FamilyAdditionalCurseOnEnemies
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 天雷之兆
    构造体
    怪物提供的经验值提高 1000%
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    Herald of Thunder
    幽魂N
    标签施法, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, lightning_affinity, medium_movement, melee, mud_blood, not_str, physical_affinity
    生命
    180%
    生命转为护盾
    100%
    闪避值
    +10%
    异常状态临界值
    180%
    抗性
    0 0 0 0
    伤害
    180%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    110%
    类型
    GuardianCasterLightningBossDescent
    Metadata
    GuardianBossLightningDescent
    等级
    68
    生命
    11,580
    护甲
    28,790
    闪避值
    5,213
    能量护盾
    6,127
    伤害
    672
    法术伤害
    672
    命中
    290
    攻击间隔
    1.5
    经验值
    12,306
    异常状态临界值
    11,580
    冰缓
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 538–807
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterMiniShockNovaDescent
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
    闪电新星
    攻击暴击率: 3%
    施放间隔: 0.75 秒
    从施法者散发出一圈闪电之环, 被击中的敌人会受到闪电伤害. 位于环中心的敌人将不会受到任何伤害.
    造成 145.5 - 436.6 闪电伤害
    is area damage [1]
    MonsterMaxShockNovaDescent
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
    闪电新星
    攻击暴击率: 3%
    施放间隔: 0.75 秒
    从施法者散发出一圈闪电之环, 被击中的敌人会受到闪电伤害. 位于环中心的敌人将不会受到任何伤害.
    造成 145.5 - 436.6 闪电伤害
    active skill area of effect radius +% final [65]
    is area damage [1]
    MonsterConductivity
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    导电
    施放间隔: 0.5 秒
    冷却时间: 10 秒
    诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
    基础持续时间为 6
    被诅咒的敌人的闪电抗性 -30%
    对抗被诅咒的敌人时,击中的感电几率 +25%
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( head );"
    	on_spawned_dead = "DetachAllContainingText( head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianBossLightningDescent"] = {
        name = "Herald of Thunder",
        life = 1.8,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterMiniShockNovaDescent",
            "MonsterMaxShockNovaDescent",
            "MonsterConductivity",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMiniShockNovaDescent"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMaxShockNovaDescent"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 65, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 1000%
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    IdMonsterBossDescent
    FamilyMonsterDescentBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 1000 Max: 1000 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • Community Wiki

    Edit

    闪电之捷

    闪电之捷捷光环技能,当启动时会有保留,并获得一个增益效果为攻击法术附加闪电伤害。若是你击杀了一个受到感电状态的敌人,此技能会制造 1 个风暴,闪电将会在一小段时间内持续攻击你附近的敌人。

    机制

    当你击杀了一个受到感电状态的敌人,此技能会制造 1 个风暴,闪电将会在持续时间内击中闪电之捷范围内的敌人和可破坏物体,造成次要伤害。如果角色移动,此风暴将保持以角色所在位置为中心。风暴造成的伤害不会造成感电,也不受范围效果影响。

    风暴击中频率为250ms,会优先锁定击中次数较少的目标。

    闪电之捷的风暴会产生於被攻击或法术杀死的敌人,但不适用被召唤物、陷阱、地雷或图腾杀死的敌人。

    互动

    • 元素伤害:增加元素和闪电伤害的词缀能影响闪电之捷的击中和击杀效果。来自辅助宝石的附加伤害(像是附加冰冷伤害辅助.附加混沌伤害辅助),只适用闪电之捷的风暴。
    • 施放速度和法术伤害:闪电之捷的风暴是次要伤害而不是法术伤害,所以不受法术伤害影响。
    • 范围效果:范围效果能影响闪电之捷的击中范围(例如:增大范围辅助、集中效应辅助)。闪电之捷的风暴不是范围伤害,因此范围伤害不会影响风暴伤害。
    • 持续时间:持续时间能影响闪电之捷的风暴持续时间(例如:持续时间延长辅助持续时间缩短辅助)。
    • 光环、增益效果和技能保留:闪电之捷不是光环,不受光环效果影响。但它有技能保留,会受增加或减少技能保留影响。
    • 品质:精良的闪电之捷品质的增加闪电伤害是全域,这表示它影响角色所有来源的闪电伤害,而不只是闪电之捷。
    • 不能造成感电:闪电之捷的击杀效果不能造成感电,但是使用三龙战纪,风暴可以冰冻敌人。

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