闪电之捷
等级: (1–20)
保留: 25% 魔力
冷却时间: 1.00 秒
施放间隔: 瞬发
范围: 32
需求 等级 (16–70), (41–155) 智慧
获得一个增益效果,给法术和攻击增添闪电伤害。如被击败的是感电的敌人,则该技能会创造一个风暴,在一段时间内用闪电打击你周围的敌人。该技能施加的伤害不套用调整法术伤害的词缀。
造成 (1–23) - (31–1108) 闪电伤害
无法造成感电
基础持续时间为 6 秒
风暴每 0.25 秒击中一个敌人
你击败被感电的敌人时产生一个风暴
增益效果附加 (2–19) 至 (7–76) 点攻击闪电伤害
增益效果附加 (2–19) 至 (7–76) 点闪电法术伤害
品质额外效果:
风暴击中敌人的频率提高 (0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Thunder
等级效果 /40
固定 |
---|
保留: 25% 基础持续时间为 6 秒 风暴每 0.25 秒击中一个敌人 无法造成感电 你击败被感电的敌人时产生一个风暴 |
等级 | 需求等级 | 智慧 | 法术附加 2 - 7 闪电伤害 | 附加 2 到 7 点闪电伤害 | 造成 1 - 31 闪电伤害 | 经验值 |
---|---|---|---|---|---|---|
1 | 16 | 41 | 2, 7 | 2, 7 | 1, 31 | 49,725 |
2 | 20 | 50 | 2, 9 | 2, 9 | 1, 42 | 95,714 |
3 | 24 | 58 | 3, 11 | 3, 11 | 1, 58 | 169,595 |
4 | 28 | 67 | 3, 14 | 3, 14 | 2, 78 | 199,345 |
5 | 31 | 73 | 4, 16 | 4, 16 | 2, 96 | 285,815 |
6 | 34 | 79 | 5, 18 | 5, 18 | 3, 120 | 401,344 |
7 | 37 | 85 | 5, 21 | 5, 21 | 3, 147 | 554,379 |
8 | 40 | 92 | 6, 24 | 6, 24 | 4, 179 | 755,049 |
9 | 43 | 98 | 7, 27 | 7, 27 | 4, 218 | 1,016,533 |
10 | 46 | 104 | 8, 31 | 8, 31 | 5, 264 | 1,898,602 |
11 | 49 | 111 | 9, 35 | 9, 35 | 7, 317 | 1,964,019 |
12 | 52 | 117 | 10, 39 | 10, 39 | 8, 380 | 2,573,731 |
13 | 55 | 123 | 11, 44 | 11, 44 | 10, 453 | 4,676,439 |
14 | 58 | 130 | 12, 49 | 12, 49 | 11, 539 | 3,017,327 |
15 | 60 | 134 | 13, 53 | 13, 53 | 13, 611 | 7,823,001 |
16 | 62 | 138 | 14, 57 | 14, 57 | 15, 691 | 15,264,208 |
17 | 64 | 142 | 15, 61 | 15, 61 | 16, 779 | 26,272,845 |
18 | 66 | 146 | 16, 66 | 16, 66 | 18, 878 | 62,872,274 |
19 | 68 | 151 | 18, 71 | 18, 71 | 20, 986 | 212,023,122 |
20 | 70 | 155 | 19, 76 | 19, 76 | 23, 1108 | |
21 | 72 | 20, 81 | 20, 81 | 26, 1230 | ||
22 | 74 | 22, 87 | 22, 87 | 29, 1364 | ||
23 | 76 | 23, 94 | 23, 94 | 32, 1512 | ||
24 | 78 | 25, 100 | 25, 100 | 36, 1675 | ||
25 | 80 | 27, 107 | 27, 107 | 40, 1854 | ||
26 | 82 | 29, 115 | 29, 115 | 45, 2050 | ||
27 | 84 | 31, 123 | 31, 123 | 50, 2264 | ||
28 | 86 | 33, 131 | 33, 131 | 56, 2500 | ||
29 | 88 | 35, 140 | 35, 140 | 62, 2758 | ||
30 | 90 | 37, 150 | 37, 150 | 68, 3041 | ||
31 | 91 | 39, 155 | 39, 155 | 72, 3194 | ||
32 | 92 | 40, 160 | 40, 160 | 76, 3347 | ||
33 | 93 | 41, 165 | 41, 165 | 80, 3511 | ||
34 | 94 | 43, 170 | 43, 170 | 83, 3675 | ||
35 | 95 | 44, 176 | 44, 176 | 87, 3850 | ||
36 | 96 | 45, 182 | 45, 182 | 91, 4025 | ||
37 | 97 | 47, 188 | 47, 188 | 94, 4212 | ||
38 | 98 | 48, 194 | 48, 194 | 98, 4398 | ||
39 | 99 | 50, 200 | 50, 200 | 103, 4595 | ||
40 | 100 | 52, 207 | 52, 207 | 107, 4792 |
Attribute /10
闪电之捷
Key | Value |
---|---|
Cost | iLvl 1: 普通: 1x改造石 |
关键字 | Hit, Kill, 增益, Shock |
DropLevel | 16 |
BaseType | 闪电之捷 |
Class | 技能宝石 |
TargetTypes | 任何 |
Type | 法术, 增益, 消耗保留, 伤害, 范围, 持续时间, 闪电, 图腾施放单独, 捷光环, 立即, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却 |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemHeraldOfThunder |
Reference | poe.ninja, Community Wiki |
古神熔炉 武器 /6
比重 | Desc |
---|---|
150 (T3, T4) | 闪电之捷的保留效果提高 25% 【闪电之捷】的增益效果提高 25% |
150 (T3, T4) | 闪电之捷的保留效果提高 25% 【闪电之捷】的增益效果提高 35% |
150 (T3, T4) | 闪电之捷的保留效果提高 25% 【闪电之捷】的增益效果提高 45% |
150 (T3, T4) | 闪电之捷的保留效果提高 50% 【闪电之捷】的增益效果提高 50% |
150 (T3, T4) | 闪电之捷的保留效果提高 50% 【闪电之捷】的增益效果提高 70% |
150 (T3, T4) | 闪电之捷的保留效果提高 50% 【闪电之捷】的增益效果提高 90% |
闪电之捷
等级: (1–20)
保留: 25% 魔力
冷却时间: 1.00 秒
施放间隔: 瞬发
范围: 32
需求 等级 (16–70), (41–155) 智慧
获得一个增益效果,给法术和攻击增添闪电伤害。如被击败的是感电的敌人,则该技能会创造一个风暴,在一段时间内用闪电打击你周围的敌人。该技能施加的伤害不套用调整法术伤害的词缀。
造成 (1–23) - (31–1108) 闪电伤害
无法造成感电
基础持续时间为 6 秒
风暴每 0.25 秒击中一个敌人
你击败被感电的敌人时产生一个风暴
增益效果附加 (2–19) 至 (7–76) 点攻击闪电伤害
增益效果附加 (2–19) 至 (7–76) 点闪电法术伤害
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
herald of thunder pvp scaling time uses bolt frequency [1]
skill can add multiple charges per action [1]
品质额外效果:
风暴击中敌人的频率提高 (0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Thunder
商城 /20
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Gloom Herald Effect
Your Herald of Ash, Thunder or Ice becomes a dark effect.
Divine Herald Effect
Your Herald of Ash, Thunder or Ice becomes a divine effect.
Purple Herald Effect
Your Herald of Ash, Thunder or Ice becomes a purple effect.
Gore Herald Effect
Your Herald of Ash, Thunder or Ice becomes a gory effect.
Innocence Herald Effect
Your Herald of Ash, Thunder or Ice becomes an innocence effect.
Sin Herald Effect
Your Herald of Ash, Thunder or Ice becomes a sin effect.
Wasteland Herald Effect
Your Herald of Ash, Thunder or Ice becomes a Wasteland Effect.
Automaton Herald Effect
Your Herald of Ash, Thunder or Ice becomes an Automaton Effect.
Celestial Herald Effect
Your Herald becomes a Celestial Effect.
Blood Guard Herald Effect
Your Herald becomes a Blood Guard Effect.
Faith Guard Herald Effect
Your Herald becomes a Faith Guard Effect.
Demonic Herald Effect
Your Herald becomes a Demonic Effect.
Sunprism Herald Effect
Your Herald becomes a Sunprism Effect.
White Herald Effect
Your Herald becomes a White Effect.
Stygian Herald Effect
Your Herald becomes a Stygian Effect.
Dragon Hunter Herald Effect
Your Herald becomes a Dragon Hunter Effect.
Transcendence Herald Effect
Your Herald becomes a Transcendence Effect.
Darkwood Herald Effect
Your Herald becomes a Darkwood Effect.
Despair Herald Effect
Your Herald becomes a Despair Effect.
被辅助 /76
附加火焰伤害(辅)
辅助任意击中敌人的技能。
附加冰霜伤害(辅)
辅助任意击中敌人的技能。
增大范围(辅)
辅助任意有范围效果的技能。
附加闪电伤害(辅)
辅助任意击中敌人的技能。
提高暴击几率(辅)
辅助任意击中敌人的技能。
提高暴击伤害(辅)
辅助任意击中敌人的技能。
击退(辅)
辅助任意击中敌人的技能。
生命偷取(辅)
辅助任意击中敌人的技能,基于击中造成的伤害偷取生命。
附加混沌伤害(辅)
辅助任意击中敌人的技能。
击晕(辅)
辅助任意击中敌人的技能,使被辅助技能更容易眩晕敌人。
物品稀有度增幅(辅)
辅助任意能击败敌人的技能。
集中效应(辅)
辅助任意有范围效果的技能,不论该技能是否造成伤害。
持续时间总增(辅)
辅助任意有持续时间的技能。
寒冰转烈焰(辅)
辅助任意击中敌人的技能。
几率点燃(辅)
辅助任意击中敌人的技能。
元素扩散(辅)
辅助任意能击中敌人或对敌人造成元素异常状态的技能。
赤嚣(辅)
辅助具有保留效果的非祝福技能。
终结(辅)
辅助任意击中敌人的技能,如果敌人在被击中后低于 10% 生命上限值则会被立即击败。
钢铁意志(辅)
辅助法术技能,使力量属性也会像提高近战物理伤害一样提高法术伤害。
几率逃跑(辅)
辅助任意击中敌人的技能。
致盲(辅)
辅助任意击中敌人的技能。
火焰穿透(辅)
辅助任意击中敌人的技能,使击中能穿透敌人的火焰抗性。
冰霜穿透(辅)
辅助任意击中敌人的技能,使击中能穿透敌人的冰霜抗性。
闪电穿透(辅)
辅助任意击中敌人的技能,使击中能穿透敌人的闪电抗性。
元素穿透(辅)
辅助任意击中敌人的技能,使击中能穿透敌人的元素抗性。
暴击获得暴击球(辅)
辅助任意击中敌人的技能。
增加燃烧伤害(辅)
辅助任意击中敌人的技能,或能直接造成燃烧伤害的技能。
蛊咒(辅)
必须同时辅助一个击中敌人的技能和一个魔蛊诅咒。该魔蛊会在敌人被另一技能击中时施加给它们。无法辅助图腾、陷阱和地雷。召唤生物不能通过这种方式施加魔蛊。
持续时间缩短(辅)
辅助任意有持续时间的技能。
减少格挡几率(辅)
辅助任意击中敌人的技能。
物理转闪电(辅)
辅助任意击中敌人的技能。
霜咬(辅)
辅助任意你用来击中敌人的技能。无法辅助图腾,陷阱和地雷所施放的技能。
急冻(辅)
辅助任意造成伤害的技能。
闪电支配(辅)
辅助任意你用来击中敌人的技能。无法辅助图腾,陷阱和地雷所施放的技能。
毒化(辅)
辅助任意击中敌人的技能。
虚空操纵(辅)
辅助任意造成伤害的技能。
精准破坏(辅)
辅助能造成伤害的攻击或法术技能。
极速腐化(辅)
辅助任意有持续时间或能通过击中造成异常状态的技能。
元素集中(辅)
辅助能击中或燃烧敌人的技能,以及能施加元素异常状态的技能。
点燃扩散(辅)
辅助任意击中敌人的技能。
几率流血(辅)
辅助攻击技能。
低阶毒化(辅)
辅助任意击中敌人的技能。
致命异常状态(辅)
辅助任意击中敌人的技能。
腐蚀(辅)
辅助任意击中敌人的技能。
效能(辅)
辅助任意能造成伤害或有持续时间的技能。
猛毒(辅)
辅助任意击中敌人的技能。
献祭(辅)
辅助任意击中敌人的技能。
异常爆发(辅)
辅助任意可以击中敌人或施加异常状态的技能
残暴(辅)
辅助任意造成伤害的技能。
召唤幻影(辅)
辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。
彻骨(辅)
辅助可使敌人冰缓或产生冰缓区域的技能。
能量偷取(辅)
辅助任意击中敌人的技能,基于击中造成的伤害偷取能量护盾。
附加火焰伤害(强辅)
辅助任意击中敌人的技能。
残暴(强辅)
辅助任意造成伤害的技能。
增加燃烧伤害(强辅)
辅助任意击中敌人的技能,或能直接造成燃烧伤害的技能。
火焰穿透(强辅)
辅助任意击中敌人的技能,使击中能穿透敌人的火焰抗性。
附加冰霜伤害(强辅)
辅助任意击中敌人的技能。
冰霜穿透(强辅)
辅助任意击中敌人的技能,使击中能穿透敌人的冰霜抗性。
致命异常状态(强辅)
辅助任意击中敌人的技能。
极速腐化(强辅)
辅助任意有持续时间或能通过击中造成异常状态的技能。
虚空操纵(强辅)
辅助任意造成伤害的技能。
附加混沌伤害(强辅)
辅助任意击中敌人的技能。
附加闪电伤害(强辅)
辅助任意击中敌人的技能。
精准破坏(强辅)
辅助能造成伤害的攻击或法术技能。
蛊咒【强辅】
必须同时辅助一个击中敌人的技能和一个魔蛊诅咒。该魔蛊会在敌人被另一技能击中时施加给它们。无法辅助图腾、陷阱和地雷。召唤生物不能通过这种方式施加魔蛊。
元素集中(强辅)
辅助能击中或燃烧敌人的技能,以及能施加元素异常状态的技能。
增大范围(强辅)
辅助任意有范围效果的技能。
闪电穿透(强辅)
辅助任意击中敌人的技能,使击中能穿透敌人的闪电抗性。
异常爆发(强辅)
辅助任意可以击中敌人或施加异常状态的技能
助力之风(辅)
辅助有冷却时间的技能。
无法辅助触发技能。
凌厉(辅)
辅助任意击中敌人的技能。召唤生物无法获得凌厉。
过载(辅)
辅助任意击中敌人的技能。
碎影魔刃(辅)
辅助可以击中敌人的法术技能。无法影响召唤生物的技能。
吞噬(辅)
辅助任意击中敌人的技能。
凌虐(辅)
辅助任意击中敌人的技能。
残破(辅)
辅助攻击技能。
闪电之捷 传奇 /2
[One to three random synthesis implicit modifiers]
+(20–30) 智慧
附加 1 - (48–60) 基础闪电伤害
+(20–30)% 闪电抗性
在忆境之台上使用时,新物品获得一个额外的【捷】属性
[隨機閃電之捷詞綴]
+25% 全域暴击伤害加成
没有物理伤害
该装备附加 1 - (40–50) 基础闪电伤害
攻击速度加快 (25–30)%
每击中一名敌人获得 2 点生命
闪电伤害击中时有 (15–20)% 的几率使敌人受到感电效果影响
【闪电之捷】的增益效果提高 50%
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
天雷之兆
构造体
区域: 崩坏长廊
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
你能施加一个额外诅咒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
你能施加一个额外诅咒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Herald of Thunder
幽魂 | N |
---|---|
地区 | 崩坏长廊 |
标签 | 施法, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, I_see_brothers_card, large_model, lightning_affinity, medium_movement, melee, mud_blood, non_unique_map_boss, not_str, physical_affinity, wb_leader |
生命
350%
生命转为护盾
100%
闪避值
+10%
异常状态临界值
350%
抗性
40 40 40 25
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
GuardianCasterLightningMapBoss
Metadata
MapGuardianBossLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
80
生命
4,921,402
护甲
73,441
闪避值
7,836
能量护盾
12,787
伤害
2,590
法术伤害
3,866
命中
462
攻击间隔
1.005
经验值
139,832
异常状态临界值
2,362,273
冰缓
7,470
Shock
7,470
Brittle
42,259
Scorch
7,470
Sap
20,637
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 4113–6169
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterConductivity
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
导电
施放间隔: 0.5 秒
冷却时间: 10 秒
诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
基础持续时间为 6 秒
被诅咒的敌人的闪电抗性 -40%
对抗被诅咒的敌人时,击中的感电几率 +25%
active skill area of effect radius +% final [9]
被诅咒的敌人的闪电抗性 -40%
对抗被诅咒的敌人时,击中的感电几率 +25%
active skill area of effect radius +% final [9]
GuardianBossLightningBeacon
法术, 伤害, 范围, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 可触发, 法术可重复, 范围法术
施放间隔: 1 秒
冷却时间: 5 秒
造成 4709 - 7063 闪电伤害
基础持续时间为 2.15 秒
active skill area of effect radius +% final [28]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5]
基础持续时间为 2.15 秒
active skill area of effect radius +% final [28]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5]
MapBossMiniShockNova
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
闪电新星
暴击几率: 3%
施放间隔: 0.75 秒
从施法者散发出一圈闪电之环,接着散发出更大范围的一圈闪电之环。每次被击中的敌人会受到闪电伤害。
造成 430.7 - 1292 闪电伤害
is area damage [1]
is area damage [1]
MapBossMaxShockNova
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
闪电新星
暴击几率: 3%
施放间隔: 0.75 秒
从施法者散发出一圈闪电之环,接着散发出更大范围的一圈闪电之环。每次被击中的敌人会受到闪电伤害。
造成 430.7 - 1292 闪电伤害
active skill area of effect radius +% final [65]
is area damage [1]
active skill area of effect radius +% final [65]
is area damage [1]
GuardianArc
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 闪电, 可齐射
电弧
暴击几率: 5%
伤害效用: 70%
施放间隔: 0.8 秒
一道电弧从施放者射向目标,并会弹射至其他敌人,但不会立刻向原目标弹射。每次主电弧弹射时,也会向另一个主电弧尚未击中的敌人发射次电弧,次电弧不能再连锁弹射。
造成 170.4 - 511.3 闪电伤害
施法速度总降 80%
5% 的几率使敌人感电
spell maximum action distance +% [-50]
施法速度总降 80%
5% 的几率使敌人感电
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( head );" on_spawned_dead = "DetachAllContainingText( head );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/MapGuardianBossLightning"] = { name = "Herald of Thunder", life = 3.5, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapBossMiniShockNova", "MapBossMaxShockNova", "GuardianArc", "MonsterConductivity", "GuardianBossLightningBeacon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossMiniShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossMaxShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 65, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.5, 1.5, 5, -80, -50, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.60000002384186, 1.7999999523163, 5, -80, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianBossLightningBeacon"] = { name = "GuardianBossLightningBeacon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "number_of_beacons", "beacon_placement_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, -20, 5, 50, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2975, -19, 5, 50, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2950, -18, 5, 50, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2925, -17, 5, 50, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 2900, -16, 5, 50, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 2875, -15, 5, 50, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 2850, -14, 5, 50, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 2825, -13, 5, 50, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2800, -12, 5, 50, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 2775, -11, 5, 50, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 2750, -10, 5, 50, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 2725, -9, 5, 50, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 2700, -8, 5, 50, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 2675, -7, 5, 50, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 2650, -6, 5, 50, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 2625, -5, 5, 50, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2600, -4, 5, 50, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2575, -3, 5, 50, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2550, -2, 5, 50, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 2525, -1, 5, 50, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 2500, 5, 50, -25, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 2475, 2, 5, 50, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 2450, 4, 5, 50, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 2425, 6, 5, 50, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 2400, 8, 5, 50, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 2375, 10, 5, 50, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 2350, 12, 5, 50, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 2325, 14, 5, 50, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 2300, 16, 5, 50, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 2275, 18, 5, 50, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 2250, 20, 5, 50, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 2225, 22, 5, 50, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 2200, 24, 5, 50, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 2175, 26, 5, 50, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 2150, 28, 5, 50, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 2125, 30, 5, 50, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 2100, 32, 5, 50, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
你能施加一个额外诅咒
Id | AdditionalCurseOnEnemies_ |
---|---|
Family | AdditionalCurseOnEnemies |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
天雷之兆
构造体
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
你能施加一个额外诅咒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
你能施加一个额外诅咒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Herald of Thunder
幽魂 | N |
---|---|
标签 | 施法, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, large_model, lightning_affinity, medium_movement, melee, mud_blood, not_str, physical_affinity, standalone_map_boss, wb_leader |
生命
350%
生命转为护盾
100%
闪避值
+10%
异常状态临界值
350%
抗性
40 40 40 25
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
GuardianCasterLightningMapBoss
Metadata
MapGuardianBossLightningStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
487,712
护甲
28,790
闪避值
5,213
能量护盾
6,127
伤害
1,276
法术伤害
1,905
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
307,259
冰缓
972
Shock
972
Brittle
5,497
Scorch
972
Sap
2,684
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2027–3041
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterConductivity
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
导电
施放间隔: 0.5 秒
冷却时间: 10 秒
诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
基础持续时间为 6 秒
被诅咒的敌人的闪电抗性 -30%
对抗被诅咒的敌人时,击中的感电几率 +25%
active skill area of effect radius +% final [9]
被诅咒的敌人的闪电抗性 -30%
对抗被诅咒的敌人时,击中的感电几率 +25%
active skill area of effect radius +% final [9]
GuardianBossLightningBeacon
法术, 伤害, 范围, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 可触发, 法术可重复, 范围法术
施放间隔: 1 秒
冷却时间: 5 秒
造成 2491 - 3736 闪电伤害
基础持续时间为 2.45 秒
active skill area of effect radius +% final [4]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5]
基础持续时间为 2.45 秒
active skill area of effect radius +% final [4]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5]
MapBossMiniShockNova
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
闪电新星
暴击几率: 3%
施放间隔: 0.75 秒
从施法者散发出一圈闪电之环,接着散发出更大范围的一圈闪电之环。每次被击中的敌人会受到闪电伤害。
造成 300.7 - 902 闪电伤害
is area damage [1]
is area damage [1]
MapBossMaxShockNova
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
闪电新星
暴击几率: 3%
施放间隔: 0.75 秒
从施法者散发出一圈闪电之环,接着散发出更大范围的一圈闪电之环。每次被击中的敌人会受到闪电伤害。
造成 300.7 - 902 闪电伤害
active skill area of effect radius +% final [65]
is area damage [1]
active skill area of effect radius +% final [65]
is area damage [1]
GuardianArc
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 闪电, 可齐射
电弧
暴击几率: 5%
伤害效用: 70%
施放间隔: 0.8 秒
一道电弧从施放者射向目标,并会弹射至其他敌人,但不会立刻向原目标弹射。每次主电弧弹射时,也会向另一个主电弧尚未击中的敌人发射次电弧,次电弧不能再连锁弹射。
造成 99.61 - 298.8 闪电伤害
施法速度总降 80%
5% 的几率使敌人感电
spell maximum action distance +% [-50]
施法速度总降 80%
5% 的几率使敌人感电
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_death = "DetachAllContainingText( head );" on_spawned_dead = "DetachAllContainingText( head );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/MapGuardianBossLightningStandalone"] = { name = "Herald of Thunder", life = 3.5, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapBossMiniShockNova", "MapBossMaxShockNova", "GuardianArc", "MonsterConductivity", "GuardianBossLightningBeacon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossMiniShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossMaxShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 65, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.5, 1.5, 5, -80, -50, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.60000002384186, 1.7999999523163, 5, -80, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianBossLightningBeacon"] = { name = "GuardianBossLightningBeacon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "number_of_beacons", "beacon_placement_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, -20, 5, 50, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2975, -19, 5, 50, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2950, -18, 5, 50, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2925, -17, 5, 50, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 2900, -16, 5, 50, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 2875, -15, 5, 50, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 2850, -14, 5, 50, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 2825, -13, 5, 50, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2800, -12, 5, 50, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 2775, -11, 5, 50, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 2750, -10, 5, 50, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 2725, -9, 5, 50, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 2700, -8, 5, 50, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 2675, -7, 5, 50, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 2650, -6, 5, 50, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 2625, -5, 5, 50, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2600, -4, 5, 50, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2575, -3, 5, 50, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2550, -2, 5, 50, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 2525, -1, 5, 50, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 2500, 5, 50, -25, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 2475, 2, 5, 50, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 2450, 4, 5, 50, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 2425, 6, 5, 50, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 2400, 8, 5, 50, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 2375, 10, 5, 50, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 2350, 12, 5, 50, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 2325, 14, 5, 50, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 2300, 16, 5, 50, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 2275, 18, 5, 50, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 2250, 20, 5, 50, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 2225, 22, 5, 50, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 2200, 24, 5, 50, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 2175, 26, 5, 50, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 2150, 28, 5, 50, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 2125, 30, 5, 50, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 2100, 32, 5, 50, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
你能施加一个额外诅咒
Id | AdditionalCurseOnEnemies_ |
---|---|
Family | AdditionalCurseOnEnemies |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
天雷之兆
构造体
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
你能施加一个额外诅咒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
你能施加一个额外诅咒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Herald of Thunder
幽魂 | N |
---|---|
标签 | construct, elder_map_boss, extra_large_height, hard_armour, is_unarmed, large_model, medium_movement, mud_blood, non_attacking, not_str, wb_leader |
生命
350%
生命转为护盾
100%
闪避值
+10%
异常状态临界值
350%
抗性
40 40 40 25
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
GuardianCasterLightningMapBoss
Metadata
MapGuardianBossLightningElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/MapGuardianBossLightningElder"] = { name = "Herald of Thunder", life = 3.5, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
你能施加一个额外诅咒
Id | AdditionalCurseOnEnemies_ |
---|---|
Family | AdditionalCurseOnEnemies |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
天雷之兆
构造体
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
Herald of Thunder
幽魂 | N |
---|---|
标签 | 施法, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, large_model, lightning_affinity, medium_movement, melee, mud_blood, not_str, physical_affinity |
生命
180%
生命转为护盾
100%
闪避值
+10%
异常状态临界值
180%
抗性
0 0 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
110%
类型
GuardianCasterLightningBossDescent
Metadata
GuardianBossLightningDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
11,580
护甲
28,790
闪避值
5,213
能量护盾
6,127
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
12,306
异常状态临界值
11,580
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterMiniShockNovaDescent
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
闪电新星
暴击几率: 3%
施放间隔: 0.75 秒
从施法者散发出一圈闪电之环, 被击中的敌人会受到闪电伤害. 位于环中心的敌人将不会受到任何伤害.
造成 148.8 - 446.5 闪电伤害
is area damage [1]
is area damage [1]
MonsterMaxShockNovaDescent
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
闪电新星
暴击几率: 3%
施放间隔: 0.75 秒
从施法者散发出一圈闪电之环, 被击中的敌人会受到闪电伤害. 位于环中心的敌人将不会受到任何伤害.
造成 148.8 - 446.5 闪电伤害
active skill area of effect radius +% final [65]
is area damage [1]
active skill area of effect radius +% final [65]
is area damage [1]
MonsterConductivity
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
导电
施放间隔: 0.5 秒
冷却时间: 10 秒
诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
基础持续时间为 6 秒
被诅咒的敌人的闪电抗性 -30%
对抗被诅咒的敌人时,击中的感电几率 +25%
active skill area of effect radius +% final [9]
被诅咒的敌人的闪电抗性 -30%
对抗被诅咒的敌人时,击中的感电几率 +25%
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( head );" on_spawned_dead = "DetachAllContainingText( head );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianBossLightningDescent"] = { name = "Herald of Thunder", life = 1.8, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterMiniShockNovaDescent", "MonsterMaxShockNovaDescent", "MonsterConductivity", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterMiniShockNovaDescent"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterMaxShockNovaDescent"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 65, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, }
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
Id | MonsterBossDescent |
---|---|
Family | MonsterDescentBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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闪电之捷
闪电之捷是捷光环技能,当启动时会有保留,并获得一个增益效果为攻击和法术附加闪电伤害。若是你击杀了一个受到感电状态的敌人,此技能会制造 1 个风暴,闪电将会在一小段时间内持续攻击你附近的敌人。
机制
当你击杀了一个受到感电状态的敌人,此技能会制造 1 个风暴,闪电将会在持续时间内击中闪电之捷范围内的敌人和可破坏物体,造成次要伤害。如果角色移动,此风暴将保持以角色所在位置为中心。风暴造成的伤害不会造成感电,也不受范围效果影响。
风暴击中频率为250ms,会优先锁定击中次数较少的目标。
闪电之捷的风暴会产生於被攻击或法术杀死的敌人,但不适用被召唤物、陷阱、地雷或图腾杀死的敌人。
互动
- 元素伤害:增加元素和闪电伤害的词缀能影响闪电之捷的击中和击杀效果。来自辅助宝石的附加伤害(像是附加冰冷伤害辅助.附加混沌伤害辅助),只适用闪电之捷的风暴。
- 施放速度和法术伤害:闪电之捷的风暴是次要伤害而不是法术伤害,所以不受法术伤害影响。
- 范围效果:范围效果能影响闪电之捷的击中范围(例如:增大范围辅助、集中效应辅助)。闪电之捷的风暴不是范围伤害,因此范围伤害不会影响风暴伤害。
- 持续时间:持续时间能影响闪电之捷的风暴持续时间(例如:持续时间延长辅助、持续时间缩短辅助)。
- 光环、增益效果和技能保留:闪电之捷不是光环,不受光环效果影响。但它有技能保留,会受增加或减少技能保留影响。
- 品质:精良的闪电之捷品质的增加闪电伤害是全域,这表示它影响角色所有来源的闪电伤害,而不只是闪电之捷。
- 不能造成感电:闪电之捷的击杀效果不能造成感电,但是使用三龙战纪,风暴可以冰冻敌人。
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