Arauto Trovejante
Nível: (1–20)
Reserva: 25% Mana
Recarga: 1.00 seg
Tempo de Conjuração: Instantâneo
Raio: 32
Requer Nível (16–70), (41–155) Int
Concede um buff que adiciona dano de raio às magias e ataques. Se você matou um inimigo eletrizado, esta habilidade criará uma tempestade, fazendo com que raios atinjam inimigos ao seu redor por um período. O dano causado por esta habilidade não é afetado por modificadores de dano mágico.
Causa (1–23) a (31–1108) de Dano de Raio
Não Pode aplicar Eletrizar
Duração base é de 6 segundos
Tempestade Acerta um Inimigo a cada 0.25 Segundos
Cria uma tempestade quando você Matar um Inimigo Eletrizado
Buff concede (2–19) a (7–76) de Dano de Raio com Ataques Adicional
Buff concede de (2–19) a (7–76) de Dano de Raio Mágico

Efeitos Adicionais Da Qualidade:
Tempestades Acertam Inimigos com Frequência aumentada em (0–20)%
Coloque o item em um encaixe da cor certa para obter esta habilidade. Clique com o botão direito para remover de um encaixe.
Herald of Thunder
Missão /2
ActMissãoNPCPersonagem
2Invasores de PretoQuest RewardAll Classes
2A Raiz do ProblemaYeenaAll Classes
Level Effect /40
Implicit
Reserva: 25%
Duração base é de 6 segundos
Tempestade Acerta um Inimigo a cada 0.25 Segundos
Não Pode aplicar Eletrizar
Cria uma tempestade quando você Matar um Inimigo Eletrizado
NívelRequer NívelIntBuff concede de 2 a 7 de Dano de Raio MágicoBuff concede 2 a 7 de Dano de Raio com Ataques AdicionalCausa 1 a 31 de Dano de RaioExperiência
116412, 72, 71, 3149,725
220502, 92, 91, 4295,714
324583, 113, 111, 58169,595
428673, 143, 142, 78199,345
531734, 164, 162, 96285,815
634795, 185, 183, 120401,344
737855, 215, 213, 147554,379
840926, 246, 244, 179755,049
943987, 277, 274, 2181,016,533
10461048, 318, 315, 2641,898,602
11491119, 359, 357, 3171,964,019
125211710, 3910, 398, 3802,573,731
135512311, 4411, 4410, 4534,676,439
145813012, 4912, 4911, 5393,017,327
156013413, 5313, 5313, 6117,823,001
166213814, 5714, 5715, 69115,264,208
176414215, 6115, 6116, 77926,272,845
186614616, 6616, 6618, 87862,872,274
196815118, 7118, 7120, 986212,023,122
207015519, 7619, 7623, 1108
217220, 8120, 8126, 1230
227422, 8722, 8729, 1364
237623, 9423, 9432, 1512
247825, 10025, 10036, 1675
258027, 10727, 10740, 1854
268229, 11529, 11545, 2050
278431, 12331, 12350, 2264
288633, 13133, 13156, 2500
298835, 14035, 14062, 2758
309037, 15037, 15068, 3041
319139, 15539, 15572, 3194
329240, 16040, 16076, 3347
339341, 16541, 16580, 3511
349443, 17043, 17083, 3675
359544, 17644, 17687, 3850
369645, 18245, 18291, 4025
379747, 18847, 18894, 4212
389848, 19448, 19498, 4398
399950, 20050, 200103, 4595
4010052, 20752, 207107, 4792
Attribute /10

Arauto Trovejante

KeyValue
CostiLvl 1: Normal: 1xOrbe da Alteração
AcronymBuff
DropLevel 16
BaseType Arauto Trovejante
Class Gemas de Habilidades
TargetTypesAny
TypeSpell, Buff, HasReservation, Damage, Area, Duration, Lightning, TotemCastsAlone, Herald, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemHeraldOfThunder
Referencepoe.ninja, Community Wiki
Crucible Arma /6
WeightDesc
150 (T3, T4)Arauto Trovejante tem Reserva aumentada em 25%
Arauto Trovejante tem o Efeito do Buff aumentado em 25%
150 (T3, T4)Arauto Trovejante tem Reserva aumentada em 25%
Arauto Trovejante tem o Efeito do Buff aumentado em 35%
150 (T3, T4)Arauto Trovejante tem Reserva aumentada em 25%
Arauto Trovejante tem o Efeito do Buff aumentado em 45%
150 (T3, T4)Arauto Trovejante tem Reserva aumentada em 50%
Arauto Trovejante tem o Efeito do Buff aumentado em 50%
150 (T3, T4)Arauto Trovejante tem Reserva aumentada em 50%
Arauto Trovejante tem o Efeito do Buff aumentado em 70%
150 (T3, T4)Arauto Trovejante tem Reserva aumentada em 50%
Arauto Trovejante tem o Efeito do Buff aumentado em 90%
Microtransações /20 ⍟
Efeito: Buff Invisível
Remove os efeitos no jogador de uma armadura ártica, escudo tempestuoso, fúria sanguinária, escudo flamejante, Infestador, trespassar, sangue petrificado, passo definhante, quaisquer auras, qualquer maldição blasfemadora ou qualquer gema de arauto.
Efeito: Arauto das Trevas
Seu Arauto das Cinzas, Arauto do Trovão ou Arauto do Gelo recebem um efeito das trevas.
Efeito: Arauto Divino
Seu Arauto das Cinzas, Trovão ou Gelo torna-se um efeito divino.
Efeito: Arauto Roxo
Seu Arauto das Cinzas, Trovão ou Gelo torna-se um efeito roxo.
Efeito: Arauto Violento
O seu Arauto das Cinzas, Trovão ou Gelo torna-se um efeito sangrento.
Efeito: Arauto da Inocência
Seu Arauto das Cinzas, Trovão e Gelo se tornam um efeito inocente.
Efeito: Arauto do Pecado
Seu Arauto das Cinzas, Trovão e Gelo se tornam um efeito pecador.
Efeito: Arauto do Deserto
Seu Arauto Flamejante, Trovejante ou Glacial se torna um efeito do Deserto.
Efeito: Arauto Autômato
Seu Arauto Flamejante, Trovejante ou Glacial se torna um efeito Autômato.
Efeito: Arauto Celestial
Seu Arauto recebe um efeito Celestial.
Efeito: Arauto do Guardião Sanguinário
Seu Arauto se torna um Efeito do Guardião Sanguinário.
Efeito: Arauto do Guardião da Fé
Seu Arauto se torna um Efeito do Guardião da Fé.
Efeito: Arauto Demoníaco
Seus Arautos recebem um Efeito Demoníaco.
Efeito: Arauto da Prisma Solar
Seu Arauto recebe o Efeito da Prisma Solar.
Efeito: Arauto Branco
Seu Arauto recebe um Efeito Branco.
Efeito: Arauto Estígio
Seu Arauto recebe um efeito Estígio.
Efeito: Arauto Caçador de Dragões
Seu Arauto recebe o Efeito do Caçador de Dragões.
Efeito: Arauto Transcendente
Seu Aralto recebe um Efeito Transcendente.
Efeito: Arauto da Madeira Escura
Seu Arauto recebe o Efeito da Madeira Sombria.
Efeito: Arauto do Desespero
Seu Arauto recebe o Efeito do Desespero.
Labirinto Encantamento helmet /6 ⍟
NívelNomeModWeight
O Labirinto ImpiedosoEnchantment Herald Of Thunder Damage 1Dano do Arauto do Trovão aumentado em 25%100
O Labirinto EternoEnchantment Herald Of Thunder Damage 2Dano do Arauto do Trovão aumentado em 40%100
O Labirinto ImpiedosoEnchantment Herald Of Thunder Mana Reservation 1Arauto Trovejante tem Eficácia da Reserva de Mana aumentada em 40%
O Labirinto EternoEnchantment Herald Of Thunder Mana Reservation 2Arauto Trovejante tem Eficácia da Reserva de Mana aumentada em 60%
O Labirinto ImpiedosoEnchantment Herald Of Thunder Mana Reservation 1Arauto Trovejante tem Eficácia da Reserva de Mana aumentada em 50%100
O Labirinto EternoEnchantment Herald Of Thunder Mana Reservation 2Arauto Trovejante tem Eficácia da Reserva de Mana aumentada em 75%100
Supported By /74 ⍟
IconNome
Suporte: Dano Adicional de Fogo
Suporte: Dano Adicional de Gelo
Suporte: Área de Efeito Aumentada
Suporte: Dano Adicional de Raio
Suporte: Golpes Críticos Aumentados
Suporte: Dano Crítico Aumentado
Suporte: Empurrar
Suporte: Dreno de Vida
Suporte: Dano Adicional de Caos
Suporte: Atordoar
Suporte: Raridade de Itens
Suporte: Efeito: Concentrado
Suporte: Duração Aumentada
Suporte: Gelo a Fogo
Suporte: Combustão
Suporte: Proliferação Elemental
Suporte: Arrogância
Suporte: Golpe Abatedor
Suporte: Vontade de Ferro
Suporte: Chance de Fugir
Suporte: Cegar
Suporte: Penetração de Fogo
Suporte: Penetração de Gelo
Suporte: Penetração de Raio
Suporte: Penetração Elemental
Suporte: Carga de Poder no Crítico
Suporte: Dano Incendiário
Suporte: Toque Maldito
Suporte: Menos Duração
Suporte: Redução de Chance de Bloqueio
Suporte: Físico para Raio
Suporte: Mordida Congelante
Suporte: Hipotermia
Suporte: Inervação
Suporte: Aflição dos Golpes Críticos
Suporte: Manipulação do Vácuo
Suporte: Destruição Controlada
Suporte: Sofrimento Veloz
Suporte: Foco Elemental
Suporte: Proliferação de Incêndio
Suporte: Chance de Envenenar
Suporte: Afecções Mortais
Suporte: Decadência
Suporte: Eficácia
Suporte: Toxinas Letais
Suporte: Imolação
Suporte: Afecções Libertas
Suporte: Brutalidade
Suporte: Convocar Fantasma
Suporte Resfriamento Ósseo
Suporte: Dreno de Energia
Suporte Desperto: Dano Adicional de Fogo
Suporte Desperto: Brutalidade
Suporte Desperto: Dano Incendiário
Suporte Desperto: Penetração de Fogo
Suporte Desperto: Dano Adicional de Gelo
Suporte Desperto: Penetração de Gelo
Suporte Desperto: Afecções Mortais
Suporte Desperto: Sofrimento Veloz
Suporte Desperto: Manipulação do Vácuo
Suporte Desperto: Dano Adicional de Caos
Suporte Desperto: Dano Adicional de Raio
Suporte Desperto: Destruição Controlada
Suporte Desperto: Toque Maldito
Suporte Desperto: Foco Elemental
Suporte Desperto: Área de Efeito Aumentada
Suporte Desperto: Penetração de Raio
Suporte Desperto: Afecções Libertas
Suporte: Segunda Ventania
Suporte: Crueldade
Suporte: Sobrecarga
Suporte: Lâmina Mágica
Suporte: Devorar
Suporte: Sadismo
Arauto Trovejante Único /2 ⍟
[One to three random synthesis implicit modifiers]
+(20–30) de Inteligência
Adiciona 1 a (48–60) de Dano de Raio
+(20–30)% de Resistência a Raio
Quando usado no Sintetizador, o novo item terá um Modificador de Arauto adicional
[Random Herald of Thunder modifier]
+25% ao Multiplicador Global de Crítico
Sem Dano Físico
Adiciona 1 a (40–50) de Dano de Raio
Velocidade de Ataque aumentada em (25–30)%
Concede 2 de Vida por Inimigo Acertado
(15–20)% de chance de Eletrizar
Arauto Trovejante tem o Efeito do Buff aumentado em 50%
(Eletrização aumenta o Dano sofrido em até 50%, dependendo da quantidade de Dano de Raio no acerto, por 2 segundos)
Arauto Trovejante
Construto
Monstros concedem Experiência aumentada em 100%
monster dropped item rarity +% [15000]
Você pode aplicar uma Maldição adicional
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Herald of Thunder
SpectreN
AreaMapa: Arcada
TagsConjurador, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, I_see_brothers_card, lightning_affinity, medium_movement, melee, mud_blood, non_unique_map_boss, not_str, physical_affinity, wb_leader
Vida
350%
Energy Shield From Life
100%
Evasão
+10%
Ailment Threshold
350%
Resistência
40 40 40 25
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
110%
Type
GuardianCasterLightningMapBoss
Metadata
MapGuardianBossLightning
Nível
78
Vida
3,502,449
Armadura
62,934
Evasão
7,334
Escudo de Energia
11,328
Damage
2,307
Dano Mágico
3,443
Precisão
428
Attack Time
1.005
Experiência
136,147
Ailment Threshold
1,716,200
Chill
5,427
Shock
5,427
Brittle
30,701
Scorch
5,427
Sap
14,993
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 3663–5495
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Condutividade
Tempo de Conjuração: 0.5 seg
Recarga: 10 seg
Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a raio e dando a eles uma chance de serem eletrizados quando acertados.
Duração base é de 6 segundos
Inimigos Amaldiçoados possuem -40% de Resistência a Raio
Acertos contra Inimigos Amaldiçoados têm +25% de chance de Eletrizar
active skill area of effect radius +% final [9]
GuardianBossLightningBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 5 seg
Causa 4140 a 6210 de Dano de Raio
Duração base é de 2.2 segundos
active skill area of effect radius +% final [24]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5]
MapBossMiniShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Nova Elétrica
Chance de Crítico: 3%
Tempo de Conjuração: 0.75 seg
Conjura um anel de Raio ao seu redor, seguido por uma explosão de Raio maior. Cada efeito acerta os inimigos dentro da área com Dano de Raio.
Causa 396.6 a 1190 de Dano de Raio
is area damage [1]
MapBossMaxShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Nova Elétrica
Chance de Crítico: 3%
Tempo de Conjuração: 0.75 seg
Conjura um anel de Raio ao seu redor, seguido por uma explosão de Raio maior. Cada efeito acerta os inimigos dentro da área com Dano de Raio.
Causa 396.6 a 1190 de Dano de Raio
active skill area of effect radius +% final [65]
is area damage [1]
GuardianArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Arco Elétrico
Chance de Crítico: 5%
Eficácia do Dano Adicionado: 70%
Tempo de Conjuração: 0.8 seg
Um arco relampejante sai do conjurador para um inimigo alvo e ricocheteia para outros inimigos, mas não retorna imediatamente. Cada vez que o raio ricochetear, ele também ricocheteará para um segundo inimigo que o arco principal ainda não atingiu, mas o arco elétrico secundário não pode ricochetear.
Causa 157.1 a 471.2 de Dano de Raio
80% menos Velocidade de Conjuração
5% de chance de Eletrizar inimigos
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllContainingText( head );"
	on_spawned_dead = "DetachAllContainingText( head );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/MapGuardianBossLightning"] = {
    name = "Herald of Thunder",
    life = 3.5,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MapBossMiniShockNova",
        "MapBossMaxShockNova",
        "GuardianArc",
        "MonsterConductivity",
        "GuardianBossLightningBeacon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapBossMiniShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapBossMaxShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 65, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianArc"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "active_skill_cast_speed_+%_final",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {0.5, 1.5, 5, -80, -50, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.60000002384186, 1.7999999523163, 5, -80, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_shocked_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianBossLightningBeacon"] = {
    name = "GuardianBossLightningBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_beacons",
        "beacon_placement_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3000, -20, 5, 50, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2975, -19, 5, 50, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2950, -18, 5, 50, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2925, -17, 5, 50, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 2900, -16, 5, 50, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 2875, -15, 5, 50, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 2850, -14, 5, 50, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 2825, -13, 5, 50, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 2800, -12, 5, 50, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 2775, -11, 5, 50, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 2750, -10, 5, 50, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 2725, -9, 5, 50, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 2700, -8, 5, 50, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 2675, -7, 5, 50, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 2650, -6, 5, 50, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 2625, -5, 5, 50, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 2600, -4, 5, 50, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 2575, -3, 5, 50, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 2550, -2, 5, 50, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 2525, -1, 5, 50, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 2500, 5, 50, -25, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 2475, 2, 5, 50, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 2450, 4, 5, 50, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 2425, 6, 5, 50, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 2400, 8, 5, 50, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 2375, 10, 5, 50, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 2350, 12, 5, 50, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 2325, 14, 5, 50, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 2300, 16, 5, 50, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 2275, 18, 5, 50, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 2250, 20, 5, 50, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 2225, 22, 5, 50, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 2200, 24, 5, 50, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 2175, 26, 5, 50, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 2150, 28, 5, 50, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 2125, 30, 5, 50, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 2100, 32, 5, 50, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
monster dropped item rarity +% [15000]
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Você pode aplicar uma Maldição adicional
    IdAdditionalCurseOnEnemies_
    FamilyAdditionalCurseOnEnemies
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Arauto Trovejante
    Construto
    Monstros concedem Experiência aumentada em 100%
    monster dropped item rarity +% [15000]
    Você pode aplicar uma Maldição adicional
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Herald of Thunder
    SpectreN
    TagsConjurador, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, lightning_affinity, medium_movement, melee, mud_blood, not_str, physical_affinity, standalone_map_boss, wb_leader
    Vida
    350%
    Energy Shield From Life
    100%
    Evasão
    +10%
    Ailment Threshold
    350%
    Resistência
    40 40 40 25
    Damage
    300%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    110%
    Type
    GuardianCasterLightningMapBoss
    Metadata
    MapGuardianBossLightningStandalone
    Nível
    68
    Vida
    487,712
    Armadura
    28,790
    Evasão
    5,213
    Escudo de Energia
    6,127
    Damage
    1,276
    Dano Mágico
    1,905
    Precisão
    290
    Attack Time
    1.005
    Experiência
    112,805
    Ailment Threshold
    307,259
    Chill
    972
    Shock
    972
    Brittle
    5,497
    Scorch
    972
    Sap
    2,684
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 2027–3041
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Condutividade
    Tempo de Conjuração: 0.5 seg
    Recarga: 10 seg
    Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a raio e dando a eles uma chance de serem eletrizados quando acertados.
    Duração base é de 6 segundos
    Inimigos Amaldiçoados possuem -30% de Resistência a Raio
    Acertos contra Inimigos Amaldiçoados têm +25% de chance de Eletrizar
    active skill area of effect radius +% final [9]
    GuardianBossLightningBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 5 seg
    Causa 2435 a 3653 de Dano de Raio
    Duração base é de 2.45 segundos
    active skill area of effect radius +% final [4]
    beacon placement radius [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [5]
    MapBossMiniShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Nova Elétrica
    Chance de Crítico: 3%
    Tempo de Conjuração: 0.75 seg
    Conjura um anel de Raio ao seu redor, seguido por uma explosão de Raio maior. Cada efeito acerta os inimigos dentro da área com Dano de Raio.
    Causa 294 a 881.9 de Dano de Raio
    is area damage [1]
    MapBossMaxShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Nova Elétrica
    Chance de Crítico: 3%
    Tempo de Conjuração: 0.75 seg
    Conjura um anel de Raio ao seu redor, seguido por uma explosão de Raio maior. Cada efeito acerta os inimigos dentro da área com Dano de Raio.
    Causa 294 a 881.9 de Dano de Raio
    active skill area of effect radius +% final [65]
    is area damage [1]
    GuardianArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arco Elétrico
    Chance de Crítico: 5%
    Eficácia do Dano Adicionado: 70%
    Tempo de Conjuração: 0.8 seg
    Um arco relampejante sai do conjurador para um inimigo alvo e ricocheteia para outros inimigos, mas não retorna imediatamente. Cada vez que o raio ricochetear, ele também ricocheteará para um segundo inimigo que o arco principal ainda não atingiu, mas o arco elétrico secundário não pode ricochetear.
    Causa 97.39 a 292.2 de Dano de Raio
    80% menos Velocidade de Conjuração
    5% de chance de Eletrizar inimigos
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_death = "DetachAllContainingText( head );"
    	on_spawned_dead = "DetachAllContainingText( head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/MapGuardianBossLightningStandalone"] = {
        name = "Herald of Thunder",
        life = 3.5,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MapBossMiniShockNova",
            "MapBossMaxShockNova",
            "GuardianArc",
            "MonsterConductivity",
            "GuardianBossLightningBeacon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapBossMiniShockNova"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapBossMaxShockNova"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 65, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 5, -80, -50, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.60000002384186, 1.7999999523163, 5, -80, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianBossLightningBeacon"] = {
        name = "GuardianBossLightningBeacon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "number_of_beacons",
            "beacon_placement_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, -20, 5, 50, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2975, -19, 5, 50, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2950, -18, 5, 50, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2925, -17, 5, 50, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2900, -16, 5, 50, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 2875, -15, 5, 50, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 2850, -14, 5, 50, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 2825, -13, 5, 50, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 2800, -12, 5, 50, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 2775, -11, 5, 50, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 2750, -10, 5, 50, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 2725, -9, 5, 50, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 2700, -8, 5, 50, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 2675, -7, 5, 50, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2650, -6, 5, 50, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 2625, -5, 5, 50, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 2600, -4, 5, 50, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2575, -3, 5, 50, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2550, -2, 5, 50, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2525, -1, 5, 50, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2500, 5, 50, -25, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2475, 2, 5, 50, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2450, 4, 5, 50, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2425, 6, 5, 50, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2400, 8, 5, 50, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2375, 10, 5, 50, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2350, 12, 5, 50, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2325, 14, 5, 50, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2300, 16, 5, 50, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2275, 18, 5, 50, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2250, 20, 5, 50, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2225, 22, 5, 50, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2200, 24, 5, 50, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2175, 26, 5, 50, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2150, 28, 5, 50, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 2125, 30, 5, 50, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 2100, 32, 5, 50, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Você pode aplicar uma Maldição adicional
    IdAdditionalCurseOnEnemies_
    FamilyAdditionalCurseOnEnemies
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Arauto Trovejante
    Construto
    Monstros concedem Experiência aumentada em 100%
    monster dropped item rarity +% [15000]
    Você pode aplicar uma Maldição adicional
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Herald of Thunder
    SpectreN
    Tagsconstruct, elder_map_boss, extra_large_height, hard_armour, is_unarmed, medium_movement, mud_blood, non_attacking, not_str, wb_leader
    Vida
    350%
    Energy Shield From Life
    100%
    Evasão
    +10%
    Ailment Threshold
    350%
    Resistência
    40 40 40 25
    Damage
    300%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    110%
    Type
    GuardianCasterLightningMapBoss
    Metadata
    MapGuardianBossLightningElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/MapGuardianBossLightningElder"] = {
        name = "Herald of Thunder",
        life = 3.5,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Você pode aplicar uma Maldição adicional
    IdAdditionalCurseOnEnemies_
    FamilyAdditionalCurseOnEnemies
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Arauto Trovejante
    Construto
    Monstros concedem Experiência aumentada em 1000%
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    Herald of Thunder
    SpectreN
    TagsConjurador, construct, cursing_monster, extra_large_height, hard_armour, has_claw, has_one_handed_melee, lightning_affinity, medium_movement, melee, mud_blood, not_str, physical_affinity
    Vida
    180%
    Energy Shield From Life
    100%
    Evasão
    +10%
    Ailment Threshold
    180%
    Resistência
    0 0 0 0
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    110%
    Type
    GuardianCasterLightningBossDescent
    Metadata
    GuardianBossLightningDescent
    Nível
    68
    Vida
    11,580
    Armadura
    28,790
    Evasão
    5,213
    Escudo de Energia
    6,127
    Damage
    672
    Dano Mágico
    672
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 538–807
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterMiniShockNovaDescent
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Nova Elétrica
    Chance de Crítico: 3%
    Tempo de Conjuração: 0.75 seg
    Conjura um anel eletrizante de raios que causa dano aos monstros que toca. Monstros no centro do anel não receberão dano.
    Causa 145.5 a 436.6 de Dano de Raio
    is area damage [1]
    MonsterMaxShockNovaDescent
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Nova Elétrica
    Chance de Crítico: 3%
    Tempo de Conjuração: 0.75 seg
    Conjura um anel eletrizante de raios que causa dano aos monstros que toca. Monstros no centro do anel não receberão dano.
    Causa 145.5 a 436.6 de Dano de Raio
    active skill area of effect radius +% final [65]
    is area damage [1]
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Condutividade
    Tempo de Conjuração: 0.5 seg
    Recarga: 10 seg
    Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a raio e dando a eles uma chance de serem eletrizados quando acertados.
    Duração base é de 6 segundos
    Inimigos Amaldiçoados possuem -30% de Resistência a Raio
    Acertos contra Inimigos Amaldiçoados têm +25% de chance de Eletrizar
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( head );"
    	on_spawned_dead = "DetachAllContainingText( head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianBossLightningDescent"] = {
        name = "Herald of Thunder",
        life = 1.8,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterMiniShockNovaDescent",
            "MonsterMaxShockNovaDescent",
            "MonsterConductivity",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMiniShockNovaDescent"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMaxShockNovaDescent"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 65, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 1000%
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    IdMonsterBossDescent
    FamilyMonsterDescentBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 1000 Max: 1000 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • Community Wiki

    Edit

    Herald of Thunder

    Herald of Thunder is a Herald skill. It reserves mana to grant added lightning damage to attacks and spells. Whenever you kill a shocked enemy, it will activate an effect where lightning bolts strike nearby enemies for a duration.

    Mechanics

    Similar to the Herald of Ash and Herald of Ice skill gems, Herald of Thunder has two separate effects.

    The first effect adds x-y lightning damage to both spells and attacks. Damage dealt by this effect can shock.

    The second effect is triggered when a shocked enemy is killed. A Storm will strike enemies and destructible objects within Herald of Thunder's radius for its duration dealing lightning secondary damage. This storm remains centered on the character's location if the character moves. Damage dealt by the storm cannot inflict shock, and is not an area of effect.

    The storm will strike an enemy or destructible object every 250ms, but will prioritise targets that have been struck fewer times.

    The storm from Herald of Thunder applies to enemies killed by attacks as well as spells, but not if they are killed by minions, traps, mines, or totems.

    Interactions

    • Elemental Damage: Elemental and lightning damage modifiers affect both the on-hit and on-kill effects of Herald of Thunder. Added damage from support gems such as Added Cold Damage Support and Added Chaos Damage Support only applies to Herald of Thunder's storm.

    • Casting and Spell Interactions: Because Herald of Thunder's lightning bolts is secondary damage and not spell damage it is not directly affected by items, support gems, or passive skills which specifically modify spells.

    • Area of Effect: AoE modifiers like Increased Area of Effect Support and Concentrated Effect Support affect the radius in which Herald of Thunder's storm can strike targets. Lightning bolts are not AoE damage, therefore Area Damage modifiers don't affect the storm's damage.

    • Duration: Duration modifiers like Increased Duration Support and Less Duration Support affect the duration of the storm.

    • Auras, Buffs and Mana Reservation: Like Herald of Ash and Herald of Ice, Herald of Thunder is not an aura and does not receive bonuses from aura nodes, items, or support gems. It does reserve mana however, and it therefore benefits from reduced Mana Reserved modifiers.

    • Quality: Herald of Thunder's increased lightning damage quality bonus is global, meaning that it affects the character's lightning damage from all sources, not only Herald of Thunder.

    • Cannot Apply Shock: Herald of Thunder's on-kill effect cannot apply Shock. However, if The Three Dragons is equipped, the storm can apply Freeze.

    Version history

    VersionChanges
    3.11.0
  • No longer has a 0.4 second cooldown on the storm repeatedly striking the same enemy. Now favours striking enemies that have been struck fewer times.
  • Now deals 1 to 31 Lightning Damage at gem level 1 (from 1 to 34), up to 23 to 1108 Lightning Damage at gem level 20 (from 27 to 1303).
  • Now has an added damage Effectiveness of 100% (from 120%).
  • 3.4.0
  • Now instant by default and can therefore be used while moving.
  • All instant skills now have cooldown 1 second or less.
  • Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).
  • 3.0.0
  • Added Herald gem tag.
  • 2.0.0
  • Reduced added damage at all levels.
  • 1.3.0
  • Herald of Ice and Herald of Thunder have been changed from Spell to Cast active skill types to indicate that they deal secondary damage and not spell damage.
  • 1.2.4
  • Herald of Thunder has been added to the game.

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