Skill Gem /5
Item mods /75
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Conquest | 75 | Suffix | (11–15)% chance to inflict Fire Exposure on Hit | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 staff_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (16–20)% chance to inflict Fire Exposure on Hit | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 staff_adjudicator 500 default 0 |
of Redemption | 75 | Suffix | (11–15)% chance to inflict Cold Exposure on Hit | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 staff_eyrie 500 default 0 |
of Redemption | 80 | Suffix | (16–20)% chance to inflict Cold Exposure on Hit | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 staff_eyrie 500 default 0 |
of the Crusade | 75 | Suffix | (11–15)% chance to inflict Lightning Exposure on Hit | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 staff_crusader 500 default 0 |
of the Crusade | 80 | Suffix | (16–20)% chance to inflict Lightning Exposure on Hit | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 staff_crusader 500 default 0 |
45 | ScourgeUpside | (7–8)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (9–10)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (11–12)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
45 | ScourgeUpside | (10–12)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (13–15)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (16–18)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 default 0 | |
45 | ScourgeUpside | (7–8)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (9–10)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (11–12)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
45 | ScourgeUpside | (10–12)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (13–15)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (16–18)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 default 0 | |
45 | ScourgeUpside | (7–8)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (9–10)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (11–12)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
45 | ScourgeUpside | (10–12)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (13–15)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (16–18)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -11% to Fire Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -12% to Fire Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -13% to Fire Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -14% to Fire Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -16% to Fire Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -15% to Fire Resistance elemental fire | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -16% to Fire Resistance elemental fire | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -17% to Fire Resistance elemental fire | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -18% to Fire Resistance elemental fire | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fire | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fire | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -20% to Fire Resistance elemental fire | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -21% to Fire Resistance elemental fire | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -22% to Fire Resistance elemental fire | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -11% to Cold Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -12% to Cold Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -13% to Cold Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -14% to Cold Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -16% to Cold Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -15% to Cold Resistance elemental cold | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -16% to Cold Resistance elemental cold | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -17% to Cold Resistance elemental cold | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -18% to Cold Resistance elemental cold | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental cold | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental cold | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -20% to Cold Resistance elemental cold | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -21% to Cold Resistance elemental cold | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -22% to Cold Resistance elemental cold | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -11% to Lightning Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -12% to Lightning Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -13% to Lightning Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -14% to Lightning Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance elemental lightning | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance elemental lightning | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistance elemental lightning | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistance elemental lightning | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightning | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightning | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -20% to Lightning Resistance elemental lightning | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -21% to Lightning Resistance elemental lightning | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -22% to Lightning Resistance elemental lightning | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
34 | WeaponTree | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit | weapon 300 default 0 | |
34 | WeaponTree | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit | weapon 300 default 0 | |
34 | WeaponTree | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit | weapon 300 default 0 | |
75 | WeaponTree | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit | weapon 300 default 0 | |
40 | WeaponTree | Corrupted Blood cannot be inflicted on you 50% increased Effect of Exposure on you | shield 750 default 0 | |
40 | WeaponTree | Attack Hits have 20% chance to Maim you for 4 seconds Immune to Exposure | shield 750 default 0 |
Enchantment Modifier /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Hydrosphere Exposure Amount 1 | 66 | Enchantment | Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -4% to Resistances caster | helmet 100 default 0 |
Enchantment Hydrosphere Exposure Amount 2 | 75 | Enchantment | Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -6% to Resistances caster | helmet 100 default 0 |
Enchantment Wave Of Conviction Additional Enemy Resistance 1 | 66 | Enchantment | Wave of Conviction's Exposure applies an extra -4% to Elemental Resistance elemental resistance caster | helmet 100 default 0 |
Enchantment Wave Of Conviction Additional Enemy Resistance 2 | 75 | Enchantment | Wave of Conviction's Exposure applies an extra -6% to Elemental Resistance elemental resistance caster | helmet 100 default 0 |
Monsters mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Frostwoven | 1 | Unique | 50% increased Cold Damage +50% to Cold Resistance Gain 50% of Physical Damage as Extra Cold Damage 25% of Physical Damage Converted to Cold Damage Inflict Cold Exposure on Hit cold ailment effect on self +% [0] | no_common_monster_mods 0 default 5000 |
Flamewoven | 1 | Unique | 50% increased Fire Damage +50% to Fire Resistance Gain 50% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage Inflict Fire Exposure on Hit scorch ailment effect on self +% [0] | no_common_monster_mods 0 default 5000 |
Stormwoven | 1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance Gain 50% of Physical Damage as Extra Lightning Damage 25% of Physical Damage Converted to Lightning Damage Inflict Lightning Exposure on Hit lightning ailment effect on self +% [0] | no_common_monster_mods 0 default 5000 |
of Flames | 1 | Suffix | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance | cold_affinity 0 lightning_affinity 0 default 5000 |
of Rime | 1 | Suffix | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance | fire_affinity 0 lightning_affinity 0 default 5000 |
of Electricity | 1 | Suffix | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance | fire_affinity 0 cold_affinity 0 default 5000 |
Cluster Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Notable | 1 | Prefix | 1 Added Passive Skill is Exposure Therapy damage chaos resistance | affliction_damage_over_time_multiplier 1185 affliction_cold_damage_over_time_multiplier 950 affliction_physical_damage_over_time_multiplier 686 affliction_fire_damage_over_time_multiplier 733 affliction_chaos_damage_over_time_multiplier 696 affliction_chaos_resistance 2341 default 0 |
Map mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Balance | 1 | Suffix | Players cannot inflict Exposure 10% increased Quantity of Items found in this Area damage elemental | uber_tier_map 0 secret_area 1000 default 0 |
of Balance | 1 | Suffix | Players cannot inflict Exposure 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage elemental | uber_tier_map 0 secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1000 |
of Balance | 1 | Suffix | Players cannot inflict Exposure 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area damage elemental | uber_tier_map 0 secret_area 0 maven_map 1000 primordial_map 1000 default 0 |
of Balance | 1 | Suffix | Players cannot inflict Exposure 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage elemental | uber_tier_map 0 secret_area 0 expedition_logbook 1000 default 0 |
Heist Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Balance | 68 | Suffix | Players cannot inflict Exposure heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage elemental | default 1000 |
Misc mods /6
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Damage of a random Element Inflict Fire, Cold, and Lightning Exposure on Hit | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
of Dehydration | 82 | SanctumSpecial | Suffix | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | str_special_relic 200 default 50 |
of Hypothermia | 82 | SanctumSpecial | Suffix | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | dex_special_relic 200 default 50 |
of Potential | 82 | SanctumSpecial | Suffix | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | int_special_relic 200 default 50 |
Elementalist's | 1 | Charm | Prefix | Exposure you inflict applies an extra (-5–-4)% to the affected Resistance | int_animal_charm 1000 default 0 |
Elementalist's | 60 | Charm | Prefix | Exposure you inflict applies an extra (-7–-6)% to the affected Resistance | int_animal_charm 500 default 0 |
Unique /4
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
Gain a Power Charge on Killing a Frozen Enemy
Cold Exposure you inflict applies an extra -12% to Cold Resistance
+(20–25) Mana gained on Killing a Frozen Enemy
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Passive /1
Exposure inflicted this way applies -25% to Resistances
Ascendancy Passive /2
Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
Cannot gain Unbound Fury while Unbound
Your Hits always inflict Freeze, Shock and Ignite while Unbound
80% more Elemental Damage while Unbound
(Unbound Avatar requires 100 Unbound Fury to use and causes you to become Unbound for 10 seconds, which has no effects beyond those listed here)
Regenerate 1% of Mana per second if you've inflicted Exposure Recently
(Recently refers to the past 4 seconds)
Cluster Jewel Passive /3
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
Timeless Jewel Passive /3
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Templar | Notable | Smite the Wicked![]() | 10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion (Fire Exposure applies -10% to Fire Resistance for 4 seconds) |
Templar | Notable | Smite the Ignorant![]() | 10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion (Cold Exposure applies -10% to Cold Resistance for 4 seconds) |
Templar | Notable | Smite the Heretical![]() | 10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) |
Community Wiki
Exposure
![](https://i.imgur.com/c078su3.png)
![](https://i.imgur.com/OYoDmnJ.png)
![](https://i.imgur.com/IRVJRWC.png)
Exposure is a debuff that lowers a particular elemental resistance.
Mechanics
Multiple Exposures of the same element do not stack; only the highest Exposure of the element applies. Exposures of different elements can apply to the same target.
Exposure with an unspecified value defaults to -10% to the affected resistance. Exposures with different values are:
Scorching Ray: -25% to Fire Resistance
Avatar of the Veil: -20% to all Elemental Resistances
Frost Bomb: -15% to Cold Resistance
Wave of Conviction: -15% to to the Elemental Resistance matching the highest damage taken
The Elementalist's Mastermind of Discord applies an additional -25% to Exposure, and the Ascendant's Elementalist applies an additional -20%.
If Exposure has a duration (e.g. it doesn't apply to nearby enemies), it defaults to 4 seconds. If a skill sets the Exposure's duration, modifiers to skill effect duration will apply to the Exposure.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.