Wave of Conviction
Level: (1–20)
Cost: (9–23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220–330)%
Requires Level (16–70), (18–68) Str, (26–98) Int
An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time
Deals (35–1476) to (52–2214) Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is (0.5–0.69) seconds
Base secondary duration is 4 seconds
25% of Physical Damage Converted to Fire Damage
Exposure applies -15% to Elemental Resistance matching highest Damage taken

Additional Effects From Quality:
Damage Penetrates (0–15)% of Enemy Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Level Effect /40
Implicit
25% of Physical Damage Converted to Fire Damage
25% of Physical Damage Converted to Lightning Damage
Base secondary duration is 4 seconds
Exposure applies -15% to Elemental Resistance matching highest Damage taken
LevelRequires LevelStrIntCostDeals 35 to 52 Physical DamageBase duration is 0.5 secondsExperience
1161826935, 520.549,725
22022311049, 730.5195,714
32425371167, 1010.52169,595
42829421291, 1370.53199,345
531324613114, 1710.54285,815
634355014141, 2120.55401,344
737375415175, 2620.56554,379
840405815215, 3220.57755,049
943436216264, 3950.581,016,533
1046466617322, 4830.591,898,602
1149487018393, 5890.61,964,019
1252517418477, 7160.612,573,731
1355547819579, 8680.624,676,439
1458578220701, 10510.633,017,327
1560598420795, 11920.647,823,001
1662608721901, 13510.6515,264,208
17646290211020, 15300.6626,272,845
18666492221155, 17320.6762,872,274
19686695221306, 19590.68212,023,122
20706898231476, 22140.69
2172241667, 25000.7
2274241882, 28220.71
2376252123, 31840.72
2478252394, 35900.73
2580262697, 40460.74
2682263038, 45580.75
2784273421, 51310.76
2886273850, 57750.77
2988284331, 64960.78
3090284869, 73040.79
3191285163, 77440.8
3292295473, 82090.8
3393295801, 87020.81
3494296149, 92230.81
3595296517, 97750.82
3696306906, 103590.82
3797307318, 109770.83
3898307753, 116300.83
3999308214, 123210.84
40100318702, 130520.84
Attribute /9

Wave of Conviction

KeyValue
CostiLvl 1: Normal: 1xOrb of Alteration
AcronymResistance, Damage taken, Exposure
DropLevel 16
BaseType Wave of Conviction
Class Skill Gems
TargetTypesEnemy, Ground
TypeSpell, Area, Damage, Duration, Trappable, Totemable, Mineable, Triggerable, Fire, Lightning, CanRapidFire, Multicastable, AreaSpell, Physical
ItemTypeMetadata/Items/Gems/SkillGemPurge
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)+10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired
1000 (T5)+15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired
Microtransactions /3 ⍟
Stygian Wave of Conviction Effect
Your Wave of Conviction becomes a Stygian Effect.
Celestial Wave of Conviction Effect
Your Wave of Conviction becomes a Celestial Effect.
Dark Tempest Wave of Conviction Effect
Your Wave Of Conviction becomes a Dark Tempest Effect.
Supported By /91 ⍟
  • Active Type: Spell, Area, Damage, Duration, Trappable, Totemable, Mineable, Triggerable, Fire, Lightning, CanRapidFire, Multicastable, AreaSpell, Physical
  • IconName
    Added Fire Damage SupportAdded Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage SupportAdded Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect SupportIncreased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage SupportAdded Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes SupportIncreased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage SupportIncreased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback SupportKnockback Support
    Supports any skill that hits enemies.
    Life Leech SupportLife Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage SupportAdded Chaos Damage Support
    Supports any skill that hits enemies.
    Stun SupportStun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap SupportTrap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity SupportItem Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting SupportFaster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect SupportConcentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration SupportMore Duration Support
    Supports any skill with a duration.
    Cold to Fire SupportCold to Fire Support
    Supports any skill that hits enemies.
    Combustion SupportCombustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation SupportElemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike SupportCulling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will SupportIron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem SupportSpell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine SupportBlastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee SupportChance to Flee Support
    Supports any skill that hits enemies.
    Blind SupportBlind Support
    Supports any skill that hits enemies.
    Fire Penetration SupportFire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration SupportCold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration SupportLightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration SupportElemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Spell Echo SupportSpell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical SupportPower Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage SupportBurning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch SupportHextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration SupportLess Duration Support
    Supports any skill that has a duration.
    Cast on Death SupportCast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken SupportCast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned SupportCast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction SupportBlock Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning SupportPhysical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite SupportIce Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia SupportHypothermia Support
    Supports any skill that deals damage.
    Innervate SupportInnervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction SupportCritical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation SupportVoid Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction SupportControlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction SupportSwift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus SupportElemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation SupportIgnite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed SupportChance to Bleed Support
    Supports attack skills.
    Chance to Poison SupportChance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments SupportDeadly Ailments Support
    Supports any skill that hits enemies.
    Decay SupportDecay Support
    Supports any skill that hits enemies.
    Efficacy SupportEfficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins SupportVile Toxins Support
    Supports any skill that hits enemies.
    Immolate SupportImmolate Support
    Supports any skill that hits enemies.
    Unbound Ailments SupportUnbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality SupportBrutality Support
    Supports any skill that deals damage.
    Arcane Surge SupportArcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm SupportSummon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill SupportBonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech SupportEnergy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify SupportIntensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Unleash SupportUnleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine SupportHigh-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage SupportAwakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality SupportAwakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage SupportAwakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration SupportAwakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage SupportAwakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration SupportAwakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments SupportAwakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction SupportAwakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation SupportAwakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage SupportAwakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage SupportAwakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction SupportAwakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch SupportAwakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus SupportAwakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect SupportAwakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration SupportAwakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Echo SupportAwakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments SupportAwakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash SupportAwakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Archmage SupportArchmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Trinity SupportTrinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty SupportCruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge SupportOvercharge Support
    Supports any skill that hits enemies.
    Spellblade SupportSpellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour SupportDevour Support
    Supports any skill that hits enemies.
    Sacrifice SupportSacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism SupportSadism Support
    Supports any skill that hits enemies.
    Rupture SupportRupture Support
    Supports attack skills.

    Community Wiki

    Edit

    Wave of Conviction

    Wave of Conviction is an active skill gem that creates an expanding wave of energy that surges forward, damaging enemies in a cone-shaped AoE over a duration. Each enemy hit is inflicted with Exposure matching the damage type of which they took the highest damage. Only one Wave of Conviction can be active at a time

    Skill functions and interactions

    • Skill behavior: Wave of Conviction produces an advancing arc-shaped line of damage, which may only damage an enemy once on pass-through. It will stop on terrain only in places where the terrain makes contact; it is possible (and common) for a rock or pillar to split a wave in two and shield anything behind it.

    • Effective range: The travel distance after which the Wave terminates is dictated by two factors: area of effect modifiers, and duration modifiers. Mathematically, the result is multiplicative between the two stats; when applied independently of each other, area of effect will appear to increase the Wave's travel speed while duration directly affects range while not changing Wave speed.

    • Conversion: Because the math of conversion is applied before base damage rolling, it is practically impossible to apply Exposure for more than a single element. Subsequent casts can apply Exposure to a different element if the damage type of the highest damage is rolled to a different element; similar to utilizing multiple elemental damage ranges with Trinity Support.

    • Wave count limit: Casting Wave of Conviction while there is another Wave active will cause the first Wave to disappear shortly after. In effect, this translates to an inversely proportional relationship between cast speed and area of effect when holding down the skill key (faster casts = considerably shorter travel distance).

    Version history

    VersionChanges
    3.17.0
  • Wave of Conviction now deals 35 to 52 Physical Damage at gem level 1 (unchanged), up to 1476 to 2241 at gem level 20 (previously 1057 to 1585).
  • Now has 330% Effectiveness of Added Damage at all gem levels (previously 240%).
  • 3.14.0
  • Now has added damage effectiveness of 240% (previously 220%).
  • Exposure now applies -15% to Elemental Resistance matching highest Damage taken (previously -25%).
  • Now deals 35 to 52 Physical Damage at gem level 1 (previously 32 to 48) and 1057 to 1585 Physical Damage at gem level 20 (previously 972 to 1459).
  • 3.11.0f
  • Fixed a bug where '''Wave of Conviction''', when supported by Arcanist Brand, was hitting more often than intended against stationary monsters.
  • 3.11.0
  • Now has an added Damage effectiveness of 220% (from 160%).
  • 3.6.0
  • Wave of Conviction has been added to the game.

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