Wave of Conviction
Fire, Lightning, Spell, AoE, Duration, Physical
Level: 1–20
Cost: 9–23 Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Requires Level 16
An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time
Deals (35–1476) to (52–2214) Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is 0.5 seconds
Base secondary duration is 4 seconds
(0–38)% increased Skill Effect Duration
25% of Physical Damage Converted to Fire Damage
Exposure applies -15% to Elemental Resistance matching highest Damage taken


Additional Effects From Quality:
(0–20)% increased Elemental Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–20)% increased Elemental Damage50
Anomalous (0–20)% increased Area of Effect100
Divergent (0–20)% increased Skill Effect Duration100
Phantasmal (0–20)% of Physical Damage Converted to Cold Damage20
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
is area damage [1]
visual hit effect elemental is holy [1]
25% of Physical Damage Converted to Fire Damage
25% of Physical Damage Converted to Lightning Damage
Base secondary duration is 4 seconds
Exposure applies -15% to Elemental Resistance matching highest Damage taken
Base duration is 0.5 seconds
LevelRequires LevelStrengthIntelligenceCostDeals 35 to 52 Physical Damage#% increased Skill Effect DurationExperience
1161826935, 5249,725
22022311049, 73295,714
32425371167, 1014169,595
42829421291, 1376199,345
531324613114, 1718285,815
634355014141, 21210401,344
737375415175, 26212554,379
840405815215, 32214755,049
943436216264, 395161,016,533
1046466617322, 483181,898,602
1149487018393, 589201,964,019
1252517418477, 716222,573,731
1355547819579, 868244,676,439
1458578220701, 1051263,017,327
1560598420795, 1192287,823,001
1662608721901, 13513015,264,208
17646290211020, 15303226,272,845
18666492221155, 17323462,872,274
19686695221306, 195936212,023,122
20706898231476, 221438
2172241667, 250040
2274241882, 282242
2376252123, 318444
2478252394, 359046
2580262697, 404648
2682263038, 455850
2784273421, 513152
2886273850, 577554
2988284331, 649656
3090284869, 730458
3191285163, 774459
3292295473, 820960
3393295801, 870261
3494296149, 922362
3595296517, 977563
3696306906, 1035964
3797307318, 1097765
3898307753, 1163066
3999308214, 1232167
40100318702, 1305268

Wave of Conviction

Referencepoe.ninja, Community Wiki
AcronymDuration, Resistance, Damage taken, Exposure
DropLevel 16
BaseType Wave of Conviction
Class Active Skill Gems
TargetTypesEnemy, Ground
TypeSpell, Area, Damage, Duration, Trappable, Totemable, Mineable, Triggerable, Fire, Lightning, CanRapidFire, Multicastable, AreaSpell, Physical
MetadataMetadata/Items/Gems/SkillGemPurge
Microtransactions /2 ⍟

Microtransactions /2 ⍟

IconName
Stygian Wave of Conviction Effect
Your Wave of Conviction becomes a Stygian Effect.
Celestial Wave of Conviction Effect
Your Wave of Conviction becomes a Celestial Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Wave Of Conviction Damage 1Wave of Conviction deals 25% increased Damage100
The Eternal LabyrinthEnchantment Wave Of Conviction Damage 2Wave of Conviction deals 40% increased Damage100
The Merciless LabyrinthEnchantment Wave Of Conviction Additional Enemy Resistance 1Wave of Conviction's Exposure applies -4% Elemental Resistance100
The Eternal LabyrinthEnchantment Wave Of Conviction Additional Enemy Resistance 2Wave of Conviction's Exposure applies -6% Elemental Resistance100
The Merciless LabyrinthEnchantment Wave Of Conviction Duration 1Wave of Conviction has 20% increased Duration100
The Eternal LabyrinthEnchantment Wave Of Conviction Duration 2Wave of Conviction has 30% increased Duration100
Supported By /85 ⍟

Supported By /85 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Added Cold Damage SupportSupports any skill that hits enemies.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Increased Duration SupportSupports any skill with a duration.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration SupportSupports any skill that has a duration.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify SupportSupports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Awakened Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Wave of Conviction

PurgeWave of Conviction is an active skill gem that creates an expanding wave of energy that surges forward, damaging enemies in a cone-shaped AoE over a duration. Each enemy hit is inflicted with Exposure matching the damage type of which they took the highest damage. Only one Wave of Conviction can be active at a time

Skill functions and interactions

  • Skill behavior: Wave of Conviction produces an advancing arc-shaped line of damage, which may only damage an enemy once on pass-through. It will stop on terrain only in places where the terrain makes contact; it is possible (and common) for a rock or pillar to split a wave in two and shield anything behind it.

  • Effective range: The travel distance after which the Wave terminates is dictated by two factors: area of effect modifiers, and duration modifiers. Mathematically, the result is multiplicative between the two stats; when applied independently of each other, area of effect will appear to increase the Wave's travel speed while duration directly affects range while not changing Wave speed.

  • Conversion: Because the math of conversion is applied before base damage rolling, it is practically impossible to apply Exposure for more than a single element. Subsequent casts can apply Exposure to a different element if the damage type of the highest damage is rolled to a different element; similar to utilizing multiple elemental damage ranges with TrinitySupportGemTrinity Support.

  • Wave count limit: Casting Wave of Conviction while there is another Wave active will cause the first Wave to disappear shortly after. In effect, this translates to an inversely proportional relationship between cast speed and area of effect when holding down the skill key (faster casts = considerably shorter travel distance).


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.