25% of Physical Damage Converted to Lightning Damage
Base duration is 0.5 seconds
Base secondary duration is 4 seconds
(0–38)% increased Skill Effect Duration
25% of Physical Damage Converted to Fire Damage
Exposure applies -15% to Elemental Resistance matching highest Damage taken
Additional Effects From Quality:


Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Elemental Damage | 50 |
Anomalous | (0–20)% increased Area of Effect | 100 |
Divergent | (0–20)% increased Skill Effect Duration | 100 |
Phantasmal | (0–20)% of Physical Damage Converted to Cold Damage | 20 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
2 | Intruders in Black | Quest Reward | Templar |
2 | The Root of the Problem | Yeena | Scion · Shadow · Templar · Witch |
Weapon /2
Weight | Desc |
---|---|
1000 (T5) | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
1000 (T5) | +15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
Level Effect /40
Implicit |
---|
25% of Physical Damage Converted to Fire Damage 25% of Physical Damage Converted to Lightning Damage Base secondary duration is 4 seconds Exposure applies -15% to Elemental Resistance matching highest Damage taken Base duration is 0.5 seconds |
Level | Requires Level | Strength | Intelligence | Cost | Deals 35 to 52 Physical Damage | #% increased Skill Effect Duration | Experience |
---|---|---|---|---|---|---|---|
1 | 16 | 18 | 26 | 9 | 35, 52 | 49,725 | |
2 | 20 | 22 | 31 | 10 | 49, 73 | 2 | 95,714 |
3 | 24 | 25 | 37 | 11 | 67, 101 | 4 | 169,595 |
4 | 28 | 29 | 42 | 12 | 91, 137 | 6 | 199,345 |
5 | 31 | 32 | 46 | 13 | 114, 171 | 8 | 285,815 |
6 | 34 | 35 | 50 | 14 | 141, 212 | 10 | 401,344 |
7 | 37 | 37 | 54 | 15 | 175, 262 | 12 | 554,379 |
8 | 40 | 40 | 58 | 15 | 215, 322 | 14 | 755,049 |
9 | 43 | 43 | 62 | 16 | 264, 395 | 16 | 1,016,533 |
10 | 46 | 46 | 66 | 17 | 322, 483 | 18 | 1,898,602 |
11 | 49 | 48 | 70 | 18 | 393, 589 | 20 | 1,964,019 |
12 | 52 | 51 | 74 | 18 | 477, 716 | 22 | 2,573,731 |
13 | 55 | 54 | 78 | 19 | 579, 868 | 24 | 4,676,439 |
14 | 58 | 57 | 82 | 20 | 701, 1051 | 26 | 3,017,327 |
15 | 60 | 59 | 84 | 20 | 795, 1192 | 28 | 7,823,001 |
16 | 62 | 60 | 87 | 21 | 901, 1351 | 30 | 15,264,208 |
17 | 64 | 62 | 90 | 21 | 1020, 1530 | 32 | 26,272,845 |
18 | 66 | 64 | 92 | 22 | 1155, 1732 | 34 | 62,872,274 |
19 | 68 | 66 | 95 | 22 | 1306, 1959 | 36 | 212,023,122 |
20 | 70 | 68 | 98 | 23 | 1476, 2214 | 38 | |
21 | 72 | 24 | 1667, 2500 | 40 | |||
22 | 74 | 24 | 1882, 2822 | 42 | |||
23 | 76 | 25 | 2123, 3184 | 44 | |||
24 | 78 | 25 | 2394, 3590 | 46 | |||
25 | 80 | 26 | 2697, 4046 | 48 | |||
26 | 82 | 26 | 3038, 4558 | 50 | |||
27 | 84 | 27 | 3421, 5131 | 52 | |||
28 | 86 | 27 | 3850, 5775 | 54 | |||
29 | 88 | 28 | 4331, 6496 | 56 | |||
30 | 90 | 28 | 4869, 7304 | 58 | |||
31 | 91 | 28 | 5163, 7744 | 59 | |||
32 | 92 | 29 | 5473, 8209 | 60 | |||
33 | 93 | 29 | 5801, 8702 | 61 | |||
34 | 94 | 29 | 6149, 9223 | 62 | |||
35 | 95 | 29 | 6517, 9775 | 63 | |||
36 | 96 | 30 | 6906, 10359 | 64 | |||
37 | 97 | 30 | 7318, 10977 | 65 | |||
38 | 98 | 30 | 7753, 11630 | 66 | |||
39 | 99 | 30 | 8214, 12321 | 67 | |||
40 | 100 | 31 | 8702, 13052 | 68 |
Wave of Conviction
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Duration, Resistance, Damage taken, Exposure |
DropLevel | 16 |
BaseType | Wave of Conviction |
Class | Skill Gems |
TargetTypes | Enemy, Ground |
Type | Spell, Area, Damage, Duration, Trappable, Totemable, Mineable, Triggerable, Fire, Lightning, CanRapidFire, Multicastable, AreaSpell, Physical |
Metadata | Metadata/Items/Gems/SkillGemPurge |
Reference | ![]() |
Microtransactions /3 ⍟
Icon | Name |
---|---|
![]() | Stygian Wave of Conviction Effect Your Wave of Conviction becomes a Stygian Effect. |
![]() | Celestial Wave of Conviction Effect Your Wave of Conviction becomes a Celestial Effect. |
![]() | Dark Tempest Wave of Conviction Effect Your Wave Of Conviction becomes a Dark Tempest Effect. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Wave Of Conviction Damage 1 | Wave of Conviction deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Wave Of Conviction Damage 2 | Wave of Conviction deals 40% increased Damage | 100 |
The Merciless Labyrinth | Enchantment Wave Of Conviction Additional Enemy Resistance 1 | Wave of Conviction's Exposure applies an extra -4% to Elemental Resistance | 100 |
The Eternal Labyrinth | Enchantment Wave Of Conviction Additional Enemy Resistance 2 | Wave of Conviction's Exposure applies an extra -6% to Elemental Resistance | 100 |
The Merciless Labyrinth | Enchantment Wave Of Conviction Duration 1 | Wave of Conviction has 20% increased Duration | 100 |
The Eternal Labyrinth | Enchantment Wave Of Conviction Duration 2 | Wave of Conviction has 30% increased Duration | 100 |
Supported By /89 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
![]() | Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. |
![]() | Sadism Support Supports any skill that hits enemies. |
Community Wiki
Wave of Conviction
Wave of Conviction is an active skill gem that creates an expanding wave of energy that surges forward, damaging enemies in a cone-shaped AoE over a duration. Each enemy hit is inflicted with Exposure matching the damage type of which they took the highest damage. Only one Wave of Conviction can be active at a time
Skill functions and interactions
Skill behavior: Wave of Conviction produces an advancing arc-shaped line of damage, which may only damage an enemy once on pass-through. It will stop on terrain only in places where the terrain makes contact; it is possible (and common) for a rock or pillar to split a wave in two and shield anything behind it.
Effective range: The travel distance after which the Wave terminates is dictated by two factors: area of effect modifiers, and duration modifiers. Mathematically, the result is multiplicative between the two stats; when applied independently of each other, area of effect will appear to increase the Wave's travel speed while duration directly affects range while not changing Wave speed.
Conversion: Because the math of conversion is applied before base damage rolling, it is practically impossible to apply Exposure for more than a single element. Subsequent casts can apply Exposure to a different element if the damage type of the highest damage is rolled to a different element; similar to utilizing multiple elemental damage ranges with Trinity Support.
Wave count limit: Casting Wave of Conviction while there is another Wave active will cause the first Wave to disappear shortly after. In effect, this translates to an inversely proportional relationship between cast speed and area of effect when holding down the skill key (faster casts = considerably shorter travel distance).
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.14.0 |
|
3.11.0f |
|
3.11.0 |
|
3.6.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.