물리 피해의 25%를 번개 피해로 전환
기본 지속시간 (0.5–0.69)초
기본 2차 지속시간 4초
물리 피해의 25%를 화염 피해로 전환
노출이 가장 큰 피해에 해당하는 원소 저항 -15% 적용
퀄리티로 인한 추가 효과:
Level Effect /40
Implicit |
---|
물리 피해의 25%를 화염 피해로 전환 물리 피해의 25%를 번개 피해로 전환 기본 2차 지속시간 4초 노출이 가장 큰 피해에 해당하는 원소 저항 -15% 적용 |
레벨 | 요구 사항 레벨 | 힘 | 지능 | 소모 | 35~52 물리 피해 | 기본 지속시간 0.5초 | 경험치 |
---|---|---|---|---|---|---|---|
1 | 16 | 18 | 26 | 9 | 35, 52 | 0.5 | 49,725 |
2 | 20 | 22 | 31 | 10 | 49, 73 | 0.51 | 95,714 |
3 | 24 | 25 | 37 | 11 | 67, 101 | 0.52 | 169,595 |
4 | 28 | 29 | 42 | 12 | 91, 137 | 0.53 | 199,345 |
5 | 31 | 32 | 46 | 13 | 114, 171 | 0.54 | 285,815 |
6 | 34 | 35 | 50 | 14 | 141, 212 | 0.55 | 401,344 |
7 | 37 | 37 | 54 | 15 | 175, 262 | 0.56 | 554,379 |
8 | 40 | 40 | 58 | 15 | 215, 322 | 0.57 | 755,049 |
9 | 43 | 43 | 62 | 16 | 264, 395 | 0.58 | 1,016,533 |
10 | 46 | 46 | 66 | 17 | 322, 483 | 0.59 | 1,898,602 |
11 | 49 | 48 | 70 | 18 | 393, 589 | 0.6 | 1,964,019 |
12 | 52 | 51 | 74 | 18 | 477, 716 | 0.61 | 2,573,731 |
13 | 55 | 54 | 78 | 19 | 579, 868 | 0.62 | 4,676,439 |
14 | 58 | 57 | 82 | 20 | 701, 1051 | 0.63 | 3,017,327 |
15 | 60 | 59 | 84 | 20 | 795, 1192 | 0.64 | 7,823,001 |
16 | 62 | 60 | 87 | 21 | 901, 1351 | 0.65 | 15,264,208 |
17 | 64 | 62 | 90 | 21 | 1020, 1530 | 0.66 | 26,272,845 |
18 | 66 | 64 | 92 | 22 | 1155, 1732 | 0.67 | 62,872,274 |
19 | 68 | 66 | 95 | 22 | 1306, 1959 | 0.68 | 212,023,122 |
20 | 70 | 68 | 98 | 23 | 1476, 2214 | 0.69 | |
21 | 72 | 24 | 1667, 2500 | 0.7 | |||
22 | 74 | 24 | 1882, 2822 | 0.71 | |||
23 | 76 | 25 | 2123, 3184 | 0.72 | |||
24 | 78 | 25 | 2394, 3590 | 0.73 | |||
25 | 80 | 26 | 2697, 4046 | 0.74 | |||
26 | 82 | 26 | 3038, 4558 | 0.75 | |||
27 | 84 | 27 | 3421, 5131 | 0.76 | |||
28 | 86 | 27 | 3850, 5775 | 0.77 | |||
29 | 88 | 28 | 4331, 6496 | 0.78 | |||
30 | 90 | 28 | 4869, 7304 | 0.79 | |||
31 | 91 | 28 | 5163, 7744 | 0.8 | |||
32 | 92 | 29 | 5473, 8209 | 0.8 | |||
33 | 93 | 29 | 5801, 8702 | 0.81 | |||
34 | 94 | 29 | 6149, 9223 | 0.81 | |||
35 | 95 | 29 | 6517, 9775 | 0.82 | |||
36 | 96 | 30 | 6906, 10359 | 0.82 | |||
37 | 97 | 30 | 7318, 10977 | 0.83 | |||
38 | 98 | 30 | 7753, 11630 | 0.83 | |||
39 | 99 | 30 | 8214, 12321 | 0.84 | |||
40 | 100 | 31 | 8702, 13052 | 0.84 |
Attribute /9
신념의 파도
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x변화의 오브 |
Acronym | 저항, Damage taken, Exposure |
DropLevel | 16 |
BaseType | 신념의 파도 |
Class | 스킬 젬 |
TargetTypes | Enemy, Ground |
Type | Spell, Area, Damage, Duration, Trappable, Totemable, Mineable, Triggerable, Fire, Lightning, CanRapidFire, Multicastable, AreaSpell, Physical |
ItemType | Metadata/Items/Gems/SkillGemPurge |
Reference | poe.ninja, Community Wiki |
시련 무기 /2
Weight | Desc |
---|---|
1000 (T5) | 경과한 지속시간 0.1초당 신념의 파도의 지속 피해 배율 +10% |
1000 (T5) | 경과한 지속시간 0.1초당 신념의 파도의 지속 피해 배율 +15% |
물리 피해의 25%를 번개 피해로 전환
기본 지속시간 (0.5–0.69)초
기본 2차 지속시간 4초
물리 피해의 25%를 화염 피해로 전환
노출이 가장 큰 피해에 해당하는 원소 저항 -15% 적용
ignite art variation [7]
is area damage [1]
shock art variation [2]
visual hit effect elemental is holy [1]
퀄리티로 인한 추가 효과:
포인트 아이템 /3
Supported By /91
Community Wiki
Wave of Conviction
Wave of Conviction is an active skill gem that creates an expanding wave of energy that surges forward, damaging enemies in a cone-shaped AoE over a duration. Each enemy hit is inflicted with Exposure matching the damage type of which they took the highest damage. Only one Wave of Conviction can be active at a time
Skill functions and interactions
Skill behavior: Wave of Conviction produces an advancing arc-shaped line of damage, which may only damage an enemy once on pass-through. It will stop on terrain only in places where the terrain makes contact; it is possible (and common) for a rock or pillar to split a wave in two and shield anything behind it.
Effective range: The travel distance after which the Wave terminates is dictated by two factors: area of effect modifiers, and duration modifiers. Mathematically, the result is multiplicative between the two stats; when applied independently of each other, area of effect will appear to increase the Wave's travel speed while duration directly affects range while not changing Wave speed.
Conversion: Because the math of conversion is applied before base damage rolling, it is practically impossible to apply Exposure for more than a single element. Subsequent casts can apply Exposure to a different element if the damage type of the highest damage is rolled to a different element; similar to utilizing multiple elemental damage ranges with Trinity Support.
Wave count limit: Casting Wave of Conviction while there is another Wave active will cause the first Wave to disappear shortly after. In effect, this translates to an inversely proportional relationship between cast speed and area of effect when holding down the skill key (faster casts = considerably shorter travel distance).
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.14.0 |
|
3.11.0f |
|
3.11.0 |
|
3.6.0 |
|
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