物理ダメージの25%を雷ダメージに変換する
基礎持続時間は(0.5–0.69)秒
サブの基礎持続時間は4秒
物理ダメージの25%を火ダメージに変換する
曝露は最大のダメージを受けた元素属性と一致する元素耐性を-15%する
品質による追加の効果:
ジーナス
Level Effect /40
Implicit |
---|
物理ダメージの25%を火ダメージに変換する 物理ダメージの25%を雷ダメージに変換する サブの基礎持続時間は4秒 曝露は最大のダメージを受けた元素属性と一致する元素耐性を-15%する |
レベル | 装備条件レベル | 筋力 | 知性 | コスト | 35から52の物理ダメージを与える | 基礎持続時間は0.5秒 | 経験値 |
---|---|---|---|---|---|---|---|
1 | 16 | 18 | 26 | 9 | 35, 52 | 0.5 | 49,725 |
2 | 20 | 22 | 31 | 10 | 49, 73 | 0.51 | 95,714 |
3 | 24 | 25 | 37 | 11 | 67, 101 | 0.52 | 169,595 |
4 | 28 | 29 | 42 | 12 | 91, 137 | 0.53 | 199,345 |
5 | 31 | 32 | 46 | 13 | 114, 171 | 0.54 | 285,815 |
6 | 34 | 35 | 50 | 14 | 141, 212 | 0.55 | 401,344 |
7 | 37 | 37 | 54 | 15 | 175, 262 | 0.56 | 554,379 |
8 | 40 | 40 | 58 | 15 | 215, 322 | 0.57 | 755,049 |
9 | 43 | 43 | 62 | 16 | 264, 395 | 0.58 | 1,016,533 |
10 | 46 | 46 | 66 | 17 | 322, 483 | 0.59 | 1,898,602 |
11 | 49 | 48 | 70 | 18 | 393, 589 | 0.6 | 1,964,019 |
12 | 52 | 51 | 74 | 18 | 477, 716 | 0.61 | 2,573,731 |
13 | 55 | 54 | 78 | 19 | 579, 868 | 0.62 | 4,676,439 |
14 | 58 | 57 | 82 | 20 | 701, 1051 | 0.63 | 3,017,327 |
15 | 60 | 59 | 84 | 20 | 795, 1192 | 0.64 | 7,823,001 |
16 | 62 | 60 | 87 | 21 | 901, 1351 | 0.65 | 15,264,208 |
17 | 64 | 62 | 90 | 21 | 1020, 1530 | 0.66 | 26,272,845 |
18 | 66 | 64 | 92 | 22 | 1155, 1732 | 0.67 | 62,872,274 |
19 | 68 | 66 | 95 | 22 | 1306, 1959 | 0.68 | 212,023,122 |
20 | 70 | 68 | 98 | 23 | 1476, 2214 | 0.69 | |
21 | 72 | 24 | 1667, 2500 | 0.7 | |||
22 | 74 | 24 | 1882, 2822 | 0.71 | |||
23 | 76 | 25 | 2123, 3184 | 0.72 | |||
24 | 78 | 25 | 2394, 3590 | 0.73 | |||
25 | 80 | 26 | 2697, 4046 | 0.74 | |||
26 | 82 | 26 | 3038, 4558 | 0.75 | |||
27 | 84 | 27 | 3421, 5131 | 0.76 | |||
28 | 86 | 27 | 3850, 5775 | 0.77 | |||
29 | 88 | 28 | 4331, 6496 | 0.78 | |||
30 | 90 | 28 | 4869, 7304 | 0.79 | |||
31 | 91 | 28 | 5163, 7744 | 0.8 | |||
32 | 92 | 29 | 5473, 8209 | 0.8 | |||
33 | 93 | 29 | 5801, 8702 | 0.81 | |||
34 | 94 | 29 | 6149, 9223 | 0.81 | |||
35 | 95 | 29 | 6517, 9775 | 0.82 | |||
36 | 96 | 30 | 6906, 10359 | 0.82 | |||
37 | 97 | 30 | 7318, 10977 | 0.83 | |||
38 | 98 | 30 | 7753, 11630 | 0.83 | |||
39 | 99 | 30 | 8214, 12321 | 0.84 | |||
40 | 100 | 31 | 8702, 13052 | 0.84 |
Attribute /9
ウェーブオブコンヴィクション
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x改変のオーブ |
Acronym | 耐性, Damage taken, Exposure |
DropLevel | 16 |
BaseType | ウェーブオブコンヴィクション |
Class | スキルジェム |
TargetTypes | Enemy, Ground |
Type | Spell, Area, Damage, Duration, Trappable, Totemable, Mineable, Triggerable, Fire, Lightning, CanRapidFire, Multicastable, AreaSpell, Physical |
ItemType | Metadata/Items/Gems/SkillGemPurge |
Reference | poe.ninja, Community Wiki |
Crucible 武器 /2
Weight | Desc |
---|---|
1000 (T5) | 効果が切れるまでの持続時間0.1秒ごとにウェーブオブコンヴィクションの継続ダメージ倍率 +10% |
1000 (T5) | 効果が切れるまでの持続時間0.1秒ごとにウェーブオブコンヴィクションの継続ダメージ倍率 +15% |
物理ダメージの25%を雷ダメージに変換する
基礎持続時間は(0.5–0.69)秒
サブの基礎持続時間は4秒
物理ダメージの25%を火ダメージに変換する
曝露は最大のダメージを受けた元素属性と一致する元素耐性を-15%する
ignite art variation [7]
is area damage [1]
shock art variation [2]
visual hit effect elemental is holy [1]
品質による追加の効果:
有料アイテム /3
Supported By /91
Community Wiki
Wave of Conviction
Wave of Conviction is an active skill gem that creates an expanding wave of energy that surges forward, damaging enemies in a cone-shaped AoE over a duration. Each enemy hit is inflicted with Exposure matching the damage type of which they took the highest damage. Only one Wave of Conviction can be active at a time
Skill functions and interactions
Skill behavior: Wave of Conviction produces an advancing arc-shaped line of damage, which may only damage an enemy once on pass-through. It will stop on terrain only in places where the terrain makes contact; it is possible (and common) for a rock or pillar to split a wave in two and shield anything behind it.
Effective range: The travel distance after which the Wave terminates is dictated by two factors: area of effect modifiers, and duration modifiers. Mathematically, the result is multiplicative between the two stats; when applied independently of each other, area of effect will appear to increase the Wave's travel speed while duration directly affects range while not changing Wave speed.
Conversion: Because the math of conversion is applied before base damage rolling, it is practically impossible to apply Exposure for more than a single element. Subsequent casts can apply Exposure to a different element if the damage type of the highest damage is rolled to a different element; similar to utilizing multiple elemental damage ranges with Trinity Support.
Wave count limit: Casting Wave of Conviction while there is another Wave active will cause the first Wave to disappear shortly after. In effect, this translates to an inversely proportional relationship between cast speed and area of effect when holding down the skill key (faster casts = considerably shorter travel distance).
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.14.0 |
|
3.11.0f |
|
3.11.0 |
|
3.6.0 |
|
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