Frost Bomb
Level: (1–20)
Cost: (4–16) Mana
Cooldown Time: 2.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (170–310)%
AoE Radius: 24
Requires Level (4–70), (16–155) Int
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Deals (9–1391) to (13–2086) Cold Damage
Base duration is 2 seconds
Base secondary duration is 5 seconds
75% reduced Life Regeneration rate
Base radius is (2.4–3.1) metres
Cold Exposure applies -15% to Cold Resistance

Additional Effects From Quality:
(0–20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntCostDeals 9 to 13 Cold DamageBase radius is # metresExperience
141649, 13841
2620511, 163,099
3927515, 220.17,433
41233620, 300.122,895
51641729, 440.149,725
62050741, 620.295,714
72458857, 860.2169,595
82867979, 1180.3283,759
9327510106, 1600.3453,996
10368310143, 2140.3703,128
11409211190, 2850.41,061,223
124410012252, 3770.42,065,870
134810912331, 4960.42,507,110
145211713433, 6500.52,573,731
155512314529, 7930.57,611,351
165813014644, 9660.613,437,908
176113615782, 11740.625,052,147
186414215949, 14240.643,869,436
1967148161150, 17250.7242,081,178
2070155161391, 20860.7
2172171577, 23660.7
2274171788, 26820.8
2376182025, 30380.8
2478182293, 34400.8
2580182595, 38930.9
2682192936, 44040.9
2784193319, 49791
2886193751, 56271
2988204237, 63561
3090204784, 71761.1
3191205083, 76251.1
3292205400, 81001.1
3393215736, 86041.1
3494216092, 91391.1
3595216470, 97051.2
3696216871, 103071.2
3797217296, 109441.2
3898227747, 116201.2
3999228224, 123361.2
40100228731, 130961.3
Attribute /11

Frost Bomb

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymRegeneration, Resistance, Exposure
DropLevel 4
BaseType Frost Bomb
Class Skill Gems
TargetTypesGround, ,
TypeSpell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemFrostBomb
ActiveSkillsCodefrost_bomb
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink
Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency
1000 (T5)Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink
Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency
Frost Bomb
Level: (1–20)
Cost: (4–16) Mana
Cooldown Time: 2.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (170–310)%
AoE Radius: 24
Requires Level (4–70), (16–155) Int
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Deals (9–1391) to (13–2086) Cold Damage
Base duration is 2 seconds
Base secondary duration is 5 seconds
75% reduced Life Regeneration rate
Base radius is (2.4–3.1) metres
Cold Exposure applies -15% to Cold Resistance
base skill show average damage instead of dps [1]
is area damage [1]

Additional Effects From Quality:
(0–20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Celestial Frost Bomb Effect
Your Frost Bomb becomes a celestial effect.
Supported By /89
  • Active Type: Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Frost Bomb
    You have reduced regeneration of life
    energy_shield_recharge_rate_+%
    life_regeneration_rate_+%
    energy_shield_regeneration_rate_+%
    Attribute /5

    frost_bomb

    KeyValue
    CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb
    AcronymIgnite
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID3
    Crucible Weapon /2
    WeightDesc
    1000 (T5)Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink
    Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency
    1000 (T5)Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink
    Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency
    Codelife regeneration rate +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codeenergy shield regeneration rate +%
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codeenergy shield recharge rate +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Frost Bomb Monster /8
    NameModifiersSpectre
    Moontouched MiscreationGain 100% of Physical Damage as Extra Cold DamageY
    Agent of the VoidMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Guardian of the East30% increased Movement SpeedY
    Revived Guardian30% increased Movement Speed
    monster no drops or experience [1]
    Y
    DaemonY
    Dario, the Living VoidY
    Death Blossommonster no map drops [1]Y
    Void ConstructGain 100% of Physical Damage as Extra Cold Damage
    cannot be used as minion [1]
    N

    Community Wiki

    Edit

    Frost Bomb

    Frost Bomb is a cold spell that places an orb that releases pulses which reduce life regeneration and energy shield regeneration, along with applying Cold Exposure. It will rapidly pulse before it explodes, dealing cold damage in an area.

    Skill functions and interactions

    • Duration: increasing or reducing the duration of Frost Bomb will affect the time it takes for the skill to detonate, as well as the duration of the debuff.

    • Negative Resistances: Frost Bomb's Exposure can reduce resistances below 0, making enemies vulnerable to cold damage.

    • Hit: just the explosion counts as hit (in terms of Hextouch Support for example). The pulses do not.

    Version history

    VersionChanges
    3.17.0
  • Frost Bomb now deals 9 to 13 Cold Damage at gem level 1 (previously 8 to 13), up to 1391 to 2086 at gem level 20 (previously 930 to 1395).
  • Now has 310% Effectiveness of Added Damage at all gem levels (previously 210%).
  • 3.16.0
  • Now deals 8 to 13 Cold Damage at gem level 1 (previously 14 to 21), up to 930 to 1395 at gem level 20 (previously 1336 to 2003).
  • It no longer has 25% reduced Energy Shield Recharge Rate.
  • It now has “4% more Damage with Hits per 0.1 seconds Duration”.
  • It now has 210% Effectiveness of Added Damage at all gem levels (previously 300%).
  • Because of base Ignite damage changes, Ignite with the skill is now 74.1% higher when it is able to ignite.
  • 3.14.0
  • Cold Exposure is now -15% cold resistance (was -25%).
  • 3.13.0
  • Now has an added damage effectiveness of 300% (from 200%).
  • Now deals 14 to 21 cold damage at gem level 1 (unchanged), up to 1336 to 2003 at gem level 20 (from 959 to 1439).
  • Now gains additional radius as the gem levels, up to +7 at gem level 20.
  • 3.12.0
  • Now has alternative quality
  • 3.6.0
  • Mana Cost at gem level 1 is now 4 (was 6).
  • Mana Cost at gem level 20 is now 16 (was 19).
  • Now applies Cold Exposure to affected enemies, rather than reducing their Cold Resistance.
  • 3.4.0
  • Now reduces Energy Shield Regeneration Rate and Recovery Rate, not just Life Regeneration Rate.
  • 3.3.0
  • Now deals 14-21 cold damage at gem level 1 (up from 10-14), up to 959-1439 cold damage at gem level 20 (up from 521-781).
  • Now has a 2 second delay before exploding, and applies a debuff which lasts 5 seconds and grants -25% cold resistance to affected enemies. (Previously had a 3.5 second delay before exploding, and applied a debuff which lasted 2 seconds and granted -20% cold resistance to affected enemies.)
  • Now has an added damage effectiveness of 200% (up from 130%).
  • 2.2.0
  • Added to the game

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