Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Witch · Scion · Templar |
1 | The Siren's Cadence | Nessa | Scion · Shadow · Templar · Witch |
Level Effect /40
Level | Requires Level | Int | Cost | Deals 13.4 Base Fire Damage per second | Experience |
---|---|---|---|---|---|
1 | 12 | 33 | 2 | 13.4 | 15,249 |
2 | 15 | 39 | 2 | 17.6 | 41,517 |
3 | 19 | 48 | 2 | 24.7 | 81,983 |
4 | 23 | 56 | 3 | 34 | 147,968 |
5 | 27 | 64 | 3 | 46.2 | 250,557 |
6 | 31 | 73 | 3 | 62 | 405,086 |
7 | 35 | 81 | 3 | 82.4 | 447,718 |
8 | 38 | 88 | 3 | 101.5 | 615,318 |
9 | 41 | 94 | 4 | 124.5 | 834,639 |
10 | 44 | 100 | 4 | 152.1 | 1,570,760 |
11 | 47 | 106 | 4 | 185.3 | 1,633,987 |
12 | 50 | 113 | 4 | 225.2 | 2,151,030 |
13 | 53 | 119 | 4 | 272.9 | 2,812,189 |
14 | 56 | 125 | 5 | 329.9 | 5,099,360 |
15 | 59 | 132 | 5 | 398.1 | 9,400,731 |
16 | 62 | 138 | 5 | 479.4 | 15,273,366 |
17 | 64 | 142 | 5 | 542.2 | 26,286,582 |
18 | 66 | 146 | 5 | 612.6 | 62,890,590 |
19 | 68 | 151 | 5 | 691.8 | 212,046,017 |
20 | 70 | 155 | 5 | 780.7 | |
21 | 72 | 5 | 880.4 | ||
22 | 74 | 6 | 992.3 | ||
23 | 76 | 6 | 1117.8 | ||
24 | 78 | 6 | 1258.5 | ||
25 | 80 | 6 | 1416.1 | ||
26 | 82 | 6 | 1592.7 | ||
27 | 84 | 6 | 1790.5 | ||
28 | 86 | 6 | 2011.9 | ||
29 | 88 | 6 | 2259.7 | ||
30 | 90 | 7 | 2536.9 | ||
31 | 91 | 7 | 2687.6 | ||
32 | 92 | 7 | 2847 | ||
33 | 93 | 7 | 3015.6 | ||
34 | 94 | 7 | 3193.8 | ||
35 | 95 | 7 | 3382.3 | ||
36 | 96 | 7 | 3581.5 | ||
37 | 97 | 7 | 3792.2 | ||
38 | 98 | 7 | 4014.8 | ||
39 | 99 | 7 | 4250.2 | ||
40 | 100 | 7 | 4499.1 |
Attribute /11
Scorching Ray
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Burning, Resistance, Exposure, Modifiers |
DropLevel | 12 |
BaseType | Scorching Ray |
Class | Skill Gems |
TargetTypes | , , |
Type | Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemFireBeam |
ActiveSkillsCode | scorching_ray |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
1000 (T5) | Regenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
Additional Effects From Quality:
Microtransactions /3
Supported By /24
Scorching Ray Unique /1
Attribute /4
fire_beam_damage_stacks
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | buff impl stat |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Scorching Ray Monster /9
Name | Modifiers | Spectre |
---|---|---|
Tukohama's Vanguard | 25% reduced Scorching Ray beam length base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] 250% increased Totem Life kill traps mines and totems on death [1] | Y |
Dawn, Harbinger of Solaris | monster base type attack cast speed +% and damage -% final [22] Monsters grant 250% increased Experience 6000% increased Rarity of Items Dropped 15% Chance to Block Attack Damage 15% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
Dawn, Harbinger of Solaris | monster base type attack cast speed +% and damage -% final [22] Monsters grant 250% increased Experience 6000% increased Rarity of Items Dropped 15% Chance to Block Attack Damage 15% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Jorus, Sky's Edge | monster base type attack cast speed +% and damage -% final [22] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 15% Chance to Block Attack Damage 15% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Opid, Helial's Herald | monster base type attack cast speed +% and damage -% final [22] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 15% Chance to Block Attack Damage 15% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Tukohama's Suffering | monster no drops or experience [1] Cannot be Damaged Cannot be Knocked Back monster do not fracture [1] | Y |
Tahsin's Suffering | monster no drops or experience [1] Cannot be Damaged Cannot be Knocked Back monster do not fracture [1] | Y |
The Revered Advisor | 25% reduced Scorching Ray beam length base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] 250% increased Totem Life kill traps mines and totems on death [1] | Y |
Daemon | Y |
Community Wiki
Scorching Ray
Scorching Ray is a channelling fire spell skill that fires a beam that inflicts burning damage to targets in front of the caster and applies fire resistance exposure at maximum stages.
Skill functions and interactions
Applies the fire exposure debuff at max stacks, which lowers the target's fire resistance by 25%.
Touching an unaffected target by the beam at any point during a cast interval will apply the first stage of the debuff. If the target remains in the beam, the spell will apply the next stage of the debuff the instant it consumes mana from the player again. As a result, It is possible to inflict multiple debuff stacks in quick succession to targets with only brief contact such as when sweeping the beam across the screen.
Damage over time: Modifiers to Spell, Fire, Elemental, Burning Damage, Damage Over Time, and duration affect the damage over time component of this spell.
Scorching Ray does not hit and therefore cannot be supported by added damage supports such as Added Chaos Damage Support and cannot confer the effects of supports such as Blind Support or Hextouch Support.
While channeling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channeling it, up to a maximum +150% increased cast speed modifier.
Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.
Scorching Ray is not a projectile or an area of effect skill and therefore is not affected by modifiers to projectile damage, area damage, projectile speed, or area of effect.
Scorching Ray has the channelling tag and therefore cannot be supported by Spell Echo Support.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.14.0 |
|
3.13.1e |
|
3.13.0 |
|
3.12.0 |
|
3.6.0 |
|
3.2.0b |
|
2.4.2 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.