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Scorching Ray
Level: (1—20)
Cost: (2—5) Mana
Cast Time: 0.25 sec
Requires Level (12—70), (33—155) Int
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
Deals (13.4—780.7) Base Fire Damage per second
Base duration is 1.5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burning Debuff can have a maximum of 8 stages
Additional Debuff stages add 80% of Damage
Fire Exposure applies -25% to Fire Resistance

Additional Effects From Quality:
Fire Exposure applies (-5—0)% to Fire Resistance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Base duration is 1.5 seconds
Additional Debuff stages add 80% of Damage
Burning Debuff can have a maximum of 8 stages
Fire Exposure applies -25% to Fire Resistance
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
LevelRequires LevelIntManaBase DamageDeals 13.4 Base Fire Damage per secondExperience
112332100%, 100%, 100%13.415,249
215392100%, 100%, 100%17.641,517
319482100%, 100%, 100%24.781,983
423563100%, 100%, 100%34147,968
527643100%, 100%, 100%46.2250,557
631733100%, 100%, 100%62405,086
735813100%, 100%, 100%82.4447,718
838883100%, 100%, 100%101.5615,318
941944100%, 100%, 100%124.5834,639
10441004100%, 100%, 100%152.11,570,760
11471064100%, 100%, 100%185.31,633,987
12501134100%, 100%, 100%225.22,151,030
13531194100%, 100%, 100%272.92,812,189
14561255100%, 100%, 100%329.95,099,360
15591325100%, 100%, 100%398.19,400,731
16621385100%, 100%, 100%479.415,273,366
17641425100%, 100%, 100%542.226,286,582
18661465100%, 100%, 100%612.662,890,590
19681515100%, 100%, 100%691.8212,046,017
20701555100%, 100%, 100%780.7
21725100%, 100%, 100%880.4
22746100%, 100%, 100%992.3
23766100%, 100%, 100%1117.8
24786100%, 100%, 100%1258.5
25806100%, 100%, 100%1416.1
26826100%, 100%, 100%1592.7
27846100%, 100%, 100%1790.5
28866100%, 100%, 100%2011.9
29886100%, 100%, 100%2259.7
30907100%, 100%, 100%2536.9
31917100%, 100%, 100%2687.6
32927100%, 100%, 100%2847
33937100%, 100%, 100%3015.6
34947100%, 100%, 100%3193.8
35957100%, 100%, 100%3382.3
36967100%, 100%, 100%3581.5
37977100%, 100%, 100%3792.2
38987100%, 100%, 100%4014.8
39997100%, 100%, 100%4250.2
401007100%, 100%, 100%4499.1
Attribute /12

Scorching Ray

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation
AcronymBurning, Resistance, Exposure, Modifiers
IdScorchingRay
DropLevel 12
BaseType Scorching Ray
Class Skill Gems
TargetTypes, ,
TypeSpell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
BuffIconFireBeam
ItemTypeMetadata/Items/Gems/SkillGemFireBeam
ActiveSkillsCodescorching_ray
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
1000 (T5)Regenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
Version history /13
VersionChanges
3.26.0
  • Scorching Ray: Additional Debuff stages now add 80% of Damage (previously 60%). Quality now provides Fire Exposure applies 0 to -5% to Fire Resistance (previously Additional Debuff stages add +0-10% of Damage).
  • Scorching Ray of Immolation: Now deals 40.1-2343.7 Base Fire Damage per second at gem levels 1-20 (previously 32.4-1893.9).
  • 3.23.0
    Scorching Ray:
    3.19.0
  • Scorching Ray now deals 13.4 Base Fire Damage per second at gem level 1 (previously 12.8), up to 780.7 at gem level 20 (previously 696.3).
  • 3.16.0
  • Scorching Ray now deals 12.8 Base Fire Damage per second at gem level 1 (previously 11.7), up to 696.3 at gem level 20 (previously 439.4).
  • 3.14.0
  • Fixed a bug where Scorching Ray totems did not stack their damage correctly with other Scorching Ray totems.
  • 3.13.0

    Scorching Ray
  • Scorching Ray now has an attack time override of 0.5 seconds (from 0.2 seconds).
  • 3.10.0
  • Arctic Breath, Caustic Arrow, Frost Blades, Ice Nova, Molten Shell, Molten Strike and Scorching Ray have had visual upgrades.
  • 3.8.0
    Scorching Ray
  • Scorching Ray now has a Time override of 0.2 seconds (from 0.5).
  • Fixed a bug where Scorching Ray totems wouldn't retarget after breaking out a Legion enemy.
  • 3.6.0
    Scorching Ray
    3.4.0
  • Tukohama's Vanguard now deal 35% less damage with their Scorching Ray totems. They also appear less frequently. Note that this damage reduction does not affect player spectres - they will still deal the same damage.
  • Scorching Ray's Time-override has been lowered to 0.5 seconds (from 1.5 seconds).
  • Fixed a bug where casting Scorching Ray into very nearby terrain would cause all of the grass in the entire instance to burn. Cool, but not intended.
  • 3.2.0
  • Lowered the T override (used to determine damage) of Scorching Ray to 1.5 seconds (down from 4 seconds). Note that this affects the Hall of Grandmasters, as that takes PvP scaling into account.
  • 3.0.0
  • Scorching Ray's damage has been reduced by 15% at level 1, down to 25% less damage at level 20. Scorching Ray now does not lock onto targets if you are holding your standing-attack key.
  • Scorching Ray now assumes a cast time of 4 seconds for calculating damage in PvP, down from 30 seconds. This will result in significantly reduced damage in PvP.
  • 2.5.0
  • Scorching Ray now deals 10% more damage at gem level 20, tapered down to no change at gem level 1.
  • Fixed a bug where "Culling Strike Against Burning Enemies" only applied to ignited enemies, rather than enemies burning for other reasons (such as Scorching Ray).
  • Fixed a bug where you wouldn't be able to see someone casting Blight or Scorching Ray if you entered their proximity after they had started casting it.
  • Fixed a bug where Scorching Ray would not switch targets correctly if they were far away or if they changed to same team/party.
  • Fixed an issue with Scorching Ray and Spell Totem where the ray could be visually separated from the totem after being knocked back.
  • Fixed a bug where Scorching Ray's targeting could get stuck on item highlights.
  • Scorching Ray
    Level: (1—20)
    Cost: (2—5) Mana
    Cast Time: 0.25 sec
    Requires Level (12—70), (33—155) Int
    Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
    Deals (13.4—780.7) Base Fire Damage per second
    Base duration is 1.5 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 80% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects From Quality:
    Fire Exposure applies (-5—0)% to Fire Resistance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /34
  • Active Type: Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
  • IncreasedDuration
    More Duration Support
    Supports any skill with a duration.
    IronWill
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Totem
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    IncreasedBurnDuration
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    ReduceDuration
    Less Duration Support
    Supports any skill that has a duration.
    Brutality
    Brutality Support
    Supports any skill that deals damage.
    BrutalityPlus
    Awakened Brutality Support
    Supports any skill that deals damage.
    IncreasedBurnDurationPlus
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    TransfusionSupport
    Transfusion Support
    Supports non-blessing spells.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    DamageAgainstChilled
    Hypothermia Support
    Supports any skill that deals damage.
    VoidManipulation
    Void Manipulation Support
    Supports any skill that deals damage.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    VoidManipulationPlus
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    IncreasedQuality
    Item Rarity Support
    Supports any skill that can kill enemies.
    FasterCast
    Faster Casting Support
    Supports non-instant spell skills.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    ControlledDestructionGem
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocus
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    CastWhileChanneling
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    ArcaneSurge
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    StormBarrier
    Infused Channelling Support
    Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
    CastWhileChannelingPlus
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    ControlledDestructionPlus
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocusPlus
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    FocusedChannellingSupportGem
    Focused Channelling Support
    Supports channelling spells you cast yourself, significantly empowering their damage the longer they are channelled for, while also raising their cost. Cannot modify the skills of minions.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    Microtransactions /3
    DivineFireBeam
    Radiant Scorching Ray Effect
    Your Scorching Ray becomes a Radiant effect.
    StygianScorchingRay
    Stygian Scorching Ray Effect
    Your Scorching Ray becomes a Stygian Effect.
    ShaperScorchingRay
    Shaper Scorching Ray Effect
    Your Scorching Ray becomes a Shaper Effect.
    Scorching Ray Unique /1
    Baelfire
    40% increased Elemental Damage
    Grants Level 25 Scorching Ray Skill
    (12—20)% increased Cast Speed
    Recover (1—3)% of Life on Kill
    Recover (1—3)% of Mana on Kill
    10% increased Scorching Ray beam length
    Scorching Ray
    You are burning, taking fire damage over time from a Scorching Ray.
    buff_impl_stat
    Attribute /3

    fire_beam_damage_stacks

    NameShow Full Descriptions
    BuffGroupsID36
    IsBuffDefinition1
    BuffMergeModesID1
    Codebuff impl stat
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable1
    StatSemantics3
    Scorching Ray Monster /8
    NameModifiersSpectre
    Tukohama's Vanguard25% reduced Scorching Ray beam length
    base totem range [80]
    fire beam max rotation speed +% [-75]
    fire beam start angle offset variance [60]
    250% increased Totem Life
    kill traps mines and totems on death [1]
    Y
    Dawn, Harbinger of Solarismonster base type attack cast speed +% and damage -% final [22]
    6000% increased Rarity of Items Dropped
    Monsters grant 250% increased Experience
    15% Chance to Block Attack Damage
    15% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Jorus, Sky's Edgemonster base type attack cast speed +% and damage -% final [22]
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    15% Chance to Block Attack Damage
    15% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Opid, Helial's Heraldmonster base type attack cast speed +% and damage -% final [22]
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    15% Chance to Block Attack Damage
    15% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Tukohama's Sufferingmonster no drops or experience [1]
    Cannot be Knocked Back
    monster do not fracture [1]
    Y
    Tahsin's Sufferingmonster no drops or experience [1]
    Cannot be Knocked Back
    monster do not fracture [1]
    Y
    The Revered Advisor25% reduced Scorching Ray beam length
    base totem range [80]
    fire beam max rotation speed +% [-75]
    fire beam start angle offset variance [60]
    250% increased Totem Life
    kill traps mines and totems on death [1]
    Y
    DaemonY

    Community Wiki

    Edit

    Scorching Ray

    Scorching Ray is a channelling fire spell skill that fires a beam that inflicts burning damage to targets in front of the caster and applies fire resistance exposure at maximum stages.

    Skill functions and interactions

    • Applies the fire exposure debuff at max stacks, which lowers the target's fire resistance by 25%.

    • Touching an unaffected target by the beam at any point during a cast interval will apply the first stage of the debuff. If the target remains in the beam, the spell will apply the next stage of the debuff the instant it consumes mana from the player again. As a result, It is possible to inflict multiple debuff stacks in quick succession to targets with only brief contact such as when sweeping the beam across the screen.

    • Damage over time: Modifiers to Spell, Fire, Elemental, Burning Damage, Damage Over Time, and duration affect the damage over time component of this spell.

    • Scorching Ray does not hit and therefore cannot be supported by added damage supports such as Added Chaos Damage Support and cannot confer the effects of supports such as Blind Support or Hextouch Support.

    • While channeling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channeling it, up to a maximum +150% increased cast speed modifier.

    • Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.

    • Scorching Ray is not a projectile or an area of effect skill and therefore is not affected by modifiers to projectile damage, area damage, projectile speed, or area of effect.

    • Scorching Ray has the channelling tag and therefore cannot be supported by Spell Echo Support.

    Version history

    VersionChanges
    3.19.0
  • Scorching Ray now deals 13.4 Base Fire Damage per second at gem level 1 (previously 12.8), up to 780.7 at gem level 20 (previously 696.3).
  • 3.16.0
  • Now deals 12.8 Base Fire Damage per second at gem level 1 (previously 11.7), up to 696.3 at gem level 20 (previously 439.4).
  • Fixed a common client crash occurring with Scorching Ray.
  • 3.14.0
  • Fixed a bug where Scorching Ray totems did not stack their damage correctly with other Scorching Ray totems.
  • 3.13.1e
  • PvP Changes: now has an attack time override of 3 seconds.
  • 3.13.0
  • Now has a base cast time of 0.25 seconds (from 0.5).
  • Now has a mana cost of 2 at gem level 1 (from 4), up to 5 at gem level 20 (from 11).
  • PvP Changes: Now has an attack time override of 0.5 seconds (from 0.2 seconds).
  • 3.12.0
  • Now has alternative gem quality
  • 3.6.0
  • Mana Cost at gem level 20 is now 11 (was 10).
  • Now deals 13 base Fire damage per second at gem level 1 (up from 8.2) and 488.2 base Fire damage per second at gem level 20 (up from 388.3).
  • No longer lowers enemy resistance with a stacking debuff.
  • Now applies Fire Exposure at maximum stacks.
  • 3.2.0b
  • Fixed a bug where Scorching Ray totems did not stack their damage correctly with other Scorching Ray totems.
  • 2.4.2
  • Scorching Ray has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.