Base duration is 1.5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burning Debuff can have a maximum of 8 stages
Additional Debuff stages add 60% of Damage
Fire Exposure applies -25% to Fire Resistance
Additional Effects From Quality:


Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased beam length | 50 |
Anomalous | (0–20)% increased Skill Effect Duration | 100 |
Divergent | (0–40)% less Skill Effect Duration (0–40)% increased Cast Speed | 50 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Scion · Templar · Witch |
1 | The Siren's Cadence | Nessa | Scion · Shadow · Templar · Witch |
Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
1000 (T5) | Regenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
Level Effect /40
Implicit |
---|
Base duration is 1.5 seconds Additional Debuff stages add 60% of Damage Burning Debuff can have a maximum of 8 stages Fire Exposure applies -25% to Fire Resistance Modifiers to Spell Damage apply to this Skill's Damage Over Time effect |
Level | Requires Level | Intelligence | Cost | Deals 13.4 Base Fire Damage per second | Experience |
---|---|---|---|---|---|
1 | 12 | 33 | 2 | 13.4 | 15,249 |
2 | 15 | 39 | 2 | 17.6 | 41,517 |
3 | 19 | 48 | 2 | 24.7 | 81,983 |
4 | 23 | 56 | 3 | 34 | 147,968 |
5 | 27 | 64 | 3 | 46.2 | 250,557 |
6 | 31 | 73 | 3 | 62 | 405,086 |
7 | 35 | 81 | 3 | 82.4 | 447,718 |
8 | 38 | 88 | 3 | 101.5 | 615,318 |
9 | 41 | 94 | 4 | 124.5 | 834,639 |
10 | 44 | 100 | 4 | 152.1 | 1,570,760 |
11 | 47 | 106 | 4 | 185.3 | 1,633,987 |
12 | 50 | 113 | 4 | 225.2 | 2,151,030 |
13 | 53 | 119 | 4 | 272.9 | 2,812,189 |
14 | 56 | 125 | 5 | 329.9 | 5,099,360 |
15 | 59 | 132 | 5 | 398.1 | 9,400,731 |
16 | 62 | 138 | 5 | 479.4 | 15,273,366 |
17 | 64 | 142 | 5 | 542.2 | 26,286,582 |
18 | 66 | 146 | 5 | 612.6 | 62,890,590 |
19 | 68 | 151 | 5 | 691.8 | 212,046,017 |
20 | 70 | 155 | 5 | 780.7 | |
21 | 72 | 5 | 880.4 | ||
22 | 74 | 6 | 992.3 | ||
23 | 76 | 6 | 1117.8 | ||
24 | 78 | 6 | 1258.5 | ||
25 | 80 | 6 | 1416.1 | ||
26 | 82 | 6 | 1592.7 | ||
27 | 84 | 6 | 1790.5 | ||
28 | 86 | 6 | 2011.9 | ||
29 | 88 | 6 | 2259.7 | ||
30 | 90 | 7 | 2536.9 | ||
31 | 91 | 7 | 2687.6 | ||
32 | 92 | 7 | 2847 | ||
33 | 93 | 7 | 3015.6 | ||
34 | 94 | 7 | 3193.8 | ||
35 | 95 | 7 | 3382.3 | ||
36 | 96 | 7 | 3581.5 | ||
37 | 97 | 7 | 3792.2 | ||
38 | 98 | 7 | 4014.8 | ||
39 | 99 | 7 | 4250.2 | ||
40 | 100 | 7 | 4499.1 |
Scorching Ray
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Burning, Resistance, Exposure, Modifiers |
DropLevel | 12 |
BaseType | Scorching Ray |
Class | Skill Gems |
TargetTypes | , , |
Type | Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage |
BuffIcon | ![]() |
Metadata | Metadata/Items/Gems/SkillGemFireBeam |
Reference | ![]() |

fire_beam_damage_stacks
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 1 |
IsCharged | 0 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | 28 |
Code | buff impl stat |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Scorching Ray Monster /9 ⍟
Name | Modifiers | Spectre |
---|---|---|
Tukohama's Vanguard | 25% reduced Scorching Ray beam length base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] 250% increased Totem Life kill traps mines and totems on death [1] | Y |
Dawn, Harbinger of Solaris | monster base type attack cast speed +% and damage -% final [22] monster dropped item rarity +% [6000] monster slain experience +% [250] 15% Chance to Block Attack Damage 15% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
Dawn, Harbinger of Solaris | monster base type attack cast speed +% and damage -% final [22] monster dropped item rarity +% [6000] monster slain experience +% [250] 15% Chance to Block Attack Damage 15% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Jorus, Sky's Edge | monster base type attack cast speed +% and damage -% final [22] monster dropped item rarity +% [15000] monster slain experience +% [100] 15% Chance to Block Attack Damage 15% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Opid, Helial's Herald | monster base type attack cast speed +% and damage -% final [22] monster dropped item rarity +% [15000] monster slain experience +% [100] 15% Chance to Block Attack Damage 15% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Tukohama's Suffering | monster no drops or experience [1] Cannot be Damaged Cannot be Knocked Back monster do not fracture [1] | Y |
Tahsin's Suffering | monster no drops or experience [1] Cannot be Damaged Cannot be Knocked Back monster do not fracture [1] | Y |
The Revered Advisor | 25% reduced Scorching Ray beam length base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] 250% increased Totem Life kill traps mines and totems on death [1] | Y |
Daemon | Y |
Microtransactions /3 ⍟
Icon | Name |
---|---|
![]() | Radiant Scorching Ray Effect Your Scorching Ray becomes a Radiant effect. |
![]() | Stygian Scorching Ray Effect Your Scorching Ray becomes a Stygian Effect. |
![]() | Shaper Scorching Ray Effect Your Scorching Ray becomes a Shaper Effect. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Scorching Ray Damage 1 | 25% increased Scorching Ray Damage | 100 |
The Eternal Labyrinth | Enchantment Scorching Ray Damage 2 | 40% increased Scorching Ray Damage | 100 |
The Merciless Labyrinth | Enchantment Fire Beam Cast Speed 1 | 8% increased Scorching Ray Cast Speed | 100 |
The Eternal Labyrinth | Enchantment Fire Beam Cast Speed 2 | 12% increased Scorching Ray Cast Speed | 100 |
The Merciless Labyrinth | Enchantment Fire Beam Length 1 | 10% increased Scorching Ray beam length | 100 |
The Eternal Labyrinth | Enchantment Fire Beam Length 2 | 15% increased Scorching Ray beam length | 100 |
Supported By /24 ⍟
Icon | Name |
---|---|
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Cast while Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Infused Channelling Support Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Cast While Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Scorching Ray Unique /1 ⍟
Icon | Name |
---|---|
![]() | 40% increased Elemental Damage Grants Level 25 Scorching Ray Skill (12–20)% increased Cast Speed Recover (1–3)% of Life on Kill Recover (1–3)% of Mana on Kill 10% increased Scorching Ray beam length |
Community Wiki
Scorching Ray
Scorching Ray is a channelling fire spell skill that fires a beam that inflicts burning damage to targets in front of the caster and applies fire resistance exposure at maximum stages.
Skill functions and interactions
Applies the fire exposure debuff at max stacks, which lowers the target's fire resistance by 25%.
Touching an unaffected target by the beam at any point during a cast interval will apply the first stage of the debuff. If the target remains in the beam, the spell will apply the next stage of the debuff the instant it consumes mana from the player again. As a result, It is possible to inflict multiple debuff stacks in quick succession to targets with only brief contact such as when sweeping the beam across the screen.
Damage over time: Modifiers to Spell, Fire, Elemental, Burning Damage, Damage Over Time, and duration affect the damage over time component of this spell.
Scorching Ray does not hit and therefore cannot be supported by added damage supports such as Added Chaos Damage Support and cannot confer the effects of supports such as Blind Support or Hextouch Support.
While channeling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channeling it, up to a maximum +150% increased cast speed modifier.
Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.
Scorching Ray is not a projectile or an area of effect skill and therefore is not affected by modifiers to projectile damage, area damage, projectile speed, or area of effect.
Scorching Ray has the channelling tag and therefore cannot be supported by Spell Echo Support.
Version history
Version | Changes |
---|---|
3.19.0 |
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3.16.0 |
|
3.14.0 |
|
3.13.1e |
|
3.13.0 |
|
3.12.0 |
|
3.6.0 |
|
3.2.0b |
|
2.4.2 |
|
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