Scorching Ray
Level: (1–20)
Cost: (2–5) Mana
Cast Time: 0.25 sec
Requires Level (12–70), (33–155) Int
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
Deals (13.4–780.7) Base Fire Damage per second
Base duration is 1.5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burning Debuff can have a maximum of 8 stages
Additional Debuff stages add 60% of Damage
Fire Exposure applies -25% to Fire Resistance

Additional Effects From Quality:
Additional Debuff stages add +(0–10)% of Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Fire Exposure applies -25% to Fire Resistance
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
LevelRequires LevelIntCostDeals 13.4 Base Fire Damage per secondExperience
11233213.415,249
21539217.641,517
31948224.781,983
42356334147,968
52764346.2250,557
63173362405,086
73581382.4447,718
838883101.5615,318
941944124.5834,639
10441004152.11,570,760
11471064185.31,633,987
12501134225.22,151,030
13531194272.92,812,189
14561255329.95,099,360
15591325398.19,400,731
16621385479.415,273,366
17641425542.226,286,582
18661465612.662,890,590
19681515691.8212,046,017
20701555780.7
21725880.4
22746992.3
237661117.8
247861258.5
258061416.1
268261592.7
278461790.5
288662011.9
298862259.7
309072536.9
319172687.6
329272847
339373015.6
349473193.8
359573382.3
369673581.5
379773792.2
389874014.8
399974250.2
4010074499.1
Attribute /10

Scorching Ray

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymBurning, Resistance, Exposure, Modifiers
DropLevel 12
BaseType Scorching Ray
Class Skill Gems
TargetTypes, ,
TypeSpell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemFireBeam
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
1000 (T5)Regenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
Scorching Ray
You are burning, taking fire damage over time from a Scorching Ray.
buff_impl_stat
Attribute /4

fire_beam_damage_stacks

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID1
Codebuff impl stat
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Scorching Ray Monster /9 ⍟
NameModifiersSpectre
Tukohama's Vanguard25% reduced Scorching Ray beam length
base totem range [80]
fire beam max rotation speed +% [-75]
fire beam start angle offset variance [60]
250% increased Totem Life
kill traps mines and totems on death [1]
Y
Dawn, Harbinger of Solarismonster base type attack cast speed +% and damage -% final [22]
Monsters grant 250% increased Experience
monster dropped item rarity +% [6000]
15% Chance to Block Attack Damage
15% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Y
Dawn, Harbinger of Solarismonster base type attack cast speed +% and damage -% final [22]
Monsters grant 250% increased Experience
monster dropped item rarity +% [6000]
15% Chance to Block Attack Damage
15% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Jorus, Sky's Edgemonster base type attack cast speed +% and damage -% final [22]
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
15% Chance to Block Attack Damage
15% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Opid, Helial's Heraldmonster base type attack cast speed +% and damage -% final [22]
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
15% Chance to Block Attack Damage
15% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Tukohama's Sufferingmonster no drops or experience [1]
Cannot be Damaged
Cannot be Knocked Back
monster do not fracture [1]
Y
Tahsin's Sufferingmonster no drops or experience [1]
Cannot be Damaged
Cannot be Knocked Back
monster do not fracture [1]
Y
The Revered Advisor25% reduced Scorching Ray beam length
base totem range [80]
fire beam max rotation speed +% [-75]
fire beam start angle offset variance [60]
250% increased Totem Life
kill traps mines and totems on death [1]
Y
DaemonY
Microtransactions /3 ⍟
Radiant Scorching Ray Effect
Your Scorching Ray becomes a Radiant effect.
Stygian Scorching Ray Effect
Your Scorching Ray becomes a Stygian Effect.
Shaper Scorching Ray Effect
Your Scorching Ray becomes a Shaper Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Scorching Ray Damage 125% increased Scorching Ray Damage100
The Eternal LabyrinthEnchantment Scorching Ray Damage 240% increased Scorching Ray Damage100
The Merciless LabyrinthEnchantment Fire Beam Cast Speed 18% increased Scorching Ray Cast Speed100
The Eternal LabyrinthEnchantment Fire Beam Cast Speed 212% increased Scorching Ray Cast Speed100
The Merciless LabyrinthEnchantment Fire Beam Length 110% increased Scorching Ray beam length100
The Eternal LabyrinthEnchantment Fire Beam Length 215% increased Scorching Ray beam length100
Supported By /24 ⍟
  • Active Type: Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
  • IconName
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Increased Duration Support
    Supports any skill with a duration.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Less Duration Support
    Supports any skill that has a duration.
    Hypothermia Support
    Supports any skill that deals damage.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Infused Channelling Support
    Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Scorching Ray Unique /1 ⍟
    40% increased Elemental Damage
    Grants Level 25 Scorching Ray Skill
    (12–20)% increased Cast Speed
    Recover (1–3)% of Life on Kill
    Recover (1–3)% of Mana on Kill
    10% increased Scorching Ray beam length

    Community Wiki

    Edit

    Scorching Ray

    Scorching Ray is a channelling fire spell skill that fires a beam that inflicts burning damage to targets in front of the caster and applies fire resistance exposure at maximum stages.

    Skill functions and interactions

    • Applies the fire exposure debuff at max stacks, which lowers the target's fire resistance by 25%.

    • Touching an unaffected target by the beam at any point during a cast interval will apply the first stage of the debuff. If the target remains in the beam, the spell will apply the next stage of the debuff the instant it consumes mana from the player again. As a result, It is possible to inflict multiple debuff stacks in quick succession to targets with only brief contact such as when sweeping the beam across the screen.

    • Damage over time: Modifiers to Spell, Fire, Elemental, Burning Damage, Damage Over Time, and duration affect the damage over time component of this spell.

    • Scorching Ray does not hit and therefore cannot be supported by added damage supports such as Added Chaos Damage Support and cannot confer the effects of supports such as Blind Support or Hextouch Support.

    • While channeling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channeling it, up to a maximum +150% increased cast speed modifier.

    • Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.

    • Scorching Ray is not a projectile or an area of effect skill and therefore is not affected by modifiers to projectile damage, area damage, projectile speed, or area of effect.

    • Scorching Ray has the channelling tag and therefore cannot be supported by Spell Echo Support.

    Version history

    VersionChanges
    3.19.0
  • Scorching Ray now deals 13.4 Base Fire Damage per second at gem level 1 (previously 12.8), up to 780.7 at gem level 20 (previously 696.3).
  • 3.16.0
  • Now deals 12.8 Base Fire Damage per second at gem level 1 (previously 11.7), up to 696.3 at gem level 20 (previously 439.4).
  • Fixed a common client crash occurring with Scorching Ray.
  • 3.14.0
  • Fixed a bug where Scorching Ray totems did not stack their damage correctly with other Scorching Ray totems.
  • 3.13.1e
  • PvP Changes: now has an attack time override of 3 seconds.
  • 3.13.0
  • Now has a base cast time of 0.25 seconds (from 0.5).
  • Now has a mana cost of 2 at gem level 1 (from 4), up to 5 at gem level 20 (from 11).
  • PvP Changes: Now has an attack time override of 0.5 seconds (from 0.2 seconds).
  • 3.12.0
  • Now has alternative gem quality
  • 3.6.0
  • Mana Cost at gem level 20 is now 11 (was 10).
  • Now deals 13 base Fire damage per second at gem level 1 (up from 8.2) and 488.2 base Fire damage per second at gem level 20 (up from 388.3).
  • No longer lowers enemy resistance with a stacking debuff.
  • Now applies Fire Exposure at maximum stacks.
  • 3.2.0b
  • Fixed a bug where Scorching Ray totems did not stack their damage correctly with other Scorching Ray totems.
  • 2.4.2
  • Scorching Ray has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.