Zusätzliche Effekte durch Qualität:
Quest /2
Act | Quest | NPC | Charakter |
---|---|---|---|
1 | Der Ruf der Sirene | Quest Reward | Hexe · Adelstochter · Templer |
1 | Der Ruf der Sirene | Nessa | Adelstochter · Schatten · Templer · Hexe |
Level Effect /40
Implicit |
---|
Basisdauer beträgt 1.5 Sekunden Zusätzliche Phasen von Schwächungen fügen 60% Schaden hinzu Brennende Schwächung kann maximal 8 Stapel haben -25% zu Feuerwiderstand Modifikatoren für Zauberschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit |
Stufe | Erfordert Stufe | Int | Kosten | Verursacht 13.4 Basis-Feuerschaden pro Sekunde | Erfahrung |
---|---|---|---|---|---|
1 | 12 | 33 | 2 | 13.4 | 15,249 |
2 | 15 | 39 | 2 | 17.6 | 41,517 |
3 | 19 | 48 | 2 | 24.7 | 81,983 |
4 | 23 | 56 | 3 | 34 | 147,968 |
5 | 27 | 64 | 3 | 46.2 | 250,557 |
6 | 31 | 73 | 3 | 62 | 405,086 |
7 | 35 | 81 | 3 | 82.4 | 447,718 |
8 | 38 | 88 | 3 | 101.5 | 615,318 |
9 | 41 | 94 | 4 | 124.5 | 834,639 |
10 | 44 | 100 | 4 | 152.1 | 1,570,760 |
11 | 47 | 106 | 4 | 185.3 | 1,633,987 |
12 | 50 | 113 | 4 | 225.2 | 2,151,030 |
13 | 53 | 119 | 4 | 272.9 | 2,812,189 |
14 | 56 | 125 | 5 | 329.9 | 5,099,360 |
15 | 59 | 132 | 5 | 398.1 | 9,400,731 |
16 | 62 | 138 | 5 | 479.4 | 15,273,366 |
17 | 64 | 142 | 5 | 542.2 | 26,286,582 |
18 | 66 | 146 | 5 | 612.6 | 62,890,590 |
19 | 68 | 151 | 5 | 691.8 | 212,046,017 |
20 | 70 | 155 | 5 | 780.7 | |
21 | 72 | 5 | 880.4 | ||
22 | 74 | 6 | 992.3 | ||
23 | 76 | 6 | 1117.8 | ||
24 | 78 | 6 | 1258.5 | ||
25 | 80 | 6 | 1416.1 | ||
26 | 82 | 6 | 1592.7 | ||
27 | 84 | 6 | 1790.5 | ||
28 | 86 | 6 | 2011.9 | ||
29 | 88 | 6 | 2259.7 | ||
30 | 90 | 7 | 2536.9 | ||
31 | 91 | 7 | 2687.6 | ||
32 | 92 | 7 | 2847 | ||
33 | 93 | 7 | 3015.6 | ||
34 | 94 | 7 | 3193.8 | ||
35 | 95 | 7 | 3382.3 | ||
36 | 96 | 7 | 3581.5 | ||
37 | 97 | 7 | 3792.2 | ||
38 | 98 | 7 | 4014.8 | ||
39 | 99 | 7 | 4250.2 | ||
40 | 100 | 7 | 4499.1 |
Attribute /10
Sengender Strahl
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xUmwandlungssphäre |
Acronym | Burning, Widerstand, Exposure, Modifikatoren |
DropLevel | 12 |
BaseType | Sengender Strahl |
Class | Fertigkeitengemmen |
TargetTypes | , , |
Type | Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemFireBeam |
Reference | poe.ninja, Community Wiki |
Crucible Waffe /2
Weight | Desc |
---|---|
1000 (T5) | Regeneriert 15 Mana pro Sekunde, während sich ein Gegner in Eurem 'Sühnenden Feuer' oder 'Sengendem Strahl' befindet |
1000 (T5) | Regeneriert 25 Mana pro Sekunde, während sich ein Gegner in Eurem 'Sühnenden Feuer' oder 'Sengendem Strahl' befindet |
Zusätzliche Effekte durch Qualität:
Mikrotransaktionen /3
Supported By /24
Sengender Strahl Einzigartig /1
Attribute /4
fire_beam_damage_stacks
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | buff impl stat |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Sengender Strahl Monster /9
Name | Modifikatoren | Spectre |
---|---|---|
Vorhut Tukohamas | 25% verkürzte Strahllänge von 'Sengender Strahl' base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] 250% erhöhtes Totemleben kill traps mines and totems on death [1] | Y |
Dawn, Vorbote von Solaris | monster base type attack cast speed +% and damage -% final [22] Monster gewähren 250% erhöhte Erfahrung 6000% erhöhte Seltenheit fallen gelassener Gegenstände 15% Chance, Angriffsschaden zu blocken 15% Chance, Zauberschaden zu blocken Ihr erleidet 15% des Schadens von geblockten Treffern cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
Dawn, Vorbote von Solaris | monster base type attack cast speed +% and damage -% final [22] Monster gewähren 250% erhöhte Erfahrung 6000% erhöhte Seltenheit fallen gelassener Gegenstände 15% Chance, Angriffsschaden zu blocken 15% Chance, Zauberschaden zu blocken Ihr erleidet 15% des Schadens von geblockten Treffern cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Jorus, Himmelsrand | monster base type attack cast speed +% and damage -% final [22] Monster gewähren 100% erhöhte Erfahrung 15000% erhöhte Seltenheit fallen gelassener Gegenstände 15% Chance, Angriffsschaden zu blocken 15% Chance, Zauberschaden zu blocken Ihr erleidet 15% des Schadens von geblockten Treffern cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Opid, Helials Herold | monster base type attack cast speed +% and damage -% final [22] Monster gewähren 100% erhöhte Erfahrung 15000% erhöhte Seltenheit fallen gelassener Gegenstände 15% Chance, Angriffsschaden zu blocken 15% Chance, Zauberschaden zu blocken Ihr erleidet 15% des Schadens von geblockten Treffern cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Tukohamas Leiden | monster no drops or experience [1] Kann keinen Schaden erleiden Kann nicht zurückgestoßen werden monster do not fracture [1] | Y |
Tahsins Leiden | monster no drops or experience [1] Kann keinen Schaden erleiden Kann nicht zurückgestoßen werden monster do not fracture [1] | Y |
Der respektierte Berater | 25% verkürzte Strahllänge von 'Sengender Strahl' base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] 250% erhöhtes Totemleben kill traps mines and totems on death [1] | Y |
Dämon | Y |
Community Wiki
Scorching Ray
Scorching Ray is a channelling fire spell skill that fires a beam that inflicts burning damage to targets in front of the caster and applies fire resistance exposure at maximum stages.
Skill functions and interactions
Applies the fire exposure debuff at max stacks, which lowers the target's fire resistance by 25%.
Touching an unaffected target by the beam at any point during a cast interval will apply the first stage of the debuff. If the target remains in the beam, the spell will apply the next stage of the debuff the instant it consumes mana from the player again. As a result, It is possible to inflict multiple debuff stacks in quick succession to targets with only brief contact such as when sweeping the beam across the screen.
Damage over time: Modifiers to Spell, Fire, Elemental, Burning Damage, Damage Over Time, and duration affect the damage over time component of this spell.
Scorching Ray does not hit and therefore cannot be supported by added damage supports such as Added Chaos Damage Support and cannot confer the effects of supports such as Blind Support or Hextouch Support.
While channeling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channeling it, up to a maximum +150% increased cast speed modifier.
Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.
Scorching Ray is not a projectile or an area of effect skill and therefore is not affected by modifiers to projectile damage, area damage, projectile speed, or area of effect.
Scorching Ray has the channelling tag and therefore cannot be supported by Spell Echo Support.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.14.0 |
|
3.13.1e |
|
3.13.0 |
|
3.12.0 |
|
3.6.0 |
|
3.2.0b |
|
2.4.2 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.