Tahsins Leiden
Konstrukt
monster no drops or experience [1]
Kann keinen Schaden erleiden
Kann nicht zurückgestoßen werden
monster do not fracture [1]
Kann keinen Schaden erleiden
Kann nicht zurückgestoßen werden
monster do not fracture [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Tahsin's Suffering
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_height, large_model, mud_blood, not_dex, not_int, stone_armour |
Leben
200%
Rüstung
+100%
Ailment Threshold
200%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
200%
Type
MonsterTotem
Metadata
TukohamaPuiTotemBeamMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TukohamaTotemFireBeamMap
Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
Sengender Strahl
Zauberzeit: 0.5 Sek.
Entfesselt einen Feuerstrahl, der Gegner bei Berührung verbrennt. Das Verweilen innerhalb des Strahls verstärkt den Brand und fügt einen Teil des Strahlschadens phasenweise hinzu. Bei maximalen Phasen wird Feuer-Anfälligkeit verursacht. Gegner, die den Strahl verlassen, brennen noch für eine Dauer weiter. Eine erhöhte Zaubergeschwindigkeit erhöht ebenfalls die Drehgeschwindigkeit des Strahls.
Verursacht 1357 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 1.35 Sekunden
Modifikatoren für Zauberschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Zusätzliche Phasen von Schwächungen fügen -90% Schaden hinzu
50% erhöhte Strahl-Reichweite
fire beam charge up time ms [1000]
fire beam max rotation speed +% [-90]
fire beam prioritise players for targeting [1]
Basisdauer beträgt 1.35 Sekunden
Modifikatoren für Zauberschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Zusätzliche Phasen von Schwächungen fügen -90% Schaden hinzu
50% erhöhte Strahl-Reichweite
fire beam charge up time ms [1000]
fire beam max rotation speed +% [-90]
fire beam prioritise players for targeting [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { is_hidden_monster = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/TukohamaPuiTotemBeamMap"] = { name = "Tahsin's Suffering", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "TukohamaTotemFireBeamMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TukohamaTotemFireBeamMap"] = { name = "Scorching Ray", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.", skillTypes = { [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.CausesBurning] = true, [SkillType.Duration] = true, [SkillType.Channel] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "fire_beam_additional_stack_damage_+%_final", "fire_beam_max_rotation_speed_+%", "fire_beam_charge_up_time_ms", "fire_beam_length_+%", "spell_damage_modifiers_apply_to_skill_dot", "fire_beam_prioritise_players_for_targeting", }, levels = { [1] = {4, 1350, -90, -90, 1000, 50, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [2] = {4, 1350, -90, -90, 1000, 50, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann keinen Schaden erleiden
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Erleidet keinen Schaden
Immun gegen Schaden
Kann keinen Schaden erleiden
Cannot Be Damaged
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Tahsins Leiden
Konstrukt
monster no drops or experience [1]
Kann keinen Schaden erleiden
Kann nicht zurückgestoßen werden
monster do not fracture [1]
Kann keinen Schaden erleiden
Kann nicht zurückgestoßen werden
monster do not fracture [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Tahsin's Suffering
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour |
Leben
200%
Rüstung
+100%
Ailment Threshold
200%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
200%
Type
MonsterTotem
Metadata
TukohamaPuiTotemBeamMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TukohamaTotemFireBeamMap
Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
Sengender Strahl
Zauberzeit: 0.5 Sek.
Entfesselt einen Feuerstrahl, der Gegner bei Berührung verbrennt. Das Verweilen innerhalb des Strahls verstärkt den Brand und fügt einen Teil des Strahlschadens phasenweise hinzu. Bei maximalen Phasen wird Feuer-Anfälligkeit verursacht. Gegner, die den Strahl verlassen, brennen noch für eine Dauer weiter. Eine erhöhte Zaubergeschwindigkeit erhöht ebenfalls die Drehgeschwindigkeit des Strahls.
Verursacht 1357 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 1.35 Sekunden
Modifikatoren für Zauberschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Zusätzliche Phasen von Schwächungen fügen -90% Schaden hinzu
50% erhöhte Strahl-Reichweite
fire beam charge up time ms [1000]
fire beam max rotation speed +% [-90]
fire beam prioritise players for targeting [1]
Basisdauer beträgt 1.35 Sekunden
Modifikatoren für Zauberschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Zusätzliche Phasen von Schwächungen fügen -90% Schaden hinzu
50% erhöhte Strahl-Reichweite
fire beam charge up time ms [1000]
fire beam max rotation speed +% [-90]
fire beam prioritise players for targeting [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem" Stats { is_hidden_monster = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/TukohamaPuiTotemBeamMapStandalone"] = { name = "Tahsin's Suffering", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "TukohamaTotemFireBeamMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TukohamaTotemFireBeamMap"] = { name = "Scorching Ray", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.", skillTypes = { [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.CausesBurning] = true, [SkillType.Duration] = true, [SkillType.Channel] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "fire_beam_additional_stack_damage_+%_final", "fire_beam_max_rotation_speed_+%", "fire_beam_charge_up_time_ms", "fire_beam_length_+%", "spell_damage_modifiers_apply_to_skill_dot", "fire_beam_prioritise_players_for_targeting", }, levels = { [1] = {4, 1350, -90, -90, 1000, 50, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [2] = {4, 1350, -90, -90, 1000, 50, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann keinen Schaden erleiden
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Erleidet keinen Schaden
Immun gegen Schaden
Kann keinen Schaden erleiden
Cannot Be Damaged
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |