Sofrimento de Tahsin
Construto
monster no drops or experience [1]
Não sofre Dano
Não Pode ser Empurrado
monster do not fracture [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Tahsin's Suffering
SpectreN
Tagsconstruct, immobile, is_unarmed, large_height, large_model, mud_blood, not_dex, not_int, stone_armour
Vida
200%
Armadura
+100%
Ailment Threshold
200%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
200%
Type
MonsterTotem
Metadata
TukohamaPuiTotemBeamMap
Nível
68
Vida
12,867
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
TukohamaTotemFireBeamMap
Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
Raio Escaldante
Tempo de Conjuração: 0.5 seg
Dispara um feixe de fogo que queima os inimigos tocados. Permanecer no raio intensifica a queimadura, adicionando uma porção do dano do feixe em estágios. Inflige Exposição a Fogo no estágio máximo. Inimigos que deixam o raio continuam queimando por um período. Aumentar a velocidade de conjuração também aumenta a velocidade com a qual o raio pode ser rotacionado.
Causa 1357 de Dano de Fogo Base por segundo
Duração base é de 1.35 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
Estágios Adicionais do Debuff adicionam -90% de Dano
Comprimento do raio aumentado em 50%
fire beam charge up time ms [1000]
fire beam max rotation speed +% [-90]
fire beam prioritise players for targeting [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TukohamaPuiTotemBeamMap"] = {
    name = "Tahsin's Suffering",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TukohamaTotemFireBeamMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TukohamaTotemFireBeamMap"] = {
    name = "Scorching Ray",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Duration] = true,
        [SkillType.Channel] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "fire_beam_additional_stack_damage_+%_final",
        "fire_beam_max_rotation_speed_+%",
        "fire_beam_charge_up_time_ms",
        "fire_beam_length_+%",
        "spell_damage_modifiers_apply_to_skill_dot",
        "fire_beam_prioritise_players_for_targeting",
    },
    levels = {
        [1] = {4, 1350, -90, -90, 1000, 50, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [2] = {4, 1350, -90, -90, 1000, 50, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Não sofre Dano
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Não Pode Sofrer Dano
    Imune a Dano
    Não sofre Dano
    Cannot Be Damaged
    Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Sofrimento de Tahsin
    Construto
    monster no drops or experience [1]
    Não sofre Dano
    Não Pode ser Empurrado
    monster do not fracture [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Tahsin's Suffering
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour
    Vida
    200%
    Armadura
    +100%
    Ailment Threshold
    200%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    200%
    Type
    MonsterTotem
    Metadata
    TukohamaPuiTotemBeamMapStandalone
    Nível
    68
    Vida
    12,867
    Armadura
    57,580
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.5
    Experiência
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    TukohamaTotemFireBeamMap
    Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
    Raio Escaldante
    Tempo de Conjuração: 0.5 seg
    Dispara um feixe de fogo que queima os inimigos tocados. Permanecer no raio intensifica a queimadura, adicionando uma porção do dano do feixe em estágios. Inflige Exposição a Fogo no estágio máximo. Inimigos que deixam o raio continuam queimando por um período. Aumentar a velocidade de conjuração também aumenta a velocidade com a qual o raio pode ser rotacionado.
    Causa 1357 de Dano de Fogo Base por segundo
    Duração base é de 1.35 segundos
    Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
    Estágios Adicionais do Debuff adicionam -90% de Dano
    Comprimento do raio aumentado em 50%
    fire beam charge up time ms [1000]
    fire beam max rotation speed +% [-90]
    fire beam prioritise players for targeting [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    Stats
    {
    	is_hidden_monster = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    Targetable
    {
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TukohamaPuiTotemBeamMapStandalone"] = {
        name = "Tahsin's Suffering",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TukohamaTotemFireBeamMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TukohamaTotemFireBeamMap"] = {
        name = "Scorching Ray",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Duration] = true,
            [SkillType.Channel] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "fire_beam_additional_stack_damage_+%_final",
            "fire_beam_max_rotation_speed_+%",
            "fire_beam_charge_up_time_ms",
            "fire_beam_length_+%",
            "spell_damage_modifiers_apply_to_skill_dot",
            "fire_beam_prioritise_players_for_targeting",
        },
        levels = {
            [1] = {4, 1350, -90, -90, 1000, 50, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [2] = {4, 1350, -90, -90, 1000, 50, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Não sofre Dano
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Não Pode Sofrer Dano
    Imune a Dano
    Não sofre Dano
    Cannot Be Damaged
    Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global