達斯的受難

monster no drops or experience [1]
不能被傷害
不能被擊退
monster do not fracture [1]
不能被傷害
不能被擊退
monster do not fracture [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Tahsin's Suffering
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, large_height, large_model, mud_blood, not_dex, not_int, stone_armour |
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
200%
類型
MonsterTotem
Metadata
TukohamaPuiTotemBeamMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲
57,580
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
2,791
Minion Damage
298
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TukohamaTotemFireBeamMap
法術, 圖騰技能, DoT, 火焰, 造成燃燒, 持續時間, 引導, DegenOnlySpellDamage
熾灼奔流
施放時間: 0.5 秒
釋放一道灼熱的火焰光束,燃燒它觸及的敵人。留在光束中會提高燃燒效果,分階段增加光束傷害的一部分。在最大階段施加火焰曝曬。離開光束的敵人在一段時間內仍然會持續燃燒。增加施法速度同時增加光束旋轉速度。
每秒造成 1357 基本火焰傷害
+1.35 秒基礎持續時間
法術傷害同時影響此技能的持續傷害效果
額外減益疊層附加 -90% 傷害
增加 50% 光束長度
fire beam charge up time ms [1000]
fire beam max rotation speed +% [-90]
fire beam prioritise players for targeting [1]

Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { is_hidden_monster = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/TukohamaPuiTotemBeamMap"] = { name = "Tahsin's Suffering", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "TukohamaTotemFireBeamMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TukohamaTotemFireBeamMap"] = { name = "Scorching Ray", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.", skillTypes = { [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.CausesBurning] = true, [SkillType.Duration] = true, [SkillType.Channel] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "fire_beam_additional_stack_damage_+%_final", "fire_beam_max_rotation_speed_+%", "fire_beam_charge_up_time_ms", "fire_beam_length_+%", "spell_damage_modifiers_apply_to_skill_dot", "fire_beam_prioritise_players_for_targeting", }, levels = { [1] = {4, 1350, -90, -90, 1000, 50, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [2] = {4, 1350, -90, -90, 1000, 50, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被傷害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
傷害免疫
免疫所有傷害
不能被傷害
Cannot Be Damaged
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
達斯的受難

monster no drops or experience [1]
不能被傷害
不能被擊退
monster do not fracture [1]
不能被傷害
不能被擊退
monster do not fracture [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Tahsin's Suffering
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour |
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
200%
類型
MonsterTotem
Metadata
TukohamaPuiTotemBeamMapStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲
57,580
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
2,791
Minion Damage
298
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TukohamaTotemFireBeamMap
法術, 圖騰技能, DoT, 火焰, 造成燃燒, 持續時間, 引導, DegenOnlySpellDamage
熾灼奔流
施放時間: 0.5 秒
釋放一道灼熱的火焰光束,燃燒它觸及的敵人。留在光束中會提高燃燒效果,分階段增加光束傷害的一部分。在最大階段施加火焰曝曬。離開光束的敵人在一段時間內仍然會持續燃燒。增加施法速度同時增加光束旋轉速度。
每秒造成 1357 基本火焰傷害
+1.35 秒基礎持續時間
法術傷害同時影響此技能的持續傷害效果
額外減益疊層附加 -90% 傷害
增加 50% 光束長度
fire beam charge up time ms [1000]
fire beam max rotation speed +% [-90]
fire beam prioritise players for targeting [1]

Object Type
version 2 extends "Metadata/Monsters/Totems/Totem" Stats { is_hidden_monster = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/TukohamaPuiTotemBeamMapStandalone"] = { name = "Tahsin's Suffering", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "TukohamaTotemFireBeamMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TukohamaTotemFireBeamMap"] = { name = "Scorching Ray", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.", skillTypes = { [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.CausesBurning] = true, [SkillType.Duration] = true, [SkillType.Channel] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "fire_beam_additional_stack_damage_+%_final", "fire_beam_max_rotation_speed_+%", "fire_beam_charge_up_time_ms", "fire_beam_length_+%", "spell_damage_modifiers_apply_to_skill_dot", "fire_beam_prioritise_players_for_targeting", }, levels = { [1] = {4, 1350, -90, -90, 1000, 50, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [2] = {4, 1350, -90, -90, 1000, 50, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被傷害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
傷害免疫
免疫所有傷害
不能被傷害
Cannot Be Damaged
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.