Absolution
Level: 1–20
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Requires Level 12
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals (21–873) to (31–1310) Physical Damage
Base duration is 1 seconds
Base secondary duration is 10 seconds
+(0–0.6) metres to radius
25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
Maximum 3 Summoned Sentinels of Absolution
This Spell and Minions Convert 50% of Physical Damage to Lightning Damage

Additional Effects From Quality:
Minions deal (0–20)% increased Damage
Unusual Gems /3 ⍟
TypeStatsWeight
Superior Minions deal (0–20)% increased Damage100
Anomalous (0–20)% increased Minion Movement Speed50
Divergent Summoned Sentinels have (0–20)% increased Cooldown Recovery Rate50
Quest /2 ⍟
Weapon /1
WeightDesc
500 (T5)Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
Level Effect /40
Implicit
This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
Maximum 3 Summoned Sentinels of Absolution
Base secondary duration is 10 seconds
25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
Base duration is 1 seconds
LevelRequires LevelStrengthIntelligenceCostDeals 21 to 31 Physical Damage# metres to radiusExperience
1122114921, 31015,249
21525171026, 40041,517
31930211236, 550.181,983
42335241349, 740.1147,968
52741281465, 980.1250,557
63146321586, 1290.2405,086
735513616112, 1670.2447,718
838553817135, 2030.2615,318
941594118163, 2450.3834,639
1044634419196, 2940.31,570,760
1147674720235, 3520.31,633,987
1250714920281, 4210.42,151,030
1353755221335, 5020.42,812,189
1456795522398, 5970.45,099,360
1559835823473, 7090.59,400,731
1662876024560, 8400.515,273,366
1764906225627, 9400.526,286,582
1866926425700, 10500.662,890,590
1968956626782, 11730.6212,046,017
2070986826873, 13100.6
217227974, 14610.7
2274271086, 16290.7
2376281210, 18150.7
2478291347, 20210.8
2580291500, 22500.8
2682301669, 25030.8
2784301855, 27830.9
2886312062, 30930.9
2988322291, 34370.9
3090322544, 38171
3191322681, 40211
3292332824, 42371
3393332975, 44631
3494333134, 47011
3595343301, 49521
3696343477, 52151.1
3797343661, 54921.1
3898343855, 57821.1
3999354059, 60881.1
40100354273, 64101.1

Absolution

CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymHit, Minion, Sentinel
DropLevel 12
BaseType Absolution
Class Skill Gems
VaalVaal Absolution
TargetTypesROTATE_TO_TARGET, ,
TypeSpell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
MetadataMetadata/Items/Gems/SkillGemAbsolution
Referencepoe.ninja, Community Wiki
Absolution Monster /2 ⍟
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Absolution Duration 120% increased Sentinel of Absolution Duration100
The Eternal LabyrinthEnchantment Absolution Duration 230% increased Sentinel of Absolution Duration100
The Merciless LabyrinthEnchantment Absolution Cast Speed 18% increased Absolution Cast Speed100
The Eternal LabyrinthEnchantment Absolution Cast Speed 212% increased Absolution Cast Speed100
The Merciless LabyrinthEnchantment Absolution Minion Area of Effect 1Summoned Sentinels of Absolution have 16% increased Area of Effect100
The Eternal LabyrinthEnchantment Absolution Minion Area of Effect 2Summoned Sentinels of Absolution have 24% increased Area of Effect100
Supported By /98 ⍟
IconName
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Minion Damage Support
Supports skills which create Minions.
Increased Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Minion Speed Support
Supports skills which create Minions.
Minion Life Support
Supports skills which create Minions.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Elemental Army Support
Supports skills which create Minions.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration Support
Supports any skill that has a duration.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Spell Cascade Support
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Feeding Frenzy Support
Supports skills which create Minions.
Predator Support
Supports skills which create Minions.
Meat Shield Support
Supports skills which create Minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Minion Damage Support
Supports skills which create Minions.
Awakened Spell Cascade Support
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Awakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Infernal Legion Support
Supports skills which create Minions.
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Fresh Meat Support
Supports skills that create minions.
Sacrifice Support
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Sentinel of Absolution
SpectreN
Tagsbludgeoning_weapon, caster, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, human, melee, not_dex, physical_affinity, templar
400%Life
50%Energy Shield From Life
+50%Armour
400%Ailment Threshold
40 40 40 20Resistance
280%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.17 SecondAttack Time
±20%Damage Spread
200%Experience
100%Model Size
AbsolutionTemplarJudgeType
AbsolutionTemplarJudgeMetadata
YIsSummoned
141,180Life
24,398Armour
8,120Evasion
8,133Energy Shield
2,669Damage
2,669Spell Damage
538Accuracy
1.17Attack Time
26,500Experience
141,180Ailment Threshold
446Chill
446Shock
2,526Brittle
446Scorch
1,233Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2135–3203
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

AbsolutionMinion
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Absolution
Critical Strike Chance: 6%
Effectiveness of Added Damage: 180%
Cast Time: 0.75 Second
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals 2118 to 3177 Physical Damage
active skill area of effect radius +% final [-25]
is area damage [1]
spell maximum action distance +% [-50]

AbsolutionMinionEmpowered
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Absolution
Critical Strike Chance: 6%
Effectiveness of Added Damage: 130%
Cast Time: 0.75 Second
Cooldown Time: 6 Second
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals 1588 to 2383 Physical Damage
absolution blast shockwave every x beams [1]
active skill area of effect radius +% final [-25]
is area damage [1]
spell maximum action distance +% [-50]

114,246Life
21,638Armour
7,608Evasion
7,213Energy Shield
2,381Damage
2,381Spell Damage
499Accuracy
1.17Attack Time
26,012Experience
114,246Ailment Threshold
361Chill
361Shock
2,044Brittle
361Scorch
998Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1905–2857
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

AbsolutionMinion
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Absolution
Critical Strike Chance: 6%
Effectiveness of Added Damage: 180%
Cast Time: 0.75 Second
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals 1897 to 2846 Physical Damage
active skill area of effect radius +% final [-25]
is area damage [1]
spell maximum action distance +% [-50]

AbsolutionMinionEmpowered
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Absolution
Critical Strike Chance: 6%
Effectiveness of Added Damage: 130%
Cast Time: 0.75 Second
Cooldown Time: 6 Second
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals 1423 to 2134 Physical Damage
absolution blast shockwave every x beams [1]
active skill area of effect radius +% final [-25]
is area damage [1]
spell maximum action distance +% [-50]

72,952Life
16,992Armour
6,667Evasion
5,664Energy Shield
1,890Damage
1,890Spell Damage
428Accuracy
1.17Attack Time
24,754Experience
72,952Ailment Threshold
231Chill
231Shock
1,305Brittle
231Scorch
637Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1512–2268
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

AbsolutionMinion
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Absolution
Critical Strike Chance: 6%
Effectiveness of Added Damage: 180%
Cast Time: 0.75 Second
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals 1520 to 2280 Physical Damage
active skill area of effect radius +% final [-25]
is area damage [1]
spell maximum action distance +% [-50]

AbsolutionMinionEmpowered
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Absolution
Critical Strike Chance: 6%
Effectiveness of Added Damage: 130%
Cast Time: 0.75 Second
Cooldown Time: 6 Second
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals 1140 to 1710 Physical Damage
absolution blast shockwave every x beams [1]
active skill area of effect radius +% final [-25]
is area damage [1]
spell maximum action distance +% [-50]

43,410Life
12,522Armour
5,633Evasion
4,174Energy Shield
1,410Damage
1,410Spell Damage
352Accuracy
1.17Attack Time
22,776Experience
43,410Ailment Threshold
137Chill
137Shock
777Brittle
137Scorch
379Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1128–1692
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

AbsolutionMinion
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Absolution
Critical Strike Chance: 6%
Effectiveness of Added Damage: 180%
Cast Time: 0.75 Second
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals 1148 to 1723 Physical Damage
active skill area of effect radius +% final [-25]
is area damage [1]
spell maximum action distance +% [-50]

AbsolutionMinionEmpowered
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Absolution
Critical Strike Chance: 6%
Effectiveness of Added Damage: 130%
Cast Time: 0.75 Second
Cooldown Time: 6 Second
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals 861.3 to 1292 Physical Damage
absolution blast shockwave every x beams [1]
active skill area of effect radius +% final [-25]
is area damage [1]
spell maximum action distance +% [-50]

25,733Life
9,191Armour
4,739Evasion
3,064Energy Shield
1,046Damage
1,046Spell Damage
290Accuracy
1.17Attack Time
20,510Experience
25,733Ailment Threshold
81Chill
81Shock
460Brittle
81Scorch
225Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

AbsolutionMinion
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Absolution
Critical Strike Chance: 6%
Effectiveness of Added Damage: 180%
Cast Time: 0.75 Second
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals 864.6 to 1297 Physical Damage
active skill area of effect radius +% final [-25]
is area damage [1]
spell maximum action distance +% [-50]

AbsolutionMinionEmpowered
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Absolution
Critical Strike Chance: 6%
Effectiveness of Added Damage: 130%
Cast Time: 0.75 Second
Cooldown Time: 6 Second
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals 648.5 to 972.7 Physical Damage
absolution blast shockwave every x beams [1]
active skill area of effect radius +% final [-25]
is area damage [1]
spell maximum action distance +% [-50]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TemplarJudge/AbsolutionTemplarJudge"] = {
    name = "Sentinel of Absolution",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "AbsolutionMinion",
        "AbsolutionMinionEmpowered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbsolutionMinion"] = {
    name = "Absolution",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.Physical] = true,
        [SkillType.Lightning] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "minion_spell_damage_skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 12, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbsolutionMinionEmpowered"] = {
    name = "Absolution",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.Physical] = true,
        [SkillType.Lightning] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "minion_spell_damage_skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}

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Absolution

Version history

VersionChanges
3.19.0
  • The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Sentinels of Absolution now deal approximately 25% less damage at gem level 1, scaling to approximately 5% less damage at gem level 20. The player version of the skill now has +0 to radius at gem level 1 (unchanged), up to +6 to radius at gem level 20 (previously +4). Both the player and minion versions of the skill now have 6% base Critical Strike Chance (previously 5%). The regular Minion skill now has 180% Effectiveness of Added Damage (previously 100%), and the empowered version now has 130% (previously 100%).
  • 3.17.0
  • Absolution now deals 21 to 31 Physical Damage at gem level 1 (unchanged), up to 873 to 1310 at gem level 20 (previously 588 to 882).
  • Now has 200% Effectiveness of Added Damage at all gem levels (previously 130%).
  • 3.16.0
  • Absolution now has +0 to radius at gem level 1, up to +4 to radius at gem level 20.
  • Absolution now grants 25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy (previously only Hitting a Unique Enemy).
  • 3.15.0d
  • Absolution now deals 21 to 31 Physical Damage at gem level 1 (previously 19 to 28), up to 588 to 882 at gem level 20 (previously 408 to 612).
  • Sentinels of Absolution now deal 242% more damage at gem level 1, scaling up to 429% more damage at gem level 20.
  • 3.15.0
  • Absolution has been added to the game.

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