Ascended Sentinel of Absolution
Humanoid
Spectre | N |
---|---|
Tags | bludgeoning_weapon, caster, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, innocence_story, melee, not_dex, not_str, physical_affinity, ranged, templar |
Life
400%
Energy Shield From Life
50%
Ailment Threshold
400%
Resistance
40 40 40 20
Damage
280%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.17 Second
Damage Spread
±20%
Experience
200%
Model Size
80%
Type
AbsolutionTemplarJudgeVaal
Metadata
AbsolutionTemplarJudgeVaal
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
25,733
Armour
28,790
Evasion
4,739
Energy Shield
3,064
Damage
1,046
Spell Damage
1,046
Accuracy
290
Attack Time
1.17
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbsolutionMinionVaal
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Absolution
Critical Strike Chance: 6%
Effectiveness of Added Damage: 180%
Cast Time: 1.5 sec
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals 404.5 to 606.7 Physical Damage
active skill area of effect radius +% final [-35]
is area damage [1]
active skill area of effect radius +% final [-35]
is area damage [1]
AbsolutionMinionVaalCascade
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Absolution
Critical Strike Chance: 6%
Effectiveness of Added Damage: 240%
Cast Time: 1.5 sec
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals 611.9 to 917.9 Physical Damage
Also affects areas in front of, behind, and on each side of targeted area
active skill area of effect radius +% final [-25]
is area damage [1]
Also affects areas in front of, behind, and on each side of targeted area
active skill area of effect radius +% final [-25]
is area damage [1]
GTVaalAbsolutionLarge
Triggerable, Spell
Cast Time: 1.5 sec
Cooldown Time: 7 sec
VaalAbsolutionDelayedBlast
Spell, Damage, Area, Triggerable, AreaSpell
Critical Strike Chance: 6%
Effectiveness of Added Damage: 320%
Cast Time: 1.33 sec
Cooldown Time: 6 sec
Deals 1361 to 2042 Physical Damage
300% more Area of Effect
is area damage [1]
300% more Area of Effect
is area damage [1]
GSVaalAbsolutionEmerge
Spell, Triggerable
Effectiveness of Added Damage: 130%
Cast Time: 1 sec
Deals 864.6 to 1297 Physical Damage
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Stats { set_item_drop_slots = 0 } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true //turn_duration = 0.5 } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk );" } Animated { on_event_slam_for_emerge_vaal_01 = "PlayEffect( Metadata/Effects/Spells/vaal_skills/absolution/spawn.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TemplarJudge/AbsolutionTemplarJudgeVaal"] = { name = "Ascended Sentinel of Absolution", life = 4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.8, damageSpread = 0.2, attackTime = 1.17, attackRange = 9, accuracy = 1, skillList = { "GSVaalAbsolutionEmerge", "GTVaalAbsolutionLarge", "VaalAbsolutionDelayedBlast", "AbsolutionMinionVaal", "AbsolutionMinionVaalCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSVaalAbsolutionEmerge"] = { name = "GSVaalAbsolutionEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTVaalAbsolutionLarge"] = { name = "GTVaalAbsolutionLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalAbsolutionDelayedBlast"] = { name = "VaalAbsolutionDelayedBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 300, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbsolutionMinionVaal"] = { name = "Absolution", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.Physical] = true, [SkillType.Lightning] = true, [SkillType.MinionsCanExplode] = true, [SkillType.CreatesMinion] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "minion_spell_damage_skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbsolutionMinionVaalCascade"] = { name = "Absolution", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.Physical] = true, [SkillType.Lightning] = true, [SkillType.MinionsCanExplode] = true, [SkillType.CreatesMinion] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "minion_spell_damage_skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "support_spell_cascade_number_of_cascades_per_side", "active_skill_area_of_effect_radius_+%_final", "support_spell_cascade_sideways", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, -25, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }