Возвышенный страж отпущения
Гуманоид
Ascended Sentinel of Absolution
SpectreN
Tagsbludgeoning_weapon, Чародейский, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, innocence_story, melee, not_dex, not_str, physical_affinity, ranged, templar
Здоровье
400%
Energy Shield From Life
50%
Ailment Threshold
400%
Сопротивление
40 40 40 20
Damage
280%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
200%
Model Size
80%
Type
AbsolutionTemplarJudgeVaal
Metadata
AbsolutionTemplarJudgeVaal
IsSummoned
Y
Уровень
68
Здоровье
25,733
Броня
28,790
Уклонение
4,739
Энергетический щит
3,064
Damage
1,046
Урон от чар
1,046
Точность
290
Attack Time
1.17
Опыт
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
AbsolutionMinionVaal
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Отпущение
Шанс критического удара: 6%
Эффективность добавленного урона: 180%
Время применения: 1.5 сек.
Герой наносит урон врагам в области, накладывая отрицательный эффект на короткий промежуток времени. Если неуникальный враг умирает, находясь под действием этого отрицательного эффекта, то его труп будет поглощён для призыва Стража отпущения на вторичный промежуток времени, либо для обновления времени существования и здоровья одного из уже призванных Стражей отпущения, если их количество достигло максимума.
Наносит от 404.5 до 606.7 физического урона
active skill area of effect radius +% final [-35]
is area damage [1]
AbsolutionMinionVaalCascade
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Отпущение
Шанс критического удара: 6%
Эффективность добавленного урона: 240%
Время применения: 1.5 сек.
Герой наносит урон врагам в области, накладывая отрицательный эффект на короткий промежуток времени. Если неуникальный враг умирает, находясь под действием этого отрицательного эффекта, то его труп будет поглощён для призыва Стража отпущения на вторичный промежуток времени, либо для обновления времени существования и здоровья одного из уже призванных Стражей отпущения, если их количество достигло максимума.
Наносит от 611.9 до 917.9 физического урона
Также поражает области впереди, за и по каждую сторону от основной цели
active skill area of effect radius +% final [-25]
is area damage [1]
GTVaalAbsolutionLarge
Triggerable, Spell
Время применения: 1.5 сек.
Перезарядка: 7 сек.
VaalAbsolutionDelayedBlast
Spell, Damage, Area, Triggerable, AreaSpell
Шанс критического удара: 6%
Эффективность добавленного урона: 320%
Время применения: 1.33 сек.
Перезарядка: 6 сек.
Наносит от 1361 до 2042 физического урона
На 300% больше области действия
is area damage [1]
GSVaalAbsolutionEmerge
Spell, Triggerable
Эффективность добавленного урона: 130%
Время применения: 1 сек.
Наносит от 864.6 до 1297 физического урона
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Stats
{
	set_item_drop_slots = 0
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
	//turn_duration = 0.5
	
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk );"
}

Animated
{
	on_event_slam_for_emerge_vaal_01 = "PlayEffect( Metadata/Effects/Spells/vaal_skills/absolution/spawn.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TemplarJudge/AbsolutionTemplarJudgeVaal"] = {
    name = "Ascended Sentinel of Absolution",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "GSVaalAbsolutionEmerge",
        "GTVaalAbsolutionLarge",
        "VaalAbsolutionDelayedBlast",
        "AbsolutionMinionVaal",
        "AbsolutionMinionVaalCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalAbsolutionEmerge"] = {
    name = "GSVaalAbsolutionEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalAbsolutionLarge"] = {
    name = "GTVaalAbsolutionLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalAbsolutionDelayedBlast"] = {
    name = "VaalAbsolutionDelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 300, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbsolutionMinionVaal"] = {
    name = "Absolution",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.Physical] = true,
        [SkillType.Lightning] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "minion_spell_damage_skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -35, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbsolutionMinionVaalCascade"] = {
    name = "Absolution",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.Physical] = true,
        [SkillType.Lightning] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "minion_spell_damage_skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "support_spell_cascade_number_of_cascades_per_side",
        "active_skill_area_of_effect_radius_+%_final",
        "support_spell_cascade_sideways",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, -25, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}