昇華赦免哨兵
人形
Ascended Sentinel of Absolution
幽魂N
標籤bludgeoning_weapon, 法術, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, innocence_story, melee, not_dex, physical_affinity, ranged, templar
生命
400%
生命轉為護盾
50%
護甲
+50%
異常狀態臨界值
400%
抗性
40 40 40 20
傷害
280%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
200%
Model Size
80%
類型
AbsolutionTemplarJudgeVaal
Metadata
AbsolutionTemplarJudgeVaal
IsSummoned
Y
等級
68
生命
25,733
護甲
43,185
閃避
4,739
能量護盾
3,064
傷害
1,046
法術傷害
1,046
命中
290
攻擊間隔
1.17
經驗值
20,510
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
AbsolutionMinionVaal
法術, 召喚物, 持續時間, 物理, 閃電, 召喚物爆炸, 創造召喚物, 傷害, 範圍, 法術可重複, 可秘能爆發, 可觸發, 圖騰技能, 陷阱技能, 地雷技能, 可齊射
赦免
暴擊率: 6%
附加傷害效用: 180%
施放時間: 1.5 秒
對範圍內敵人造成傷害,套用一小段時間的減益效果。若非傳奇敵人被此減益效果影響時死亡,屍體會被消耗來召喚 1 個二階持續時間的赦免哨兵,或是若你的哨兵數量達最大上限,則刷新現有的生命和持續時間。
造成 404.5606.7 物理傷害
active skill area of effect radius +% final [-35]
is area damage [1]
AbsolutionMinionVaalCascade
法術, 召喚物, 持續時間, 物理, 閃電, 召喚物爆炸, 創造召喚物, 傷害, 範圍, 法術可重複, 可秘能爆發, 可觸發, 圖騰技能, 陷阱技能, 地雷技能, 可齊射
赦免
暴擊率: 6%
附加傷害效用: 240%
施放時間: 1.5 秒
對範圍內敵人造成傷害,套用一小段時間的減益效果。若非傳奇敵人被此減益效果影響時死亡,屍體會被消耗來召喚 1 個二階持續時間的赦免哨兵,或是若你的哨兵數量達最大上限,則刷新現有的生命和持續時間。
造成 611.9917.9 物理傷害
同時影響目標範圍前後左右區域
active skill area of effect radius +% final [-25]
is area damage [1]
GTVaalAbsolutionLarge
可觸發, 法術
施放時間: 1.5 秒
冷卻時間: 7 秒
VaalAbsolutionDelayedBlast
法術, 傷害, 範圍, 可觸發, 範圍法術
暴擊率: 6%
附加傷害效用: 320%
施放時間: 1.33 秒
冷卻時間: 6 秒
造成 13612042 物理傷害
300% 更多範圍效果
is area damage [1]
GSVaalAbsolutionEmerge
法術, 可觸發
附加傷害效用: 130%
施放時間: 1 秒
造成 864.61297 物理傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Stats
{
	set_item_drop_slots = 0
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
	//turn_duration = 0.5
	
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk );"
}

Animated
{
	on_event_slam_for_emerge_vaal_01 = "PlayEffect( Metadata/Effects/Spells/vaal_skills/absolution/spawn.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TemplarJudge/AbsolutionTemplarJudgeVaal"] = {
    name = "Ascended Sentinel of Absolution",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "GSVaalAbsolutionEmerge",
        "GTVaalAbsolutionLarge",
        "VaalAbsolutionDelayedBlast",
        "AbsolutionMinionVaal",
        "AbsolutionMinionVaalCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalAbsolutionEmerge"] = {
    name = "GSVaalAbsolutionEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalAbsolutionLarge"] = {
    name = "GTVaalAbsolutionLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalAbsolutionDelayedBlast"] = {
    name = "VaalAbsolutionDelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 300, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbsolutionMinionVaal"] = {
    name = "Absolution",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.Physical] = true,
        [SkillType.Lightning] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "minion_spell_damage_skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -35, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbsolutionMinionVaalCascade"] = {
    name = "Absolution",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.Physical] = true,
        [SkillType.Lightning] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "minion_spell_damage_skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "support_spell_cascade_number_of_cascades_per_side",
        "active_skill_area_of_effect_radius_+%_final",
        "support_spell_cascade_sideways",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, -25, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
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