승급한 면죄의 파수꾼
인간형
Ascended Sentinel of Absolution
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 시전, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, innocence_story, melee, not_dex, not_str, physical_affinity, ranged, templar |
생명력
400%
Energy Shield From Life
50%
Ailment Threshold
400%
저항
40 40 40 20
Damage
280%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.17 Second
Damage Spread
±20%
경험치
200%
Model Size
80%
Type
AbsolutionTemplarJudgeVaal
Metadata
AbsolutionTemplarJudgeVaal
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
25,733
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
1,046
주문 피해
1,046
정확도
290
Attack Time
1.17
경험치
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbsolutionMinionVaal
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
면죄
치명타 확률: 6%
추가 피해 효율: 180%
시전 속도: 1.5 초
지역에 있는 적에게 피해를 주고 짧은 시간 동안 디버프를 적용합니다. 디버프의 영향을 받는 동안 비-고유 적이 죽으면, 해당 시신을 소모하여 2차 지속시간 동안 면죄의 파수꾼 1명이 소환됩니다. 이미 소환된 파수꾼의 수가 최대치라면 기존 파수꾼 1명의 지속시간과 생명력이 초기화됩니다.
404.5~606.7 물리 피해
active skill area of effect radius +% final [-35]
is area damage [1]
active skill area of effect radius +% final [-35]
is area damage [1]
AbsolutionMinionVaalCascade
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
면죄
치명타 확률: 6%
추가 피해 효율: 240%
시전 속도: 1.5 초
지역에 있는 적에게 피해를 주고 짧은 시간 동안 디버프를 적용합니다. 디버프의 영향을 받는 동안 비-고유 적이 죽으면, 해당 시신을 소모하여 2차 지속시간 동안 면죄의 파수꾼 1명이 소환됩니다. 이미 소환된 파수꾼의 수가 최대치라면 기존 파수꾼 1명의 지속시간과 생명력이 초기화됩니다.
611.9~917.9 물리 피해
목표 지역의 앞뒤 및 양옆 지역에도 영향을 미침
active skill area of effect radius +% final [-25]
is area damage [1]
목표 지역의 앞뒤 및 양옆 지역에도 영향을 미침
active skill area of effect radius +% final [-25]
is area damage [1]
GTVaalAbsolutionLarge
Triggerable, Spell
시전 속도: 1.5 초
재사용 대기시간: 7 초
VaalAbsolutionDelayedBlast
Spell, Damage, Area, Triggerable, AreaSpell
치명타 확률: 6%
추가 피해 효율: 320%
시전 속도: 1.33 초
재사용 대기시간: 6 초
1361~2042 물리 피해
효과 범위 300% 증폭
is area damage [1]
효과 범위 300% 증폭
is area damage [1]
GSVaalAbsolutionEmerge
Spell, Triggerable
추가 피해 효율: 130%
시전 속도: 1 초
864.6~1297 물리 피해
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Stats { set_item_drop_slots = 0 } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true //turn_duration = 0.5 } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk );" } Animated { on_event_slam_for_emerge_vaal_01 = "PlayEffect( Metadata/Effects/Spells/vaal_skills/absolution/spawn.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TemplarJudge/AbsolutionTemplarJudgeVaal"] = { name = "Ascended Sentinel of Absolution", life = 4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.8, damageSpread = 0.2, attackTime = 1.17, attackRange = 9, accuracy = 1, skillList = { "GSVaalAbsolutionEmerge", "GTVaalAbsolutionLarge", "VaalAbsolutionDelayedBlast", "AbsolutionMinionVaal", "AbsolutionMinionVaalCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSVaalAbsolutionEmerge"] = { name = "GSVaalAbsolutionEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTVaalAbsolutionLarge"] = { name = "GTVaalAbsolutionLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalAbsolutionDelayedBlast"] = { name = "VaalAbsolutionDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 300, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbsolutionMinionVaal"] = { name = "Absolution", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.Physical] = true, [SkillType.Lightning] = true, [SkillType.MinionsCanExplode] = true, [SkillType.CreatesMinion] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "minion_spell_damage_skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbsolutionMinionVaalCascade"] = { name = "Absolution", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.Physical] = true, [SkillType.Lightning] = true, [SkillType.MinionsCanExplode] = true, [SkillType.CreatesMinion] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "minion_spell_damage_skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "support_spell_cascade_number_of_cascades_per_side", "active_skill_area_of_effect_radius_+%_final", "support_spell_cascade_sideways", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, -25, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }