Aszendenzwächter der Absolution
Humanoid
Ascended Sentinel of Absolution
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Zauberer, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, innocence_story, melee, not_dex, not_str, physical_affinity, ranged, templar |
Leben
400%
Energy Shield From Life
50%
Ailment Threshold
400%
Widerstand
40 40 40 20
Damage
280%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
80%
Type
AbsolutionTemplarJudgeVaal
Metadata
AbsolutionTemplarJudgeVaal
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
25,733
Rüstung
28,790
Ausweichen
4,739
Energieschild
3,064
Damage
1,046
Zauberschaden
1,046
Genauigkeit
290
Attack Time
1.17
Erfahrung
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbsolutionMinionVaal
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Absolution
Kritische Trefferchance: 6%
Effektivität zusätzlichen Schadens: 180%
Zauberzeit: 1.5 Sek.
Verursacht bei Gegnern im Umkreis Schaden und wendet für eine kurze Dauer eine Schwächung an. Wenn ein Gegner (einzigartige ausgenommen) unter dem Einfluss der Schwächung stirbt, wird seine Leiche verbraucht und für eine sekundäre Dauer ein Wächter der Absolution beschworen. Falls Ihr die maximale Anzahl an Wächtern erreicht habt, werden stattdessen die Dauer und das Leben eines bestehenden Wächters der Absolution erneuert.
Verursacht 404.5 bis 606.7 physischen Schaden
active skill area of effect radius +% final [-35]
is area damage [1]
active skill area of effect radius +% final [-35]
is area damage [1]
AbsolutionMinionVaalCascade
Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire
Absolution
Kritische Trefferchance: 6%
Effektivität zusätzlichen Schadens: 240%
Zauberzeit: 1.5 Sek.
Verursacht bei Gegnern im Umkreis Schaden und wendet für eine kurze Dauer eine Schwächung an. Wenn ein Gegner (einzigartige ausgenommen) unter dem Einfluss der Schwächung stirbt, wird seine Leiche verbraucht und für eine sekundäre Dauer ein Wächter der Absolution beschworen. Falls Ihr die maximale Anzahl an Wächtern erreicht habt, werden stattdessen die Dauer und das Leben eines bestehenden Wächters der Absolution erneuert.
Verursacht 611.9 bis 917.9 physischen Schaden
Wirkt sich auch auf Bereiche vor, hinter und zu jeder Seite des Zielbereichs aus
active skill area of effect radius +% final [-25]
is area damage [1]
Wirkt sich auch auf Bereiche vor, hinter und zu jeder Seite des Zielbereichs aus
active skill area of effect radius +% final [-25]
is area damage [1]
GTVaalAbsolutionLarge
Triggerable, Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 7 Sek.
VaalAbsolutionDelayedBlast
Spell, Damage, Area, Triggerable, AreaSpell
Kritische Trefferchance: 6%
Effektivität zusätzlichen Schadens: 320%
Zauberzeit: 1.33 Sek.
Abklingzeit: 6 Sek.
Verursacht 1361 bis 2042 physischen Schaden
300% mehr Wirkungsbereich
is area damage [1]
300% mehr Wirkungsbereich
is area damage [1]
GSVaalAbsolutionEmerge
Spell, Triggerable
Effektivität zusätzlichen Schadens: 130%
Zauberzeit: 1 Sek.
Verursacht 864.6 bis 1297 physischen Schaden
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Stats { set_item_drop_slots = 0 } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true //turn_duration = 0.5 } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk );" } Animated { on_event_slam_for_emerge_vaal_01 = "PlayEffect( Metadata/Effects/Spells/vaal_skills/absolution/spawn.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TemplarJudge/AbsolutionTemplarJudgeVaal"] = { name = "Ascended Sentinel of Absolution", life = 4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.8, damageSpread = 0.2, attackTime = 1.17, attackRange = 9, accuracy = 1, skillList = { "GSVaalAbsolutionEmerge", "GTVaalAbsolutionLarge", "VaalAbsolutionDelayedBlast", "AbsolutionMinionVaal", "AbsolutionMinionVaalCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSVaalAbsolutionEmerge"] = { name = "GSVaalAbsolutionEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTVaalAbsolutionLarge"] = { name = "GTVaalAbsolutionLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalAbsolutionDelayedBlast"] = { name = "VaalAbsolutionDelayedBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 300, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbsolutionMinionVaal"] = { name = "Absolution", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.Physical] = true, [SkillType.Lightning] = true, [SkillType.MinionsCanExplode] = true, [SkillType.CreatesMinion] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "minion_spell_damage_skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbsolutionMinionVaalCascade"] = { name = "Absolution", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.Physical] = true, [SkillType.Lightning] = true, [SkillType.MinionsCanExplode] = true, [SkillType.CreatesMinion] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "minion_spell_damage_skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "support_spell_cascade_number_of_cascades_per_side", "active_skill_area_of_effect_radius_+%_final", "support_spell_cascade_sideways", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, -25, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }