Orb of Storms
Lightning, Spell, AoE, Chaining, Orb
Level: 1–20
Cost: 4–16 Mana
Cooldown Time: 0.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
AoE Radius: 28
Requires Level 4
Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
Deals (3–304) to (8–913) Lightning Damage
Strikes every (2.55–3.5) seconds, and when you use a Lightning Skill near the Orb
Orb disappears after (10–29) Strikes
Beams Split towards 3 additional targets


Additional Effects From Quality:
(0–20)% increased Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–20)% increased Lightning Damage50
Anomalous Beams Split towards (0–2) additional targets50
Divergent Penetrates (0–5)% Lightning Resistance
Orb disappears after (-5–0) Strikes
100
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
damage cannot be reflected or leech if used by other object [1]
skill can add multiple charges per action [1]
Beams Split towards 3 additional targets
LevelRequires LevelIntelligenceCostDeals 3 to 8 Lightning DamageOrb disappears after 10 StrikesStrikes every 3.5 seconds, and when you use a Lightning Skill near the OrbExperience
141643, 8103.5841
262053, 10113.453,099
392755, 14123.47,433
4123366, 18133.3522,895
5164179, 26143.349,725
62050712, 36153.2595,714
72458816, 48163.2169,595
82867922, 65173.15283,759
932751029, 86183.1453,996
1036831038, 113193.05703,128
1140921149, 1472031,061,223
12441001263, 190212.952,065,870
13481091282, 245222.92,507,110
145211713105, 314232.852,573,731
155512314126, 377242.87,611,351
165813014150, 451252.7513,437,908
176113615180, 540262.725,052,147
186414215215, 644272.6543,869,436
196714816256, 768282.6242,081,178
207015516304, 913292.55
217217342, 1025302.5
227417383, 1149312.45
237618429, 1288322.4
247818481, 1442332.35
258018538, 1615342.3
268219602, 1807352.25
278419674, 2021362.2
288619753, 2259372.15
298820841, 2524382.1
309020940, 2819392.05
319120993, 2979392
3292201049, 3148401.95
3393211108, 3325401.9
3494211171, 3513411.85
3595211237, 3711411.8
3696211306, 3919421.75
3797211380, 4139421.7
3898221457, 4371431.65
3999221538, 4615431.6
40100221624, 4873441.55

Orb of Storms

Referencepoe.ninja, Community Wiki
AcronymSplit
DropLevel 4
BaseType Orb of Storms
Class Active Skill Gems
TargetTypesGround
TypeSpell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
MetadataMetadata/Items/Gems/SkillGemOrbOfStorms
Orb of Storms Monster /12 ⍟

Orb of Storms Monster /12 ⍟

NameModifiersSpectre
Bearded Skycaller50% reduced Cast SpeedY
Blackguard StormmageBlocks Spells
You take 10% of Damage from Blocked Hits
Y
Entity of the Voidmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]

cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Guardian of the North30% increased Movement SpeedY
Revived Guardian30% increased Movement Speed
monster no drops or experience [1]
Y
Dario, the Living VoidY
Platiniaunique boss curse effect on self +% final [0]
maximum life % to add to maximum energy shield [25]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
Blocks Attacks and Spells
You take 40% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Terese Napora30% increased Movement Speed
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
drop additional rare items [3]
Y
Terese Napora30% increased Movement Speed
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Y
Terese Napora30% increased Movement Speed
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Gain 25% of Physical Damage as Extra Lightning Damage
monster no map drops [1]
Y
Void ConstructGain 100% of Physical Damage as Extra Lightning Damage
cannot be used as minion [1]
N
DaemonY
Microtransactions /2 ⍟

Microtransactions /2 ⍟

IconName
Celestial Orb of Storms Effect
Your Orb of Storms becomes a celestial effect.
Demonic Orb of Storms Effect
Your Orb of Storms becomes a Demonic Effect.
Labyrinth Enchantment helmet /8 ⍟

Labyrinth Enchantment helmet /8 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Orb Of Storms Damage 1Orb of Storms deals 25% increased Damage75
The Eternal LabyrinthEnchantment Orb Of Storms Damage 2Orb of Storms deals 40% increased Damage75
The Merciless LabyrinthEnchantment Orb Of Storms Cast Speed 1Orb of Storms has 20% increased Cast Speed75
The Eternal LabyrinthEnchantment Orb Of Storms Cast Speed 2Orb of Storms has 30% increased Cast Speed75
The Merciless LabyrinthEnchantment Orb of Storms Critical Strike Chance 160% increased Orb of Storms Critical Strike Chance75
The Eternal LabyrinthEnchantment Orb of Storms Critical Strike Chance 290% increased Orb of Storms Critical Strike Chance75
The Merciless LabyrinthEnchantment Orb of Storms Area Of Effect 116% increased Orb of Storms Area of Effect75
The Eternal LabyrinthEnchantment Orb of Storms Area Of Effect 224% increased Orb of Storms Area of Effect75
Supported By /81 ⍟

Supported By /81 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Added Cold Damage SupportSupports any skill that hits enemies.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain SupportSupports projectile skills, and any other skills that chain.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify SupportSupports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Chain SupportSupports projectile skills, and any other skills that chain.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Second Wind SupportSupports skills with cooldowns. Cannot support triggered skills.
Cruelty SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Orb of Storms

StormCloudGemOrb of Storms is a lightning spell that lays down a lightning orb that zaps an enemy within its radius for lightning damage. When the user casts a lightning spell within the orb's radius, the orb's attack frequency increases.

Skill functions and interactions

Each individual cast from the orb acts like its own unique spell, much like a totem casting. Each hit has its own chance of being a critical strike, while other hits from the same orb may only do normal damage unlike other skills with multiple hits like FirestormFirestorm or CycloneCyclone. Each hit also has its own chance to cause "on hit" effects.

The orb is always summoned next to the player at approximately the same distance.

The orb will only target enemies within its circle of influence but the secondary chain hits can target enemies much further away and even slightly off the edges of the screen.

The game also determines whether the orb can target an enemy based on the player's line of sight and not the line of sight of the orb itself. Placing an orb on the other side of a doorway may not guarantee it will attack a target even if it is right next to that target, but if there is a clear line of sight to the target the orb may even fire through walls as long as the target is within its radius.

Despite being an Area of Effect skill, Orb of Storms DOES NOT benefit from Area of Effect damage bonuses, but effects that change the Area of Effect-radius will adjust how far out the orb will target enemies.

The secondary proc of the orb is the same effect produced from the orb itself, and the bolts split to hit multiple targets. However, the cast originates from the player location rather than the orb itself, meaning the bolt can hit an enemy outside of the orb's range. This secondary proc appears to not have an internal cooldown unless triggered by a channeling skill.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.