Orb of Storms
Level: (1–20)
Cost: (4–16) Mana
Cooldown Time: 0.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (80–110)%
AoE Radius: 28
Requires Level (4–70), (16–155) Int
Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
Deals (3–304) to (8–913) Lightning Damage
Strikes every (2.55–3.5) seconds, and when you use a Lightning Skill near the Orb
Strikes every 0.5 seconds while Channelling a Lightning Skill near the Orb
Orb disappears after (10–29) Strikes
Beam Splits towards 3 additional targets

Additional Effects From Quality:
Beam Splits towards (0–2) additional targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
1Breaking Some EggsQuest RewardWitch · Shadow
1Breaking Some EggsNessaScion · Shadow · Templar · Witch
Level Effect /40
LevelRequires LevelIntCostDeals 3 to 8 Lightning DamageOrb disappears after 10 StrikesStrikes every 3.5 seconds, and when you use a Lightning Skill near the OrbExperience
141643, 8103.5841
262053, 10113.453,099
392755, 14123.47,433
4123366, 18133.3522,895
5164179, 26143.349,725
62050712, 36153.2595,714
72458816, 48163.2169,595
82867922, 65173.15283,759
932751029, 86183.1453,996
1036831038, 113193.05703,128
1140921149, 1472031,061,223
12441001263, 190212.952,065,870
13481091282, 245222.92,507,110
145211713105, 314232.852,573,731
155512314126, 377242.87,611,351
165813014150, 451252.7513,437,908
176113615180, 540262.725,052,147
186414215215, 644272.6543,869,436
196714816256, 768282.6242,081,178
207015516304, 913292.55
217217342, 1025302.5
227417383, 1149312.45
237618429, 1288322.4
247818481, 1442332.35
258018538, 1615342.3
268219602, 1807352.25
278419674, 2021362.2
288619753, 2259372.15
298820841, 2524382.1
309020940, 2819392.05
319120993, 2979392
3292201049, 3148401.95
3393211108, 3325401.9
3494211171, 3513411.85
3595211237, 3711411.8
3696211306, 3919421.75
3797211380, 4139421.7
3898221457, 4371431.65
3999221538, 4615431.6
40100221624, 4873441.55
Attribute /9

Orb of Storms

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymChannelling, Split
DropLevel 4
BaseType Orb of Storms
Class Skill Gems
TargetTypesGround
TypeSpell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
ItemTypeMetadata/Items/Gems/SkillGemOrbOfStorms
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink
Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency
1000 (T5)Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink
Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency
Orb of Storms
Level: (1–20)
Cost: (4–16) Mana
Cooldown Time: 0.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (80–110)%
AoE Radius: 28
Requires Level (4–70), (16–155) Int
Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
Deals (3–304) to (8–913) Lightning Damage
Strikes every (2.55–3.5) seconds, and when you use a Lightning Skill near the Orb
Strikes every 0.5 seconds while Channelling a Lightning Skill near the Orb
Orb disappears after (10–29) Strikes
Beam Splits towards 3 additional targets
damage cannot be reflected or leech if used by other object [1]
skill can add multiple charges per action [1]

Additional Effects From Quality:
Beam Splits towards (0–2) additional targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /2
Celestial Orb of Storms Effect
Your Orb of Storms becomes a celestial effect.
Demonic Orb of Storms Effect
Your Orb of Storms becomes a Demonic Effect.
Supported By /85
  • Active Type: Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Orb of Storms Monster /12
    NameModifiersSpectre
    Bearded Skycaller50% reduced Cast SpeedY
    Blackguard Stormmage20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    Y
    Entity of the VoidMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Guardian of the North30% increased Movement SpeedY
    Revived Guardian30% increased Movement Speed
    monster no drops or experience [1]
    Y
    Dario, the Living VoidY
    PlatiniaGain 25% of Maximum Life as Extra Maximum Energy Shield
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    20% Chance to Block Attack Damage
    20% Chance to Block Spell Damage
    You take 40% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Terese Napora30% increased Movement Speed
    drop additional rare items [3]
    Y
    Terese Napora30% increased Movement SpeedY
    Terese Napora30% increased Movement Speed
    Gain 25% of Physical Damage as Extra Lightning Damage
    monster no map drops [1]
    Y
    Void ConstructGain 100% of Physical Damage as Extra Lightning Damage
    cannot be used as minion [1]
    N
    DaemonY

    Community Wiki

    Edit

    Orb of Storms

    Orb of Storms is a lightning spell that lays down a lightning orb that zaps an enemy within its radius for lightning damage. When the user casts a lightning spell within the orb's radius, the orb's attack frequency increases.

    Skill functions and interactions

    Each individual cast from the orb acts like its own unique spell, much like a totem casting. Each hit has its own chance of being a critical strike, while other hits from the same orb may only do normal damage unlike other skills with multiple hits like Firestorm or Cyclone. Each hit also has its own chance to cause "on hit" effects.

    The orb is always summoned next to the player at approximately the same distance.

    The orb will only target enemies within its circle of influence but the secondary chain hits can target enemies much further away and even slightly off the edges of the screen.

    The game also determines whether the orb can target an enemy based on the player's line of sight and not the line of sight of the orb itself. Placing an orb on the other side of a doorway may not guarantee it will attack a target even if it is right next to that target, but if there is a clear line of sight to the target the orb may even fire through walls as long as the target is within its radius.

    Despite being an Area of Effect skill, Orb of Storms DOES NOT benefit from Area of Effect damage bonuses, but effects that change the Area of Effect-radius will adjust how far out the orb will target enemies.

    The secondary proc of the orb is the same effect produced from the orb itself, and the bolts split to hit multiple targets. However, the cast originates from the player location rather than the orb itself, meaning the bolt can hit an enemy outside of the orb's range. This secondary proc appears to not have an internal cooldown unless triggered by a channeling skill.

    Version history

    VersionChanges
    3.17.0
  • Orb of Storms has been redesigned as a single target tool for lightning casters:
  • * Now deals 3 to 8 Lightning Damage at gem level 1 (previously 2 to 7), up to 304 to 913 at gem level 20 (previously 185 to 555).
  • * Now strikes every 3.50 seconds at gem level 1 (previously 1.50 seconds), and every 2.55 seconds at gem level 20 (previously 1.02 seconds).
  • * Beams now split towards 3 additional targets at all gem levels (previously 2 additional targets at gem level 1, up to 4 at gem level 20).
  • * Now has 110% Effectiveness of Added Damage at all gem levels (previously 65%).
  • * No longer requires splitting from the caster when they cast a Lightning spell in its area. Instead it will zap an enemy in range every time you cast a Lightning spell from within the Orb of Storm's area, making positioning much more flexible.
  • * No longer has a duration. Instead, it now has "Orb disappears after 10 Strikes" at gem level 1, up to 29 at gem level 20.
  • Quality on Divergent Orb of Storms now has "Penetrates 0-5% Lightning Resistance" and "Orb disappears after 0 to -5 Strikes". It no longer has "0-20% less Skill Effect Duration" or "0-20% increased Cast Speed".
  • 3.13.0
  • Got the Orb tag.
  • 3.11.0
  • The visual effects have been improved.
  • Now has an added Damage effectiveness of 65% (from 70%).
  • An error which caused Orb of Storms' strike frequency to benefit doubly from increased cast speed was fixed, which has affected the balance of this skill, particularly for high Cast Speed|cast-speed builds.
  • 3.9.0
  • Now deals 2 to 7 Lightning Damage at gem level 1 (from 3 to 9), up to 185 to 555 at gem level 20 (from 195 to 584).
  • Now strikes every 1.5 seconds at gem level 1, up to 1.02 seconds at gem level 20 (from 1 second at all gem levels).
  • 3.6.0
  • Mana Cost at gem level 1 is now 4 (was 11).
  • Mana Cost at gem level 20 is now 16 (was 28).
  • Now deals 3 to 9 Lightning damage at gem level 1 (from 2 to 5) and 195 to 584 Lightning damage at gem level 20 (from 118 to 353).
  • Now has an added damage effectiveness of 70% (from 45%).
  • 3.5.0
  • Added physics interactions.
  • 3.4.0
  • Can now be cast by mines, traps, totems, and can be triggered.
  • 3.3.0
  • Now deals 2-5 lightning damage at gem level 1 (up from 1-3), up to 118-353 lightning damage at gem level 20 (up from 59-177).
  • Now has an added damage effectiveness of 45% (up from 20%). Increases to cast speed now affect Orb of Storms strike rate.
  • 3.1.0
  • Orb of Storms can now trigger lightning strikes from channelled skills.
  • 3.0.0b
  • Using channelled lightning skills will no longer trigger Orb of Storms.
  • 2.6.0
  • Now has a base skill duration of 6 seconds (down from 10).
  • 2.2.0
  • Added to the game

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.