Ball Lightning
Level: 1–20
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Projectile Speed: 400
Radius: 18
Requires Level 28
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals (2–32) to (47–617) Lightning Damage

Additional Effects From Quality:
(0–20)% increased Lightning Damage
Unusual Gems /3 ⍟
TypeStatsWeight
Superior (0–20)% increased Lightning Damage50
Anomalous (0–10)% increased Cast Speed100
Divergent Projectiles have (0–10)% chance to be Supercharged20
Quest /2 ⍟
Weapon /1
WeightDesc
1000 (T5)Ice Spear and Ball Lightning fire Projectiles in a circle
Ice Spear and Ball Lightning Projectiles Return to you
Level Effect /40
LevelRequires LevelIntelligenceCostDeals 2 to 47 Lightning DamageExperience
12867122, 47199,345
23173133, 58285,815
33479144, 71401,344
43785155, 87554,379
54092156, 105477,437
64296166, 119583,786
744100167, 135710,359
846104178, 1531,355,511
948109179, 1721,138,877
10501131810, 1941,368,233
11521171812, 2191,638,338
12541211913, 2471,956,648
13561251915, 2773,655,184
14581302016, 3123,017,327
15601342018, 3507,759,995
16621382121, 39315,138,193
17641422123, 44026,083,825
18661462226, 49362,620,247
19681512229, 552211,708,088
20701552332, 617
21722436, 690
22742441, 771
23762545, 861
24782551, 961
25802656, 1072
26822663, 1195
27842770, 1331
28862778, 1483
29882887, 1651
30902897, 1837
319128102, 1938
329229108, 2044
339329113, 2156
349429120, 2273
359529126, 2396
369630133, 2527
379730140, 2663
389830148, 2807
399930156, 2959
4010031164, 3119

Ball Lightning

CostiLvl 1: Normal: 1xOrb of Chance
DropLevel 28
BaseType Ball Lightning
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
MetadataMetadata/Items/Gems/SkillGemBallLightning
Referencepoe.ninja, Community Wiki
Ball Lightning Monster /56 ⍟
NameModifiersSpectre
Amarissa, Daughter of MerveilGain 25% of Physical Damage as Extra Lightning Damage
20% increased Spell Damage
Spells lose Intensity with 1000% increased frequency while moving
Y
Kadaka, the Goddess of Luckdrop additional rare items [3]Y
Kadaka, the Goddess of LuckY
Pietymonster dropped item rarity +% [5000]
monster slain experience +% [250]
cannot be taunted when taunted ms [0]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Y
Pietymonster dropped item rarity +% [5000]
monster slain experience +% [250]
cannot be taunted when taunted ms [0]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Piety65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
heal aura owner % max life on death [0]
Y
Entity of the Voidmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The Wicked Onemonster dropped item rarity +% [15000]
monster slain experience +% [100]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Piety the Empyreanmonster dropped item rarity +% [15000]
monster slain experience +% [100]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Vaal-Infused TotemY
Wilorin DemontamerCannot Block Attack Damage
30% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
Y
Wilorin Demontamermonster dropped item rarity +% [15000]
monster slain experience +% [100]
Cannot Block Attack Damage
30% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Thom Imperialmonster base type attack cast speed +% and damage -% final [33]
15% Chance to Block Attack Damage
15% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
Y
Shade of a WitchYour Hexes have infinite Duration
You can apply an additional Curse
30% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
Y
Guardian of the East30% increased Movement SpeedY
Revived Guardian30% increased Movement Speed
monster no drops or experience [1]
Y
DaemonY
Avatar of Silencemonster dropped item quantity +% [2000]
monster dropped item rarity +% [2000]
monster slain experience +% [20000]
monster penalty against minions damage +% final vs player minions [-25]
Y
Avatar of Apocalypsemonster dropped item quantity +% [2000]
monster dropped item rarity +% [2000]
monster slain experience +% [20000]
monster penalty against minions damage +% final vs player minions [-35]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Kamaq, Soilmakerdisplay monster uses far shot text [1]
monster dropped item rarity +% [0]
40% increased Attack Speed
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
Y
Kamaq, Soilmakerdisplay monster uses far shot text [1]
monster dropped item rarity +% [0]
40% increased Attack Speed
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
Y
Agnerix40% increased Attack Speed
30% increased Movement Speed
Y
Whisperer's Attendant50% increased Movement Speed
35% increased Cast Speed
Skills fire an additional Projectile
drop additional rare items [3]
Y
Whisperer's Attendant50% increased Movement Speed
35% increased Cast Speed
Skills fire an additional Projectile
Y
Dario, the Living VoidY
Judgement Apparatusmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
Gain 25% of Physical Damage as Extra Fire Damage
Gain 25% of Physical Damage as Extra Cold Damage
monster no map drops [1]
monster is invasion boss [1]
Y
Strangledriftmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
display monster casts lightning warp text [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Vagan's CompanionTraps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Humming TotemCannot be Damaged
Cannot be Knocked Back
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
Y
Blightraise+5 to maximum number of Summoned Totems
monster no map drops [1]
Y
Shock Spittermonster no drops or experience [1]
monster no map drops [1]
Y
Mutated Watchermonster no map drops [1]Y
Ball Lightning TrapY
TotemCannot be Damaged
Cannot be Knocked Back
monster penalty against minions damage +% final vs player minions [-25]
Y
Legion of Lost Soulsmonster no map drops [1]Y
Whispering SpiralY
Wandering EyeY
Wandering Eyemonster no drops or experience [1]Y
Wide-eyed AssemblageY
Pain WitnessY
Strabismal SentryY
Brinerot Raider50% of Physical Damage Converted to Lightning Damage
monster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
Brinerot Raider50% of Physical Damage Converted to Lightning Damage
monster no map drops [1]
cannot have affliction mods [1]
Y
Brinerot StormhandY
Daemonemerge speed +% [0,30]Y
Inya, the Unbearable Whispersdrop additional rare items [3]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Inya, the Unbearable Whispersmonster dropped item rarity +% [15000]
monster slain experience +% [100]
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Inya, the Unbearable Whispersmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Temple AdjudicatorY
Huitepa the Blind+1 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
monster dropped item rarity +% [0]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
Void ConstructGain 100% of Physical Damage as Extra Lightning Damage
cannot be used as minion [1]
N
Twisted Synthetemonster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Y
Templar Tacticianmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Templar Tacticianmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Baranite PreacherY
Vivid Watchermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Microtransactions /3 ⍟
IconName
Divine Ball Lightning Effect
Your Ball Lightning becomes a divine effect.
Celestial Ball Lightning Effect
Your Ball Lightning becomes a celestial effect.
Automaton Ball Lightning Effect
Your Ball Lightning becomes an Automaton Effect.
Labyrinth Enchantment helmet /7 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Ball Lightning Damage 125% increased Ball Lightning Damage100
The Eternal LabyrinthEnchantment Ball Lightning Damage 240% increased Ball Lightning Damage100
The Merciless Labyrinth30% reduced Ball Lightning Projectile Speed
The Eternal Labyrinth45% reduced Ball Lightning Projectile Speed
The Merciless LabyrinthEnchantment Ball Lightning Area Of Effect 116% increased Ball Lightning Area of Effect100
The Eternal LabyrinthEnchantment Ball Lightning Area Of Effect 224% increased Ball Lightning Area of Effect100
The Eternal LabyrinthEnchantment Ball Lightning Additional Projectiles 1Ball Lightning fires an additional Projectile100
Supported By /101 ⍟
IconName
Added Fire Damage Support
Supports any skill that hits enemies.
Greater Multiple Projectiles Support
Supports projectile skills.
Lesser Multiple Projectiles Support
Supports projectile skills.
Greater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Faster Projectiles Support
Supports projectile skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce Support
Supports projectile skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain Support
Supports projectile skills, and any other skills that chain.
Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Returning Projectiles Support
Supports projectile skills.
Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Slower Projectiles Support
Supports projectile skills.
Cast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify Support
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Chain Support
Supports projectile skills, and any other skills that chain.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles Support
Supports projectile skills.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Awakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Pinpoint Support
Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sacrifice Support
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.

Community Wiki

Edit

Ball Lightning

Ball Lightning is a lightning spell that creates a slow-moving projectile which periodically zaps nearby enemies.

Skill functions and interactions

  • Strike interval: Lightning bolts will strike nearby targets every 150 milliseconds while they are inside the area of effect of the ball. This restriction is shared between multiple balls fired on the same cast (such as when using Lesser Multiple Projectiles Support).Balls cast by Multiple Traps Support do not share a 150 ms cooldown between each other because every trap is a seperate cast. Likewise for Spell Echo Support.

  • Projectile speed: The base projectile speed is roughly 48 units per second.[2] Reductions to projectile speed such as Slower Projectiles Support can increase the amount of time an enemy spends within the ball's area of effect, resulting in a higher potential number of lightning strikes per cast.

  • Area of effect: Increases and reductions to area of effect will alter the range of the ball, making it hit enemies further away or closer. Modifiers to area damage (such as Concentrated Effect Support) do not apply.

  • Fork and Chain: Ball Lightning projectiles will always pierce, and therefore can never fork or chain.

  • Tooltip damage: The tooltip DPS assumes that the skill will only hit once per cast. A more accurate estimate can be obtained using the calculator on the following link (Updated for 3.15). It is worth noting that the calculation will not be precise for general use, as enemies will move around and the skill will not pass over them using its entire diameter. However, it should be fairly reliable when the skill is used on stationary targets.

Alternative quality

The alternative quality Divergent Ball Lightning granted Projectiles have 0.5% chance to be Supercharged per 1% gem quality.

Supercharged Projectiles have 50% more Area of effect and deal 50% more damage.

Version history

VersionChanges
3.17.0
  • Ball Lightning: Now deals 2 to 47 Lightning Damage at gem level 1 (previously 3 to 48), up to 32 to 617 at gem level 20 (previously 22 to 426).
  • Now has 60% Effectiveness of Added Damage at all gem levels (previously 50%).
  • 3.12.0
  • Now has a base radius of 18 (from 22).
  • Now deals 3 to 48 lightning damage at gem level 1 (from 3 to 57), up to 22 to 426 lightning damage at gem level 20 (from 28 to 533).
  • Now has alternative quality.
  • 3.11.0
  • Now deals 3 to 57 Lightning Damage at gem level 1 (from 3 to 48), to 28 to 533 Lightning Damage at gem level 20 (from 22 to 426).
  • Now has an added Damage effectiveness of 50% (from 40%).
  • Now costs 12 mana at gem level 1 (from 13), up to 23 mana at gem level 20 (from 25).
  • Now has a base cast time of 0.7 seconds (from 0.75).
  • 3.6.0
  • Mana Cost at gem level 1 is now 13 (was 14).
  • Mana Cost at gem level 20 is now 25 (was 27).
  • Now has a cast time of 0.75 seconds (from 0.8).
  • Now deals 3 to 48 Lightning damage at gem level 1 (from 2 to 35) and 22 to 426 Lightning damage at gem level 20 (from 22 to 420).
  • Now has an added damage effectiveness of 40% (from 35%).
  • 3.3.0
  • Now deals 2-35 lightning damage at gem level 1 (up from 2-32), up to 22-420 lightning damage at gem level 20 (up from 14-260). Now has an added damage effectiveness of 35% (up from 20%).
  • The projectile's base speed is now 33% faster. The projectile hits 33% more frequently to compensate. The base radius has increased by 10%.
  • Disabled the "Reduced Ball Lightning Projectile Speed" enchantment from appearing.
  • Ball Lightning no longer has a 10% damage boost against players.
  • 2.6.0
  • Ball Lightning's radius has increased from 16 to 20 units.
  • 2.1.0
  • Damage increased by around 20% higher at level 20.
  • 2.0.0
  • Base radius increased by 33% (from 12 to 16). Damage reduced. At player level 68 it should deal approximately 24% less damage.
  • 1.2.0
  • Damage has been increased by 30% at all levels. Critical chance increased to 5%.
  • 1.1.5
  • Added to the game.

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