Base radius is 1.8 metres
Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Witch · Shadow |
3 | Sever the Right Hand | Clarissa | Shadow · Templar · Witch |
Level Effect /40
Implicit |
---|
Base radius is 1.8 metres |
Level | Requires Level | Int | Cost | Deals 2 to 47 Lightning Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 12 | 2, 47 | 199,345 |
2 | 31 | 73 | 13 | 3, 58 | 285,815 |
3 | 34 | 79 | 14 | 4, 71 | 401,344 |
4 | 37 | 85 | 15 | 5, 87 | 554,379 |
5 | 40 | 92 | 15 | 6, 105 | 477,437 |
6 | 42 | 96 | 16 | 6, 119 | 583,786 |
7 | 44 | 100 | 16 | 7, 135 | 710,359 |
8 | 46 | 104 | 17 | 8, 153 | 1,355,511 |
9 | 48 | 109 | 17 | 9, 172 | 1,138,877 |
10 | 50 | 113 | 18 | 10, 194 | 1,368,233 |
11 | 52 | 117 | 18 | 12, 219 | 1,638,338 |
12 | 54 | 121 | 19 | 13, 247 | 1,956,648 |
13 | 56 | 125 | 19 | 15, 277 | 3,655,184 |
14 | 58 | 130 | 20 | 16, 312 | 3,017,327 |
15 | 60 | 134 | 20 | 18, 350 | 7,759,995 |
16 | 62 | 138 | 21 | 21, 393 | 15,138,193 |
17 | 64 | 142 | 21 | 23, 440 | 26,083,825 |
18 | 66 | 146 | 22 | 26, 493 | 62,620,247 |
19 | 68 | 151 | 22 | 29, 552 | 211,708,088 |
20 | 70 | 155 | 23 | 32, 617 | |
21 | 72 | 24 | 36, 690 | ||
22 | 74 | 24 | 41, 771 | ||
23 | 76 | 25 | 45, 861 | ||
24 | 78 | 25 | 51, 961 | ||
25 | 80 | 26 | 56, 1072 | ||
26 | 82 | 26 | 63, 1195 | ||
27 | 84 | 27 | 70, 1331 | ||
28 | 86 | 27 | 78, 1483 | ||
29 | 88 | 28 | 87, 1651 | ||
30 | 90 | 28 | 97, 1837 | ||
31 | 91 | 28 | 102, 1938 | ||
32 | 92 | 29 | 108, 2044 | ||
33 | 93 | 29 | 113, 2156 | ||
34 | 94 | 29 | 120, 2273 | ||
35 | 95 | 29 | 126, 2396 | ||
36 | 96 | 30 | 133, 2527 | ||
37 | 97 | 30 | 140, 2663 | ||
38 | 98 | 30 | 148, 2807 | ||
39 | 99 | 30 | 156, 2959 | ||
40 | 100 | 31 | 164, 3119 |
Attribute /9
Ball Lightning
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Projectile |
DropLevel | 28 |
BaseType | Ball Lightning |
Class | Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell |
ItemType | Metadata/Items/Gems/SkillGemBallLightning |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you |
Ball Lightning Monster /59 ⍟
Name | Modifiers | Spectre |
---|---|---|
Amarissa, Daughter of Merveil | Gain 25% of Physical Damage as Extra Lightning Damage 20% increased Spell Damage Spells lose Intensity with 1000% increased frequency while moving | Y |
Kadaka, the Goddess of Luck | drop additional rare items [3] | Y |
Kadaka, the Goddess of Luck | Y | |
Piety | 5000% increased Rarity of Items Dropped Monsters grant 250% increased Experience cannot be taunted when taunted ms [0] 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
Piety | 5000% increased Rarity of Items Dropped Monsters grant 250% increased Experience cannot be taunted when taunted ms [0] 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Piety | 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] monster no drops or experience [1] heal aura owner % max life on death [0] | Y |
Entity of the Void | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Wicked One | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Piety the Empyrean | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Vaal-Infused Totem | Y | |
Wilorin Demontamer | Cannot Block Attack Damage 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
Wilorin Demontamer | Cannot Block Attack Damage 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Wilorin Demontamer | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience Cannot Block Attack Damage 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Thom Imperial | monster base type attack cast speed +% and damage -% final [33] 15% Chance to Block Attack Damage 15% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
Thom Imperial | monster base type attack cast speed +% and damage -% final [33] 15% Chance to Block Attack Damage 15% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Shade of a Witch | Your Hexes have infinite Duration You can apply an additional Curse 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
Guardian of the East | 30% increased Movement Speed | Y |
Revived Guardian | 30% increased Movement Speed monster no drops or experience [1] | Y |
Daemon | Y | |
Avatar of Silence | 2000% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped Monsters grant 20000% increased Experience monster penalty against minions damage +% final vs player minions [-25] | Y |
Avatar of Apocalypse | 2000% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped Monsters grant 20000% increased Experience monster penalty against minions damage +% final vs player minions [-35] 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Kamaq, Soilmaker | display monster uses far shot text [1] % increased Rarity of Items Dropped 40% increased Attack Speed monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] | Y |
Kamaq, Soilmaker | display monster uses far shot text [1] % increased Rarity of Items Dropped 40% increased Attack Speed monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
Agnerix | 40% increased Attack Speed 30% increased Movement Speed | Y |
Whisperer's Attendant | 50% increased Movement Speed 35% increased Cast Speed Skills fire an additional Projectile drop additional rare items [3] | Y |
Whisperer's Attendant | 50% increased Movement Speed 35% increased Cast Speed Skills fire an additional Projectile | Y |
Dario, the Living Void | Y | |
Judgement Apparatus | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped Gain 25% of Physical Damage as Extra Fire Damage Gain 25% of Physical Damage as Extra Cold Damage monster no map drops [1] monster is invasion boss [1] | Y |
Strangledrift | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped display monster casts lightning warp text [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Vagan's Companion | Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Humming Totem | Cannot be Damaged Cannot be Knocked Back monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] | Y |
Blightraise | +5 to maximum number of Summoned Totems monster no map drops [1] | Y |
Shock Spitter | monster no drops or experience [1] monster no map drops [1] | Y |
Mutated Watcher | monster no map drops [1] | Y |
Ball Lightning Trap | Y | |
Totem | Cannot be Damaged Cannot be Knocked Back monster penalty against minions damage +% final vs player minions [-25] | Y |
Legion of Lost Souls | monster no map drops [1] | Y |
Whispering Spiral | Y | |
Wandering Eye | Y | |
Wandering Eye | monster no drops or experience [1] | Y |
Wide-eyed Assemblage | Y | |
Pain Witness | Y | |
Strabismal Sentry | Y | |
Brinerot Raider | 50% of Physical Damage Converted to Lightning Damage monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Brinerot Raider | 50% of Physical Damage Converted to Lightning Damage monster no map drops [1] cannot have affliction mods [1] | Y |
Brinerot Stormhand | Y | |
Daemon | emerge speed +% [0,30] | Y |
Inya, the Unbearable Whispers | drop additional rare items [3] 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Inya, the Unbearable Whispers | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Inya, the Unbearable Whispers | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Temple Adjudicator | Y | |
Huitepa the Blind | +1 to maximum number of Summoned Totems kill traps mines and totems on death [1] kill traps mines and totems on death [1] % increased Rarity of Items Dropped monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
Void Construct | Gain 100% of Physical Damage as Extra Lightning Damage cannot be used as minion [1] | N |
Twisted Synthete | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | Y |
Templar Tactician | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Templar Tactician | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Templar Tactician | ignite art variation [1] | Y |
Baranite Preacher | Y | |
Vivid Watcher | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Microtransactions /3 ⍟
Labyrinth Enchantment helmet /7 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Ball Lightning Damage 1 | 25% increased Ball Lightning Damage | 100 |
The Eternal Labyrinth | Enchantment Ball Lightning Damage 2 | 40% increased Ball Lightning Damage | 100 |
The Merciless Labyrinth | 30% reduced Ball Lightning Projectile Speed | ||
The Eternal Labyrinth | 45% reduced Ball Lightning Projectile Speed | ||
The Merciless Labyrinth | Enchantment Ball Lightning Area Of Effect 1 | 16% increased Ball Lightning Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Ball Lightning Area Of Effect 2 | 24% increased Ball Lightning Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Ball Lightning Additional Projectiles 1 | Ball Lightning fires an additional Projectile | 100 |
Supported By /101 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Greater Multiple Projectiles Support Supports projectile skills. | |
Lesser Multiple Projectiles Support Supports projectile skills. | |
Faster Projectiles Support Supports projectile skills. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Increased Area of Effect Support Supports any skill with an area of effect. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Pierce Support Supports projectile skills. | |
Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Faster Casting Support Supports non-instant spell skills. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. | |
Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. | |
Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Chain Support Supports projectile skills, and any other skills that chain. | |
Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. | |
Returning Projectiles Support Supports projectile skills. | |
Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Slower Projectiles Support Supports projectile skills. | |
Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. | |
Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. | |
Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Chain Support Supports projectile skills, and any other skills that chain. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. | |
Awakened Greater Multiple Projectiles Support Supports projectile skills. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. | |
Pinpoint Support Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. | |
Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. | |
Sadism Support Supports any skill that hits enemies. |
Community Wiki
Ball Lightning
Ball Lightning is a lightning spell that creates a slow-moving projectile which periodically zaps nearby enemies.
Skill functions and interactions
Strike interval: Lightning bolts will strike nearby targets every 150 milliseconds while they are inside the area of effect of the ball. This restriction is shared between multiple balls fired on the same cast (such as when using Lesser Multiple Projectiles Support).Balls cast by Multiple Traps Support do not share a 150 ms cooldown between each other because every trap is a seperate cast. Likewise for Spell Echo Support.
Projectile speed: The base projectile speed is roughly 48 units per second.[2] Reductions to projectile speed such as Slower Projectiles Support can increase the amount of time an enemy spends within the ball's area of effect, resulting in a higher potential number of lightning strikes per cast.
Area of effect: Increases and reductions to area of effect will alter the range of the ball, making it hit enemies further away or closer. Modifiers to area damage (such as Concentrated Effect Support) do not apply.
Fork and Chain: Ball Lightning projectiles will always pierce, and therefore can never fork or chain.
Tooltip damage: The tooltip DPS assumes that the skill will only hit once per cast. A more accurate estimate can be obtained using the calculator on the following link (Updated for 3.15). It is worth noting that the calculation will not be precise for general use, as enemies will move around and the skill will not pass over them using its entire diameter. However, it should be fairly reliable when the skill is used on stationary targets.
Alternative quality
The alternative quality Divergent Ball Lightning granted Projectiles have 0.5% chance to be Supercharged per 1% gem quality.
Supercharged Projectiles have 50% more Area of effect and deal 50% more damage.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.12.0 |
|
3.11.0 |
|
3.6.0 |
|
3.3.0 |
|
2.6.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
1.1.5 |
|
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