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Charged Dash
Level: (1—20)
Cost: (5—6) Mana
Attack Speed: 160% of base
Attack Damage: (144—264)% of base
Effectiveness of Added Damage: (144—264)%
AoE Radius: 12-22, 2/stage
Requires Level (28—70), (67—155) Dex
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.
50% of Physical Damage Converted to Lightning Damage
Deals 150% more Damage with Hits while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at 130% of your Movement Speed

Additional Effects From Quality:
Illusion moves at an additional +(0—20)% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
50% of Physical Damage Converted to Lightning Damage
Hits from Final wave deal 75% of Damage per stage
Deals 150% more Damage with Hits while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement Speed
LevelRequires LevelDexManaBase DamageExperience
128675143.7%, 143.7%, 143.7%199,345
231735148.7%, 148.7%, 148.7%285,815
334795153.7%, 153.7%, 153.7%401,344
437855159%, 159%, 159%554,379
540925164.4%, 164.4%, 164.4%477,437
642965169.7%, 169.7%, 169.7%583,786
7441005175.1%, 175.1%, 175.1%710,359
8461045180.8%, 180.8%, 180.8%1,355,511
9481095186.6%, 186.6%, 186.6%1,138,877
10501135192.6%, 192.6%, 192.6%1,368,233
11521176198.8%, 198.8%, 198.8%1,638,338
12541216205.2%, 205.2%, 205.2%1,956,648
13561256211.8%, 211.8%, 211.8%3,655,184
14581306218.5%, 218.5%, 218.5%3,017,327
15601346225.6%, 225.6%, 225.6%7,759,995
16621386232.8%, 232.8%, 232.8%15,138,193
17641426240.3%, 240.3%, 240.3%26,083,825
18661466248%, 248%, 248%62,620,247
19681516255.9%, 255.9%, 255.9%211,708,088
20701556264.1%, 264.1%, 264.1%
21726272.5%, 272.5%, 272.5%
22746281.3%, 281.3%, 281.3%
23767290.3%, 290.3%, 290.3%
24787299.6%, 299.6%, 299.6%
25807309.2%, 309.2%, 309.2%
26827319.1%, 319.1%, 319.1%
27847329.2%, 329.2%, 329.2%
28867339.8%, 339.8%, 339.8%
29887350.6%, 350.6%, 350.6%
30907361.9%, 361.9%, 361.9%
31917378.2%, 378.2%, 378.2%
32927384.2%, 384.2%, 384.2%
33937390.3%, 390.3%, 390.3%
34947396.5%, 396.5%, 396.5%
35957402.8%, 402.8%, 402.8%
36967409.3%, 409.3%, 409.3%
37977415.7%, 415.7%, 415.7%
38987422.4%, 422.4%, 422.4%
39997429%, 429%, 429%
401008435.9%, 435.9%, 435.9%
Attribute /13

Charged Dash

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymHit, Channelling
IdChargedDash
DropLevel 28
BaseType Charged Dash
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround
TypeMovement, Area, Damage, Channel, Attack, Melee, Lightning
BuffIconChargedDash
ItemTypeMetadata/Items/Gems/SkillGemChargedDash
ActiveSkillsCodecharged_dash
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
Version history /13
VersionChanges
3.28.0
  • Added a new Dexterity Transfigured Skill Gem, Charged Dash of Projection: Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to release the illusion, dealing a final wave of damage. Requires a Melee Weapon.
  • Charged Dash: The description has been updated to clarify that the more Damage while Channelling if Illusion has finished moving only applies to Damage with Hits. This is not a functional change.
  • 3.25.0
  • Charged Dash: Now has a Mana cost of 5 at gem level 1, scaling up to 6 at gem level 20 (previously 4 at all gem levels). Now has 143% Effectiveness of Base and Added Damage at gem level 1 (previously 95%), scaling up to 264% at gem level 20 (previously 121%).
  • 3.23.0
    Charged Dash:
    3.21.0
  • Fixed an issue where Charged Dash's description did not mention it requires a Melee Weapon to use.
  • 3.19.0
  • Fixed an inaccurate description with Charged Dash where it did not specify the final wave modifier applied only to Hits.
  • 3.16.0
  • The Charged Dash Helmet Enchantment that granted a chance to Dodge Attack Hits now grants +4/+6 to Radius if you have finished Channelling Charged Dash recently. This affects existing items.
  • 3.15.0

    Charged Dash:
    3.13.0

    Charged Dash
    3.7.0
    Charged Dash
  • Fixed a bug where Charged Dash had unusual weapon-alternating behaviour.
  • Fixed a bug where Charged Dash had unusual weapon-alternating behaviour.
  • 3.4.0
  • Range increased by 20%, bringing it in line with Leap Slam and Charged Dash.
  • Fixed a bug where you could bypass the Undying Blockage using Charged Dash (though you could still not enter the Ebony Barracks).
  • 3.3.0
    Charged Dash
    • The Merciless and Eternal Labyrinth Charged Dash enchantments that grant added radius to the skill's final area of effect now grants +4 radius from the Merciless Labyrinth (down from +6) and +6 radius from the Eternal Labyrinth (down from +9). Existing versions won't change unless a Blessed Orb is used, but why on earth would you do that?
    • 3.1.0
    • Charged Dash is now limited to a maximum of 15 strikes per skill use, as well as limited by distance travelled.
    • 3.0.0
    • Added a new Dexterity Skill Gem - Charged Dash: Channel to project a mirage forward in the direction you're facing. Release to teleport towards the mirage and deal area of effect damage multiple times along the way. The area of effect grows based on the distance you travel, and the number of effects increase with faster attack time.
    • Charged Dash
      Level: (1—20)
      Cost: (5—6) Mana
      Attack Speed: 160% of base
      Attack Damage: (144—264)% of base
      Effectiveness of Added Damage: (144—264)%
      AoE Radius: 12-22, 2/stage
      Requires Level (28—70), (67—155) Dex
      Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.
      50% of Physical Damage Converted to Lightning Damage
      Deals 150% more Damage with Hits while Channelling if Illusion has finished moving
      Hits from Final wave deal 75% of Damage per stage
      Illusion moves at 130% of your Movement Speed
      base skill show average damage instead of dps [1]
      charged dash damage +% final [-100]
      is area damage [1]
      skill can add multiple charges per action [1]

      Additional Effects From Quality:
      Illusion moves at an additional +(0—20)% of your Movement Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Supported By /125
    • Active Type: Movement, Area, Damage, Channel, Attack, Melee, Lightning
    • AddedFireDamage
      Added Fire Damage Support
      Supports any skill that hits enemies.
      Knockback
      Knockback Support
      Supports any skill that hits enemies.
      LifeLeech
      Life Leech Support
      Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
      Stun
      Stun Support
      Supports any skill that hits enemies, making it easier to stun enemies with those skills.
      IncreasedPhysicalDamage
      Melee Physical Damage Support
      Supports melee attack skills.
      ColdtoFire
      Cold to Fire Support
      Supports any skill that hits enemies.
      Bloodlust
      Bloodlust Support
      Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
      LifeonHit
      Life Gain on Hit Support
      Supports attack skills.
      IronWill
      Iron Will Support
      Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
      MeleeDamageonFullLife
      Damage on Full Life Support
      Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
      FirePenetration
      Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      IncreasedBurnDuration
      Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      CastOnMeleeKill
      Cast on Melee Kill Support
      Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Empower
      Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      EnduranceChargeStun
      Endurance Charge on Melee Stun Support
      Supports melee attack skills.
      FortifyGem
      Fortify Support
      Supports melee attack skills that are not triggered.
      ChanceToBleed
      Chance to Bleed Support
      Supports attack skills.
      Maim
      Maim Support
      Supports attack skills, or other skills that can maim enemies.
      Brutality
      Brutality Support
      Supports any skill that deals damage.
      Shockwave
      Shockwave Support
      Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
      Pulverize
      Pulverise Support
      Supports melee attack skills.
      RageSupport
      Rage Support
      Supports melee attack skills. Minions cannot gain rage.
      AddedFireDamagePlus
      Awakened Added Fire Damage Support
      Supports any skill that hits enemies.
      BrutalityPlus
      Awakened Brutality Support
      Supports any skill that deals damage.
      IncreasedBurnDurationPlus
      Awakened Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      FirePenetrationPlus
      Awakened Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      IncreasedPhyscialDamagePlus
      Awakened Melee Physical Damage Support
      Supports melee attack skills.
      EmpowerPlus
      Awakened Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      BloodPriceSupportGem
      Bloodthirst Support
      Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
      Fragility
      Cruelty Support
      Supports any skill that hits enemies. Minions cannot gain Cruelty.
      LifeTap
      Lifetap Support
      Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
      ControlledBlaze
      Controlled Blaze Support
      Supports melee attack skills.
      Volatility
      Volatility Support
      Supports attack skills.
      PyreSupport
      Pyre Support
      Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
      ObliterationSupport
      Annihilation Support
      Supports any skill that hits enemies.
      Shockwave
      Void Shockwave Support
      Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
      OverheatSupport
      Overheat Support
      Supports melee attack skills you use yourself. Cannot modify the skills of minions.
      Excommunicate
      Excommunicate Support
      Supports melee attacks. Does not modify skills used by minions.
      HallowingFlame
      Hallow Support
      Supports melee attacks you use yourself. Does not modify skills used by minions.
      FasterAttacks
      Faster Attacks Support
      Supports attack skills.
      AddedColdDamage
      Added Cold Damage Support
      Supports any skill that hits enemies.
      IncreasedAccuracy
      Additional Accuracy Support
      Supports attack skills.
      ManaLeech
      Mana Leech Support
      Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
      CullingStrike
      Culling Strike Support
      Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
      ChancetoFlee
      Chance to Flee Support
      Supports any skill that hits enemies.
      Blind
      Blind Support
      Supports any skill that hits enemies.
      ColdPenetration
      Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      CastOnCrit
      Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      enhance
      Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      BreakBlock
      Block Chance Reduction Support
      Supports any skill that hits enemies.
      FrenzyChargeOnShatter
      Ice Bite Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      DamageAgainstChilled
      Hypothermia Support
      Supports any skill that deals damage.
      Poison
      Critical Strike Affliction Support
      Supports any skill that hits enemies.
      VoidManipulation
      Void Manipulation Support
      Supports any skill that deals damage.
      SupportRapidDecayGem
      Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      LesserPoison
      Chance to Poison Support
      Supports any skill that hits enemies.
      DeadlyAilments
      Deadly Ailments Support
      Supports any skill that hits enemies.
      VileToxins
      Vile Toxins Support
      Supports any skill that hits enemies.
      MomentumSupportGem
      Momentum Support
      Supports attack skills that aren't triggered.
      WitherGemSupport
      Withering Touch Support
      Supports attack skills.
      CloseCombat
      Close Combat Support
      Supports melee attack skills. Cannot support skills which create minions.
      impale
      Impale Support
      Supports attack skills.
      Nightblade
      Nightblade Support
      Supports attack skills. Cannot support skills which create minions.
      AddedColdDamagePlus
      Awakened Added Cold Damage Support
      Supports any skill that hits enemies.
      CastOnCritPlus
      Awakened Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      ColdPenetrationPlus
      Awakened Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      DeadlyAilmentsPlus
      Awakened Deadly Ailments Support
      Supports any skill that hits enemies.
      SupportRapidDecayPlus
      Awakened Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      VoidManipulationPlus
      Awakened Void Manipulation Support
      Supports any skill that deals damage.
      enhanceplus
      Awakened Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      Sadism
      Sadism Support
      Supports any skill that hits enemies.
      RuptureSupport
      Rupture Support
      Supports attack skills.
      Machinations
      Machinations Support
      Supports skills that hit enemies. Cannot modify the skills of minions.
      CullingStrike
      Cull the Weak Support
      Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
      LethalDoseSupport
      Lethal Dose Support
      Supports any skill that hits enemies.
      UnholyTrinitySupport
      Unholy Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      TornadosSupportGem
      Windburst Support
      Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
      IncreasedAOE
      Increased Area of Effect Support
      Supports any skill with an area of effect.
      AddedLightningDamage
      Added Lightning Damage Support
      Supports any skill that hits enemies.
      IncreasedCriticalStrikes
      Increased Critical Strikes Support
      Supports any skill that hits enemies.
      IncreasedCriticalDamage
      Increased Critical Damage Support
      Supports any skill that hits enemies.
      AddedChaosDamage
      Added Chaos Damage Support
      Supports any skill that hits enemies.
      IncreasedQuality
      Item Rarity Support
      Supports any skill that can kill enemies.
      ConcentratedAOE
      Concentrated Effect Support
      Supports any skill with an area of effect, regardless of whether that skill deals damage.
      ChancetoIgnite
      Combustion Support
      Supports any skill that hits enemies.
      ElementalProliferation
      Elemental Proliferation Support
      Supports any skill that hits enemies, or could otherwise apply elemental ailments.
      LightningPenetration
      Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      ElementalPenetration
      Elemental Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
      PowerCharges
      Power Charge On Critical Support
      Supports any skill that hits enemies.
      CurseOnHit
      Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      Enlighten
      Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      PhysicalToLightning
      Physical to Lightning Support
      Supports any skill that hits enemies.
      OnslaughtOnSlayingShocked
      Innervate Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      ControlledDestructionGem
      Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      ElementalFocus
      Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      CastWhileChanneling
      Cast while Channelling Support
      Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
      IgniteProliferation
      Ignite Proliferation Support
      Supports any skill that hits enemies.
      Decay
      Decay Support
      Supports any skill that hits enemies.
      Efficacy
      Efficacy Support
      Supports any skill that deals damage or has a duration.
      Immolate
      Immolate Support
      Supports any skill that hits enemies.
      UnboundAilments
      Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      StormBarrier
      Infused Channelling Support
      Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
      SummonPhantasm
      Summon Phantasm Support
      Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
      BoneChillSupport
      Bonechill Support
      Supports any skill that can chill enemies or create chilling areas.
      EnergyShieldLeechsupport
      Energy Leech Support
      Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
      AddedChaosDamagePlus
      Awakened Added Chaos Damage Support
      Supports any skill that hits enemies.
      AddedLightningDamagePlus
      Awakened Added Lightning Damage Support
      Supports any skill that hits enemies.
      CastWhileChannelingPlus
      Awakened Cast While Channelling Support
      Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
      ControlledDestructionPlus
      Awakened Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      CurseOnHitPlus
      Awakened Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      ElementalFocusPlus
      Awakened Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      IncreasedAOEPlus
      Awakened Increased Area of Effect Support
      Supports any skill with an area of effect.
      LightningPenetrationPlus
      Awakened Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      UnboundAilmentPlus
      Awakened Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      Enlightenplus
      Awakened Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      TrinitySupportGem
      Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      PureShockSupportGem
      Overcharge Support
      Supports any skill that hits enemies.
      ElementalBurstSupportGem
      Prismatic Burst Support
      Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
      Devour
      Devour Support
      Supports any skill that hits enemies.
      InverttheRules
      Invert the Rules Support
      Supports any skill that hits enemies.
      Devour
      Greater Devour Support
      Supports any skill that hits enemies.
      LivingLightningSupportGem
      Living Lightning Support
      Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
      Eclipse
      Eclipse Support
      Supports any skill gem. Cannot support skills that don't come from gems.
      Microtransactions /1
      DesertChargedDash
      Desert Charged Dash Effect
      Your Charged Dash becomes a Desert Effect.
      Charged Dash
      Your Charged Dash has more Damage when released.
      charged_dash_damage_+%_final
      Attribute /6

      charged_dash_damage

      NameShow Full Descriptions
      CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation · Magic: 2xCurrencyUpgradeToMagicOrb of Transmutation · Rare: 2xCurrencyUpgradeToRareOrb of Alchemy · Unique: 5xCurrencyRerollRareChaos Orb
      IsCharged1
      BuffGroupsID36
      MaxStacks15
      IsBuffDefinition1
      BuffMergeModesID1
      Codecharged dash damage +% final
      IsPublic1
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable1
      StatSemantics1
      Charged Dash Monster /2
      NameModifiersSpectre
      Ohne Trixmonster base type attack cast speed +% and damage -% final [33]
      50% increased Attack Speed
      Y
      Ohne Trixmonster base type attack cast speed +% and damage -% final [33]
      50% increased Attack Speed
      100% increased maximum Life
      100% increased Area of Effect
      80% increased Character Size
      Y

      Community Wiki

      Edit

      Charged Dash


      Charged Dash is a channeled lightning melee skill. When channeling, it releases an image that moves to your cursor, which can be moved while channeling. When it reaches its maximum distance, it releases shockwaves that deal damage in a path the image has traveled. Releasing the channel will create shockwaves in that path and teleport you to where the image was.

      Skill functions and interactions

      • Unarmed: Charged Dash cannot be used while unarmed.

      • Projection: The projection's movement can be steered as you are channeling.

      • Steering: For PC the projection moves based on where your mouse is relative to your avatar. To do a 180 for example you will need to move the mouse behind your avatar. Trying to steer the projection while following it with your mouse will only lead to failure. In some cases the projection will have to be steered in order for the stages to not reach their maximum prematurely. Steering for console users should be easier. As the center point on the joy pad is always calculated from the center of your avatar.

      • Stages: Stages are incremented while the projection is moving and are capped at a maximum based off of Movement speed and Attack speed. A faster attack speed will increase the maximum amount of stages while a faster movement speed will lower the maximum. If the projection stops due to hitting impassable terrain or reaching the maximum possible distance away from the user it will not increment any more stages. For example, if you have 8 attacks a second and 120% movement speed your maximum amount of stages will be 4.56 but could reach up to 5 with proper steering. To get 5 with steering aim for a corner of the screen. The initial box around your avatar is a square not a circle. Meaning if you start off at an angle you will get more distance and possible more stages. All calculations seem to be made off the first box your projection leaves. So starting off at an angle with some steering to get more DMG. However the math to calculate the max amount of stages is Attack speedTime to reach max Travel Distance. So for 120% movement speed it would take the projection 0.57 seconds to reach the end as shown below. With 8 attacks that is 80.57 = 4.56 stages. However; As explained above you can get this to 5 stages using the square hit box of your character to your advantage. Alternatively if you had 20% movement speed instead the maximum would be 9 stages. It was stated that it might be possible to reach 15 separate stages per charge by GGG.

      • Area of Effect: The skill's area of effect does not benefit from weapon range bonuses and only benefits from Area of Effect bonuses. Despite its animation, damage from the pulses will not overlap.

      • Attack speed: While channeling you will release a pulse for half of your stages. If you reach a maximum at 4 stages it will pulse 2 times in the amount of time it takes you to reach max distance. If you reach your maximum at 8 stages it will pulse 4 times in the amount of time it takes you to reach max distance. The timing of pulses is based off the combination of your movement speed and attack speed. Movement speed determines the time it takes to reach max distance while Attack speed determines maximum amount of stages. Damage from releasing a fully charged channel will usually be higher. The damage per second is only slightly lower over all while channeling, but when your max stages are less than or equal to 2 this will change.

      • Travel Distance: This is roughly 62 units in game. The base character movement speed is 38 units a second. To calculate how long the projection will take to get to the end point. Use this formula 62/(38*(1 + movement speed)1.3). So 120% increased movement speed would take the projection 62/((38(1+1.2))1.3) = 0.57 seconds to reach the end point. The Alternate Divergent Gem quality will alter the number of unites the projection travels. To something like 621.2 = 74.4 units at Quality 20. Making the math on this gem quite complicated.

      • Movement speed: Doesn't directly effect damage but rather indirectly allows for a faster cast time. This means you will be able to get more casts the faster you are; however this lowers the maximum amount of stages you can reach while channeling. This means it lowers the damage each cast can perform when maximum stages are reached. However; this should even out. As you will get more cast in. It is important to note based off max stages you can reach, which is based off movement speed and attack speed, will determine if pulses or a fully released charge will be more damage over all. It is generally better to have higher movement speed. Higher movement speeds when using this as a main skill also provides more safety. Despite being a movement skill, you don't count as moving. Meaning Arctic Armour will count as stationary during any part of the skill. Including the end when it teleports you. The Divergent Quality will increase the max distance this skill can move. Which in turn increases the amount of stages it can have. But also reduces the number of cast you can get in. It might be worth it if you're really close to getting that extra stage. But most builds are probable better off just getting increased attack speed from the base gem type.

      • Mana cost: The mana cost is based off of your attack speed, and movement speed. Faster attack speeds, and slower movement speeds increase the mana cost of Charged Dash. The math is "Mana Cost""Attack speed""Time to reach max Distance". So for example if the cost is 17 mana, you have 8 attacks a second, and your movement speed when you start the channel is 120%. It will take you 0.55 seconds to reach max distance and it will cost 77.52 mana (1780.57=77.52) for a perfectly executed cast. If you run out of mana mid cast, you teleport to however far your projection got, and you do damaged just like when you release the skill early.

      • Dual wielding: Dual Wielding while using Charged Dash will cause the player to alternate weapons each attack/pulse. Dual wielding: Dual Wielding while using Charged Dash will cause the player to alternate weapons each attack/pulse.

      Version history

      VersionChanges
      3.16.0
    • Charged Dash Helmet Enchantment that granted chance to Dodge Attack Hits now grants +4/+6 to Radius if you have finished Channelling Charged Dash recently.
    • This affects existing items.
    • 3.15.0
    • Now deals 121% of Base Damage, and has 121% Effectiveness of Added Damage at gem level 20 (previously 110%).
    • 3.13.0
    • Now has a minimum radius of 14 at gem level 1 (from 12), up to 26 at gem level 20 (from 22).
    • 3.12.0
    • Now has alternative quality.
    • 3.7.0
    • Now deals base damage equal to, and has an added damage effectiveness of, 95% at gem level 1 (from 75%), up to 110% at gem level 20 (from 92%).
    • Now has an attack speed multiplier of 160% (rather than 60% more attack speed).
    • 3.3.0
    • Skill was reworked. Now has stages like other channel skills. Hits no longer overlap. Pulse damage added while channeling at 150% more damage. Skill can now change direction while channeling. Released channel damage is 75% of skill damage per stage.
    • 3.1.0
    • Now limited to a maximum of 15 strikes per skill use, as well as limited by distance travelled.
    • 3.0.0
    • Charged Dash has been added to the game.

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