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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Ohne Trix

Ohne Trix

SpectreN
Modmonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Fast Attacks
Tagsred_blood, human, humanoid, not_dex, not_int
Life+123%
Armour+100%
Resistance
Part 11010105
Part 220202012
Maps30303020
Damage+143%
Accuracy+100%
Critical Strike Chance5%
Critical Strike Multiplier130%
Attack Distance6 ~ 10
Attack Time1.305 Second
Damage Spread20%
Ailment Threshold123%
Experience220%
TypeExileMarauder7
ExileChargedDash
ChargedDash
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Charged Dash
Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
200% increased Attack Speed
100% of Physical Damage Converted to Lightning Damage
Deals 100% more Damage

is_area_damage fortify_on_hit MovementSkill Area Hit Channelled Attack Melee LightningSkill
ExileChargedDashFast
ChargedDash
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Charged Dash
Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
100% increased Attack Speed
100% of Physical Damage Converted to Lightning Damage
Deals 100% more Damage

is_area_damage fortify_on_hit MovementSkill Area Hit Channelled Attack Melee LightningSkill
ExileStaticStrike
StaticStrikeSkillIcon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
100% of Physical Damage Converted to Lightning Damage
Base duration is 0.5 seconds
Explosion deals 20% less Damage with Hits and Ailments
Deals 50% more Attack Damage

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
ExileConductivity
Conductivity
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Conductivity
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Base duration is 7 seconds
active skill area of effect radius +% final [0]
Cursed enemies have -30% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
84Ohne Trix920083022.81.30516990325308548030303020
ExileChargedDash
ChargedDash
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Charged Dash
Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
200% increased Attack Speed
100% of Physical Damage Converted to Lightning Damage
Deals 100% more Damage

is_area_damage fortify_on_hit MovementSkill Area Hit Channelled Attack Melee LightningSkill
ExileChargedDashFast
ChargedDash
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Charged Dash
Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
100% increased Attack Speed
100% of Physical Damage Converted to Lightning Damage
Deals 100% more Damage

is_area_damage fortify_on_hit MovementSkill Area Hit Channelled Attack Melee LightningSkill
ExileStaticStrike
StaticStrikeSkillIcon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
100% of Physical Damage Converted to Lightning Damage
Base duration is 0.5 seconds
Explosion deals 20% less Damage with Hits and Ailments
Deals 50% more Attack Damage

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
ExileConductivity
Conductivity
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Conductivity
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Base duration is 7 seconds
active skill area of effect radius +% final [0]
Cursed enemies have -30% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
82Ohne Trix824062696.51.30514125288507945030303020
ExileChargedDash
ChargedDash
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Charged Dash
Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
200% increased Attack Speed
100% of Physical Damage Converted to Lightning Damage
Deals 100% more Damage

is_area_damage fortify_on_hit MovementSkill Area Hit Channelled Attack Melee LightningSkill
ExileChargedDashFast
ChargedDash
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Charged Dash
Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
100% increased Attack Speed
100% of Physical Damage Converted to Lightning Damage
Deals 100% more Damage

is_area_damage fortify_on_hit MovementSkill Area Hit Channelled Attack Melee LightningSkill
ExileStaticStrike
StaticStrikeSkillIcon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
100% of Physical Damage Converted to Lightning Damage
Base duration is 0.5 seconds
Explosion deals 20% less Damage with Hits and Ailments
Deals 50% more Attack Damage

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
ExileConductivity
Conductivity
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Conductivity
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Base duration is 7 seconds
active skill area of effect radius +% final [0]
Cursed enemies have -30% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
78Ohne Trix637662140.91.3059518226566852030303020
ExileChargedDash
ChargedDash
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Charged Dash
Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
200% increased Attack Speed
100% of Physical Damage Converted to Lightning Damage
Deals 100% more Damage

is_area_damage fortify_on_hit MovementSkill Area Hit Channelled Attack Melee LightningSkill
ExileChargedDashFast
ChargedDash
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Charged Dash
Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
100% increased Attack Speed
100% of Physical Damage Converted to Lightning Damage
Deals 100% more Damage

is_area_damage fortify_on_hit MovementSkill Area Hit Channelled Attack Melee LightningSkill
ExileStaticStrike
StaticStrikeSkillIcon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
100% of Physical Damage Converted to Lightning Damage
Base duration is 0.5 seconds
Explosion deals 20% less Damage with Hits and Ailments
Deals 50% more Attack Damage

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
ExileConductivity
Conductivity
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Conductivity
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Base duration is 7 seconds
active skill area of effect radius +% final [0]
Cursed enemies have -30% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
73Ohne Trix4737415971.3056056166965676030303020
ExileChargedDash
ChargedDash
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Charged Dash
Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
200% increased Attack Speed
100% of Physical Damage Converted to Lightning Damage
Deals 100% more Damage

is_area_damage fortify_on_hit MovementSkill Area Hit Channelled Attack Melee LightningSkill
ExileChargedDashFast
ChargedDash
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Charged Dash
Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
100% increased Attack Speed
100% of Physical Damage Converted to Lightning Damage
Deals 100% more Damage

is_area_damage fortify_on_hit MovementSkill Area Hit Channelled Attack Melee LightningSkill
ExileStaticStrike
StaticStrikeSkillIcon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
100% of Physical Damage Converted to Lightning Damage
Base duration is 0.5 seconds
Explosion deals 20% less Damage with Hits and Ailments
Deals 50% more Attack Damage

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
ExileConductivity
Conductivity
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Conductivity
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Base duration is 7 seconds
active skill area of effect radius +% final [0]
Cursed enemies have -30% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
68Ohne Trix344571184.61.3053840122544681030303020
StaticStrike10OnlyLastTarget TargetNear IAmNotChannelling
StaticStrike 3
ChargedDashExileChargedDash100 TargetIsPlayer OnlyLastTarget TargetNear IAmNotChannelling ForceTargetLocationPastEnemy IHaveNoFortify IHaveNotBeenChannellingForXMilliseconds=100 IAmAboveLevel=30
ChargedDashExileChargedDashFast100 TargetIsPlayer OnlyLastTarget TargetNotFar TargetNotMediumNear IHaveNotBeenChannellingForXMilliseconds=400 IAmAboveLevel=30
ChargedDashExileChargedDash3 OnlyLastTarget TargetNear IAmNotChannelling ForceTargetLocationPastEnemy IHaveNoFortify IHaveNotBeenChannellingForXMilliseconds=100 IAmAboveLevel=30
ChargedDashExileChargedDashFast3 OnlyLastTarget TargetNotFar TargetNotMediumNear IHaveNotBeenChannellingForXMilliseconds=400 IAmAboveLevel=30
LightningWeakness40TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel39 IsNotOnCooldown

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauder7"] = {
    name = "Ohne Trix",
    life = 1.23,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "ExileConductivity",
        "ExileStaticStrike",
        "ExileChargedDash",
        "ExileChargedDashFast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_lightning_damage_resistance_%",
        "chance_to_be_shocked_%",
    },
    levels = {
        [1] = {7000, 0, -30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileStaticStrike"] = {
    name = "Static Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_skill_effect_duration",
        "static_strike_explosion_damage_+%_final",
    },
    levels = {
        [1] = {100, 500, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileChargedDash"] = {
    name = "Charged Dash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.",
    skillTypes = {
        [SkillType.MovementSkill] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.Channelled] = true,
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "fortify_on_hit",
    },
    levels = {
        [1] = {200, 100, 100, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileChargedDashFast"] = {
    name = "Charged Dash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.",
    skillTypes = {
        [SkillType.MovementSkill] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.Channelled] = true,
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "fortify_on_hit",
    },
    levels = {
        [1] = {100, 100, 100, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]

monster base type attack cast speed +% and damage -% final [33]

Mod IdMonsterSpeedAndDamageFixupComplete
GroupMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagsattack caster speed
    ModType Tagscaster_damage damage attack caster speed
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 Global
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    Fast Attacks

    Fast Attacks

    Mod IdMonsterImplicitFastAttack5
    GroupIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 50 Max: 50 Global
  • Craft Tagsattack speed
    ModType Tagsattack speed
    Wiki Edit

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