Ohne Trix
Humanoid
monster base type attack cast speed +% and damage -% final [33]
50% increased Attack Speed
50% increased Attack Speed
Spectre | N |
---|---|
Tags | cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, lightning_affinity, medium_height, not_dex, not_int, plate_armour, red_blood, rogue_exile, slow_movement |
Life
123%
Armour
+100%
Ailment Threshold
123%
Resistance
30 30 30 20
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
ExileMarauder7
Metadata
ExileMarauder7
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,913
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
534
Spell Damage
534
Accuracy
290
Attack Time
1.305
Experience
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileChargedDash
Movement, Area, Damage, Channel, Attack, Melee, Lightning
Charged Dash
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
100% of Physical Damage Converted to Lightning Damage
Deals 100% more Damage
200% increased Attack Speed
Melee Hits Fortify
is area damage [1]
Deals 100% more Damage
200% increased Attack Speed
Melee Hits Fortify
is area damage [1]
ExileChargedDashFast
Movement, Area, Damage, Channel, Attack, Melee, Lightning
Charged Dash
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
100% of Physical Damage Converted to Lightning Damage
Deals 100% more Damage
100% increased Attack Speed
Melee Hits Fortify
is area damage [1]
Deals 100% more Damage
100% increased Attack Speed
Melee Hits Fortify
is area damage [1]
ExileStaticStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
Static Strike
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.305 sec
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
100% of Physical Damage Converted to Lightning Damage
Deals 50% more Attack Damage
Base duration is 0.5 seconds
Explosion deals 20% less Damage with Hits and Ailments
Deals 50% more Attack Damage
Base duration is 0.5 seconds
Explosion deals 20% less Damage with Hits and Ailments
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductivity
Cast Time: 0.5 sec
Cooldown Time: 8 sec
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Base duration is 7 seconds
Cursed enemies have -30% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]
Cursed enemies have -30% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder7"] = { name = "Ohne Trix", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "ExileConductivity", "ExileStaticStrike", "ExileChargedDash", "ExileChargedDashFast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStaticStrike"] = { name = "Static Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "base_skill_effect_duration", "static_strike_explosion_damage_+%_final", }, levels = { [1] = {100, 500, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileChargedDash"] = { name = "Charged Dash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.", skillTypes = { [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Channel] = true, [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "is_area_damage", "fortify_on_hit", }, levels = { [1] = {200, 100, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileChargedDashFast"] = { name = "Charged Dash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.", skillTypes = { [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Channel] = true, [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "is_area_damage", "fortify_on_hit", }, levels = { [1] = {100, 100, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
50% increased Attack Speed
Id | MonsterImplicitFastAttack5 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Ohne Trix
Humanoid
monster base type attack cast speed +% and damage -% final [33]
50% increased Attack Speed
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
50% increased Attack Speed
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Spectre | N |
---|---|
Tags | cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, lightning_affinity, medium_height, not_dex, not_int, plate_armour, red_blood, rogue_exile, slow_movement |
Life
123%
Armour
+100%
Ailment Threshold
123%
Resistance
30 30 30 20
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
ExileMarauder7
Metadata
ExileMarauder7Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,913
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
534
Spell Damage
534
Accuracy
290
Attack Time
1.305
Experience
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileChargedDash
Movement, Area, Damage, Channel, Attack, Melee, Lightning
Charged Dash
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
100% of Physical Damage Converted to Lightning Damage
Deals 100% more Damage
200% increased Attack Speed
Melee Hits Fortify
is area damage [1]
Deals 100% more Damage
200% increased Attack Speed
Melee Hits Fortify
is area damage [1]
ExileChargedDashFast
Movement, Area, Damage, Channel, Attack, Melee, Lightning
Charged Dash
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
100% of Physical Damage Converted to Lightning Damage
Deals 100% more Damage
100% increased Attack Speed
Melee Hits Fortify
is area damage [1]
Deals 100% more Damage
100% increased Attack Speed
Melee Hits Fortify
is area damage [1]
ExileStaticStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
Static Strike
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.305 sec
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
100% of Physical Damage Converted to Lightning Damage
Deals 50% more Attack Damage
Base duration is 0.5 seconds
Explosion deals 20% less Damage with Hits and Ailments
Deals 50% more Attack Damage
Base duration is 0.5 seconds
Explosion deals 20% less Damage with Hits and Ailments
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductivity
Cast Time: 0.5 sec
Cooldown Time: 8 sec
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Base duration is 7 seconds
Cursed enemies have -30% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]
Cursed enemies have -30% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder7Supporter"] = { name = "Ohne Trix", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "ExileConductivity", "ExileStaticStrike", "ExileChargedDash", "ExileChargedDashFast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStaticStrike"] = { name = "Static Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "base_skill_effect_duration", "static_strike_explosion_damage_+%_final", }, levels = { [1] = {100, 500, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileChargedDash"] = { name = "Charged Dash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.", skillTypes = { [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Channel] = true, [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "is_area_damage", "fortify_on_hit", }, levels = { [1] = {200, 100, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileChargedDashFast"] = { name = "Charged Dash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.", skillTypes = { [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Channel] = true, [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "is_area_damage", "fortify_on_hit", }, levels = { [1] = {100, 100, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
50% increased Attack Speed
Id | MonsterImplicitFastAttack5 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |