欧尼崔克斯
人形
monster base type attack cast speed +% and damage -% final [33]
攻击速度加快 50%
攻击速度加快 50%
Ohne Trix
幽魂 | N |
---|---|
标签 | cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, lightning_affinity, medium_height, not_dex, not_int, plate_armour, red_blood, rogue_exile, slow_movement |
生命
123%
护甲
+100%
异常状态临界值
123%
抗性
30 30 30 20
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.305 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileMarauder7
Metadata
ExileMarauder7
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,913
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
534
法术伤害
534
命中
290
攻击间隔
1.305
经验值
22,561
异常状态临界值
7,913
冰缓
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileChargedDash
位移, 范围, 伤害, 引导, 攻击, 近战, 闪电
蓄力疾风闪
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.305 秒
可以蓄力一段时间, 并根据你的移动速度向前方移动, 同时对经过区域造成多次伤害. 移动距离会影响造成的伤害以及伤害范围. 更快的攻击速度和较低的移动速度可以使途径区域间发生的伤害频率增加.
100% 物理伤害转换为闪电伤害
伤害总增 100%
攻击速度加快 200%
近战击中提供护体状态
is area damage [1]
伤害总增 100%
攻击速度加快 200%
近战击中提供护体状态
is area damage [1]
ExileChargedDashFast
位移, 范围, 伤害, 引导, 攻击, 近战, 闪电
蓄力疾风闪
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.305 秒
可以蓄力一段时间, 并根据你的移动速度向前方移动, 同时对经过区域造成多次伤害. 移动距离会影响造成的伤害以及伤害范围. 更快的攻击速度和较低的移动速度可以使途径区域间发生的伤害频率增加.
100% 物理伤害转换为闪电伤害
伤害总增 100%
攻击速度加快 100%
近战击中提供护体状态
is area damage [1]
伤害总增 100%
攻击速度加快 100%
近战击中提供护体状态
is area damage [1]
ExileStaticStrike
攻击, 近战单一目标, 攻击可重复, 近战, 范围, 持续时间, 闪电
充能打击
基本伤害: 427–641
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.305 秒
使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
100% 物理伤害转换为闪电伤害
攻击伤害总增 50%
基础持续时间为 0.5 秒
爆炸会使击中伤害和异常状态伤害总降 20%
攻击伤害总增 50%
基础持续时间为 0.5 秒
爆炸会使击中伤害和异常状态伤害总降 20%
ExileConductivity
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
导电
施放间隔: 0.5 秒
冷却时间: 8 秒
诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
基础持续时间为 7 秒
被诅咒的敌人的闪电抗性 -30%
对抗被诅咒的敌人时,击中的感电几率 +25%
active skill area of effect radius +% final [9]
被诅咒的敌人的闪电抗性 -30%
对抗被诅咒的敌人时,击中的感电几率 +25%
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder7"] = { name = "Ohne Trix", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "ExileConductivity", "ExileStaticStrike", "ExileChargedDash", "ExileChargedDashFast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStaticStrike"] = { name = "Static Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "base_skill_effect_duration", "static_strike_explosion_damage_+%_final", }, levels = { [1] = {100, 500, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileChargedDash"] = { name = "Charged Dash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.", skillTypes = { [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Channel] = true, [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "is_area_damage", "fortify_on_hit", }, levels = { [1] = {200, 100, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileChargedDashFast"] = { name = "Charged Dash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.", skillTypes = { [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Channel] = true, [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "is_area_damage", "fortify_on_hit", }, levels = { [1] = {100, 100, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
攻击速度加快 50%
Id | MonsterImplicitFastAttack5 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
欧尼崔克斯
人形
monster base type attack cast speed +% and damage -% final [33]
攻击速度加快 50%
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
攻击速度加快 50%
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Ohne Trix
幽魂 | N |
---|---|
标签 | cleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, lightning_affinity, medium_height, not_dex, not_int, plate_armour, red_blood, rogue_exile, slow_movement |
生命
123%
护甲
+100%
异常状态临界值
123%
抗性
30 30 30 20
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.305 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileMarauder7
Metadata
ExileMarauder7Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,913
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
534
法术伤害
534
命中
290
攻击间隔
1.305
经验值
22,561
异常状态临界值
7,913
冰缓
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileChargedDash
位移, 范围, 伤害, 引导, 攻击, 近战, 闪电
蓄力疾风闪
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.305 秒
可以蓄力一段时间, 并根据你的移动速度向前方移动, 同时对经过区域造成多次伤害. 移动距离会影响造成的伤害以及伤害范围. 更快的攻击速度和较低的移动速度可以使途径区域间发生的伤害频率增加.
100% 物理伤害转换为闪电伤害
伤害总增 100%
攻击速度加快 200%
近战击中提供护体状态
is area damage [1]
伤害总增 100%
攻击速度加快 200%
近战击中提供护体状态
is area damage [1]
ExileChargedDashFast
位移, 范围, 伤害, 引导, 攻击, 近战, 闪电
蓄力疾风闪
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.305 秒
可以蓄力一段时间, 并根据你的移动速度向前方移动, 同时对经过区域造成多次伤害. 移动距离会影响造成的伤害以及伤害范围. 更快的攻击速度和较低的移动速度可以使途径区域间发生的伤害频率增加.
100% 物理伤害转换为闪电伤害
伤害总增 100%
攻击速度加快 100%
近战击中提供护体状态
is area damage [1]
伤害总增 100%
攻击速度加快 100%
近战击中提供护体状态
is area damage [1]
ExileStaticStrike
攻击, 近战单一目标, 攻击可重复, 近战, 范围, 持续时间, 闪电
充能打击
基本伤害: 427–641
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.305 秒
使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
100% 物理伤害转换为闪电伤害
攻击伤害总增 50%
基础持续时间为 0.5 秒
爆炸会使击中伤害和异常状态伤害总降 20%
攻击伤害总增 50%
基础持续时间为 0.5 秒
爆炸会使击中伤害和异常状态伤害总降 20%
ExileConductivity
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
导电
施放间隔: 0.5 秒
冷却时间: 8 秒
诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
基础持续时间为 7 秒
被诅咒的敌人的闪电抗性 -30%
对抗被诅咒的敌人时,击中的感电几率 +25%
active skill area of effect radius +% final [9]
被诅咒的敌人的闪电抗性 -30%
对抗被诅咒的敌人时,击中的感电几率 +25%
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder7Supporter"] = { name = "Ohne Trix", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "ExileConductivity", "ExileStaticStrike", "ExileChargedDash", "ExileChargedDashFast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStaticStrike"] = { name = "Static Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "base_skill_effect_duration", "static_strike_explosion_damage_+%_final", }, levels = { [1] = {100, 500, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileChargedDash"] = { name = "Charged Dash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.", skillTypes = { [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Channel] = true, [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "is_area_damage", "fortify_on_hit", }, levels = { [1] = {200, 100, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileChargedDashFast"] = { name = "Charged Dash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.", skillTypes = { [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Channel] = true, [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "is_area_damage", "fortify_on_hit", }, levels = { [1] = {100, 100, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
攻击速度加快 50%
Id | MonsterImplicitFastAttack5 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.