Ohne Trix
Humanoide
monster base type attack cast speed +% and damage -% final [33]
Velocidad de ataque aumentada un 50%
SpectreN
Tagscleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, lightning_affinity, medium_height, not_dex, not_int, plate_armour, red_blood, rogue_exile, slow_movement
Vida
123%
Armadura
+100%
Ailment Threshold
123%
Resistencia
30 30 30 20
Damage
143%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
ExileMarauder7
Metadata
ExileMarauder7
Nivel
68
Vida
7,913
Armadura
57,580
Evasión
4,739
Damage
534
Daño de hechizos
534
Precisión
580
Attack Time
1.305
Experiencia
10,255
Minion Life
1,716
Minion Damage
427
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
ExileChargedDash
Movement, Area, Damage, Channel, Attack, Melee, Lightning
Embestida cargada
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Daño de ataque: 25%
Attack Time: 1.305 seg
Canaliza para proyectar una ilusión en la dirección que miras, basada en tu velocidad de movimiento. Libera para teletransportarte a la ilusión e infligir daño de área de efecto varias veces en el recorrido. Si te desplazas más lejos, se aplica un extra al daño y se inflige daño en áreas más grandes. Tanto una mayor velocidad de ataque como una menor velocidad de movimiento causan que se inflija daño más frecuentemente en el recorrido.
El 100% del daño físico se convierte en daño de rayo
Inflige un 75% menos de daño de ataque
Inflige un 100% más de daño
Velocidad de ataque aumentada un 200%
Los golpes cuerpo a cuerpo fortifican
is area damage [1]
ExileChargedDashFast
Movement, Area, Damage, Channel, Attack, Melee, Lightning
Embestida cargada
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Daño de ataque: 25%
Attack Time: 1.305 seg
Canaliza para proyectar una ilusión en la dirección que miras, basada en tu velocidad de movimiento. Libera para teletransportarte a la ilusión e infligir daño de área de efecto varias veces en el recorrido. Si te desplazas más lejos, se aplica un extra al daño y se inflige daño en áreas más grandes. Tanto una mayor velocidad de ataque como una menor velocidad de movimiento causan que se inflija daño más frecuentemente en el recorrido.
El 100% del daño físico se convierte en daño de rayo
Inflige un 75% menos de daño de ataque
Inflige un 100% más de daño
Velocidad de ataque aumentada un 100%
Los golpes cuerpo a cuerpo fortifican
is area damage [1]
ExileStaticStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
Golpe de estática
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Daño de ataque: 37.5%
Attack Time: 1.305 seg
Golpea a tus enemigos con un arma cuerpo a cuerpo y reúne energía estática. Cuando esta energía expira, daña a los enemigos que están a tu alrededor e inflige daño que no se puede evadir ni esquivar.
El 100% del daño físico se convierte en daño de rayo
Inflige un 62.5% menos de daño de ataque
La duración base es de 0.5 segundos
La explosión inflige un 20% menos de daño con golpes y estados alterados
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductividad
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 8 seg
Maldice a todos los objetivos en un área para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
Los enemigos malditos tienen -30% a la resistencia al rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar
active skill area of effect radius +% final [9]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauder7"] = {
    name = "Ohne Trix",
    life = 1.23,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "ExileConductivity",
        "ExileStaticStrike",
        "ExileChargedDash",
        "ExileChargedDashFast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_lightning_damage_resistance_%",
        "chance_to_be_shocked_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileStaticStrike"] = {
    name = "Static Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_skill_effect_duration",
        "static_strike_explosion_damage_+%_final",
    },
    levels = {
        [1] = {100, 500, -20, baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileChargedDash"] = {
    name = "Charged Dash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.",
    skillTypes = {
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Channel] = true,
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "fortify_on_hit",
    },
    levels = {
        [1] = {200, 100, 100, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileChargedDashFast"] = {
    name = "Charged Dash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.",
    skillTypes = {
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Channel] = true,
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "fortify_on_hit",
    },
    levels = {
        [1] = {100, 100, 100, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Daño Ataque Lanzador de hechizos Velocidad
    Velocidad de ataque aumentada un 50%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 50 Max: 50 Global
  • Craft TagsAtaque Velocidad
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%600
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge5
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge5
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.base_mana_cost_-%0
    Stats.additional_life_scaling_index10
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Ohne Trix
    Humanoide
    monster base type attack cast speed +% and damage -% final [33]
    Velocidad de ataque aumentada un 50%
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    SpectreN
    Tagscleaving_weapon, cursing_monster, has_two_hand_axe, has_two_handed_melee, human, humanoid, lightning_affinity, medium_height, not_dex, not_int, plate_armour, red_blood, rogue_exile, slow_movement
    Vida
    123%
    Armadura
    +100%
    Ailment Threshold
    123%
    Resistencia
    30 30 30 20
    Damage
    143%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    ExileMarauder7
    Metadata
    ExileMarauder7Supporter
    Nivel
    68
    Vida
    7,913
    Armadura
    57,580
    Evasión
    4,739
    Damage
    534
    Daño de hechizos
    534
    Precisión
    580
    Attack Time
    1.305
    Experiencia
    10,255
    Minion Life
    1,716
    Minion Damage
    427
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    ExileChargedDash
    Movement, Area, Damage, Channel, Attack, Melee, Lightning
    Embestida cargada
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 25%
    Attack Time: 1.305 seg
    Canaliza para proyectar una ilusión en la dirección que miras, basada en tu velocidad de movimiento. Libera para teletransportarte a la ilusión e infligir daño de área de efecto varias veces en el recorrido. Si te desplazas más lejos, se aplica un extra al daño y se inflige daño en áreas más grandes. Tanto una mayor velocidad de ataque como una menor velocidad de movimiento causan que se inflija daño más frecuentemente en el recorrido.
    El 100% del daño físico se convierte en daño de rayo
    Inflige un 75% menos de daño de ataque
    Inflige un 100% más de daño
    Velocidad de ataque aumentada un 200%
    Los golpes cuerpo a cuerpo fortifican
    is area damage [1]
    ExileChargedDashFast
    Movement, Area, Damage, Channel, Attack, Melee, Lightning
    Embestida cargada
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 25%
    Attack Time: 1.305 seg
    Canaliza para proyectar una ilusión en la dirección que miras, basada en tu velocidad de movimiento. Libera para teletransportarte a la ilusión e infligir daño de área de efecto varias veces en el recorrido. Si te desplazas más lejos, se aplica un extra al daño y se inflige daño en áreas más grandes. Tanto una mayor velocidad de ataque como una menor velocidad de movimiento causan que se inflija daño más frecuentemente en el recorrido.
    El 100% del daño físico se convierte en daño de rayo
    Inflige un 75% menos de daño de ataque
    Inflige un 100% más de daño
    Velocidad de ataque aumentada un 100%
    Los golpes cuerpo a cuerpo fortifican
    is area damage [1]
    ExileStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    Golpe de estática
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 37.5%
    Attack Time: 1.305 seg
    Golpea a tus enemigos con un arma cuerpo a cuerpo y reúne energía estática. Cuando esta energía expira, daña a los enemigos que están a tu alrededor e inflige daño que no se puede evadir ni esquivar.
    El 100% del daño físico se convierte en daño de rayo
    Inflige un 62.5% menos de daño de ataque
    La duración base es de 0.5 segundos
    La explosión inflige un 20% menos de daño con golpes y estados alterados
    ExileConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Conductividad
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 8 seg
    Maldice a todos los objetivos en un área para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
    La duración base es de 7 segundos
    Los enemigos malditos tienen -30% a la resistencia al rayo
    Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder7Supporter"] = {
        name = "Ohne Trix",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "ExileConductivity",
            "ExileStaticStrike",
            "ExileChargedDash",
            "ExileChargedDashFast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_skill_effect_duration",
            "static_strike_explosion_damage_+%_final",
        },
        levels = {
            [1] = {100, 500, -20, baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileChargedDash"] = {
        name = "Charged Dash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.",
        skillTypes = {
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Channel] = true,
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "fortify_on_hit",
        },
        levels = {
            [1] = {200, 100, 100, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileChargedDashFast"] = {
        name = "Charged Dash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.",
        skillTypes = {
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Channel] = true,
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "fortify_on_hit",
        },
        levels = {
            [1] = {100, 100, 100, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Daño Ataque Lanzador de hechizos Velocidad
    Velocidad de ataque aumentada un 50%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 50 Max: 50 Global
  • Craft TagsAtaque Velocidad
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    FamilyMonsterSupporterGigantism
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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