50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first
Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Scion · Templar |
3 | Sever the Right Hand | Clarissa | Scion · Shadow · Templar · Witch |
Level Effect /40
Implicit |
---|
50% of Physical Damage Converted to Lightning Damage Beam deals 240% more Damage with Hits per Stage after the first\nBeam deals 100% more Damage with Ailments per Stage after the first Damages 5 nearby Enemies when you gain Stages |
Level | Requires Level | Str | Int | Cost | Deals 17 to 25 Physical Damage | Experience |
---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 3 | 17, 25 | 199,345 |
2 | 31 | 32 | 46 | 3 | 20, 30 | 285,815 |
3 | 34 | 35 | 50 | 3 | 25, 37 | 401,344 |
4 | 37 | 37 | 54 | 3 | 30, 45 | 554,379 |
5 | 40 | 40 | 58 | 3 | 36, 54 | 477,437 |
6 | 42 | 42 | 60 | 3 | 41, 61 | 583,786 |
7 | 44 | 44 | 63 | 3 | 46, 69 | 710,359 |
8 | 46 | 46 | 66 | 3 | 52, 78 | 1,355,511 |
9 | 48 | 48 | 68 | 4 | 59, 88 | 1,138,877 |
10 | 50 | 49 | 71 | 4 | 66, 99 | 1,368,233 |
11 | 52 | 51 | 74 | 4 | 74, 111 | 1,638,338 |
12 | 54 | 53 | 76 | 4 | 83, 125 | 1,956,648 |
13 | 56 | 55 | 79 | 4 | 93, 140 | 3,655,184 |
14 | 58 | 57 | 82 | 4 | 104, 157 | 3,017,327 |
15 | 60 | 59 | 84 | 4 | 117, 175 | 7,759,995 |
16 | 62 | 60 | 87 | 4 | 131, 196 | 15,138,193 |
17 | 64 | 62 | 90 | 4 | 146, 219 | 26,083,825 |
18 | 66 | 64 | 92 | 4 | 163, 245 | 62,620,247 |
19 | 68 | 66 | 95 | 5 | 182, 273 | 211,708,088 |
20 | 70 | 68 | 98 | 5 | 203, 305 | |
21 | 72 | 5 | 227, 340 | |||
22 | 74 | 5 | 252, 379 | |||
23 | 76 | 5 | 281, 422 | |||
24 | 78 | 5 | 313, 469 | |||
25 | 80 | 5 | 348, 522 | |||
26 | 82 | 5 | 387, 580 | |||
27 | 84 | 5 | 430, 644 | |||
28 | 86 | 6 | 477, 716 | |||
29 | 88 | 6 | 530, 794 | |||
30 | 90 | 6 | 588, 882 | |||
31 | 91 | 6 | 619, 929 | |||
32 | 92 | 6 | 652, 978 | |||
33 | 93 | 6 | 687, 1030 | |||
34 | 94 | 6 | 723, 1084 | |||
35 | 95 | 6 | 761, 1142 | |||
36 | 96 | 6 | 801, 1202 | |||
37 | 97 | 6 | 843, 1265 | |||
38 | 98 | 6 | 888, 1332 | |||
39 | 99 | 6 | 934, 1402 | |||
40 | 100 | 6 | 983, 1475 |
Attribute /10
Divine Ire
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Hit, Ailment |
DropLevel | 28 |
BaseType | Divine Ire |
Class | Skill Gems |
TargetTypes | , , |
Type | Spell, Area, Damage, Channel, Lightning, Totemable, AreaSpell, Physical |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemDivineTempest |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
Attribute /5
divine_tempest_stage
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | divine tempest current number of stages |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Microtransactions /2 ⍟
Supported By /80 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Increased Area of Effect Support | Increased Area of Effect Support Supports any skill with an area of effect. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Faster Casting Support | Faster Casting Support Supports non-instant spell skills. |
Concentrated Effect Support | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Iron Will Support | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
Spell Totem Support | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Cast while Channelling Support | Cast while Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Arcane Surge Support | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
Infused Channelling Support | Infused Channelling Support Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Cast While Channelling Support | Awakened Cast While Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Archmage Support | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Spellblade Support | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Rupture Support | Rupture Support Supports attack skills. |
Community Wiki
Divine Ire
Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.
Skill functions and interactions
Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of Arc, cannot chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.
Damage penalty: The "50% less Damage while Channelling" effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as Cast while Channelling or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that Charged Dash functions.
Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two rare/unique enemies at a time will generate two additional charges. On average, casting with 5 nearby normal or magic enemies will generate 2 additional charges per cast repetition.
Stages: 10 stacks for maximum width, 20 for maximum damage.
Totems: When used by totems via Spell Totem Support, the totems will fully charge up to 20 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.16.0 |
|
3.6.3c |
|
3.6.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.