Beam deals 105% more Damage with Ailments per Stage after the first
Additional Effects From Quality:
Quest /2
| Act | Quest | NPC | Character |
|---|---|---|---|
| 3 | Sever the Right Hand | Quest Reward | Scion · Templar |
| 3 | Sever the Right Hand | Clarissa | Scion · Shadow · Templar · Witch |
Level Effect /40
| Implicit |
|---|
| 50% of Physical Damage Converted to Lightning Damage |
| Beam deals 250% more Damage with Hits per Stage after the first\nBeam deals 105% more Damage with Ailments per Stage after the first |
| Damages 5 nearby Enemies when you gain Stages |
| Level | Requires Level | Str | Int | Mana | Base Damage | Deals 21 to 32 Physical Damage | Experience |
|---|---|---|---|---|---|---|---|
| 1 | 28 | 29 | 42 | 3 | 100%, 100%, 100% | 21, 32 | 199,345 |
| 2 | 31 | 32 | 46 | 3 | 100%, 100%, 100% | 26, 40 | 285,815 |
| 3 | 34 | 35 | 50 | 3 | 100%, 100%, 100% | 33, 49 | 401,344 |
| 4 | 37 | 37 | 54 | 3 | 100%, 100%, 100% | 40, 60 | 554,379 |
| 5 | 40 | 40 | 58 | 3 | 100%, 100%, 100% | 49, 74 | 477,437 |
| 6 | 42 | 42 | 61 | 3 | 100%, 100%, 100% | 56, 84 | 583,786 |
| 7 | 44 | 44 | 63 | 3 | 100%, 100%, 100% | 64, 96 | 710,359 |
| 8 | 46 | 46 | 66 | 3 | 100%, 100%, 100% | 73, 109 | 1,355,511 |
| 9 | 48 | 48 | 69 | 4 | 100%, 100%, 100% | 83, 124 | 1,138,877 |
| 10 | 50 | 49 | 71 | 4 | 100%, 100%, 100% | 94, 141 | 1,368,233 |
| 11 | 52 | 51 | 74 | 4 | 100%, 100%, 100% | 107, 161 | 1,638,338 |
| 12 | 54 | 53 | 76 | 4 | 100%, 100%, 100% | 121, 182 | 1,956,648 |
| 13 | 56 | 55 | 79 | 4 | 100%, 100%, 100% | 137, 206 | 3,655,184 |
| 14 | 58 | 57 | 82 | 4 | 100%, 100%, 100% | 156, 233 | 3,017,327 |
| 15 | 60 | 59 | 84 | 4 | 100%, 100%, 100% | 176, 264 | 7,759,995 |
| 16 | 62 | 60 | 87 | 4 | 100%, 100%, 100% | 199, 298 | 15,138,193 |
| 17 | 64 | 62 | 90 | 4 | 100%, 100%, 100% | 224, 337 | 26,083,825 |
| 18 | 66 | 64 | 92 | 4 | 100%, 100%, 100% | 253, 380 | 62,620,247 |
| 19 | 68 | 66 | 95 | 5 | 100%, 100%, 100% | 285, 428 | 211,708,088 |
| 20 | 70 | 68 | 98 | 5 | 100%, 100%, 100% | 321, 482 | |
| 21 | 72 | 5 | 100%, 100%, 100% | 362, 543 | |||
| 22 | 74 | 5 | 100%, 100%, 100% | 407, 611 | |||
| 23 | 76 | 5 | 100%, 100%, 100% | 458, 687 | |||
| 24 | 78 | 5 | 100%, 100%, 100% | 515, 772 | |||
| 25 | 80 | 5 | 100%, 100%, 100% | 578, 867 | |||
| 26 | 82 | 5 | 100%, 100%, 100% | 649, 974 | |||
| 27 | 84 | 5 | 100%, 100%, 100% | 728, 1092 | |||
| 28 | 86 | 6 | 100%, 100%, 100% | 817, 1225 | |||
| 29 | 88 | 6 | 100%, 100%, 100% | 916, 1374 | |||
| 30 | 90 | 6 | 100%, 100%, 100% | 1027, 1540 | |||
| 31 | 91 | 6 | 100%, 100%, 100% | 1087, 1630 | |||
| 32 | 92 | 6 | 100%, 100%, 100% | 1150, 1725 | |||
| 33 | 93 | 6 | 100%, 100%, 100% | 1217, 1826 | |||
| 34 | 94 | 6 | 100%, 100%, 100% | 1288, 1932 | |||
| 35 | 95 | 6 | 100%, 100%, 100% | 1363, 2044 | |||
| 36 | 96 | 6 | 100%, 100%, 100% | 1442, 2163 | |||
| 37 | 97 | 6 | 100%, 100%, 100% | 1525, 2288 | |||
| 38 | 98 | 6 | 100%, 100%, 100% | 1614, 2420 | |||
| 39 | 99 | 6 | 100%, 100%, 100% | 1707, 2560 | |||
| 40 | 100 | 6 | 100%, 100%, 100% | 1805, 2708 |
Attribute /11
Divine Ire
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Hit, Channelling, Ailment, Modifiers |
| Id | DivineIre |
| DropLevel | 28 |
| BaseType | Divine Ire |
| Class | Skill Gems |
| TargetTypes | , , |
| Type | Spell, Area, Damage, Channel, Lightning, Totemable, AreaSpell, Physical |
| BuffIcon | |
| ItemType | Metadata/Items/Gems/SkillGemDivineTempest |
| ActiveSkillsCode | divine_ire |
Crucible Weapon /1
| Weight | Desc |
|---|---|
| 1000 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
Version history /10
| Version | Changes |
|---|---|
| 3.29.2 | * Lowered the damage on several enemy Mercenary skills: Conflagration, Divine Ire, Flame Wall, Soulrend of Reaping, Storm Call, and Infernal Blow. In addition, enemy Mercenary Conflagration has a base debuff duration of 2 seconds (from 4). |
| 3.29.0 | - Most Spells that have received base damage increases also have higher damage growth with each gem level. For example, while Divine Ire deals 27% more damage at gem level 20, it now deals 37% more damage at gem level 30. - Divine Ire: Now has 75% Effectiveness of Added Damage at gem level 20 (previously 50%), and now deals 321 to 482 Physical Damage at gem level 20 (previously 253 to 380). - Divine Ire of Disintegration: Now has 140% Effectiveness of Added Damage at gem level 20 (previously 130%), and now deals 623 to 934 Physical Damage at gem level 20 (previously 491 to 737). - Divine Ire of Holy Lightning: Now has 100% Effectiveness of Added Damage at gem level 20 (previously 65%), and now deals 447 to 671 Physical Damage at gem level 20 (previously 353 to 529). |
| 3.26.0 | |
| 3.24.0 | |
| 3.23.0 | Divine Ire: |
| 3.17.0 | |
| 3.16.0 | |
| 3.13.0 | |
| 3.7.0 | |
| 3.6.0 |
Beam deals 105% more Damage with Ailments per Stage after the first
Additional Effects From Quality:
Supported By /100
Microtransactions /2
Attribute /4
divine_tempest_stage
| Name | Show Full Descriptions |
|---|---|
| IsShowCount | 1 |
| BuffGroupsID | 37 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 4 |
| Code | divine tempest current number of stages |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 1 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
Community Wiki
Divine Ire
Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.
Skill functions and interactions
Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of Arc, cannot chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.
Damage penalty: The "50% less Damage while Channelling" effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as Cast while Channelling or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that Charged Dash functions.
Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two rare/unique enemies at a time will generate two additional charges. On average, casting with 5 nearby normal or magic enemies will generate 2 additional charges per cast repetition.
Stages: 10 stacks for maximum width, 20 for maximum damage.
Totems: When used by totems via Spell Totem Support, the totems will fully charge up to 20 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.
Version history
| Version | Changes |
|---|---|
| 3.17.0 |
|
| 3.16.0 |
|
| 3.6.3c |
|
| 3.6.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

























































































































