MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Divine Ire
Level: (1—20)
Cost: (3—5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level (28—70), (29—68) Str, (42—98) Int
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
Deals (19—253) to (29—380) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 250% more Damage with Hits per Stage after the first
Beam deals 105% more Damage with Ailments per Stage after the first

Additional Effects From Quality:
(0—20)% increased beam width
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
50% of Physical Damage Converted to Lightning Damage
Beam deals 250% more Damage with Hits per Stage after the first\nBeam deals 105% more Damage with Ailments per Stage after the first
Damages 5 nearby Enemies when you gain Stages
LevelRequires LevelStrIntManaBase DamageDeals 19 to 29 Physical DamageExperience
12829423100%, 100%, 100%19, 29199,345
23132463100%, 100%, 100%24, 36285,815
33435503100%, 100%, 100%29, 44401,344
43737543100%, 100%, 100%35, 53554,379
54040583100%, 100%, 100%43, 64477,437
64242613100%, 100%, 100%49, 73583,786
74444633100%, 100%, 100%55, 83710,359
84646663100%, 100%, 100%62, 941,355,511
94848694100%, 100%, 100%71, 1061,138,877
105049714100%, 100%, 100%80, 1201,368,233
115251744100%, 100%, 100%90, 1351,638,338
125453764100%, 100%, 100%101, 1521,956,648
135655794100%, 100%, 100%114, 1713,655,184
145857824100%, 100%, 100%128, 1923,017,327
156059844100%, 100%, 100%144, 2157,759,995
166260874100%, 100%, 100%161, 24215,138,193
176462904100%, 100%, 100%181, 27126,083,825
186664924100%, 100%, 100%202, 30462,620,247
196866955100%, 100%, 100%227, 340211,708,088
207068985100%, 100%, 100%253, 380
21725100%, 100%, 100%283, 425
22745100%, 100%, 100%317, 475
23765100%, 100%, 100%354, 531
24785100%, 100%, 100%395, 592
25805100%, 100%, 100%440, 661
26825100%, 100%, 100%491, 737
27845100%, 100%, 100%547, 821
28866100%, 100%, 100%610, 915
29886100%, 100%, 100%679, 1019
30906100%, 100%, 100%756, 1134
31916100%, 100%, 100%797, 1196
32926100%, 100%, 100%841, 1261
33936100%, 100%, 100%887, 1330
34946100%, 100%, 100%935, 1403
35956100%, 100%, 100%986, 1479
36966100%, 100%, 100%1040, 1560
37976100%, 100%, 100%1096, 1644
38986100%, 100%, 100%1156, 1734
39996100%, 100%, 100%1218, 1827
401006100%, 100%, 100%1284, 1926
Attribute /12

Divine Ire

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymHit, Ailment
IdDivineIre
DropLevel 28
BaseType Divine Ire
Class Skill Gems
TargetTypes, ,
TypeSpell, Area, Damage, Channel, Lightning, Totemable, AreaSpell, Physical
BuffIconDivineTempest
ItemTypeMetadata/Items/Gems/SkillGemDivineTempest
ActiveSkillsCodedivine_ire
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
Version history /8
VersionChanges
3.26.0
  • Divine Ire: Now has 50% Effectiveness of Added Damage at all gem levels (previously 45%), and now deals 19 to 29 Physical Damage at gem level 1 (previously 17 to 25), scaling up to 253 to 380 at gem level 20 (previously 203 to 305). The Beam now deals 250% more Damage with Hits per Stage after the first (previously 240%), and deals 105% more Damage with Ailments per Stage after the first (previously 100%).
  • Divine Ire of Disintegration: Now has 130% Effectiveness of Added Damage at all gem levels (previously 90%), and now deals 38 to 56 Physical Damage at gem level 1 (previously 32 to 48), scaling up to 491 to 737 at gem level 20 (previously 394 to 591). Now has a Base Cast time of 0.26 seconds (previously 0.22 seconds), and a Mana cost of 4-6 at gem levels 1-20 (previously 3-5).
  • Divine Ire of Holy Lightning: Now has 65% Effectiveness of Added Damage at all gem levels (previously 60%), and now deals 27 to 40 Physical Damage at gem level 1 (previously 22 to 33), scaling up to 353 to 529 at gem level 20 (previously 271 to 406). The Burst now deals 140% more Damage with Hits per Stage after the first (previously 120%), and deals 90% more Damage with Ailments per Stage after the first (previously 80%).
  • 3.24.0
  • Divine Ire of Holy Lightning: Burst now deals 120% more Damage with Hit per Stage after the first (previously 100%), and 80% more Damage with Ailments per Stage after the first (previously 60%). It now has 20% less Area of Effect (previously 30%).
  • 3.23.0
    Divine Ire:
    3.17.0
  • Divine Ire: Now deals 17 to 25 Physical Damage at gem level 1 (unchanged), up to 203 to 305 at gem level 20 (previously 140 to 210). Now deals 110% more Damage with Hits per stage after the first (previously 100%). Now has 45% Effectiveness of Added Damage at all gem levels (previously 30%).
  • 3.16.0
  • Divine Ire now has “Beam deals 30% more Damage with Ailments per Stage after the first” (previously 70%). Because of base Ignite damage changes, Ignite with the skill is now 7.1% higher at 20 Stages. It received a harsher damage loss because it still works very well with Elemental Overload, and was already one of the highest Ignite damage skills.
  • 3.13.0
  • New: Fixed a bug where Divine Ire's visual effect would fail to play if it was cast by interrupting with movement.
  • Fixed a bug where Divine Ire's visual effect would fail to play if it was cast by interrupting with movement.
  • 3.7.0
  • Fixed a bug which could cause the Divine Ire beam to become invisible at high cast speeds.
  • Fixed a bug which could cause the Divine Ire beam to become invisible at high cast speeds.
  • 3.6.0
  • Added a new Intelligence/Strength Skill Gem - Divine Ire: Deals physical and lightning damage to nearby enemies and grants stages while channelling, granting additional stages based on nearby enemies you damage. When you stop channelling, unleash a powerful beam of energy in front of you, dealing more damage per stage.
  • Divine Ire is now available for the Scion and Templar after completing Sever the Right Hand.
  • Divine Ire
    Level: (1—20)
    Cost: (3—5) Mana
    Cast Time: 0.22 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 50%
    Requires Level (28—70), (29—68) Str, (42—98) Int
    Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
    Deals (19—253) to (29—380) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Damages 5 nearby Enemies when you gain Stages
    Beam deals 250% more Damage with Hits per Stage after the first
    Beam deals 105% more Damage with Ailments per Stage after the first
    divine tempest beam width + [0,4]
    shock art variation [2]
    skill can add multiple charges per action [1]
    visual hit effect elemental is holy [1]

    Additional Effects From Quality:
    (0—20)% increased beam width
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /97
  • Active Type: Spell, Area, Damage, Channel, Lightning, Totemable, AreaSpell, Physical
  • AddedFireDamage
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Knockback
    Knockback Support
    Supports any skill that hits enemies.
    LifeLeech
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Stun
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    ColdtoFire
    Cold to Fire Support
    Supports any skill that hits enemies.
    IronWill
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Totem
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    FirePenetration
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    IncreasedBurnDuration
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    Brutality
    Brutality Support
    Supports any skill that deals damage.
    AddedFireDamagePlus
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    BrutalityPlus
    Awakened Brutality Support
    Supports any skill that deals damage.
    IncreasedBurnDurationPlus
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    FirePenetrationPlus
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    Fragility
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    ObliterationSupport
    Annihilation Support
    Supports any skill that hits enemies.
    TransfusionSupport
    Transfusion Support
    Supports non-blessing spells.
    AddedColdDamage
    Added Cold Damage Support
    Supports any skill that hits enemies.
    CullingStrike
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    ChancetoFlee
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind
    Blind Support
    Supports any skill that hits enemies.
    ColdPenetration
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    BreakBlock
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    FrenzyChargeOnShatter
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    DamageAgainstChilled
    Hypothermia Support
    Supports any skill that deals damage.
    Poison
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    VoidManipulation
    Void Manipulation Support
    Supports any skill that deals damage.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    LesserPoison
    Chance to Poison Support
    Supports any skill that hits enemies.
    DeadlyAilments
    Deadly Ailments Support
    Supports any skill that hits enemies.
    VileToxins
    Vile Toxins Support
    Supports any skill that hits enemies.
    AddedColdDamagePlus
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    ColdPenetrationPlus
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    DeadlyAilmentsPlus
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    VoidManipulationPlus
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    Sadism
    Sadism Support
    Supports any skill that hits enemies.
    Machinations
    Machinations Support
    Supports skills that hit enemies. Cannot modify the skills of minions.
    CullingStrike
    Cull the Weak Support
    Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
    LethalDoseSupport
    Lethal Dose Support
    Supports any skill that hits enemies.
    UnholyTrinitySupport
    Unholy Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    IncreasedAOE
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    AddedLightningDamage
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    IncreasedCriticalStrikes
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    IncreasedCriticalDamage
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    AddedChaosDamage
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    IncreasedQuality
    Item Rarity Support
    Supports any skill that can kill enemies.
    FasterCast
    Faster Casting Support
    Supports non-instant spell skills.
    ConcentratedAOE
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    ChancetoIgnite
    Combustion Support
    Supports any skill that hits enemies.
    ElementalProliferation
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    LightningPenetration
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    ElementalPenetration
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    PowerCharges
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    CurseOnHit
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    PhysicalToLightning
    Physical to Lightning Support
    Supports any skill that hits enemies.
    OnslaughtOnSlayingShocked
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    ControlledDestructionGem
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocus
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    CastWhileChanneling
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    IgniteProliferation
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Decay
    Decay Support
    Supports any skill that hits enemies.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Immolate
    Immolate Support
    Supports any skill that hits enemies.
    UnboundAilments
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    ArcaneSurge
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    StormBarrier
    Infused Channelling Support
    Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
    SummonPhantasm
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    BoneChillSupport
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    EnergyShieldLeechsupport
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    AddedChaosDamagePlus
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    AddedLightningDamagePlus
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    CastWhileChannelingPlus
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    ControlledDestructionPlus
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    CurseOnHitPlus
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    ElementalFocusPlus
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IncreasedAOEPlus
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    LightningPenetrationPlus
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    UnboundAilmentPlus
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    ManaweaveSupportGem
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    TrinitySupportGem
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    PureShockSupportGem
    Overcharge Support
    Supports any skill that hits enemies.
    SpellBlade
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour
    Devour Support
    Supports any skill that hits enemies.
    InverttheRules
    Invert the Rules Support
    Supports any skill that hits enemies.
    FrostmageSupport
    Frostmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Devour
    Greater Devour Support
    Supports any skill that hits enemies.
    FocusedChannellingSupportGem
    Focused Channelling Support
    Supports channelling spells you cast yourself, significantly empowering their damage the longer they are channelled for, while also raising their cost. Cannot modify the skills of minions.
    LivingLightningSupportGem
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    Microtransactions /2
    AutomatonDivineIre
    Automaton Divine Ire Effect
    Your Divine Ire becomes an Automaton Effect.
    CelestialDivineIreEffect
    Celestial Divine Ire Effect
    Your Divine Ire becomes a Celestial Effect.
    Divine Ire
    You're gathering energy from all around you, preparing to unleash it.
    divine_tempest_current_number_of_stages
    Attribute /5

    divine_tempest_stage

    NameShow Full Descriptions
    CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation · Magic: 2xCurrencyRerollMagicOrb of Alteration · Rare: 3xCurrencyUpgradeToRareOrb of Alchemy · Unique: 5xCurrencyRerollRareChaos Orb
    IsCharged1
    BuffGroupsID36
    IsBuffDefinition1
    BuffMergeModesID4
    Codedivine tempest current number of stages
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable1
    StatSemantics3

    Community Wiki

    Edit

    Divine Ire

    Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.

    Skill functions and interactions

    • Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of Arc, cannot chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.

    • Damage penalty: The "50% less Damage while Channelling" effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as Cast while Channelling or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that Charged Dash functions.

    • Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two rare/unique enemies at a time will generate two additional charges. On average, casting with 5 nearby normal or magic enemies will generate 2 additional charges per cast repetition.

    • Stages: 10 stacks for maximum width, 20 for maximum damage.

    • Totems: When used by totems via Spell Totem Support, the totems will fully charge up to 20 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.

    Version history

    VersionChanges
    3.17.0
  • Divine Ire now deals 17 to 25 Physical Damage at gem level 1 (unchanged), up to 203 to 305 at gem level 20 (previously 140 to 210).
  • Now deals 110% more Damage with Hits per stage after the first (previously 100%).
  • Now has 45% Effectiveness of Added Damage at all gem levels (previously 30%).
  • 3.16.0
  • Divine Ire now has “Beam deals 30% more Damage with Ailments per Stage after the first” (previously 70%).
  • Because of base Ignite damage changes, Ignite with the skill is now 7.1% higher at 20 Stages.
  • 3.6.3c
  • Improved the visual indicator of Divine Ire's area of effect while channelling.
  • 3.6.0
  • Divine Ire has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.