Divine Ire
Level: (1–20)
Cost: (3–5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%
Requires Level (28–70), (29–68) Str, (42–98) Int
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
Deals (17–203) to (25–305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first

Additional Effects From Quality:
(0–20)% increased beam width
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
50% of Physical Damage Converted to Lightning Damage
Beam deals 240% more Damage with Hits per Stage after the first\nBeam deals 100% more Damage with Ailments per Stage after the first
Damages 5 nearby Enemies when you gain Stages
LevelRequires LevelStrIntCostDeals 17 to 25 Physical DamageExperience
1282942317, 25199,345
2313246320, 30285,815
3343550325, 37401,344
4373754330, 45554,379
5404058336, 54477,437
6424260341, 61583,786
7444463346, 69710,359
8464666352, 781,355,511
9484868459, 881,138,877
10504971466, 991,368,233
11525174474, 1111,638,338
12545376483, 1251,956,648
13565579493, 1403,655,184
145857824104, 1573,017,327
156059844117, 1757,759,995
166260874131, 19615,138,193
176462904146, 21926,083,825
186664924163, 24562,620,247
196866955182, 273211,708,088
207068985203, 305
21725227, 340
22745252, 379
23765281, 422
24785313, 469
25805348, 522
26825387, 580
27845430, 644
28866477, 716
29886530, 794
30906588, 882
31916619, 929
32926652, 978
33936687, 1030
34946723, 1084
35956761, 1142
36966801, 1202
37976843, 1265
38986888, 1332
39996934, 1402
401006983, 1475
Attribute /10

Divine Ire

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymHit, Ailment
DropLevel 28
BaseType Divine Ire
Class Skill Gems
TargetTypes, ,
TypeSpell, Area, Damage, Channel, Lightning, Totemable, AreaSpell, Physical
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemDivineTempest
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
Divine Ire
You're gathering energy from all around you, preparing to unleash it.
divine_tempest_current_number_of_stages
Attribute /5

divine_tempest_stage

KeyValue
AcronymProjectile, Chain, Armour, Evasion
IsCharged1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID4
Codedivine tempest current number of stages
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Microtransactions /2 ⍟
Automaton Divine Ire Effect
Your Divine Ire becomes an Automaton Effect.
Celestial Divine Ire Effect
Your Divine Ire becomes a Celestial Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Divine Ire Damage 1Divine Ire deals 25% increased Damage100
The Eternal LabyrinthEnchantment Divine Ire Damage 2Divine Ire deals 40% increased Damage100
The Merciless LabyrinthEnchantment Divine Ire Beam Width 1Divine Ire's beam has 10% increased width100
The Eternal LabyrinthEnchantment Divine Ire Beam Width 2Divine Ire's beam has 15% increased width100
The Merciless LabyrinthEnchantment Divine Ire Number Of Additional Nearby Enemies To Zap 1Divine Ire Damages an additional nearby Enemy when gaining Stages100
The Eternal LabyrinthEnchantment Divine Ire Number Of Additional Nearby Enemies To Zap 2Divine Ire Damages 2 additional nearby Enemies when gaining Stages100
Supported By /78 ⍟
IconName
Added Fire Damage Support
Added Cold Damage Support
Increased Area of Effect Support
Added Lightning Damage Support
Increased Critical Strikes Support
Increased Critical Damage Support
Knockback Support
Life Leech Support
Added Chaos Damage Support
Stun Support
Item Rarity Support
Faster Casting Support
Concentrated Effect Support
Cold to Fire Support
Combustion Support
Elemental Proliferation Support
Culling Strike Support
Iron Will Support
Spell Totem Support
Chance to Flee Support
Blind Support
Fire Penetration Support
Cold Penetration Support
Lightning Penetration Support
Elemental Penetration Support
Power Charge On Critical Support
Burning Damage Support
Hextouch Support
Block Chance Reduction Support
Physical to Lightning Support
Ice Bite Support
Hypothermia Support
Innervate Support
Critical Strike Affliction Support
Void Manipulation Support
Controlled Destruction Support
Swift Affliction Support
Elemental Focus Support
Cast while Channelling Support
Ignite Proliferation Support
Chance to Poison Support
Deadly Ailments Support
Decay Support
Efficacy Support
Vile Toxins Support
Immolate Support
Unbound Ailments Support
Brutality Support
Arcane Surge Support
Infused Channelling Support
Summon Phantasm Support
Bonechill Support
Energy Leech Support
Awakened Added Fire Damage Support
Awakened Brutality Support
Awakened Burning Damage Support
Awakened Fire Penetration Support
Awakened Added Cold Damage Support
Awakened Cold Penetration Support
Awakened Deadly Ailments Support
Awakened Swift Affliction Support
Awakened Void Manipulation Support
Awakened Added Chaos Damage Support
Awakened Added Lightning Damage Support
Awakened Cast While Channelling Support
Awakened Controlled Destruction Support
Awakened Hextouch Support
Awakened Elemental Focus Support
Awakened Increased Area of Effect Support
Awakened Lightning Penetration Support
Awakened Unbound Ailments Support
Archmage Support
Trinity Support
Cruelty Support
Overcharge Support
Spellblade Support
Devour Support
Sadism Support

Community Wiki

Edit

Divine Ire

Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.

Skill functions and interactions

  • Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of Arc, cannot chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.

  • Damage penalty: The "50% less Damage while Channelling" effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as Cast while Channelling or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that Charged Dash functions.

  • Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two rare/unique enemies at a time will generate two additional charges. On average, casting with 5 nearby normal or magic enemies will generate 2 additional charges per cast repetition.

  • Stages: 10 stacks for maximum width, 20 for maximum damage.

  • Totems: When used by totems via Spell Totem Support, the totems will fully charge up to 20 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.

Version history

VersionChanges
3.17.0
  • Divine Ire now deals 17 to 25 Physical Damage at gem level 1 (unchanged), up to 203 to 305 at gem level 20 (previously 140 to 210).
  • Now deals 110% more Damage with Hits per stage after the first (previously 100%).
  • Now has 45% Effectiveness of Added Damage at all gem levels (previously 30%).
  • 3.16.0
  • Divine Ire now has “Beam deals 30% more Damage with Ailments per Stage after the first” (previously 70%).
  • Because of base Ignite damage changes, Ignite with the skill is now 7.1% higher at 20 Stages.
  • 3.6.3c
  • Improved the visual indicator of Divine Ire's area of effect while channelling.
  • 3.6.0
  • Divine Ire has been added to the game.

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