물리 피해의 50%를 번개 피해로 전환
단계 획득 시 주변의 적 5명에게 피해
첫 단계 이후 단계마다 광선이 주는 명중 피해 240% 증폭
첫 단계 이후 단계마다 광선이 주는 상태 이상 피해 100% 증폭
퀄리티로 인한 추가 효과:
종
Level Effect /40
Implicit |
---|
물리 피해의 50%를 번개 피해로 전환 첫 단계 이후 단계마다 광선이 주는 명중 피해 240% 증폭\n첫 단계 이후 단계마다 광선이 주는 상태 이상 피해 100% 증폭 단계 획득 시 주변의 적 5명에게 피해 |
레벨 | 요구 사항 레벨 | 힘 | 지능 | 소모 | 17~25 물리 피해 | 경험치 |
---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 3 | 17, 25 | 199,345 |
2 | 31 | 32 | 46 | 3 | 20, 30 | 285,815 |
3 | 34 | 35 | 50 | 3 | 25, 37 | 401,344 |
4 | 37 | 37 | 54 | 3 | 30, 45 | 554,379 |
5 | 40 | 40 | 58 | 3 | 36, 54 | 477,437 |
6 | 42 | 42 | 60 | 3 | 41, 61 | 583,786 |
7 | 44 | 44 | 63 | 3 | 46, 69 | 710,359 |
8 | 46 | 46 | 66 | 3 | 52, 78 | 1,355,511 |
9 | 48 | 48 | 68 | 4 | 59, 88 | 1,138,877 |
10 | 50 | 49 | 71 | 4 | 66, 99 | 1,368,233 |
11 | 52 | 51 | 74 | 4 | 74, 111 | 1,638,338 |
12 | 54 | 53 | 76 | 4 | 83, 125 | 1,956,648 |
13 | 56 | 55 | 79 | 4 | 93, 140 | 3,655,184 |
14 | 58 | 57 | 82 | 4 | 104, 157 | 3,017,327 |
15 | 60 | 59 | 84 | 4 | 117, 175 | 7,759,995 |
16 | 62 | 60 | 87 | 4 | 131, 196 | 15,138,193 |
17 | 64 | 62 | 90 | 4 | 146, 219 | 26,083,825 |
18 | 66 | 64 | 92 | 4 | 163, 245 | 62,620,247 |
19 | 68 | 66 | 95 | 5 | 182, 273 | 211,708,088 |
20 | 70 | 68 | 98 | 5 | 203, 305 | |
21 | 72 | 5 | 227, 340 | |||
22 | 74 | 5 | 252, 379 | |||
23 | 76 | 5 | 281, 422 | |||
24 | 78 | 5 | 313, 469 | |||
25 | 80 | 5 | 348, 522 | |||
26 | 82 | 5 | 387, 580 | |||
27 | 84 | 5 | 430, 644 | |||
28 | 86 | 6 | 477, 716 | |||
29 | 88 | 6 | 530, 794 | |||
30 | 90 | 6 | 588, 882 | |||
31 | 91 | 6 | 619, 929 | |||
32 | 92 | 6 | 652, 978 | |||
33 | 93 | 6 | 687, 1030 | |||
34 | 94 | 6 | 723, 1084 | |||
35 | 95 | 6 | 761, 1142 | |||
36 | 96 | 6 | 801, 1202 | |||
37 | 97 | 6 | 843, 1265 | |||
38 | 98 | 6 | 888, 1332 | |||
39 | 99 | 6 | 934, 1402 | |||
40 | 100 | 6 | 983, 1475 |
Attribute /10
신성한 진노
시련 무기 /1
Weight | Desc |
---|---|
1000 (T5) | 폭풍 점사 또는 신성한 진노 시전 시 20레벨 중력 구체 발동 |
물리 피해의 50%를 번개 피해로 전환
단계 획득 시 주변의 적 5명에게 피해
첫 단계 이후 단계마다 광선이 주는 명중 피해 240% 증폭
첫 단계 이후 단계마다 광선이 주는 상태 이상 피해 100% 증폭
divine tempest beam width + [0,4]
shock art variation [2]
skill can add multiple charges per action [1]
visual hit effect elemental is holy [1]
퀄리티로 인한 추가 효과:
포인트 아이템 /2
Supported By /80
Attribute /5
divine_tempest_stage
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | divine tempest current number of stages |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Community Wiki
Divine Ire
Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.
Skill functions and interactions
Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of Arc, cannot chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.
Damage penalty: The "50% less Damage while Channelling" effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as Cast while Channelling or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that Charged Dash functions.
Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two rare/unique enemies at a time will generate two additional charges. On average, casting with 5 nearby normal or magic enemies will generate 2 additional charges per cast repetition.
Stages: 10 stacks for maximum width, 20 for maximum damage.
Totems: When used by totems via Spell Totem Support, the totems will fully charge up to 20 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.16.0 |
|
3.6.3c |
|
3.6.0 |
|
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