圣怨
等级: (1–20)
消耗: (3–5) 点魔力
施放间隔: 0.22 秒
攻击暴击率: 6.00%
伤害效用: 45%
需求 等级 (28–70), (29–68) 力量, (42–98) 智慧
持续吟唱时会在你的周围汇聚能量,不断堆叠,对周围的一群敌人造成伤害。释放此技能会在你周围产生一次冲击,并在面前射出一道光束。效果范围词缀不影响该光束。最多叠加 10 层。
造成 (17–203) - (25–305) 物理伤害
50% 物理伤害转换为闪电伤害
当你堆叠能量时,对周围 5 个敌人造成伤害
在堆叠达到两层后,每堆叠一层,射线的击中伤害总增 240%
在堆叠达到两层后,每堆叠一层,射线的异常状态伤害总增 100%

品质额外效果:
波束宽度扩大 (0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Divine Ire
等级效果 /40
固定
50% 物理伤害转换为闪电伤害
在堆叠达到两层后,每堆叠一层,射线的击中伤害总增 240%\n在堆叠达到两层后,每堆叠一层,射线的异常状态伤害总增 100%
当你堆叠能量时,对周围 5 个敌人造成伤害
等级需求等级力量智慧消耗造成 17 - 25 物理伤害经验值
1282942317, 25199,345
2313246320, 30285,815
3343550325, 37401,344
4373754330, 45554,379
5404058336, 54477,437
6424260341, 61583,786
7444463346, 69710,359
8464666352, 781,355,511
9484868459, 881,138,877
10504971466, 991,368,233
11525174474, 1111,638,338
12545376483, 1251,956,648
13565579493, 1403,655,184
145857824104, 1573,017,327
156059844117, 1757,759,995
166260874131, 19615,138,193
176462904146, 21926,083,825
186664924163, 24562,620,247
196866955182, 273211,708,088
207068985203, 305
21725227, 340
22745252, 379
23765281, 422
24785313, 469
25805348, 522
26825387, 580
27845430, 644
28866477, 716
29886530, 794
30906588, 882
31916619, 929
32926652, 978
33936687, 1030
34946723, 1084
35956761, 1142
36966801, 1202
37976843, 1265
38986888, 1332
39996934, 1402
401006983, 1475
Attribute /10

神圣寒冰

KeyValue
CostiLvl 1: 普通: 1x机会石
关键字Hit, 异常状态
DropLevel 28
BaseType 神圣寒冰
Class 技能宝石
TargetTypes, ,
Type法术, 范围, 伤害, 引导, 闪电, 图腾技能, 范围法术, 物理
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemDivineTempest
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /1
比重Desc
1000 (T5)施放裂风雷球或圣怨时触发等级20重力法球
圣怨
你吸取着周围的能量,随时准备将其释放出去。
divine_tempest_current_number_of_stages
Divine Ire
Attribute /5

divine_tempest_stage

KeyValue
关键字投射物, Chain, 护甲, 闪避值
IsCharged1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID4
Codedivine tempest current number of stages
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
商城 /2 ⍟
圣怨:神兵
你的圣怨外观改变。
圣怨:众星
将圣怨变为众星效果
迷宫 附魔 helmet /6 ⍟
等级名字词缀比重
无情帝王试炼Enchantment Divine Ire Damage 1【圣怨】的伤害提高 25%100
终极帝王试炼Enchantment Divine Ire Damage 2【圣怨】的伤害提高 40%100
无情帝王试炼Enchantment Divine Ire Beam Width 1【圣怨】的光波宽度扩大 10%100
终极帝王试炼Enchantment Divine Ire Beam Width 2【圣怨】的光波宽度扩大 15%100
无情帝王试炼Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 1堆叠层数时,【圣怨】会对周围的一个额外敌人造成伤害100
终极帝王试炼Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 2堆叠层数时,【圣怨】会对周围的 2 个额外敌人造成伤害100
被辅助 /78 ⍟
图示名字
附加火焰伤害(辅)
附加冰霜伤害(辅)
增大范围(辅)
附加闪电伤害(辅)
提高暴击几率(辅)
提高暴击伤害(辅)
击退(辅)
生命偷取(辅)
附加混沌伤害(辅)
击晕(辅)
物品稀有度增幅(辅)
快速施法(辅)
集中效应(辅)
寒冰转烈焰(辅)
几率点燃(辅)
元素扩散(辅)
终结(辅)
钢铁意志(辅)
法术图腾(辅)
几率逃跑(辅)
致盲(辅)
火焰穿透(辅)
冰霜穿透(辅)
闪电穿透(辅)
元素穿透(辅)
暴击获得暴击球(辅)
增加燃烧伤害(辅)
蛊咒(辅)
减少格挡几率(辅)
物理转闪电(辅)
霜咬(辅)
急冻(辅)
闪电支配(辅)
毒化(辅)
虚空操纵(辅)
精准破坏(辅)
极速腐化(辅)
元素集中(辅)
吟唱时施放(辅)
点燃扩散(辅)
低阶毒化(辅)
致命异常状态(辅)
腐蚀(辅)
效能(辅)
猛毒(辅)
献祭(辅)
异常爆发(辅)
残暴(辅)
秘术增强(辅)
灌能吟唱(辅)
召唤幻影(辅)
彻骨(辅)
能量偷取(辅)
附加火焰伤害(强辅)
残暴(强辅)
增加燃烧伤害(强辅)
火焰穿透(强辅)
附加冰霜伤害(强辅)
冰霜穿透(强辅)
致命异常状态(强辅)
极速腐化(强辅)
虚空操纵(强辅)
附加混沌伤害(强辅)
附加闪电伤害(强辅)
吟唱时施放(强辅)
精准破坏(强辅)
蛊咒【强辅】
元素集中(强辅)
增大范围(强辅)
闪电穿透(强辅)
异常爆发(强辅)
大法师(辅)
三位一体(辅)
凌厉(辅)
过载(辅)
碎影魔刃(辅)
吞噬(辅)
凌虐(辅)

Community Wiki

Edit

Divine Ire

Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.

Skill functions and interactions

  • Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of Arc, cannot chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.

  • Damage penalty: The "50% less Damage while Channelling" effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as Cast while Channelling or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that Charged Dash functions.

  • Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two rare/unique enemies at a time will generate two additional charges. On average, casting with 5 nearby normal or magic enemies will generate 2 additional charges per cast repetition.

  • Stages: 10 stacks for maximum width, 20 for maximum damage.

  • Totems: When used by totems via Spell Totem Support, the totems will fully charge up to 20 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.

Version history

VersionChanges
3.17.0
  • Divine Ire now deals 17 to 25 Physical Damage at gem level 1 (unchanged), up to 203 to 305 at gem level 20 (previously 140 to 210).
  • Now deals 110% more Damage with Hits per stage after the first (previously 100%).
  • Now has 45% Effectiveness of Added Damage at all gem levels (previously 30%).
  • 3.16.0
  • Divine Ire now has “Beam deals 30% more Damage with Ailments per Stage after the first” (previously 70%).
  • Because of base Ignite damage changes, Ignite with the skill is now 7.1% higher at 20 Stages.
  • 3.6.3c
  • Improved the visual indicator of Divine Ire's area of effect while channelling.
  • 3.6.0
  • Divine Ire has been added to the game.

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