Divine Ire of Disintegration
Level: (1–20)
Cost: (3–5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Requires Level (28–70), (29–68) Str, (42–98) Int
Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.
Deals (32–394) to (48–591) Physical Damage
50% of Physical Damage Converted to Lightning Damage
(0–19)% increased beam width
Beam deals 200% more Damage with Hits per Stage after the first
Beam deals 60% more Damage with Ailments per Stage after the first
Beam deals 60% more Damage with Ailments per Stage after the first
Additional Effects From Quality:
(0–20)% increased beam width
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Scion · Templar |
3 | Sever the Right Hand | Clarissa | Scion · Shadow · Templar · Witch |
Level Effect /40
Level | Requires Level | Str | Int | Cost | Deals 32 to 48 Physical Damage | #% increased beam width | Experience |
---|---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 3 | 32, 48 | 199,345 | |
2 | 31 | 32 | 46 | 3 | 39, 59 | 1 | 285,815 |
3 | 34 | 35 | 50 | 3 | 48, 72 | 2 | 401,344 |
4 | 37 | 37 | 54 | 3 | 58, 87 | 3 | 554,379 |
5 | 40 | 40 | 58 | 3 | 70, 105 | 4 | 477,437 |
6 | 42 | 42 | 60 | 3 | 79, 119 | 5 | 583,786 |
7 | 44 | 44 | 63 | 3 | 89, 134 | 6 | 710,359 |
8 | 46 | 46 | 66 | 3 | 101, 151 | 7 | 1,355,511 |
9 | 48 | 48 | 68 | 4 | 113, 170 | 8 | 1,138,877 |
10 | 50 | 49 | 71 | 4 | 128, 191 | 9 | 1,368,233 |
11 | 52 | 51 | 74 | 4 | 143, 215 | 10 | 1,638,338 |
12 | 54 | 53 | 76 | 4 | 161, 241 | 11 | 1,956,648 |
13 | 56 | 55 | 79 | 4 | 181, 271 | 12 | 3,655,184 |
14 | 58 | 57 | 82 | 4 | 202, 303 | 13 | 3,017,327 |
15 | 60 | 59 | 84 | 4 | 226, 340 | 14 | 7,759,995 |
16 | 62 | 60 | 87 | 4 | 253, 380 | 15 | 15,138,193 |
17 | 64 | 62 | 90 | 4 | 283, 425 | 16 | 26,083,825 |
18 | 66 | 64 | 92 | 4 | 316, 474 | 17 | 62,620,247 |
19 | 68 | 66 | 95 | 5 | 353, 530 | 18 | 211,708,088 |
20 | 70 | 68 | 98 | 5 | 394, 591 | 19 | |
21 | 72 | 5 | 439, 658 | 20 | |||
22 | 74 | 5 | 489, 733 | 21 | |||
23 | 76 | 5 | 544, 817 | 22 | |||
24 | 78 | 5 | 606, 909 | 23 | |||
25 | 80 | 5 | 674, 1011 | 24 | |||
26 | 82 | 5 | 749, 1123 | 25 | |||
27 | 84 | 5 | 832, 1248 | 26 | |||
28 | 86 | 6 | 924, 1386 | 27 | |||
29 | 88 | 6 | 1026, 1539 | 28 | |||
30 | 90 | 6 | 1139, 1708 | 29 | |||
31 | 91 | 6 | 1199, 1799 | 29 | |||
32 | 92 | 6 | 1263, 1894 | 30 | |||
33 | 93 | 6 | 1330, 1995 | 30 | |||
34 | 94 | 6 | 1400, 2101 | 31 | |||
35 | 95 | 6 | 1474, 2212 | 31 | |||
36 | 96 | 6 | 1552, 2328 | 32 | |||
37 | 97 | 6 | 1634, 2451 | 32 | |||
38 | 98 | 6 | 1720, 2580 | 33 | |||
39 | 99 | 6 | 1810, 2715 | 33 | |||
40 | 100 | 6 | 1905, 2857 | 34 |
Attribute /10
Divine Ire
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Hit, Ailment |
DropLevel | 28 |
BaseType | Divine Ire |
Class | Skill Gems |
TargetTypes | , , |
Type | Spell, Area, Damage, Channel, Lightning, Totemable, AreaSpell, Physical |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemDivineTempest |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
Divine Ire of Disintegration
Level: (1–20)
Cost: (3–5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Requires Level (28–70), (29–68) Str, (42–98) Int
Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.
Deals (32–394) to (48–591) Physical Damage
50% of Physical Damage Converted to Lightning Damage
(0–19)% increased beam width
Beam deals 200% more Damage with Hits per Stage after the first
Beam deals 60% more Damage with Ailments per Stage after the first
Beam deals 60% more Damage with Ailments per Stage after the first
divine tempest beam width + [0,4]
shock art variation [2]
skill can add multiple charges per action [1]
visual hit effect elemental is holy [1]
Additional Effects From Quality:
(0–20)% increased beam width
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /80
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Cast while Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Infused Channelling Support
Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Cast While Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.
Divine Ire of Disintegration
Level: (1–40)
Cost: (3–6) Mana
Cast Time: 0.22 sec
Requires Level (28–100)
Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.
Deals (32–1905) to (48–2857) Physical Damage
50% of Physical Damage Converted to Lightning Damage
(0–34)% increased beam width
Beam deals 200% more Damage with Hits per Stage after the first
Beam deals 60% more Damage with Ailments per Stage after the first
Beam deals 60% more Damage with Ailments per Stage after the first
divine tempest beam width + [0,8]
shock art variation [2]
skill can add multiple charges per action [1]
visual hit effect elemental is holy [1]
Additional Effects From Quality:
(0–20)% increased beam width
Level Effect /40
Level | Requires Level | Cost | Deals 32 to 48 Physical Damage | #% increased beam width | Experience |
---|---|---|---|---|---|
1 | 28 | 3 | 32, 48 | ||
2 | 31 | 3 | 39, 59 | 1 | |
3 | 34 | 3 | 48, 72 | 2 | |
4 | 37 | 3 | 58, 87 | 3 | |
5 | 40 | 3 | 70, 105 | 4 | |
6 | 42 | 3 | 79, 119 | 5 | |
7 | 44 | 3 | 89, 134 | 6 | |
8 | 46 | 3 | 101, 151 | 7 | |
9 | 48 | 4 | 113, 170 | 8 | |
10 | 50 | 4 | 128, 191 | 9 | |
11 | 52 | 4 | 143, 215 | 10 | |
12 | 54 | 4 | 161, 241 | 11 | |
13 | 56 | 4 | 181, 271 | 12 | |
14 | 58 | 4 | 202, 303 | 13 | |
15 | 60 | 4 | 226, 340 | 14 | |
16 | 62 | 4 | 253, 380 | 15 | |
17 | 64 | 4 | 283, 425 | 16 | |
18 | 66 | 4 | 316, 474 | 17 | |
19 | 68 | 5 | 353, 530 | 18 | |
20 | 70 | 5 | 394, 591 | 19 | |
21 | 72 | 5 | 439, 658 | 20 | |
22 | 74 | 5 | 489, 733 | 21 | |
23 | 76 | 5 | 544, 817 | 22 | |
24 | 78 | 5 | 606, 909 | 23 | |
25 | 80 | 5 | 674, 1011 | 24 | |
26 | 82 | 5 | 749, 1123 | 25 | |
27 | 84 | 5 | 832, 1248 | 26 | |
28 | 86 | 6 | 924, 1386 | 27 | |
29 | 88 | 6 | 1026, 1539 | 28 | |
30 | 90 | 6 | 1139, 1708 | 29 | |
31 | 91 | 6 | 1199, 1799 | 29 | |
32 | 92 | 6 | 1263, 1894 | 30 | |
33 | 93 | 6 | 1330, 1995 | 30 | |
34 | 94 | 6 | 1400, 2101 | 31 | |
35 | 95 | 6 | 1474, 2212 | 31 | |
36 | 96 | 6 | 1552, 2328 | 32 | |
37 | 97 | 6 | 1634, 2451 | 32 | |
38 | 98 | 6 | 1720, 2580 | 33 | |
39 | 99 | 6 | 1810, 2715 | 33 | |
40 | 100 | 6 | 1905, 2857 | 34 |
Attribute /6
Divine Ire of Disintegration
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Divine Ire of Disintegration |
TargetTypes | , , |
Type | Spell, Area, Damage, Channel, Lightning, Totemable, AreaSpell, Physical |
ActiveSkillsCode | divine_ire_alt_y |
Supported By /80
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Cast while Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Infused Channelling Support
Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Cast While Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.