Lightning Spire Trap
Level: (1–20)
Cost: (13–25) Mana
Cooldown Time: 8.00 sec (3 Times)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (65–85)%
AoE Radius: 24
Requires Level (28–70), (29–68) Dex, (42–98) Int
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
Deals (15–238) to (45–713) Lightning Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Strikes every (0.36–0.55) seconds
Modifiers to Trap Throwing Speed also apply to strike Frequency
(100–138)% increased Critical Strike Chance against Shocked Enemies
Strikes 3 Areas

Additional Effects From Quality:
Strikes +(0–1) additional Area
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntDexCostDeals 15 to 45 Lightning Damage100% increased Critical Strike Chance against Shocked EnemiesStrikes every 0.55 secondsExperience
12842291315, 451000.55199,345
23146321319, 571020.54285,815
33450351423, 701040.53401,344
43754371629, 871060.52554,379
54058401735, 1061080.51477,437
64260421741, 1221100.5583,786
74463441846, 1391120.49710,359
84666461853, 1591140.481,355,511
94868481960, 1811160.471,138,877
105071491969, 2061180.461,368,233
115274511978, 2341200.451,638,338
125476532089, 2661220.441,956,648
1356795520100, 3011240.433,655,184
1458825722114, 3421260.423,017,327
1560845922129, 3871280.417,759,995
1662876023146, 4381300.415,138,193
1764906223165, 4951320.3926,083,825
1866926424187, 5601340.3862,620,247
1968956624211, 6321360.37211,708,088
2070986825238, 7131380.36
217225268, 8041400.35
227426302, 9071420.35
237626340, 10211440.34
247828383, 11501460.34
258028431, 12941480.33
268229485, 14551500.33
278429545, 16361520.32
288630613, 18381540.32
298830688, 20651560.31
309031773, 23181580.31
319132819, 24561590.3
329232867, 26011600.3
339333918, 27551610.3
349433973, 29181620.3
3595341030, 30901630.29
3696351091, 32721640.29
3797351155, 34651650.29
3898361223, 36681660.29
3999361295, 38841670.28
40100371370, 41111680.28
Attribute /9

Lightning Spire Trap

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymTrap, Shock, Modifiers
DropLevel 28
BaseType Lightning Spire Trap
Class Skill Gems
TargetTypesEnemy, Ground
TypeSpell, Duration, Damage, Mineable, Area, Trapped, Lightning, AreaSpell, Cooldown
ItemTypeMetadata/Items/Gems/SkillGemLightningTowerTrap
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate
Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use
1000 (T5)Flamethrower, Seismic and Lightning Spire Trap have 50% increased Cooldown Recovery Rate
Flamethrower, Seismic and Lightning Spire Trap have -2 Cooldown Uses
Lightning Spire Trap
Level: (1–20)
Cost: (13–25) Mana
Cooldown Time: 8.00 sec (3 Times)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (65–85)%
AoE Radius: 24
Requires Level (28–70), (29–68) Dex, (42–98) Int
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
Deals (15–238) to (45–713) Lightning Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Strikes every (0.36–0.55) seconds
Modifiers to Trap Throwing Speed also apply to strike Frequency
(100–138)% increased Critical Strike Chance against Shocked Enemies
Strikes 3 Areas
base skill is trapped [1]
base skill show average damage instead of dps [1]
is area damage [1]

Additional Effects From Quality:
Strikes +(0–1) additional Area
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Automaton Lightning Spire Effect
Your Lightning Spire Trap becomes an Automaton Effect.
Supported By /80
  • Active Type: Spell, Duration, Damage, Mineable, Area, Trapped, Lightning, AreaSpell, Cooldown
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Multiple Traps Support
    Supports traps skills, making them throw extra traps in a line.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Hypothermia Support
    Supports any skill that deals damage.
    Trap and Mine Damage Support
    Supports skills which throw Traps or Mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Cluster Traps Support
    Supports traps skills, making them throw extra traps randomly around the targeted location.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Advanced Traps Support
    Supports skills which throw traps.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Charged Traps Support
    Supports skills which throw traps.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Swift Assembly Support
    Supports skills which throw Traps or Mines.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.

    Community Wiki

    Edit

    Lightning Spire Trap

    Lightning Spire Trap is a lightning spell that throws a trap. When activated, the trap spawns a spire that strikes random areas around it for the duration, dealing lightning damage in an area.

    Skill functions and interactions

    Area of Effect: Area of effect modifiers for Lightning Spire Trap do not increase the overall area of the skill, but rather only scale the radius of the impact sites themselves. Because of this interaction, increased area of effect will increase the amount of overlapping damage zones rather than spread them apart.

    If lightning spire trap does not have enough room to land in its maximum range, it will land its hits where it can. Therefore small spaces are more likely to cause all hits to hit the same enemy

    Version history

    VersionChanges
    3.19.0
  • Lightning Spire Trap now deals 15 to 45 Lightning Damage at gem level 1 (previously 15 to 46), up to 238 to 713 Lightning Damage at gem level 20 (previously 207 to 622).
  • Now has 85% effectiveness of Added Damage (previously 75%).
  • 3.15.0
  • Now deals 15 to 46 Lightning Damage at gem level 1 (previously 12 to 36), up to 207 to 622 at gem level 20 (previously 166 to 497).
  • Strike frequency now scales with Increases and Reductions to Trap Throwing Speed instead of Cast Speed.
  • 3.11.0
  • Now has an added Damage effectiveness of 60% (from 70%).
  • 3.9.0
  • Now deals 12 to 26 Lightning Damage at gem level 1 (from 14 to 43), up to 166 to 497 at gem level 20 (from 195 to 585).
  • Now strikes every 0.55 seconds at gem level 1, up to 0.36 seconds at gem level 20 (from 0.3 seconds at all gem levels).
  • 3.6.0
  • Now deals 14 to 43 Lightning damage at gem level 1 (from 17 to 51) and 195 to 585 Lightning damage at gem level 20 (from 217 to 652).
  • Now has an added damage effectiveness of 70% (from 85%).
  • 3.3.0
  • Lightning Spire Trap has been added to the game.

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