Void Sceptre
Sceptres
Physical Damage: 50-76
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 68, 104 Str, 122 Int
40% increased Elemental Damage
Void Sceptre Sceptre22 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 68
BaseType Void Sceptre
Class Sceptres
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/OneHandMaces/Sceptre22
Tagssceptre, top_tier_base_item_type, sceptre, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Scepters/scepter8
ReferenceCommunity Wiki
40% increased Elemental Damage
FamilyElementalDamagePercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • elemental damage +% Min: 40 Max: 40 Global
  • Craft Tagselemental_damage damage elemental
    Unique /4
    40% increased Elemental Damage
    50% reduced maximum number of Raised Zombies
    Raised Zombies have +5000 to maximum Life
    Raised Zombies have +(25–30)% to all Resistances
    25% increased Raised Zombie Size
    Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
    Raised Zombies deal (100–125)% more Physical Damage
    40% increased Elemental Damage
    (180–220)% increased Physical Damage
    (10–15)% increased Attack Speed
    (80–100)% increased Critical Strike Chance
    50% of Physical Damage Converted to Lightning Damage
    Every 16 seconds you gain Elemental Overload for 8 seconds
    You have Resolute Technique while you do not have Elemental Overload
    100% increased Physical Damage while you have Resolute Technique
    (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
    (Your hits can't be Evaded. Never deal Critical Strikes)
    [One to three random synthesis implicit modifiers]
    (15–20)% increased Cast Speed
    (15–20)% increased Cold Damage per 1% Cold Resistance above 75%
    (15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
    40% increased Elemental Damage
    (15–20)% increased Cast Speed
    (15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
    (15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
    (Missing Resistance is the amount your Resistance is below the maximum)
    Edit

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