Opal Ring
Ring
Requires Level 78
(15–25)% increased Elemental Damage
Opal Ring RingAtlas2 /8
| Name | Show Full Descriptions |
|---|---|
| DropLevel | 78 |
| BaseType | Opal Ring |
| Class | Rings |
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
| Type | Metadata/Items/Rings/RingAtlas2 |
| Tags | not_for_sale, atlas_base_type, ringatlas2, ring |
| Icon | Art/2DItems/Rings/OpalRing |
| Reference | Community Wiki |
(15–25)% increased Elemental Damage
| Family | ElementalDamagePercent |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 100 (Effective: 80) |
| Stats | |
| Craft Tags | elemental_damage Damage Elemental |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, ring |
| Base.x_size | 1 |
| Base.y_size | 1 |
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Ring |
Unique /4
(15–25)% increased Elemental Damage
(40–45)% increased Mana Regeneration Rate
+(20–30)% to Fire and Lightning Resistances
Your Lightning Damage can Ignite
(8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
(Recently refers to the past 4 seconds)
(15–25)% increased Elemental Damage
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13–18) to (50–56) Lightning Damage to Spells
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Spell Damage if your opposite Ring is an Elder Item
Cannot be Stunned by Spells if your opposite Ring is a Shaper Item
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
(15–25)% increased Elemental Damage
+(5–30)% to Fire Resistance
+(5–30)% to Cold Resistance
+(5–30)% to Lightning Resistance
(6–12)% increased Attack and Cast Speed
(10–20)% increased Effect of Non-Damaging Ailments
Hits with Prismatic Skills always Scorch
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
Acquisition /2
| Source | Ingredient | Offer |
|---|---|---|
| The Celestial Stone | Opal Ring | |
| Void of the Elements | Opal Ring |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



