Opal Ring
Rings
Requires Level 78
(15–25)% increased Elemental Damage
Opal Ring RingAtlas2 /8
NameShow Full Descriptions
DropLevel 78
BaseType Opal Ring
Class Rings
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Rings/RingAtlas2
Tagsnot_for_sale, atlas_base_type, ringatlas2, ring
IconArt/2DItems/Rings/OpalRing
ReferenceCommunity Wiki
(15–25)% increased Elemental Damage
FamilyElementalDamagePercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level100 (Effective: 80)
Stats
  • elemental damage +% Min: 15 Max: 25 Global
  • Craft Tagselemental_damage damage elemental
    Unique /3
    (15–25)% increased Elemental Damage
    (40–45)% increased Mana Regeneration Rate
    +(20–30)% to Fire and Lightning Resistances
    Your Lightning Damage can Ignite
    (8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
    Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
    (Recently refers to the past 4 seconds)
    (15–25)% increased Elemental Damage
    20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
    Adds (13–18) to (50–56) Lightning Damage to Spells
    (6–10)% increased maximum Energy Shield
    (6–10)% increased maximum Life
    (60–80)% increased Spell Damage if your other Ring is an Elder Item
    Cannot be Stunned by Spells if your other Ring is a Shaper Item
    (15–25)% increased Elemental Damage
    (15–25)% increased Global Critical Strike Chance
    +(20–40)% to Fire Resistance
    +(20–40)% to Cold Resistance
    (10–20)% increased Duration of Ailments on Enemies
    Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
    Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
    (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
    (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
    (Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
    Acquisition /2
    Edit

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