Opal Ring
Ring
Requires Level 78
(15–25)% increased Elemental Damage
Opal Ring RingAtlas2 /8
NameShow Full Descriptions
DropLevel 78
BaseType Opal Ring
Class Rings
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Rings/RingAtlas2
Tagsnot_for_sale, atlas_base_type, ringatlas2, ring
IconArt/2DItems/Rings/OpalRing
ReferenceCommunity Wiki
(15–25)% increased Elemental Damage
FamilyElementalDamagePercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level100 (Effective: 80)
Stats
  • elemental damage +% Min: 15 Max: 25 Global
  • Craft Tagselemental_damage Damage Elemental
    keyval
    Base.base_level1
    Base.tagdefault, ring
    Base.x_size1
    Base.y_size1
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Mods.inventory_typeRing
    Unique /4
    (15–25)% increased Elemental Damage
    (40–45)% increased Mana Regeneration Rate
    +(20–30)% to Fire and Lightning Resistances
    Your Lightning Damage can Ignite
    (8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
    Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
    (Recently refers to the past 4 seconds)
    (15–25)% increased Elemental Damage
    20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
    Adds (13–18) to (50–56) Lightning Damage to Spells
    (6–10)% increased maximum Energy Shield
    (6–10)% increased maximum Life
    (60–80)% increased Spell Damage if your opposite Ring is an Elder Item
    Cannot be Stunned by Spells if your opposite Ring is a Shaper Item
    (15–25)% increased Elemental Damage
    (15–25)% increased Global Critical Strike Chance
    +(20–40)% to Fire Resistance
    +(20–40)% to Cold Resistance
    (10–20)% increased Duration of Ailments on Enemies
    Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
    Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
    (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
    (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
    (Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
    (15–25)% increased Elemental Damage
    +(5–30)% to Fire Resistance
    +(5–30)% to Cold Resistance
    +(5–30)% to Lightning Resistance
    (6–12)% increased Attack and Cast Speed
    (10–20)% increased Effect of Non-Damaging Ailments
    Hits with Prismatic Skills always Scorch
    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
    Acquisition /2
    Edit

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