Infernal Cry
Level: (1–20)
Cost: (15–19) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
AoE Radius: 22
Requires Level (24–70), (58–155) Str
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.
Base duration is (5–5.9) seconds
(0–38)% increased Warcry Speed
Damage cannot be Reflected
Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
Counts total Power of Enemies in Range
Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Exerts the next 6 Melee Attacks you perform
Exerted Attacks Trigger Combust the first time they deal a Melee Hit

Additional Effects From Quality:
(0–40)% increased Cooldown Recovery Rate
Combust
Effectiveness of Added Damage: (100–158)%
Deals attack damage in an area.
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
3Lost in LoveQuest RewardMarauder
3Lost in LoveClarissaDuelist · Marauder · Scion · Templar
Genus
Level Effect /40
Implicit
Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Exerts the next 6 Melee Attacks you perform
Damage cannot be Reflected
Counts total Power of Enemies in Range
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry
(Being Covered in Ash applies 20% less Movement Speed and increases Fire Damage taken, for 4 seconds)
(Vaal Attacks, Channelling Attacks, and Attacks which Repeat cannot be Exerted)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
LevelRequires LevelStrCost#% increased Warcry SpeedBase duration is 5 secondsExperience
12458155252,595
227641525314,394
330711545.1388,734
433771565.1477,437
536831685.2583,786
6399016105.2710,359
7429616125.31,355,511
84510216145.31,138,877
94810917165.41,368,233
105011317185.41,638,338
115211717205.51,956,648
125412117225.53,655,184
135612518245.63,017,327
145813018265.63,576,232
156013418285.79,164,731
166213818305.717,861,428
176414219325.846,032,386
186614619345.887,248,039
196815119365.9157,972,052
207015519385.9
217220406
227420416
237620426.1
247820436.1
258021446.2
268221456.2
278421466.3
288621476.3
298822486.4
309022496.4
319122496.4
329222506.4
339322506.5
349422516.5
359523516.5
369623526.5
379723526.6
389823536.6
399923536.6
4010023546.6
Attribute /10

Infernal Cry

KeyValue
CostiLvl 1: Normal: 1xOrb of Alteration
AcronymWarcry
DropLevel 24
BaseType Infernal Cry
Class Skill Gems
TargetTypesAny
TypeArea, Duration, Fire, Damage, Warcry, Cooldown
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemAbyssalCry
Referencepoe.ninja, Community Wiki
Infernal Cry
You will explode if you die with this debuff.
Attribute /4

infernal_cry

KeyValue
AcronymProjectile, Chain, Armour, Evasion
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Microtransactions /2 ⍟
Wolf Howl Warcry Effect
Your Warcry becomes a Wolf Howl Effect.
Celestial Warcry Effect
Your Warcry becomes a Celestial Effect.
Labyrinth Enchantment helmet /7 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Infernal Cry Damage 125% increased Infernal Cry Damage
The Eternal LabyrinthEnchantment Infernal Cry Damage 240% increased Infernal Cry Damage
The Merciless LabyrinthEnchantment Infernal Cry Cooldown Speed 1Infernal Cry has 24% increased Cooldown Recovery Rate
The Eternal LabyrinthEnchantment Infernal Cry Cooldown Speed 2Infernal Cry has 36% increased Cooldown Recovery Rate
The Merciless LabyrinthEnchantment Infernal Cry Cooldown Speed 1Infernal Cry has 20% increased Cooldown Recovery Rate100
The Eternal LabyrinthEnchantment Infernal Cry Cooldown Speed 2Infernal Cry has 30% increased Cooldown Recovery Rate100
The Eternal LabyrinthEnchantment Infernal Cry Combust Area Of Effect 1Combust has 30% increased Area of Effect100
Supported By /75 ⍟
  • Active Type: Area, Duration, Fire, Damage, Warcry, Cooldown
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Increased Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Urgent Orders Support
    Supports warcry skills.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Devour Support
    Supports any skill that hits enemies.
    Corrupting Cry Support
    Supports warcry skills. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Combust
    Level: (1–40)
    Requires Level (24–100)
    Deals attack damage in an area.
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry
    is area damage [1]
    Level Effect /40
    Implicit
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry
    LevelRequires LevelBase DamageExperience
    124100%
    227103.8%
    330107.5%
    433111.3%
    536115%
    639118.8%
    742122.5%
    845126.3%
    948130%
    1050132.5%
    1152135%
    1254137.5%
    1356140%
    1458142.5%
    1560145%
    1662147.5%
    1764150%
    1866152.5%
    1968155%
    2070157.5%
    2172160%
    2274162.5%
    2376165%
    2478167.5%
    2580170%
    2682172.5%
    2784175%
    2886177.5%
    2988180%
    3090182.5%
    3191183.8%
    3292185%
    3393186.3%
    3494187.5%
    3595188.8%
    3696190%
    3797191.3%
    3898192.5%
    3999193.8%
    40100195%
    Attribute /7

    Combust

    KeyValue
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 10000xGold
    AcronymProjectile, Chain, Armour, Evasion
    BaseType Combust
    WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, , Warstaves
    TargetTypesEnemy, Ground
    TypeAttack, Area, Damage, Triggerable, Triggered, Melee, InbuiltTrigger
    ActiveSkillsCodeinfernal_cry_on_hit_explosion
    Crucible Weapon /5
    WeightDesc
    100 (T3, T4)Socketed Gems are Supported by Level 10 Combustion
    100 (T4)Socketed Gems are Supported by Level 10 Combustion
    25 (T3, T4)Socketed Gems are Supported by Level 10 Combustion
    25 (T4)Socketed Gems are Supported by Level 10 Combustion
    1000 (T1, T2, T3, T4, T5)Socketed Gems are Supported by Level 30 Combustion
    Supported By /94
  • Active Type: Attack, Area, Damage, Triggerable, Triggered, Melee, InbuiltTrigger
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.

    Community Wiki

    Edit

    Infernal Cry

    Infernal Cry is a warcry skill gem that taunts nearby enemies and covers them in Ash, causing them to create a fire damage explosion on death and take increased fire damage based on the power of nearby enemies. It also causes your next attacks to exert, creating a fire explosion on the first hit.

    The skill also triggers Combust.

    Skill functions and interactions

    • The explosion deals fire secondary damage in an area around the corpse which is affected by modifiers to fire damage and Area Damage. Added damage (e.g. from Added Cold Damage Support) also affects it.
    • The explosion removes the corpse of the monster allowing one to avoid on-death effects such Porcupine spikes or explosions from Unstable Wetas.
    • Infernal Cry has a quite small radius, around 20-25.

    Version history

    VersionChanges
    3.13.0
  • Now causes your next 6 attacks to be Exerted (from 4).
  • 3.12.0
  • Now has alternative gem quality.
  • 3.11.1
  • The "Grants Level 22 '''Abyssal Cry''' Skill" Modifier:GrantsAbyssalCrySkillUber1|Shaper modifier on Belts now grants Level 22 Intimidating Cry Skill. Existing items are automatically affected by this change.
  • 3.11.0
  • The visual effects have been improved.
  • Reworked from '''Abyssal Cry'''. Is now named '''Infernal Cry'''.
  • Now taunts all nearby enemies to attack the user, and exerts the next 4 melee attacks. It also covers enemies in ash, slowing them and making them more vulnerable to fire damage. Causes enemies to explode when they die, dealing fire damage in an area.
  • Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area at gem level 1, up to 158% at gem level 20.
  • Now has a base duration of 5 seconds at gem level 1, up to 5.9 seconds at gem level 20.
  • Explosions from slain enemies deal Fire Damage equal to 8% of the monster's maximum life.
  • Enemies covered in ash take 3% increased Fire Damage per 5 Power, up to 20%.
  • Now gains 1% increased Area of Effect for Infernal Cry (not Combust) per 1% gem quality.
  • Now has a new gem icon.
  • (undocumented) Abyssal Cry lab enchantments are converted to Infernal Cry enchantments. Cannot obtain the enchantment {{c|craft|#% increased Infernal Cry Damage}} anymore. Infernal Cry Cooldown Recovery Speed enchantments have new mods id and does not affect existing version.
  • 3.6.0
  • Mana Cost at gem level 1 is now 10 (was 26).
  • Mana Cost at gem level 20 is now 16 (was 56).
  • 2.1.0
  • Radius increased by 22%.
  • 2.0.0
  • Abyssal Cry has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.