Infernal Cry
Level: (1–20)
Cost: (7–10) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
AoE Radius: 22
Requires Level (24–70), (58–155) Str
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.
Base duration is (2.5–3.4) seconds
Base secondary duration is (2.5–3.4) seconds
(0–38)% increased Warcry Speed
Damage cannot be Reflected
Counts total Power of Enemies in Range
Explosion deals Base Fire Damage equal to 8% of the Monster's maximum Life
Buff grants gain 5% of Physical Damage as
Extra Fire Damage per 5 power, counting a maximum of 25 Power
Exerts the next 6 Melee Attacks you perform
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)

Additional Effects From Quality:
(0–40)% increased Cooldown Recovery Rate
Combust
Level: (1–20)
Use Time: 1.00 sec
Attack Damage: (137–234)% of base
Effectiveness of Added Damage: (137–234)%
Deals attack damage in an area.
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
3Lost in LoveQuest RewardMarauder
3Lost in LoveClarissaDuelist · Marauder · Scion · Templar
Genus
Level Effect /40
LevelRequires LevelStrCost#% increased Warcry SpeedBase duration is 2.5 secondsBase secondary duration is 2.5 secondsExperience
1245872.52.5252,595
22764722.52.5314,394
33071742.62.6388,734
43377862.62.6477,437
53683882.72.7583,786
639908102.72.7710,359
742968122.82.81,355,511
8451028142.82.81,138,877
9481099162.92.91,368,233
10501139182.92.91,638,338
1152117920331,956,648
1254121922333,655,184
13561259243.13.13,017,327
14581309263.13.13,576,232
15601349283.23.29,164,731
166213810303.23.217,861,428
176414210323.33.346,032,386
186614610343.33.387,248,039
196815110363.43.4157,972,052
207015510383.43.4
217210403.53.5
227410413.53.5
237610423.63.6
247811433.63.6
258011443.73.7
268211453.73.7
278411463.83.8
288611473.83.8
298811483.93.9
309011493.93.9
319111493.93.9
3292115044
3393125044
3494125144
3595125144
369612524.14.1
379712524.14.1
389812534.14.1
399912534.14.1
4010012544.24.2
Attribute /10

Infernal Cry

KeyValue
CostiLvl 1: Normal: 1xOrb of Alteration
AcronymHit, Exert, Melee, Trigger, Warcry, Buff
DropLevel 24
BaseType Infernal Cry
Class Skill Gems
TargetTypesAny
TypeArea, Duration, Fire, Damage, Warcry, Cooldown
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemAbyssalCry
Referencepoe.ninja, Community Wiki
Infernal Cry
Level: (1–20)
Cost: (7–10) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
AoE Radius: 22
Requires Level (24–70), (58–155) Str
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.
Base duration is (2.5–3.4) seconds
Base secondary duration is (2.5–3.4) seconds
(0–38)% increased Warcry Speed
Damage cannot be Reflected
Counts total Power of Enemies in Range
Explosion deals Base Fire Damage equal to 8% of the Monster's maximum Life
Buff grants gain 5% of Physical Damage as
Extra Fire Damage per 5 power, counting a maximum of 25 Power
Exerts the next 6 Melee Attacks you perform
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
base deal no attack damage [1]
base deal no spell damage [1]
base skill show average damage instead of dps [1]
cannot cancel skill before contact point [1]
display skill deals secondary damage [1]
(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)

Additional Effects From Quality:
(0–40)% increased Cooldown Recovery Rate
Combust
Level: (1–20)
Use Time: 1.00 sec
Attack Damage: (137–234)% of base
Effectiveness of Added Damage: (137–234)%
Deals attack damage in an area.
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry
is area damage [1]
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /2
Wolf Howl Warcry Effect
Your Warcry becomes a Wolf Howl Effect.
Celestial Warcry Effect
Your Warcry becomes a Celestial Effect.
Supported By /77
  • Active Type: Area, Duration, Fire, Damage, Warcry, Cooldown
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Urgent Orders Support
    Supports warcry skills.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Devour Support
    Supports any skill that hits enemies.
    Corrupting Cry Support
    Supports warcry skills. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Infernal Cry
    You will explode if you die with this debuff.
    Attribute /4

    infernal_cry

    KeyValue
    AcronymIgnite
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID3
    Infernal Cry
    You deal a percentage of your Physical Damage as additional Fire Damage
    physical_damage_%_to_add_as_fire
    Attribute /4

    infernal_cry_buff

    KeyValue
    AcronymIgnite
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID3
    Codephysical damage % to add as fire
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Combust
    Level: (1–40)
    Requires Level (24–100)
    Deals attack damage in an area.
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry
    is area damage [1]
    Level Effect /40
    LevelRequires LevelBase DamageExperience
    124136.9%
    227140.9%
    330144.9%
    433149.1%
    536153.3%
    639157.7%
    742162.2%
    845166.9%
    948171.7%
    1050176.6%
    1152181.7%
    1254186.9%
    1356192.2%
    1458197.7%
    1560203.4%
    1662209.2%
    1764215.2%
    1866221.4%
    1968227.7%
    2070234.2%
    2172240.9%
    2274247.8%
    2376254.9%
    2478262.2%
    2580269.8%
    2682277.5%
    2784285.4%
    2886293.6%
    2988302%
    3090310.7%
    3191324.2%
    3292328.8%
    3393333.5%
    3494338.3%
    3595343.1%
    3696348.1%
    3797353%
    3898358.1%
    3999363.2%
    40100368.4%
    Attribute /7

    Combust

    KeyValue
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold
    AcronymIgnite
    BaseType Combust
    WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Unarmed, Warstaves
    TargetTypesEnemy, Ground
    TypeAttack, Area, Damage, Triggerable, Triggered, Melee, InbuiltTrigger
    ActiveSkillsCodeinfernal_cry_on_hit_explosion
    Crucible Weapon /5
    WeightDesc
    100 (T3, T4)Socketed Gems are Supported by Level 10 Combustion
    100 (T4)Socketed Gems are Supported by Level 10 Combustion
    25 (T3, T4)Socketed Gems are Supported by Level 10 Combustion
    25 (T4)Socketed Gems are Supported by Level 10 Combustion
    1000 (T1, T2, T3, T4, T5)Socketed Gems are Supported by Level 30 Combustion
    Supported By /96
  • Active Type: Attack, Area, Damage, Triggerable, Triggered, Melee, InbuiltTrigger
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Overexertion Support
    Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
    Rupture Support
    Supports attack skills.

    Community Wiki

    Edit

    Infernal Cry

    Infernal Cry is a warcry skill gem that taunts nearby enemies and covers them in Ash, causing them to create a fire damage explosion on death and take increased fire damage based on the power of nearby enemies. It also causes your next attacks to exert, creating a fire explosion on the first hit.

    The skill also triggers Combust.

    Skill functions and interactions

    • The explosion deals fire secondary damage in an area around the corpse which is affected by modifiers to fire damage and Area Damage. Added damage (e.g. from Added Cold Damage Support) also affects it.
    • The explosion removes the corpse of the monster allowing one to avoid on-death effects such Porcupine spikes or explosions from Unstable Wetas.
    • Infernal Cry has a quite small radius, around 20-25.

    Version history

    VersionChanges
    3.13.0
  • Now causes your next 6 attacks to be Exerted (from 4).
  • 3.12.0
  • Now has alternative gem quality.
  • 3.11.1
  • The "Grants Level 22 '''Abyssal Cry''' Skill" Modifier:GrantsAbyssalCrySkillUber1|Shaper modifier on Belts now grants Level 22 Intimidating Cry Skill. Existing items are automatically affected by this change.
  • 3.11.0
  • The visual effects have been improved.
  • Reworked from '''Abyssal Cry'''. Is now named '''Infernal Cry'''.
  • Now taunts all nearby enemies to attack the user, and exerts the next 4 melee attacks. It also covers enemies in ash, slowing them and making them more vulnerable to fire damage. Causes enemies to explode when they die, dealing fire damage in an area.
  • Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area at gem level 1, up to 158% at gem level 20.
  • Now has a base duration of 5 seconds at gem level 1, up to 5.9 seconds at gem level 20.
  • Explosions from slain enemies deal Fire Damage equal to 8% of the monster's maximum life.
  • Enemies covered in ash take 3% increased Fire Damage per 5 Power, up to 20%.
  • Now gains 1% increased Area of Effect for Infernal Cry (not Combust) per 1% gem quality.
  • Now has a new gem icon.
  • (undocumented) Abyssal Cry lab enchantments are converted to Infernal Cry enchantments. Cannot obtain the enchantment {{c|craft|#% increased Infernal Cry Damage}} anymore. Infernal Cry Cooldown Recovery Speed enchantments have new mods id and does not affect existing version.
  • 3.6.0
  • Mana Cost at gem level 1 is now 10 (was 26).
  • Mana Cost at gem level 20 is now 16 (was 56).
  • 2.1.0
  • Radius increased by 22%.
  • 2.0.0
  • Abyssal Cry has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.