Infernal Cry
Level: (1–20)
Cost: (7–10) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
AoE Radius: 22
Requires Level (24–70), (58–155) Str
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.
Base duration is (2.5–3.4) seconds
Base secondary duration is (2.5–3.4) seconds
(0–38)% increased Warcry Speed
Damage cannot be Reflected
Counts total Power of Enemies in Range
Explosion deals Base Fire Damage equal to 8% of the Monster's maximum Life
Buff grants gain 5% of Physical Damage as
Extra Fire Damage per 5 power, counting a maximum of 25 Power
Extra Fire Damage per 5 power, counting a maximum of 25 Power
Exerts the next 6 Melee Attacks you perform
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Additional Effects From Quality:
(0–40)% increased Cooldown Recovery Rate
Combust
Level: (1–20)
Use Time: 1.00 sec
Attack Damage: (137–234)% of base
Effectiveness of Added Damage: (137–234)%
Deals attack damage in an area.
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
3 | Lost in Love | Quest Reward | Marauder |
3 | Lost in Love | Clarissa | Duelist · Marauder · Scion · Templar |
Genus
Level Effect /40
Level | Requires Level | Str | Cost | #% increased Warcry Speed | Base duration is 2.5 seconds | Base secondary duration is 2.5 seconds | Experience |
---|---|---|---|---|---|---|---|
1 | 24 | 58 | 7 | 2.5 | 2.5 | 252,595 | |
2 | 27 | 64 | 7 | 2 | 2.5 | 2.5 | 314,394 |
3 | 30 | 71 | 7 | 4 | 2.6 | 2.6 | 388,734 |
4 | 33 | 77 | 8 | 6 | 2.6 | 2.6 | 477,437 |
5 | 36 | 83 | 8 | 8 | 2.7 | 2.7 | 583,786 |
6 | 39 | 90 | 8 | 10 | 2.7 | 2.7 | 710,359 |
7 | 42 | 96 | 8 | 12 | 2.8 | 2.8 | 1,355,511 |
8 | 45 | 102 | 8 | 14 | 2.8 | 2.8 | 1,138,877 |
9 | 48 | 109 | 9 | 16 | 2.9 | 2.9 | 1,368,233 |
10 | 50 | 113 | 9 | 18 | 2.9 | 2.9 | 1,638,338 |
11 | 52 | 117 | 9 | 20 | 3 | 3 | 1,956,648 |
12 | 54 | 121 | 9 | 22 | 3 | 3 | 3,655,184 |
13 | 56 | 125 | 9 | 24 | 3.1 | 3.1 | 3,017,327 |
14 | 58 | 130 | 9 | 26 | 3.1 | 3.1 | 3,576,232 |
15 | 60 | 134 | 9 | 28 | 3.2 | 3.2 | 9,164,731 |
16 | 62 | 138 | 10 | 30 | 3.2 | 3.2 | 17,861,428 |
17 | 64 | 142 | 10 | 32 | 3.3 | 3.3 | 46,032,386 |
18 | 66 | 146 | 10 | 34 | 3.3 | 3.3 | 87,248,039 |
19 | 68 | 151 | 10 | 36 | 3.4 | 3.4 | 157,972,052 |
20 | 70 | 155 | 10 | 38 | 3.4 | 3.4 | |
21 | 72 | 10 | 40 | 3.5 | 3.5 | ||
22 | 74 | 10 | 41 | 3.5 | 3.5 | ||
23 | 76 | 10 | 42 | 3.6 | 3.6 | ||
24 | 78 | 11 | 43 | 3.6 | 3.6 | ||
25 | 80 | 11 | 44 | 3.7 | 3.7 | ||
26 | 82 | 11 | 45 | 3.7 | 3.7 | ||
27 | 84 | 11 | 46 | 3.8 | 3.8 | ||
28 | 86 | 11 | 47 | 3.8 | 3.8 | ||
29 | 88 | 11 | 48 | 3.9 | 3.9 | ||
30 | 90 | 11 | 49 | 3.9 | 3.9 | ||
31 | 91 | 11 | 49 | 3.9 | 3.9 | ||
32 | 92 | 11 | 50 | 4 | 4 | ||
33 | 93 | 12 | 50 | 4 | 4 | ||
34 | 94 | 12 | 51 | 4 | 4 | ||
35 | 95 | 12 | 51 | 4 | 4 | ||
36 | 96 | 12 | 52 | 4.1 | 4.1 | ||
37 | 97 | 12 | 52 | 4.1 | 4.1 | ||
38 | 98 | 12 | 53 | 4.1 | 4.1 | ||
39 | 99 | 12 | 53 | 4.1 | 4.1 | ||
40 | 100 | 12 | 54 | 4.2 | 4.2 |
Attribute /10
Infernal Cry
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Alteration |
Acronym | Hit, Exert, Melee, Trigger, Warcry, Buff |
DropLevel | 24 |
BaseType | Infernal Cry |
Class | Skill Gems |
TargetTypes | Any |
Type | Area, Duration, Fire, Damage, Warcry, Cooldown |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemAbyssalCry |
Reference | poe.ninja, Community Wiki |
Infernal Cry
Level: (1–20)
Cost: (7–10) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
AoE Radius: 22
Requires Level (24–70), (58–155) Str
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.
Base duration is (2.5–3.4) seconds
Base secondary duration is (2.5–3.4) seconds
(0–38)% increased Warcry Speed
Damage cannot be Reflected
Counts total Power of Enemies in Range
Explosion deals Base Fire Damage equal to 8% of the Monster's maximum Life
Buff grants gain 5% of Physical Damage as
Extra Fire Damage per 5 power, counting a maximum of 25 Power
Extra Fire Damage per 5 power, counting a maximum of 25 Power
Exerts the next 6 Melee Attacks you perform
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
base deal no attack damage [1]
base deal no spell damage [1]
base skill show average damage instead of dps [1]
cannot cancel skill before contact point [1]
display skill deals secondary damage [1]
(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Additional Effects From Quality:
(0–40)% increased Cooldown Recovery Rate
Combust
Level: (1–20)
Use Time: 1.00 sec
Attack Damage: (137–234)% of base
Effectiveness of Added Damage: (137–234)%
Deals attack damage in an area.
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry
is area damage [1]
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /2
Wolf Howl Warcry Effect
Your Warcry becomes a Wolf Howl Effect.
Celestial Warcry Effect
Your Warcry becomes a Celestial Effect.
Supported By /77
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
More Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration Support
Supports any skill that has a duration.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Second Wind Support
Supports skills with cooldowns.
Cannot support triggered skills.
Urgent Orders Support
Supports warcry skills.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Devour Support
Supports any skill that hits enemies.
Corrupting Cry Support
Supports warcry skills. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.
Infernal Cry
You will explode if you die with this debuff.
Infernal Cry
You deal a percentage of your Physical Damage as additional Fire Damage
physical_damage_%_to_add_as_fire
Attribute /4
infernal_cry_buff
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | physical damage % to add as fire |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Combust
Level: (1–40)
Requires Level (24–100)
Deals attack damage in an area.
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry
is area damage [1]
Level Effect /40
Level | Requires Level | Base Damage | Experience | |
---|---|---|---|---|
1 | 24 | 136.9% | ||
2 | 27 | 140.9% | ||
3 | 30 | 144.9% | ||
4 | 33 | 149.1% | ||
5 | 36 | 153.3% | ||
6 | 39 | 157.7% | ||
7 | 42 | 162.2% | ||
8 | 45 | 166.9% | ||
9 | 48 | 171.7% | ||
10 | 50 | 176.6% | ||
11 | 52 | 181.7% | ||
12 | 54 | 186.9% | ||
13 | 56 | 192.2% | ||
14 | 58 | 197.7% | ||
15 | 60 | 203.4% | ||
16 | 62 | 209.2% | ||
17 | 64 | 215.2% | ||
18 | 66 | 221.4% | ||
19 | 68 | 227.7% | ||
20 | 70 | 234.2% | ||
21 | 72 | 240.9% | ||
22 | 74 | 247.8% | ||
23 | 76 | 254.9% | ||
24 | 78 | 262.2% | ||
25 | 80 | 269.8% | ||
26 | 82 | 277.5% | ||
27 | 84 | 285.4% | ||
28 | 86 | 293.6% | ||
29 | 88 | 302% | ||
30 | 90 | 310.7% | ||
31 | 91 | 324.2% | ||
32 | 92 | 328.8% | ||
33 | 93 | 333.5% | ||
34 | 94 | 338.3% | ||
35 | 95 | 343.1% | ||
36 | 96 | 348.1% | ||
37 | 97 | 353% | ||
38 | 98 | 358.1% | ||
39 | 99 | 363.2% | ||
40 | 100 | 368.4% |
Attribute /7
Combust
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Combust |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Unarmed, Warstaves |
TargetTypes | Enemy, Ground |
Type | Attack, Area, Damage, Triggerable, Triggered, Melee, InbuiltTrigger |
ActiveSkillsCode | infernal_cry_on_hit_explosion |
Crucible Weapon /5
Weight | Desc |
---|---|
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T4) | Socketed Gems are Supported by Level 10 Combustion |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Combustion |
Supported By /96
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage Support
Supports melee attack skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Bloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun Support
Supports melee attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat Support
Supports melee attack skills. Cannot support skills which create minions.
Impale Support
Supports attack skills.
Pulverise Support
Supports melee attack skills.
Rage Support
Supports melee attack skills. Minions cannot gain rage.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage Support
Supports melee attack skills.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Manaforged Arrows Support
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Controlled Blaze Support
Supports melee attack skills.
Volatility Support
Supports attack skills.
Overexertion Support
Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
Rupture Support
Supports attack skills.
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Infernal Cry
Infernal Cry is a warcry skill gem that taunts nearby enemies and covers them in Ash, causing them to create a fire damage explosion on death and take increased fire damage based on the power of nearby enemies. It also causes your next attacks to exert, creating a fire explosion on the first hit.
The skill also triggers Combust.
Skill functions and interactions
- The explosion deals fire secondary damage in an area around the corpse which is affected by modifiers to fire damage and Area Damage. Added damage (e.g. from Added Cold Damage Support) also affects it.
- The explosion removes the corpse of the monster allowing one to avoid on-death effects such Porcupine spikes or explosions from Unstable Wetas.
- Infernal Cry has a quite small radius, around 20-25.
Version history
Version | Changes |
---|---|
3.13.0 |
|
3.12.0 |
|
3.11.1 |
|
3.11.0 |
|
3.6.0 |
|
2.1.0 |
|
2.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.