Detonate Dead
Level: 1–20
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
Radius: 22
Requires Level 4
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
Deals (15–798) to (22–1197) Fire Damage
Explosion deals base Fire Damage equal to (6–7.9)% of the corpse's Maximum Life
+(0–0.4) metres to radius

Additional Effects From Quality:
(0–10)% increased Cast Speed
Unusual Gems /3 ⍟
TypeStatsWeight
Superior (0–10)% increased Cast Speed50
Anomalous (0–60)% of Fire Damage Converted to Chaos Damage10
Divergent Explosion deals (0–80)% increased Damage if the Corpse is Ignited20
Quest /2 ⍟
ActQuestNPCCharacter
1Breaking Some EggsQuest RewardShadow · Witch
1Breaking Some EggsNessaRanger · Shadow · Witch
Weapon /1
WeightDesc
1000 (T5)Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead
Level Effect /40
LevelRequires LevelDexterityIntelligenceCostDeals 15 to 22 Fire Damage# metres to radiusExplosion deals base Fire Damage equal to 6% of the corpse's Maximum LifeExperience
14107515, 2206841
26139621, 3206.13,099
391712632, 4206.27,433
4122114736, 5306.322,895
5162618848, 720.16.449,725
6203122963, 940.16.595,714
72437251080, 1210.16.6169,595
828422911102, 1530.16.7283,759
932473311128, 1920.16.8453,996
1036533612159, 2380.26.9703,128
1140584013195, 2930.271,061,223
1244634414239, 3590.27.12,065,870
1348684815291, 4360.27.22,507,110
1452745116352, 5290.27.32,573,731
1555785416406, 6090.37.47,611,351
1658825717466, 6990.37.513,437,908
1761866018535, 8020.37.625,052,147
1864906218612, 9180.37.743,869,436
1967946519700, 10490.37.8242,081,178
2070986820798, 11970.47.9
217220871, 13060.48
227421950, 14240.48.1
2376211035, 15520.48.2
2478211127, 16910.48.3
2580221227, 18410.58.4
2682221335, 20030.58.5
2784231452, 21780.58.6
2886231579, 23680.58.7
2988241716, 25730.58.8
3090241863, 27950.68.9
3191241942, 29130.68.9
3292252023, 30350.69
3393252108, 31620.69
3494252196, 32940.69.1
3595252287, 34310.79.1
3696252382, 35730.79.2
3797262481, 37220.79.2
3898262584, 38750.79.3
3999262690, 40350.79.3
40100262801, 42020.89.4

Detonate Dead

CostiLvl 1: Normal: 1xScroll of Wisdom
DropLevel 4
BaseType Detonate Dead
Class Skill Gems
VaalVaal Detonate Dead
TargetTypesCorpse,
TypeSpell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, DestroysCorpse, CanRapidFire, AreaSpell
MetadataMetadata/Items/Gems/SkillGemDetonateDead
Referencepoe.ninja, Community Wiki
Microtransactions /1 ⍟
IconName
Void Detonate Dead Effect
Your Detonate Dead becomes a Void Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Detonate Dead Damage 125% increased Detonate Dead Damage100
The Eternal LabyrinthEnchantment Detonate Dead Damage 240% increased Detonate Dead Damage100
The Merciless LabyrinthEnchantment Detonate Dead Percent Chance To Detonate Additional Corpse 1Detonate Dead has a 30% chance to detonate an additional corpse100
The Eternal LabyrinthEnchantment Detonate Dead Percent Chance To Detonate Additional Corpse 2Detonate Dead has a 45% chance to detonate an additional corpse100
The Merciless LabyrinthEnchantment Detonate Dead Area Of Effect 116% increased Detonate Dead Area of Effect100
The Eternal LabyrinthEnchantment Detonate Dead Area Of Effect 224% increased Detonate Dead Area of Effect100
Supported By /89 ⍟
IconName
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Spell Cascade Support
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify Support
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Cascade Support
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Awakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Awakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sacrifice Support
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.

Community Wiki

Edit

Detonate Dead


For the Vaal-themed counterpart, see Vaal Detonate Dead.

Detonate Dead is a spell that explodes a corpse, dealing secondary damage as fire in an area around it.

Skill functions and interactions

Detonate Dead deals damage in two hits that get calculated separately, the fixed fire damage component and the corpse maximum life % component.

  • Secondary damage: Detonate Dead's explosion deals secondary damage, hence it cannot be affected by stats affecting spell damage, including ones such as x% increased Critical Strike Chance for Spells. However the corpse explosion component of the spell will receive bonuses from elemental, area, and fire related stats.

  • Partying: While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if the player was solo.

  • Damage reflection: The damage from the Detonate Dead explosion cannot be reflected.

Version history

VersionChanges
3.19.0
  • Now has "Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life" at gem level 1, up to 7.9% at gem level 20 (previously 6% at all gem levels).
  • 3.6.0
  • Mana Cost at gem level 1 is now 5 (was 7).
  • Mana Cost at gem level 20 is now 20 (was 30).
  • Now deals 15 to 22 Fire damage at gem level 1 (from 10 to 14) and 798 to 1197 Fire damage at gem level 20 (from 823 to 1235).
  • Now has an added damage effectiveness of 160% (from 100%).
  • 3.1.0
  • Detonate Dead now deals spell damage based on the level of the skill gem, in addition to damage based on the corpse's maximum life. The base fire damage dealt by the spell part of the explosion has been significantly increased. The skill now gains additional area of effect radius as it levels, and its base critical chance has been increased from 5% to 6%. The cast time has been lowered to 0.6 seconds (from 0.8).
  • 2.1.0
  • Radius increased by 22%.
  • 2.0.2
  • Increased Detonate Dead damage by 10% at all levels.
  • 2.0.0
  • Radius of the explosion increased by 12.5% (from 16 to 18).
  • Damage caused by the detonation of corpses can no longer be reflected.
  • 1.2.1
  • We have corrected the cast time to 800ms, as originally stated in the 1.2.0 patch notes.
  • 1.2.0
  • This now deals entirely fire damage. It deals 8% of corpse life as well as flat damage. The damage increase per level has been significantly increased. The base cast time has been decreased from 850ms to 800ms. Quality on this skill now offers substantially less cast speed, from 60% cast speed at 20 quality to 20% cast speed at 20 quality.
  • 1.1.1b
  • Fixed a bug that caused the damage dealt by Detonate Dead to be delayed.
  • 1.0.0
  • Mana cost reduced.
  • 0.10.2
  • The mana cost of Detonate Dead has been reduced at early levels so that it's around 40% cheaper.
    It ramps up to the same mana cost as before for high levels.
  • 0.9.7
  • Slightly increased the radius of Detonate Dead's explosion.
  • 0.9.6b
  • Improved the effects for Detonate Dead.
  • 0.9.5g
  • Reduced the critical strike chance on Detonate Dead.
  • 0.9.3g
  • Changed Detonate Dead to not have the damage scaled by mods that affect Spell Damage.
  • 0.9.1
  • Fixed a crash involving Detonate Dead.
  • 0.7.1
  • Changed Detonate Dead to be 20% monster health in fire damage and then the rest is physical
  • 0.6.13
  • Detonate Dead skill gem should now drop
  • 0.6.11
  • Added skills: Raise Zombie, Detonate Dead, Cold Snap

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