Detonate Dead
Spell, AoE, Fire
Level: 1–20
Cost: 5–20 Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
Radius: 22
Requires Level 4
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
Deals (15–798) to (22–1197) Fire Damage
Explosion deals base Fire Damage equal to (6–7.9)% of the corpse's Maximum Life
+(0–4) to radius


Additional Effects From Quality:
(0–10)% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–10)% increased Cast Speed50
Anomalous (0–60)% of Fire Damage Converted to Chaos Damage10
Divergent Explosion deals (0–80)% increased Damage if the Corpse is Ignited20
Quest /2

Quest /2

ActQuest CompleteNPCCharacter
1Breaking Some EggsQuest RewardShadow Witch
1Breaking Some EggsNessaRanger Shadow Witch
Level Effect /40

Level Effect /40

LevelRequires LevelDexterityIntelligenceCostDeals 15 to 22 Fire Damage# to radiusExplosion deals base Fire Damage equal to 6% of the corpse's Maximum LifeExperience
14107515, 2206841
26139621, 3206.13,099
391712632, 4206.27,433
4122114736, 5306.322,895
5162618848, 7216.449,725
6203122963, 9416.595,714
72437251080, 12116.6169,595
828422911102, 15316.7283,759
932473311128, 19216.8453,996
1036533612159, 23826.9703,128
1140584013195, 293271,061,223
1244634414239, 35927.12,065,870
1348684815291, 43627.22,507,110
1452745116352, 52927.32,573,731
1555785416406, 60937.47,611,351
1658825717466, 69937.513,437,908
1761866018535, 80237.625,052,147
1864906218612, 91837.743,869,436
1967946519700, 104937.8242,081,178
2070986820798, 119747.9
217220871, 130648
227421950, 142448.1
2376211035, 155248.2
2478211127, 169148.3
2580221227, 184158.4
2682221335, 200358.5
2784231452, 217858.6
2886231579, 236858.7
2988241716, 257358.8
3090241863, 279568.9
3191241942, 291368.9
3292252023, 303569
3393252108, 316269
3494252196, 329469.1
3595252287, 343179.1
3696252382, 357379.2
3797262481, 372279.2
3898262584, 387579.3
3999262690, 403579.3
40100262801, 420289.4

Detonate Dead

Referencepoe.ninja, Community Wiki
DropLevel 4
BaseType Detonate Dead
Class Active Skill Gems
VaalVaal Detonate Dead
TargetTypesCorpse,
TypeSpell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, DestroysCorpse, CanRapidFire, AreaSpell
MetadataMetadata/Items/Gems/SkillGemDetonateDead
Microtransactions /1 ⍟

Microtransactions /1 ⍟

IconName
Void Detonate Dead Effect
Your Detonate Dead becomes a Void Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Detonate Dead Damage 125% increased Detonate Dead Damage100
The Eternal LabyrinthEnchantment Detonate Dead Damage 240% increased Detonate Dead Damage100
The Merciless LabyrinthEnchantment Detonate Dead Percent Chance To Detonate Additional Corpse 1Detonate Dead has a 30% chance to detonate an additional corpse100
The Eternal LabyrinthEnchantment Detonate Dead Percent Chance To Detonate Additional Corpse 2Detonate Dead has a 45% chance to detonate an additional corpse100
The Merciless LabyrinthEnchantment Detonate Dead Area Of Effect 116% increased Detonate Dead Area of Effect100
The Eternal LabyrinthEnchantment Detonate Dead Area Of Effect 224% increased Detonate Dead Area of Effect100
Supported By /86 ⍟

Supported By /86 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Added Cold Damage SupportSupports any skill that hits enemies.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Spell Cascade SupportSupports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify SupportSupports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Cascade SupportSupports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Awakened Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Awakened Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Detonate Dead


For the Vaal-themed counterpart, see VaalDetonateDeadVaal Detonate Dead.

Detonate Dead is a spell that explodes a corpse, dealing secondary damage as fire in an area around it.

Skill functions and interactions

Detonate Dead deals damage in two hits that get calculated separately, the fixed fire damage component and the corpse maximum life % component.

  • Secondary damage: Detonate Dead's explosion deals secondary damage, hence it cannot be affected by stats affecting spell damage, including ones such as x% increased Critical Strike Chance for Spells. However the corpse explosion component of the spell will receive bonuses from elemental, area, and fire related stats.

  • Partying: While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if the player was solo.

  • Damage reflection: The damage from the Detonate Dead explosion cannot be reflected.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.