Vaal Detonate Dead
Level: (1–20)
Souls Per Use: 30
Can Store 1 Use
Soul Gain Prevention: 8 sec
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%
AoE Radius: 24
Requires Level (4–70), (10–98) Dex, (7–68) Int
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.
Deals (23–1395) to (33–2092) Fire Damage
Explosion deals base Fire Damage equal to (6–7.9)% of the corpse's Maximum Life
Base radius is (2.4–2.8) metres
Corrupted

Additional Effects From Quality:
(0–30)% chance to detonate an additional corpse
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntDexDeals 23 to 33 Fire DamageBase radius is # metresExplosion deals base Fire Damage equal to 6% of the corpse's Maximum LifeExperience
1471023, 336841
2691332, 496.13,099
39121748, 646.27,433
412142155, 826.322,895
516182674, 1110.16.449,725
620223198, 1470.16.595,714
7242537127, 1900.16.6169,595
8282942162, 2430.16.7283,759
9323347205, 3080.16.8453,996
10363653257, 3850.26.9703,128
11404058319, 4790.271,061,223
12444463394, 5910.27.12,065,870
13484868484, 7260.27.22,507,110
14525174592, 8880.27.32,573,731
15555478686, 10290.37.47,611,351
16585782793, 11900.37.513,437,908
17616086916, 13740.37.625,052,147
186462901056, 15830.37.743,869,436
196765941214, 18220.37.8242,081,178
207068981395, 20920.47.9
21721529, 22930.48
22741675, 25120.48.1
23761833, 27500.48.2
24782006, 30080.48.3
25802193, 32900.58.4
26822397, 35950.58.5
27842619, 39280.58.6
28862859, 42890.58.7
29883121, 46810.58.8
30903405, 51080.68.9
31913556, 53340.68.9
32923713, 55700.69
33933877, 58160.69
34944048, 60720.69.1
35954226, 63390.69.1
36964412, 66170.69.2
37974605, 69070.69.2
38984806, 72090.69.3
39995015, 75230.69.3
401005234, 78500.79.4
Attribute /8

Vaal Detonate Dead

KeyValue
DropLevel 4
BaseType Vaal Detonate Dead
Class Skill Gems
TargetTypesGround
TypeSpell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell
ItemTypeMetadata/Items/Gems/SkillGemVaalDetonateDead
ActiveSkillsCodevaal_detonate_dead
Referencepoe.ninja, Community Wiki
Vaal Detonate Dead
Level: (1–20)
Souls Per Use: 30
Can Store 1 Use
Soul Gain Prevention: 8 sec
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%
AoE Radius: 24
Requires Level (4–70), (10–98) Dex, (7–68) Int
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.
Deals (23–1395) to (33–2092) Fire Damage
Explosion deals base Fire Damage equal to (6–7.9)% of the corpse's Maximum Life
Base radius is (2.4–2.8) metres
cannot cancel skill before contact point [1]
skill cannot be stunned before contact point [1]
Corrupted

Additional Effects From Quality:
(0–30)% chance to detonate an additional corpse
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Void Detonate Dead Effect
Your Detonate Dead becomes a Void Effect.
Supported By /79
  • Active Type: Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Detonate Dead
    Level: (1–40)
    Cost: (5–26) Mana
    Cast Time: 0.60 sec
    Requires Level (4–100)
    Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
    Deals (15–2801) to (22–4202) Fire Damage
    Explosion deals base Fire Damage equal to (6–9.4)% of the corpse's Maximum Life
    Base radius is (2.2–3) metres
    is area damage [1]

    Additional Effects From Quality:
    (0–15)% chance to detonate an additional corpse
    Level Effect /40
    LevelRequires LevelCostDeals 15 to 22 Fire DamageBase radius is # metresExplosion deals base Fire Damage equal to 6% of the corpse's Maximum LifeExperience
    14515, 226
    26621, 326.1
    39632, 426.2
    412736, 536.3
    516848, 720.16.4
    620963, 940.16.5
    7241080, 1210.16.6
    82811102, 1530.16.7
    93211128, 1920.16.8
    103612159, 2380.26.9
    114013195, 2930.27
    124414239, 3590.27.1
    134815291, 4360.27.2
    145216352, 5290.27.3
    155516406, 6090.37.4
    165817466, 6990.37.5
    176118535, 8020.37.6
    186418612, 9180.37.7
    196719700, 10490.37.8
    207020798, 11970.47.9
    217220871, 13060.48
    227421950, 14240.48.1
    2376211035, 15520.48.2
    2478211127, 16910.48.3
    2580221227, 18410.58.4
    2682221335, 20030.58.5
    2784231452, 21780.58.6
    2886231579, 23680.58.7
    2988241716, 25730.58.8
    3090241863, 27950.68.9
    3191241942, 29130.68.9
    3292252023, 30350.69
    3393252108, 31620.69
    3494252196, 32940.69.1
    3595252287, 34310.79.1
    3696252382, 35730.79.2
    3797262481, 37220.79.2
    3898262584, 38750.79.3
    3999262690, 40350.79.3
    40100262801, 42020.89.4
    Attribute /6

    Detonate Dead

    KeyValue
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold
    AcronymIgnite
    BaseType Detonate Dead
    TargetTypesCorpse,
    TypeSpell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, DestroysCorpse, CanRapidFire, AreaSpell
    ActiveSkillsCodedetonate_dead
    Crucible Weapon /1
    WeightDesc
    1000 (T5)Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead
    Supported By /91
  • Active Type: Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, DestroysCorpse, CanRapidFire, AreaSpell
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Vaal Detonate Dead Monster /1
    NameModifiersSpectre
    DaemonY

    Community Wiki

    Edit

    Vaal Detonate Dead


    For the non-Vaal counterpart, see Detonate Dead.


    Vaal Detonate Dead is a Vaal spell that explodes a corpse and all other nearby corpses in a chain reaction, dealing fire secondary damage.

    Skill functions and interactions

    Ascendancy interaction: This skill counts as consuming a corpse for the purpose of the Necromancer's Corpse Pact, Essence Glutton, and Plaguebringer ascendancy skills.

    Version history

    VersionChanges
    3.19.0
  • Now has "Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life" at gem level 1, up to 7.9% at gem level 20 (previously 9% at all gem levels).
  • 3.14.0
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
  • 3.6.0
  • Now deals 23 to 33 Fire damage at gem level 1 (from 15 to 21), up to 1395 to 2092 fire damage at gem level 20 (from 1235 to 1852).
  • Now has an added damage effectiveness of 200% (from 150%).
  • 3.3.1b
  • Vaal Detonate Dead can now be used by Totems, Traps and Mines.
  • 3.3.0
  • Would previously chain to other nearby corpses until there were no other nearby corpses left.
  • Now places a marker then detonates the nearest corpse, then after a short delay finds and detonates the next closest corpse in a large radius. It repeats this until there are no corpses in the large radius of the marker, or until it has detonated 22 corpses, with the delay growing slightly every time it repeats.
  • Now deals 15 to 21 fire damage at gem level 1 (up from 3-5), up to 1235-1852 at gem level 20 (up from 251-376), in addition to fire damage equal to 9% of the detonated corpse's maximum life (up from 8%).
  • Now gains 1% increased area damage per 1% gem quality (previously gained 1% increased cast speed per 1% gem quality).
  • Now prevents you from gaining Vaal souls for 8 seconds after use.
  • Now has an added damage effectiveness of 150% (up from 100%).
  • 1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
  • 1.1.0
  • Introduced to the game.

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