Skill Gem /56
Skill Gem Quality /4
Item | Stats |
---|---|
Detonate Dead | Explosion deals base Fire Damage equal to (0–5)% of the corpse's Maximum Life |
Flame Surge | Burning ground deals +(0–10)% of Fire Damage per second of inflicted Ignite |
Bodyswap | Deals +(0–4)% of your maximum Life, as base Fire Damage |
Bodyswap | Explosion deals base Fire Damage equal to (0–4)% of the Minion's maximum Life |
Support Gem /9
Support Gem Quality /7
Item | Stats |
---|---|
Added Fire Damage Support | Supported Skills deal (0–10)% increased Fire Damage |
Combustion Support | Supported Skills deal (0–10)% increased Fire Damage |
Fire Penetration Support | Supported Skills deal (0–10)% increased Fire Damage |
Ignite Proliferation Support | Supported Skills deal (0–10)% increased Fire Damage |
Immolate Support | Supported Skills deal (0–10)% increased Fire Damage |
Awakened Added Fire Damage Support | Supported Skills deal (0–10)% increased Fire Damage |
Awakened Fire Penetration Support | Supported Skills deal (0–10)% increased Fire Damage |
Item mods /384
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Heated | 1 | Prefix | Adds (1–2) to (3–4) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Smouldering | 11 | Prefix | Adds (8–10) to (15–18) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Smoking | 18 | Prefix | Adds (12–17) to (25–29) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Burning | 26 | Prefix | Adds (17–24) to (35–41) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Flaming | 33 | Prefix | Adds (24–33) to (49–57) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Scorching | 42 | Prefix | Adds (34–46) to (68–80) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Incinerating | 51 | Prefix | Adds (46–62) to (93–107) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Blasting | 62 | Prefix | Adds (59–81) to (120–140) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 1600 sword 960 axe 960 sceptre 640 mace 400 wand 400 claw 960 dagger 960 default 0 |
Cremating | 74 | Prefix | Adds (74–101) to (150–175) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 700 sword 420 axe 420 sceptre 280 mace 175 wand 175 claw 420 dagger 420 default 0 |
Carbonising | 82 | Prefix | Adds (89–121) to (180–210) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 180 sword 108 axe 108 sceptre 72 mace 45 wand 45 claw 108 dagger 108 default 0 |
Heated | 1 | Prefix | Adds (3–5) to (6–7) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Smouldering | 11 | Prefix | Adds (14–20) to (29–33) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Smoking | 18 | Prefix | Adds (23–31) to (47–54) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Burning | 26 | Prefix | Adds (32–44) to (65–76) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Flaming | 33 | Prefix | Adds (45–61) to (91–106) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Scorching | 42 | Prefix | Adds (63–85) to (128–148) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Incinerating | 51 | Prefix | Adds (85–115) to (172–200) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Blasting | 62 | Prefix | Adds (110–150) to (223–260) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1120 sword 960 axe 960 mace 400 staff 480 default 0 |
Cremating | 74 | Prefix | Adds (137–188) to (279–325) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 490 sword 420 axe 420 mace 175 staff 210 default 0 |
Carbonising | 82 | Prefix | Adds (165–225) to (335–390) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 126 sword 108 axe 108 mace 45 staff 54 default 0 |
Searing | 2 | Prefix | (10–19)% increased Fire Damage damage elemental fire | focus 500 wand 500 sceptre 500 default 0 |
Sizzling | 11 | Prefix | (20–29)% increased Fire Damage damage elemental fire | focus 500 wand 500 sceptre 500 default 0 |
Blistering | 23 | Prefix | (30–39)% increased Fire Damage damage elemental fire | focus 500 wand 500 sceptre 500 default 0 |
Cauterising | 35 | Prefix | (40–54)% increased Fire Damage damage elemental fire | focus 200 wand 200 sceptre 200 default 0 |
Volcanic | 46 | Prefix | (55–69)% increased Fire Damage damage elemental fire | focus 100 wand 100 sceptre 100 default 0 |
Magmatic | 58 | Prefix | (70–84)% increased Fire Damage damage elemental fire | focus 50 wand 50 sceptre 50 default 0 |
Pyroclastic | 64 | Prefix | (85–99)% increased Fire Damage damage elemental fire | focus 25 wand 25 sceptre 25 default 0 |
Xoph's | 84 | Prefix | (100–109)% increased Fire Damage damage elemental fire | focus 12 wand 12 sceptre 12 default 0 |
Searing | 2 | Prefix | (15–29)% increased Fire Damage damage elemental fire | attack_staff 0 staff 500 default 0 |
Sizzling | 11 | Prefix | (30–44)% increased Fire Damage damage elemental fire | attack_staff 0 staff 500 default 0 |
Blistering | 23 | Prefix | (45–59)% increased Fire Damage damage elemental fire | attack_staff 0 staff 500 default 0 |
Cauterising | 35 | Prefix | (60–84)% increased Fire Damage damage elemental fire | attack_staff 0 staff 200 default 0 |
Volcanic | 46 | Prefix | (85–104)% increased Fire Damage damage elemental fire | attack_staff 0 staff 100 default 0 |
Magmatic | 58 | Prefix | (105–124)% increased Fire Damage damage elemental fire | attack_staff 0 staff 50 default 0 |
Pyroclastic | 79 | Prefix | (125–149)% increased Fire Damage damage elemental fire | attack_staff 0 staff 25 default 0 |
Xoph's | 84 | Prefix | (150–164)% increased Fire Damage damage elemental fire | attack_staff 0 staff 13 default 0 |
of Embers | 8 | Suffix | (3–7)% increased Fire Damage damage elemental fire | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Coals | 22 | Suffix | (8–12)% increased Fire Damage damage elemental fire | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Cinders | 36 | Suffix | (13–17)% increased Fire Damage damage elemental fire | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Flames | 50 | Suffix | (18–22)% increased Fire Damage damage elemental fire | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Immolation | 64 | Suffix | (23–26)% increased Fire Damage damage elemental fire | wand 1000 staff 1000 sceptre 1000 amulet 500 default 0 |
of Ashes | 76 | Suffix | (27–30)% increased Fire Damage damage elemental fire | wand 1000 staff 1000 sceptre 1000 default 0 |
1 | Unique | 2% of Fire Damage Leeched as Life resource life elemental fire | amulet 1000 quiver 1000 two_hand_weapon 1000 weapon 200 default 0 | |
1 | Corrupted | (11–14) to (21–25) Added Fire Damage with Bow Attacks damage elemental fire attack | quiver 1000 default 0 | |
31 | Corrupted | (24–31) to (46–55) Added Fire Damage with Bow Attacks damage elemental fire attack | quiver 1000 default 0 | |
75 | Corrupted | (29–39) to (59–69) Added Fire Damage with Bow Attacks damage elemental fire attack | quiver 500 default 0 | |
50 | Corrupted | 0.5% of Fire Damage Leeched as Life resource life elemental fire | helmet 1000 amulet 1000 quiver 1000 default 0 | |
1 | Corrupted | Adds (8–10) to (15–18) Fire Damage damage elemental fire attack | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 | |
31 | Corrupted | Adds (17–22) to (33–39) Fire Damage damage elemental fire attack | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 | |
84 | Corrupted | Adds (21–28) to (40–48) Fire Damage damage elemental fire attack | sword 0 mace 0 axe 0 one_hand_weapon 250 default 0 | |
1 | Corrupted | Adds (12–17) to (23–27) Fire Damage damage elemental fire attack | bow 1000 staff 1000 default 0 | |
31 | Corrupted | Adds (27–31) to (39–50) Fire Damage damage elemental fire attack | bow 1000 staff 1000 default 0 | |
84 | Corrupted | Adds (31–39) to (52–61) Fire Damage damage elemental fire attack | bow 250 staff 250 default 0 | |
1 | Corrupted | Gain (8–12)% of Physical Damage as Extra Fire Damage damage physical elemental fire | quiver 1000 default 0 | |
The Elder's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_elder 400 default 0 |
The Elder's | 84 | Prefix | (13–15)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_elder 400 default 0 |
The Elder's | 68 | Prefix | (0.3–0.5)% of Fire Damage Leeched as Life resource life elemental fire | amulet_elder 800 default 0 |
The Elder's | 68 | Prefix | Gain (8–11)% of Physical Damage as Extra Fire Damage damage physical elemental fire | amulet_elder 800 default 0 |
The Elder's | 75 | Prefix | Gain (12–15)% of Physical Damage as Extra Fire Damage damage physical elemental fire | amulet_elder 800 default 0 |
The Elder's | 68 | Prefix | Adds (19–26) to (38–46) Fire Damage against Ignited Enemies damage elemental fire ailment | ring_elder 800 default 0 |
The Elder's | 75 | Prefix | Adds (23–30) to (47–54) Fire Damage against Ignited Enemies damage elemental fire ailment | ring_elder 800 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are Supported by Level 16 Added Fire Damage (101–115)% increased Physical Damage damage physical elemental fire attack gem | sword_shaper 400 axe_shaper 400 mace_shaper 400 claw_shaper 400 sceptre_shaper 400 dagger_shaper 400 rune_dagger_shaper 400 wand_shaper 400 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are Supported by Level 18 Added Fire Damage (116–126)% increased Physical Damage damage physical elemental fire attack gem | sword_shaper 200 axe_shaper 200 mace_shaper 200 claw_shaper 200 sceptre_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 wand_shaper 200 default 0 |
The Shaper's | 80 | Prefix | Socketed Gems are Supported by Level 20 Added Fire Damage (127–134)% increased Physical Damage damage physical elemental fire attack gem | sword_shaper 100 axe_shaper 100 mace_shaper 100 claw_shaper 100 sceptre_shaper 100 dagger_shaper 100 rune_dagger_shaper 100 wand_shaper 100 default 0 |
The Shaper's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (13–17)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 80 | Prefix | Gain (18–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 16 Fire Penetration (45–52)% increased Fire Damage damage elemental fire gem | sceptre_elder 400 wand_elder 400 default 0 |
The Elder's | 75 | Prefix | Socketed Gems are Supported by Level 18 Fire Penetration (53–56)% increased Fire Damage damage elemental fire gem | sceptre_elder 200 wand_elder 200 default 0 |
The Elder's | 80 | Prefix | Socketed Gems are Supported by Level 20 Fire Penetration (57–60)% increased Fire Damage damage elemental fire gem | sceptre_elder 100 wand_elder 100 default 0 |
of Shaping | 68 | Suffix | Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage damage elemental fire | 2h_mace_shaper 1000 mace_shaper 1000 default 0 |
Warlord's | 68 | Prefix | Gain (3–5)% of Physical Damage as Extra Fire Damage damage physical elemental fire | boots_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | Gain (6–8)% of Physical Damage as Extra Fire Damage damage physical elemental fire | boots_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | (5–7)% chance to Avoid Fire Damage from Hits elemental fire | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (8–10)% chance to Avoid Fire Damage from Hits elemental fire | boots_adjudicator 500 shield_adjudicator 500 default 0 |
Crusader's | 68 | Prefix | (18–21)% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 71 | Prefix | (22–25)% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves_crusader 500 quiver_crusader 500 default 0 |
Redeemer's | 68 | Prefix | Adds (16–20) to (22–25) Fire Damage if you've dealt a Critical Strike Recently damage elemental fire | gloves_eyrie 500 default 0 |
Redeemer's | 73 | Prefix | Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently damage elemental fire | gloves_eyrie 500 default 0 |
Warlord's | 68 | Prefix | (4–6)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet_adjudicator 500 default 0 |
Warlord's | 83 | Prefix | (7–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_adjudicator 500 default 0 |
Warlord's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | Gain (5–10)% of Physical Damage as Extra Fire Damage damage physical elemental fire | quiver_adjudicator 500 amulet_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | Gain (11–15)% of Physical Damage as Extra Fire Damage damage physical elemental fire | quiver_adjudicator 500 amulet_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | (22–27) to (41–46) added Fire Damage against Burning Enemies damage elemental fire | belt_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | (28–32) to (47–51) added Fire Damage against Burning Enemies damage elemental fire | belt_adjudicator 500 default 0 |
Warlord's | 80 | Prefix | (33–39) to (52–55) added Fire Damage against Burning Enemies damage elemental fire | belt_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | (16–20)% increased Fire Damage damage elemental fire | belt_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | (21–25)% increased Fire Damage damage elemental fire | belt_adjudicator 500 default 0 |
Warlord's | 80 | Prefix | (26–30)% increased Fire Damage damage elemental fire | belt_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | Adds (19–26) to (38–46) Fire Damage against Ignited Enemies damage elemental fire ailment | ring_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | Adds (23–30) to (47–54) Fire Damage against Ignited Enemies damage elemental fire ailment | ring_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | (2–3) to (4–5) Fire Damage per Endurance Charge damage elemental fire | ring_adjudicator 500 default 0 |
Warlord's | 80 | Prefix | (3–4) to (6–7) Fire Damage per Endurance Charge damage elemental fire | ring_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | (0.3–0.5)% of Fire Damage Leeched as Life resource life elemental fire | amulet_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | (0.2–0.4)% of Fire Damage Leeched as Energy Shield defences elemental fire | amulet_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | Adds (8–10) to (15–18) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 bow_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | Adds (12–16) to (24–28) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 bow_adjudicator 500 default 0 |
Warlord's | 74 | Prefix | Adds (17–22) to (33–39) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 400 axe_adjudicator 400 claw_adjudicator 400 dagger_adjudicator 400 rune_dagger_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 bow_adjudicator 400 default 0 |
Warlord's | 77 | Prefix | Adds (21–28) to (42–49) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 300 axe_adjudicator 300 claw_adjudicator 300 dagger_adjudicator 300 rune_dagger_adjudicator 300 mace_adjudicator 300 sceptre_adjudicator 300 wand_adjudicator 300 bow_adjudicator 300 default 0 |
Warlord's | 80 | Prefix | Adds (26–35) to (53–61) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 200 axe_adjudicator 200 claw_adjudicator 200 dagger_adjudicator 200 rune_dagger_adjudicator 200 mace_adjudicator 200 sceptre_adjudicator 200 wand_adjudicator 200 bow_adjudicator 200 default 0 |
Warlord's | 68 | Prefix | Adds (15–19) to (28–34) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | Adds (22–30) to (44–52) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 default 0 |
Warlord's | 74 | Prefix | Adds (31–41) to (61–72) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 77 | Prefix | Adds (39–52) to (78–90) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 300 2h_axe_adjudicator 300 2h_mace_adjudicator 300 staff_adjudicator 300 warstaff_adjudicator 300 default 0 |
Warlord's | 80 | Prefix | Adds (49–65) to (99–114) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 2h_mace_adjudicator 200 staff_adjudicator 200 warstaff_adjudicator 200 default 0 |
Warlord's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Fire Damage damage physical elemental fire | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 73 | Prefix | Gain (13–17)% of Physical Damage as Extra Fire Damage damage physical elemental fire | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Gain (18–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 68 | Prefix | Gain (16–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 73 | Prefix | Gain (21–26)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Gain (27–30)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
of the Crusade | 68 | Suffix | (23–26)% of Physical Damage Converted to Fire Damage damage physical elemental fire | sword_crusader 500 axe_crusader 500 mace_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 71 | Suffix | (27–30)% of Physical Damage Converted to Fire Damage damage physical elemental fire | sword_crusader 500 axe_crusader 500 mace_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of Redemption | 78 | Suffix | Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage damage elemental fire | mace_eyrie 500 2h_mace_eyrie 500 default 0 |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 100 default 0 | |
45 | ScourgeUpside | Deal (8–11)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 | |
68 | ScourgeUpside | Deal (12–15)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 | |
68 | ScourgeUpside | Deal (16–19)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 | |
1 | ScourgeUpside | Adds (11–14) to (23–27) Fire Damage damage elemental fire attack | one_hand_weapon 1000 default 0 | |
45 | ScourgeUpside | Adds (21–26) to (31–38) Fire Damage damage elemental fire attack | one_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (29–35) to (43–48) Fire Damage damage elemental fire attack | one_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (40–45) to (56–62) Fire Damage damage elemental fire attack | one_hand_weapon 1000 default 0 | |
1 | ScourgeUpside | Adds (18–22) to (35–39) Fire Damage damage elemental fire attack | bow 1000 default 0 | |
45 | ScourgeUpside | Adds (27–34) to (46–53) Fire Damage damage elemental fire attack | bow 1000 default 0 | |
68 | ScourgeUpside | Adds (36–41) to (56–64) Fire Damage damage elemental fire attack | bow 1000 default 0 | |
68 | ScourgeUpside | Adds (43–57) to (66–72) Fire Damage damage elemental fire attack | bow 1000 default 0 | |
1 | ScourgeUpside | Adds (22–26) to (38–44) Fire Damage damage elemental fire attack | bow 0 two_hand_weapon 1000 default 0 | |
45 | ScourgeUpside | Adds (34–43) to (59–67) Fire Damage damage elemental fire attack | bow 0 two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (48–56) to (69–78) Fire Damage damage elemental fire attack | bow 0 two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (59–72) to (80–91) Fire Damage damage elemental fire attack | bow 0 two_hand_weapon 1000 default 0 | |
1 | ScourgeUpside | (23–25)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
25 | ScourgeUpside | (28–30)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
45 | ScourgeUpside | (33–35)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
55 | ScourgeUpside | (38–40)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (43–45)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (48–50)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
1 | ScourgeUpside | (34–40)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 | |
25 | ScourgeUpside | (41–47)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 | |
45 | ScourgeUpside | (48–54)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 | |
55 | ScourgeUpside | (55–61)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (62–68)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (69–75)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | 25% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves 200 default 0 | |
45 | ScourgeUpside | (0.2–0.3)% of Fire Damage Leeched as Life resource life elemental fire | amulet 250 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Fire Damage Leeched as Life resource life elemental fire | amulet 250 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Fire Damage Leeched as Life resource life elemental fire | amulet 250 default 0 | |
1 | ScourgeDownside | (32–40)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (42–50)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
25 | ScourgeDownside | (52–60)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
45 | ScourgeDownside | (62–70)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
55 | ScourgeDownside | (72–80)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
68 | ScourgeDownside | (82–90)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (54–66)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | (68–80)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 | |
25 | ScourgeDownside | (82–94)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 | |
45 | ScourgeDownside | (96–108)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 | |
55 | ScourgeDownside | (110–122)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 | |
68 | ScourgeDownside | (124–136)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | Deal no Fire Damage | weapon 500 quiver 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Fire Damage | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Fire Damage | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Fire Damage | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Fire Damage | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Fire Damage | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Fire Damage | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Fire Damage | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Fire Damage | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Fire Damage | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | 0.2% of Fire Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.3% of Fire Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.4% of Fire Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.5% of Fire Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.6% of Fire Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.7% of Fire Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.5% of Fire Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.6% of Fire Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.7% of Fire Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.8% of Fire Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.9% of Fire Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Fire Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Fire Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% of Fire Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Fire Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | (15–17)% increased Fire Damage damage elemental fire | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (18–20)% increased Fire Damage damage elemental fire | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (21–23)% increased Fire Damage damage elemental fire | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (24–26)% increased Fire Damage damage elemental fire | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (27–28)% increased Fire Damage damage elemental fire | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (29–30)% increased Fire Damage damage elemental fire | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (24–26)% increased Fire Damage damage elemental fire | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Fire Damage damage elemental fire | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Fire Damage damage elemental fire | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Fire Damage damage elemental fire | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (35–36)% increased Fire Damage damage elemental fire | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Fire Damage damage elemental fire | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Fire Damage damage elemental fire | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Fire Damage damage elemental fire | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Fire Damage damage elemental fire | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 25 default 0 | |
62 | WeaponTree | Adds 27 to 42 Fire Damage 6% reduced Attack Speed | one_hand_weapon 250 default 0 | |
82 | WeaponTree | Adds 55 to 83 Fire Damage 6% reduced Attack Speed | one_hand_weapon 125 default 0 | |
62 | WeaponTree | Adds 52 to 77 Fire Damage 6% reduced Attack Speed | two_hand_weapon 250 default 0 | |
82 | WeaponTree | Adds 102 to 153 Fire Damage 6% reduced Attack Speed | two_hand_weapon 125 default 0 | |
1 | WeaponTree | Adds 4 to 6 Fire Damage | one_hand_weapon 1000 default 0 | |
26 | WeaponTree | Adds 7 to 10 Fire Damage | one_hand_weapon 1000 default 0 | |
42 | WeaponTree | Adds 13 to 18 Fire Damage | one_hand_weapon 1000 default 0 | |
62 | WeaponTree | Adds 22 to 32 Fire Damage | one_hand_weapon 500 default 0 | |
82 | WeaponTree | Adds 42 to 63 Fire Damage | one_hand_weapon 250 default 0 | |
1 | WeaponTree | Adds 8 to 10 Fire Damage | two_hand_weapon 1000 default 0 | |
26 | WeaponTree | Adds 13 to 19 Fire Damage | two_hand_weapon 1000 default 0 | |
42 | WeaponTree | Adds 24 to 35 Fire Damage | two_hand_weapon 1000 default 0 | |
62 | WeaponTree | Adds 39 to 61 Fire Damage | two_hand_weapon 500 default 0 | |
82 | WeaponTree | Adds 78 to 118 Fire Damage | two_hand_weapon 250 default 0 | |
1 | WeaponTree | Adds 1 to 5 Fire Damage 10% chance to Ignite | one_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 3 to 6 Fire Damage 10% chance to Ignite | one_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 7 to 12 Fire Damage 10% chance to Ignite | one_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 12 to 19 Fire Damage 10% chance to Ignite | one_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 25 to 39 Fire Damage 10% chance to Ignite | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 4 to 9 Fire Damage 20% chance to Ignite | two_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 7 to 11 Fire Damage 20% chance to Ignite | two_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 13 to 22 Fire Damage 20% chance to Ignite | two_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 23 to 36 Fire Damage 20% chance to Ignite | two_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 48 to 71 Fire Damage 20% chance to Ignite | two_hand_weapon 63 default 0 | |
10 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage | one_hand_weapon 250 default 0 | |
30 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage | one_hand_weapon 250 default 0 | |
48 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage | one_hand_weapon 250 default 0 | |
66 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage | one_hand_weapon 125 default 0 | |
84 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage | one_hand_weapon 63 default 0 | |
10 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage | two_hand_weapon 250 default 0 | |
30 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 7 to 11 Fire Damage | two_hand_weapon 250 default 0 | |
48 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 13 to 22 Fire Damage | two_hand_weapon 250 default 0 | |
66 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 23 to 36 Fire Damage | two_hand_weapon 125 default 0 | |
84 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 48 to 71 Fire Damage | two_hand_weapon 63 default 0 | |
36 | WeaponTree | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage | one_hand_weapon 500 default 0 | |
60 | WeaponTree | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage | one_hand_weapon 250 default 0 | |
85 | WeaponTree | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage | one_hand_weapon 125 default 0 | |
36 | WeaponTree | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 26 Lightning Damage | two_hand_weapon 500 default 0 | |
60 | WeaponTree | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 42 Lightning Damage | two_hand_weapon 250 default 0 | |
85 | WeaponTree | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 78 Lightning Damage | two_hand_weapon 125 default 0 | |
36 | WeaponTree | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments | one_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments | one_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 15 Lightning Damage 25% increased Effect of Non-Damaging Ailments | two_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 25 Lightning Damage 25% increased Effect of Non-Damaging Ailments | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 46 Lightning Damage 25% increased Effect of Non-Damaging Ailments | two_hand_weapon 31 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
31 | WeaponTree | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
54 | WeaponTree | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
72 | WeaponTree | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
84 | WeaponTree | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
31 | WeaponTree | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
54 | WeaponTree | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
72 | WeaponTree | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
84 | WeaponTree | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 default 0 | |
10 | WeaponTree | Minions convert 15% of Physical Damage to Fire Damage Minions deal 1 to 3 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
31 | WeaponTree | Minions convert 15% of Physical Damage to Fire Damage Minions deal 2 to 4 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
54 | WeaponTree | Minions convert 15% of Physical Damage to Fire Damage Minions deal 4 to 6 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
72 | WeaponTree | Minions convert 15% of Physical Damage to Fire Damage Minions deal 6 to 10 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
84 | WeaponTree | Minions convert 15% of Physical Damage to Fire Damage Minions deal 13 to 20 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 default 0 | |
10 | WeaponTree | Minions convert 25% of Physical Damage to Fire Damage Minions deal 1 to 3 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
31 | WeaponTree | Minions convert 25% of Physical Damage to Fire Damage Minions deal 3 to 6 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
54 | WeaponTree | Minions convert 25% of Physical Damage to Fire Damage Minions deal 7 to 10 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
72 | WeaponTree | Minions convert 25% of Physical Damage to Fire Damage Minions deal 11 to 17 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
84 | WeaponTree | Minions convert 25% of Physical Damage to Fire Damage Minions deal 22 to 33 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 default 0 | |
62 | WeaponTree | Minions deal 19 to 30 additional Fire Damage Minions have 6% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 39 to 59 additional Fire Damage Minions have 6% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
62 | WeaponTree | Minions deal 37 to 55 additional Fire Damage Minions have 10% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 73 to 109 additional Fire Damage Minions have 10% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
1 | WeaponTree | Minions deal 2 to 5 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
26 | WeaponTree | Minions deal 5 to 7 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
42 | WeaponTree | Minions deal 9 to 14 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
62 | WeaponTree | Minions deal 15 to 24 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
82 | WeaponTree | Minions deal 30 to 45 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
1 | WeaponTree | Minions deal 5 to 7 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
26 | WeaponTree | Minions deal 9 to 13 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
42 | WeaponTree | Minions deal 16 to 26 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
62 | WeaponTree | Minions deal 28 to 43 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
82 | WeaponTree | Minions deal 56 to 84 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
1 | WeaponTree | Minions deal 1 to 3 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 2 to 4 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 4 to 9 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 8 to 14 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 18 to 28 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
1 | WeaponTree | Minions deal 2 to 6 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 5 to 8 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 9 to 16 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 16 to 26 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 34 to 51 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
10 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 1 to 3 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
30 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 2 to 4 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
48 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 4 to 9 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
66 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 8 to 14 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
84 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 18 to 28 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
10 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 2 to 6 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
30 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 5 to 8 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
48 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 9 to 16 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
66 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 16 to 26 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
84 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 34 to 51 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
8 | WeaponTree | 30% increased Fire Damage -10% to Fire Resistance | shield 200 default 0 | |
42 | WeaponTree | 35% increased Fire Damage -10% to Fire Resistance | shield 200 default 0 | |
72 | WeaponTree | 40% increased Fire Damage -10% to Fire Resistance | shield 200 default 0 | |
1 | WeaponTree | 15% increased Fire Damage | shield 200 default 0 | |
50 | WeaponTree | 20% increased Fire Damage | shield 200 default 0 | |
77 | WeaponTree | 25% increased Fire Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
34 | WeaponTree | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit | weapon 300 default 0 | |
1 | WeaponTree | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage | caster_unique_weapon 1000 bow 0 claw 0 weapon_can_roll_minion_modifiers 0 attack_dagger 0 shield 500 weapon 1000 default 0 | |
1 | WeaponTree | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /13
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Fire Damage 1 | 53 | Enchantment | Adds 16 to 24 Fire Damage if you've Killed Recently damage elemental fire | boots 100 default 0 |
Enchantment Fire Damage 2 | 66 | Enchantment | Adds 33 to 50 Fire Damage if you've Killed Recently damage elemental fire | boots 100 default 0 |
Enchantment Fire Damage 3 | 75 | Enchantment | Adds 45 to 68 Fire Damage if you've Killed Recently damage elemental fire | boots 100 default 0 |
Enchantment Righteous Fire Damage 1 | 66 | Enchantment | 25% increased Righteous Fire Damage damage | helmet 100 default 0 |
Enchantment Righteous Fire Damage 2 | 75 | Enchantment | 40% increased Righteous Fire Damage damage | helmet 100 default 0 |
66 | Enchantment | Ancestral Blademaster Totem grants 3% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attack | helmet 0 default 0 | |
75 | Enchantment | Ancestral Blademaster Totem grants 5% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attack | helmet 0 default 0 | |
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 1 | 66 | Enchantment | 10% of Burning Arrow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 100 default 0 |
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 2 | 75 | Enchantment | 15% of Burning Arrow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 100 default 0 |
Enchantment Flame Wall Added Damage 1 | 66 | Enchantment | Flame Wall grants 19 to 28 Added Fire Damage to Projectiles elemental fire caster | helmet 100 default 0 |
Enchantment Flame Wall Added Damage 2 | 75 | Enchantment | Flame Wall grants 31 to 47 Added Fire Damage to Projectiles elemental fire caster | helmet 100 default 0 |
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 1 | 66 | Enchantment | 10% of Infernal Blow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 75 default 0 |
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 2 | 75 | Enchantment | 15% of Infernal Blow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 75 default 0 |
Monsters mods /40
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Flames | 1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire | caster 0 default 1000 |
1 | Unique | base fire damage % of maximum life plus maximum ES taken per minute [900] damage elemental fire | ||
1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | 50% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
1 | Unique | 100% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] damage physical elemental fire attack speed | ||
1 | Unique | 80% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 150% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 10% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
Flamewoven | 1 | Unique | 50% increased Fire Damage +50% to Fire Resistance Gain 50% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage Inflict Fire Exposure on Hit scorch ailment effect on self +% [-50] | no_common_monster_mods 0 default 5000 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Magma | 34 | Unique | 30% increased Fire Damage +40% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage 25% additional Physical Damage Reduction dropped items have maximum sockets [1] | magic 0 default 200 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Fire Damage +50% to Fire Resistance 25% of Physical Damage Converted to Fire Damage | ||
1 | Unique | 50% increased Fire Damage +40% to Fire Resistance 25% of Physical Damage Converted to Fire Damage | ||
1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage 50% chance to Ignite bleed damage physical elemental fire ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
Arsonist's Touch | 1 | Torment | +25% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 10% chance to Ignite bleed damage physical elemental fire resistance ailment | default 1000 |
Arsonist's Grip | 1 | Torment | +40% to Fire Resistance Gain 60% of Physical Damage as Extra Fire Damage 25% chance to Ignite bleed damage physical elemental fire resistance ailment | default 1000 |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [300] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [360] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [420] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [480] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [540] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [600] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [660] damage elemental fire | |
1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
Primal Skull Talisman | 1 | Talisman | 35% increased Movement Speed Gain 35% of Physical Damage as Extra Fire Damage damage physical elemental fire speed | |
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 15% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 30% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 45% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 60% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Essence | Gain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
1 | Unique | 35% more Attack Speed 35% increased Movement Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below Base Value damage physical elemental fire attack speed | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage Always Ignite All Damage can Ignite bleed damage physical elemental fire ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage | ||
of Flames | 1 | Suffix | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance | cold_affinity 0 lightning_affinity 0 default 5000 |
1 | Unique | Explode on Death, dealing 500% of Maximum Life as Fire Damage | ||
Angry | 1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage |
Abyss Jewel mods /73
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Heated | 1 | Prefix | Minions deal (3–6) to (8–11) additional Fire Damage damage elemental fire minion | abyss_jewel_summoner 700 default 0 |
Flaming | 39 | Prefix | Minions deal (11–14) to (17–20) additional Fire Damage damage elemental fire minion | abyss_jewel_summoner 700 default 0 |
Scorching | 48 | Prefix | Minions deal (15–18) to (21–24) additional Fire Damage damage elemental fire minion | abyss_jewel_summoner 700 default 0 |
Incinerating | 58 | Prefix | Minions deal (20–23) to (26–32) additional Fire Damage damage elemental fire minion | abyss_jewel_summoner 700 default 0 |
Blasting | 70 | Prefix | Minions deal (24–27) to (33–36) additional Fire Damage damage elemental fire minion | abyss_jewel_summoner 350 default 0 |
Cremating | 82 | Prefix | Minions deal (29–35) to (42–51) additional Fire Damage damage elemental fire minion | abyss_jewel_summoner 175 default 0 |
Heated | 1 | Prefix | (2–4) to (5–7) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Flaming | 39 | Prefix | (7–9) to (11–13) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Scorching | 48 | Prefix | (10–12) to (14–16) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Incinerating | 58 | Prefix | (13–15) to (17–21) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Blasting | 70 | Prefix | (16–18) to (22–24) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Cremating | 82 | Prefix | (19–25) to (26–34) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Heated | 1 | Prefix | (2–4) to (5–7) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Flaming | 39 | Prefix | (7–9) to (11–13) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Scorching | 48 | Prefix | (10–12) to (14–16) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Incinerating | 58 | Prefix | (13–15) to (17–21) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Blasting | 70 | Prefix | (16–18) to (22–24) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Cremating | 82 | Prefix | (19–25) to (26–34) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Heated | 1 | Prefix | (2–4) to (5–7) Added Spell Fire Damage while holding a Shield damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Flaming | 39 | Prefix | (7–9) to (11–13) Added Spell Fire Damage while holding a Shield damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Scorching | 48 | Prefix | (10–12) to (14–16) Added Spell Fire Damage while holding a Shield damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Incinerating | 58 | Prefix | (13–15) to (17–21) Added Spell Fire Damage while holding a Shield damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Blasting | 70 | Prefix | (16–18) to (22–24) Added Spell Fire Damage while holding a Shield damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 default 0 |
Cremating | 82 | Prefix | (19–25) to (26–34) Added Spell Fire Damage while holding a Shield damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Wand Attacks damage elemental fire attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Wand Attacks damage elemental fire attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Wand Attacks damage elemental fire attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Wand Attacks damage elemental fire attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Wand Attacks damage elemental fire attack | wand 1175 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Wand Attacks damage elemental fire attack | wand 553 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 87 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Dagger Attacks damage elemental fire attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Dagger Attacks damage elemental fire attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Dagger Attacks damage elemental fire attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Dagger Attacks damage elemental fire attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Dagger Attacks damage elemental fire attack | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Dagger Attacks damage elemental fire attack | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Claw Attacks damage elemental fire attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Claw Attacks damage elemental fire attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Claw Attacks damage elemental fire attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Claw Attacks damage elemental fire attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Claw Attacks damage elemental fire attack | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Claw Attacks damage elemental fire attack | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Bow Attacks damage elemental fire attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Bow Attacks damage elemental fire attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Bow Attacks damage elemental fire attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Bow Attacks damage elemental fire attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Bow Attacks damage elemental fire attack | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Bow Attacks damage elemental fire attack | bow 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Sword Attacks damage elemental fire attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Sword Attacks damage elemental fire attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Sword Attacks damage elemental fire attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Sword Attacks damage elemental fire attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Sword Attacks damage elemental fire attack | sword 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Sword Attacks damage elemental fire attack | sword 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Axe Attacks damage elemental fire attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Axe Attacks damage elemental fire attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Axe Attacks damage elemental fire attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Axe Attacks damage elemental fire attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Axe Attacks damage elemental fire attack | axe 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Axe Attacks damage elemental fire attack | axe 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attack | mace 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attack | mace 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Staff Attacks damage elemental fire attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Staff Attacks damage elemental fire attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Staff Attacks damage elemental fire attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Staff Attacks damage elemental fire attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Staff Attacks damage elemental fire attack | staff 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Staff Attacks damage elemental fire attack | staff 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
of the Inferno | 40 | Suffix | Gain (2–4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently damage physical elemental fire | abyss_jewel_melee 300 abyss_jewel_ranged 150 abyss_jewel_caster 150 abyss_jewel_summoner 0 default 0 |
Fossil mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (8–10)% chance to Avoid Fire Damage from Hits elemental fire | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
Subterranean | 1 | Prefix | Adds (20–25) to (26–35) Fire Damage damage elemental fire | abyss_jewel 0 jewel 0 gloves 2000 default 0 |
Subterranean | 1 | Prefix | 0.2% of Fire Damage Leeched as Life resource life elemental fire | abyss_jewel 0 jewel 0 ring 600 default 0 |
Subterranean | 1 | Prefix | (20–30)% increased Fire Damage damage elemental fire | abyss_jewel 0 jewel 0 amulet 2000 belt 2000 default 0 |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
500 | DelveArea | Area contains a Unique Boss Unique Boss drops an additional Unique Item Unique Boss gains 50% of Physical Damage as Extra Cold Damage Unique Boss gains 50% of Physical Damage as Extra Fire Damage Unique Boss gains 50% of Physical Damage as Extra Lightning Damage 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 100 default 0 |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Heated | 1 | Prefix | (11–15) to (18–21) added Fire Damage Players and their Minions have (11–15) to (18–21) added Fire Damage damage elemental fire | heist_equipment_weapon 1000 default 0 |
Smouldering | 45 | Prefix | (16–20) to (22–25) added Fire Damage Players and their Minions have (16–20) to (22–25) added Fire Damage damage elemental fire | heist_equipment_weapon 800 default 0 |
Smoking | 75 | Prefix | (20–25) to (26–35) added Fire Damage Players and their Minions have (20–25) to (26–35) added Fire Damage damage elemental fire | heist_equipment_weapon 600 default 0 |
Burning | 83 | Prefix | (26–30) to (36–42) added Fire Damage Players and their Minions have (26–30) to (36–42) added Fire Damage damage elemental fire | heist_equipment_weapon 400 default 0 |
Veiled mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (70–79)% increased Fire Damage (21–23)% chance to Ignite damage elemental fire ailment | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (100–109)% increased Fire Damage (35–40)% chance to Ignite damage elemental fire ailment | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (30–35)% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves 2000 default 0 |
Chosen | 60 | Prefix | Adds (14–16) to (20–22) Fire Damage Adds (14–16) to (20–22) Cold Damage damage elemental fire cold | shield 1000 ring 1000 quiver 1000 default 0 |
Chosen | 60 | Prefix | Adds (9–10) to (13–14) Fire Damage Adds (9–10) to (13–14) Cold Damage damage elemental fire cold | quiver 0 default 0 |
Chosen | 60 | Prefix | Adds (14–16) to (20–22) Fire Damage Adds (14–16) to (20–22) Lightning Damage damage elemental fire lightning | shield 1000 ring 1000 quiver 1000 default 0 |
Chosen | 60 | Prefix | Adds (9–10) to (13–14) Fire Damage Adds (9–10) to (13–14) Lightning Damage damage elemental fire lightning | quiver 0 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | two_hand_weapon 2000 default 0 |
Gravicius' | 60 | Prefix | (8–9)% of Physical Damage from Hits taken as Fire Damage (8–9)% of Physical Damage from Hits taken as Lightning Damage physical elemental fire lightning | body_armour 0 default 0 |
Korell's | 60 | Prefix | (9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 0 default 0 |
of Riker | 60 | Suffix | (18–20)% increased Fire Damage (20–22)% increased Lightning Damage damage elemental fire lightning | ring 2000 default 0 |
Crafting Bench /33
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(37–51)% increased Fire Damage | 4x Orb of Alteration | Two Hand Melee | The Solaris Temple Level 2 |
(52–66)% increased Fire Damage | 8x Orb of Alteration | Two Hand Melee | The Dread Thicket |
(67–81)% increased Fire Damage | 4x Chaos Orb | Two Hand Melee | Silo Map |
(25–34)% increased Fire Damage | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(35–44)% increased Fire Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | The Dread Thicket |
(45–54)% increased Fire Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Silo Map |
(9–12)% increased Fire Damage | 4x Orb of Transmutation | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dread Thicket |
Adds (19–21) to (32–41) Fire Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
Adds (38–46) to (73–85) Fire Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Dread Thicket |
Adds (60–72) to (110–128) Fire Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Silo Map |
Adds (11–12) to (19–23) Fire Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
Adds (22–27) to (42–49) Fire Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Dread Thicket |
Adds (35–41) to (63–73) Fire Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Silo Map |
(60–64)% increased Fire Damage (21–24)% chance to Ignite | 3x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
(65–72)% increased Fire Damage (25–28)% chance to Ignite | 3x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(73–80)% increased Fire Damage (29–34)% chance to Ignite | 8x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(20–25)% of Physical Damage Converted to Fire Damage | 4x Chaos Orb | Gloves | Betrayal Unveil |
Adds (6–7) to (9–10) Fire Damage Adds (6–7) to (9–10) Cold Damage | 8x Orb of Transmutation | Shield · Ring · Quiver | Betrayal Unveil |
Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x Orb of Alchemy | Shield · Ring · Quiver | Betrayal Unveil |
Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x Chaos Orb | Shield · Ring · Quiver | Betrayal Unveil |
Adds (6–7) to (9–10) Fire Damage Adds 1 to (14–16) Lightning Damage | 8x Orb of Transmutation | Shield · Ring · Quiver | Betrayal Unveil |
Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x Orb of Alchemy | Shield · Ring · Quiver | Betrayal Unveil |
Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x Chaos Orb | Shield · Ring · Quiver | Betrayal Unveil |
Gain (11–13)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (14–16)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
(11–13)% increased Fire Damage (11–13)% increased Lightning Damage | 2x Orb of Alchemy | Ring | Betrayal Unveil |
(14–16)% increased Fire Damage (14–16)% increased Lightning Damage | 4x Chaos Orb | Ring | Betrayal Unveil |
Misc mods /24
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | (10–15)% increased Fire Damage damage elemental fire | ||
1 | Jewel | Unique | (18–25)% increased Fire Damage damage elemental fire | ||
1 | Jewel | Unique | Gain (6–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | ||
Flaming | 1 | Jewel | Prefix | (14–16)% increased Fire Damage damage elemental fire | not_str 400 default 500 |
1 | Jewel | Unique | Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage local jewel effect base radius [1200] damage elemental fire | ||
1 | Jewel | Unique | Fire Damage is increased by 1% per 5 Intelligence from Allocated Passives in Radius local jewel effect base radius [1200] local unique jewel fireball explosion radius 20% less at close range 50% more at long range with x int in radius [60] damage elemental fire | ||
1 | Jewel | Unique | With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire local jewel effect base radius [1200] damage elemental fire attack | ||
1 | Atlas | Prefix | Players and Monsters take 12% increased Fire Damage Your Maps contain 6 additional packs of Monsters that deal Fire Damage 3 uses remaining damage elemental fire | no_monster_packs 0 default 1000 | |
1 | Atlas | Prefix | Players and Monsters take 14% increased Fire Damage Your Maps contain 8 additional packs of Monsters that deal Fire Damage 15 uses remaining damage elemental fire | no_monster_packs 0 default 1000 | |
1 | ExpeditionRelic | Prefix | Monsters are Immune to Fire Damage | default 1000 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Fire Damage Cover Enemies in Ash on Hit | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Hits always Ignite Gain (70–130)% of Physical Damage as Extra Fire Damage All Damage can Ignite | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Fire Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Fire Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
Combusting | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Fire Damage damage physical elemental fire | str_special_relic 200 default 50 |
Summer Preacher's | 75 | SanctumSpecial | Prefix | (0.3–0.5)% of Fire Damage Leeched as Life | str_special_relic 600 default 150 |
Infernal | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Fire Damage damage physical elemental fire | str_special_relic 600 default 150 |
Pyroclastic | 75 | SanctumSpecial | Prefix | (20–30)% increased Fire Damage damage elemental fire | str_special_relic 1000 default 250 |
Rapturous | 84 | SanctumSpecial | Prefix | Your Fire Damage can Shock elemental fire lightning ailment | str_special_relic 200 default 50 |
Chieftain's | 70 | Charm | Prefix | Enemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damage | str_animal_charm 100 default 0 |
1 | Necropolis | NecropolisHaunted | Gain 25% of Physical Damage as Extra Fire Damage monster necropolis mod value +% [40] | default 600 | |
11 | Necropolis | NecropolisHaunted | Gain 50% of Physical Damage as Extra Fire Damage monster necropolis mod value +% [80] | default 400 | |
34 | Necropolis | NecropolisHaunted | Gain 75% of Physical Damage as Extra Fire Damage Damage Penetrates 10% Fire Resistance monster necropolis mod value +% [120] | default 200 | |
68 | Necropolis | NecropolisHaunted | Gain 125% of Physical Damage as Extra Fire Damage Damage Penetrates 10% Fire Resistance monster necropolis mod value +% [160] | default 200 |
Essence /7
Item /10
Hedron Bow
Physical Damage: 9-13
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 30, 101 Dex
Adds (46–55) to (69–83) Fire Damage
Foundry Bow
Physical Damage: 13-20
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 50, 161 Dex
Adds (80–97) to (126–144) Fire Damage
Solarine Bow
Physical Damage: 16-24
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 70, 212 Dex
Adds (121–133) to (184–197) Fire Damage
Shadowed Ring
Requires Level 25
Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage
Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage
Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage
Shadowed Ring
Requires Level 25
Left ring slot: 25% of Fire Damage from Hits taken as Lightning Damage
Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage
Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage
Ashscale Talisman
Talisman Tier: 1
(20–30)% increased Fire Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Unique /69
+(12–16)% to Fire and Cold Resistances
(25–30)% increased Fire Damage
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
Adds (12–15) to (24–27) Fire Damage to Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
+(50–75)% to Fire Resistance
(40–75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire Damage
+3 to Level of Socketed Fire Gems
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
100% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
(30–40)% increased Fire Damage
(100–120)% increased Armour
+(50–70) to maximum Life
+30% to Cold Resistance
100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
40% increased Elemental Damage
50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25–30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100–125)% more Physical Damage
30% increased Elemental Damage
(150–200)% increased Physical Damage
Adds (76–98) to (161–176) Fire Damage
50% increased Light Radius
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
+25% to Global Critical Strike Multiplier
+1 to Level of Socketed Melee Gems
Uses both hand slots
(250–300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20–40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+190 to Accuracy Rating
Uses both hand slots
(250–300)% increased Physical Damage
(90–110)% increased Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
+(40–50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
(They will deal the same total damage over a shorter duration)
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
(100–140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 5 Rage on Melee Hit
Every Rage also grants 1% of Physical Damage as Extra Fire Damage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds 5 to 25 Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30)% to Cold Resistance
+(25–35)% to Fire Resistance
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
+50 to Strength and Dexterity
Socketed Melee Gems have 15% increased Area of Effect
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
(100–120)% increased Evasion Rating
+(200–300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical Damage
Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
(The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Has 1 Socket
Socketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30–40) to Strength
(20–30)% increased Fire Damage
+(30–40) to maximum Life
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
(5–10)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(22–26)% increased Spell Damage
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
+2 to Level of Socketed Elemental Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
Adds (12–15) to (24–27) Fire Damage to Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Gain (25–35)% of Physical Attack Damage as Extra Fire Damage
Regenerate (2–4) Life per second
(50–70)% increased Fire Damage
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Regenerate 1% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
(Maximum Resistances cannot be raised above 90%)
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds (35–45) to (80–90) Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170–190)% increased Physical Damage
(8–12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
also grant an equal chance to gain an Endurance Charge on Kill
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
also grant Chance to Block Attack Damage at 50% of its value
(10–15)% increased Fire Damage
Ignited Enemies Killed by your Hits are destroyed
+22% Chance to Block Spell Damage while wielding a Staff
+(12–16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315–360) to (450–540) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
has 10% increased Area of Effect per Chain
+(10–16) to all Attributes
Adds (20–24) to (33–36) Fire Damage
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
local six linked sockets [1]
use goddess player audio [1]
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds (94–98) to (115–121) Physical Damage
Recover 5% of Life on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
Adds (4–8) to (10–12) Cold Damage to Spells and Attacks
Triggers Level 20 Blinding Aura when Equipped
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120–140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145–157) to (196–210) Fire Damage to Hits with this Weapon against Blinded Enemies
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
(10–15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
Has 1 Socket
+(50–175) to maximum Life
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
(240–280)% increased Energy Shield
+(30–40)% to Fire Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Scorch Enemies
Cannot inflict Ignite
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
[One to three random synthesis implicit modifiers]
+(20–30) to Strength
Adds (20–25) to (26–35) Fire Damage
+(20–30)% to Fire Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ash modifier]
(80–120)% increased Armour
(20–30)% increased Totem Life
25% increased Movement Speed
(30–50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently inflict non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(15–25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Deal no Non-Fire Damage)
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
40% increased Elemental Damage
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
(Missing Resistance is the amount your Resistance is below the maximum)
+25% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Elemental Damage with Hits is Lucky while you are Shocked
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
(200–300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30–50)% increased Effect of Scorch
(30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
(Scorched Enemies have -10% to Elemental Resistances)
(10–15)% increased Spell Damage
Has no Energy Shield
+(40–70) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
+20% Chance to Block Spell Damage while wielding a Staff
Grants Level 1 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
30% increased Fire Damage
Adds (12–18) to (22–26) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
+(10–20) to Dexterity
(70–100)% increased Physical Damage
Adds 4 to 8 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
Grants Level 20 Approaching Flames Skill
(60–100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
(60–100)% increased Armour and Evasion
Reflects 100 Cold Damage to Melee Attackers
Reflects 100 Fire Damage to Melee Attackers
Reflects 100 Lightning Damage to Melee Attackers
When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
(36–40)% increased Spell Damage
(300–350)% increased Physical Damage
Gain (10–30)% of Physical Damage as Extra Fire Damage
Gain (10–30)% of Physical Damage as Extra Cold Damage
Gain (10–30)% of Physical Damage as Extra Lightning Damage
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
+1 to number of Sacred Wisps Summoned
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
+(10–20)% to all Elemental Resistances
(40–60)% increased Cold Damage while affected by Herald of Ice
(40–60)% increased Fire Damage while affected by Herald of Ash
10% increased Mana Reservation Efficiency of Herald Skills
+1% to maximum Cold Resistance while affected by Herald of Ice
(Attributes are Strength, Dexterity, and Intelligence)
(Maximum Resistances cannot be raised above 90%)
Passive /10
Damage with Weapons Penetrates 8% Fire Resistance
30% increased Fire Damage with Attack Skills
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage
Deal no Non-Fire Damage
25% increased Fire Damage
25% increased Cold Damage
Enemies Ignited or Chilled by you have -5% to Elemental Resistances
Every 10 seconds, gain 30% of Physical Damage
as Extra Fire Damage for 4 seconds
as Extra Fire Damage for 4 seconds
Hits Stun as though dealing 50% more Melee Fire Damage
Ignites from Stunning Melee Hits deal 20% more Damage
Ascendancy Passive /3
Ascendancy: Chieftain
Character: Marauder
Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage
Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to
also grant +3 to Strength
also grant +3 to Strength
(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
Cluster Jewel Passive /5
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
Critical Strikes inflict Scorch, Brittle and Sapped
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
25% increased Armour
+20% to Fire Resistance
0.4% of Fire Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Minions have 20% chance to Ignite
Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage
Timeless Jewel Passive /7
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Fire Damage | (7–12)% increased Fire Damage |
Vaal | Notable | Ritual of Immolation | (25–35)% increased Fire DamageDamage Penetrates (2–4)% Fire Resistance |
Vaal | Notable | Revitalising Flames | (25–35)% increased Fire Damage0.2% of Fire Damage Leeched as Life(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Vaal | Notable | Flesh to Flames | (25–35)% increased Fire Damage10% of Physical Damage Converted to Fire Damage |
Karui | Keystone | Tempered by War | 50% of Cold and Lightning Damage taken as Fire Damage 50% less Cold Resistance 50% less Lightning Resistance Tasalio and Valako test you, child of the volcano. Prove yourself worthy. Lethal Pride: Rakiata |
Templar | Notable | Heated Devotion | 15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion |
Eternal | Notable | Night of a Thousand Ribbons | 80% increased Fire Damage with Attack Skills |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Fire Damage | vaal_small_fire_damage |
Karui | Notable | Gain 5% of Physical Damage as Extra Fire Damage | karui_notable_add_physical_added_as_fire |
Elevated modifier List /12
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Elder's | 68 | (8–12)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Fire Damage |
Warlord's | 68 | (8–12)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Fire Damage |
Warlord's | 68 | (4–6)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (7–10)% of Physical Damage from Hits taken as Fire Damage |
Warlord's | 83 | (7–10)% of Physical Damage from Hits taken as Fire Damage Group: 2727 | (11–13)% of Physical Damage from Hits taken as Fire Damage |
Crusader's | 68 | (18–21)% of Physical Damage Converted to Fire Damage Group: 156 | (22–25)% of Physical Damage Converted to Fire Damage |
Crusader's | 71 | (22–25)% of Physical Damage Converted to Fire Damage Group: 156 | Gain (3–5)% of Physical Damage as Extra Fire Damage (22–25)% of Physical Damage Converted to Fire Damage |
Redeemer's | 68 | Adds (16–20) to (22–25) Fire Damage if you've dealt a Critical Strike Recently Group: 1923 | Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently |
Redeemer's | 73 | Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently Group: 1923 | Adds (26–30) to (36–45) Fire Damage if you've dealt a Critical Strike Recently |
Warlord's | 68 | Gain (3–5)% of Physical Damage as Extra Fire Damage Group: 1466 | Gain (6–8)% of Physical Damage as Extra Fire Damage |
Warlord's | 75 | Gain (6–8)% of Physical Damage as Extra Fire Damage Group: 1466 | Gain (9–11)% of Physical Damage as Extra Fire Damage |
of the Conquest | 68 | (5–7)% chance to Avoid Fire Damage from Hits Group: 1761 | (8–10)% chance to Avoid Fire Damage from Hits |
of the Conquest | 80 | (8–10)% chance to Avoid Fire Damage from Hits Group: 1761 | +(20–30)% to Fire Resistance (8–10)% chance to Avoid Fire Damage from Hits |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Fire damage
Fire damage is one of the five damage types and of the three types which count as elemental damage.
If a creature lands a critical strike with an attack or spell that deals fire damage, the ignite status ailment is inflicted. Some fire damage, including that caused by ignite, is further classified as burning and is a type of damage over time. (Note that if the source deals non-fire damage that is taken as fire by the target, the ignite will not occur due the source having no base fire damage to scale an ignite off of.)
Fire damage is mitigated by fire resistance and reduction to fire damage taken. Skills which deal or affect fire damage have the Fire gem tag. Some modifiers convert other types of damage into fire.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.