Purifying Flame
Level: (1–20)
Cost: (6–25) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: (220–300)%
Requires Level (1–70), (4–68) Str, (6–98) Int
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
Deals (8–1324) to (11–1986) Physical Damage
Base duration is 4 seconds
50% of Physical Damage Converted to Fire Damage
+(0–0.2) metres to radius
+(0–0.6) metres to radius of Consecrated Ground
Shockwave deals 25% less Damage

Additional Effects From Quality:
+(0–0.2) metres to radius
+(0–0.3) metres to radius of Consecrated Ground
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purifying Flame /6
An area of effect spell that deals physical and fire damage in an area and creates Consecrated Ground. Casting the spell again creates a wave that damages enemies standing on nearby Consecrated Ground.
NameShow Full Descriptions
Added Fire Damage SupportGrants additional fire damage based on your physical damage.
Physical to Lightning SupportConverts 50% of Purifying Flame's physical damage to lightning damage, as well as providing extra lightning damage based on your physical damage. Because 50% of physical damage is already converted to fire from the skill gem, this causes all physical damage with Purifying Flame to deal elemental damage.
Intensify SupportIncreases Purifying Flame's area of effect and grants Intensify stacks with each cast, reducing its area of effect and increasing its damage. This helps it damage tough enemies with repeated casts. When you move or teleport you gradually lose Intensity stacks.
Controlled Destruction SupportGrants more spell damage to Purifying Flame but reduces critical strike chance. The more spell damage provided by this support allows a direct and stable increase in damage not contingent on critical strikes.
Unleash SupportSlowly grants charges of Purifying Flame over time. These expend when cast to unleash repeat effects of the skill, rapidly damaging enemies multiple times. The damage of the unleashed casts are slightly reduced.
Elemental Focus SupportRemoves the ability for Purifying Flame to inflict elemental ailments, such as ignite, on enemies. However, it significantly increases the amount of elemental damage Purifying Flame does. Converting all physical damage from Purifying Flame to elemental damage maximizes the benefit this support provides.
Level Effect /40
LevelRequires LevelStrIntCostDeals 8 to 11 Physical Damage# metres to radius# metres to radius of Consecrated GroundExperience
114668, 110070
225769, 1300308
34710711, 1700.11,554
471014816, 2300.16,667
5111319923, 3500.126,047
61618261036, 5400.249,725
72022311150, 750.10.295,714
82425371268, 1030.10.2169,595
92829421392, 1380.10.3283,759
1032334714122, 1830.10.3453,996
1136365315160, 2410.10.3703,128
1240405816209, 3140.10.41,061,223
1344446318272, 4080.10.42,065,870
1448486819351, 5260.20.42,507,110
1552517420450, 6750.20.55,798,936
1656557921575, 8630.20.515,083,919
1760598422733, 10990.20.527,792,735
1864629023930, 13960.20.643,869,739
19676594241111, 16660.20.6242,081,556
20706898251324, 19860.20.6
2172251487, 22300.30.7
2274261669, 25040.30.7
2376261873, 28090.30.7
2478272100, 31500.30.8
2580272354, 35300.30.8
2682282637, 39550.30.8
2784282952, 44280.30.9
2886293304, 49560.40.9
2988303696, 55440.40.9
3090304133, 61990.41
3191304369, 65540.41
3292314619, 69290.41
3393314883, 73250.41
3494315161, 77420.41
3595315455, 81820.41
3696325765, 86470.41.1
3797326092, 91370.41.1
3898326436, 96540.41.1
3999336800, 102000.41.1
40100337184, 107760.51.1
Attribute /9

Purifying Flame

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymShock
BaseType Purifying Flame
Class Skill Gems
TargetTypesEnemy, Ground,
TypeSpell, Area, Damage, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Fire, CanRapidFire, AreaSpell, Physical
ItemTypeMetadata/Items/Gems/SkillGemSanctify
ActiveSkillsCodepurifying_flame
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
Purifying Flame
Level: (1–20)
Cost: (6–25) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: (220–300)%
Requires Level (1–70), (4–68) Str, (6–98) Int
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
Deals (8–1324) to (11–1986) Physical Damage
Base duration is 4 seconds
50% of Physical Damage Converted to Fire Damage
+(0–0.2) metres to radius
+(0–0.6) metres to radius of Consecrated Ground
Shockwave deals 25% less Damage
ignite art variation [7]
is area damage [1]
visual hit effect elemental is holy [1]

Additional Effects From Quality:
+(0–0.2) metres to radius
+(0–0.3) metres to radius of Consecrated Ground
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /91
  • Active Type: Spell, Area, Damage, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Fire, CanRapidFire, AreaSpell, Physical
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.

    Community Wiki

    Edit

    Purifying Flame

    Purifying Flame is an active skill gem that casts a wave of divine fire damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.

    Skill functions and interactions

    The secondary shockwave can only hit enemies that were not previously hit by the initial cast, meaning that an enemy will only take damage from this spell once per cast.

    Version history

    VersionChanges
    3.17.0
  • Purifying Flame now deals 8 to 11 Physical Damage at gem level 1 (previously 8 to 12), up to 1324 to 1986 at gem level 20 (previously 884 to 1326).
  • Now has 300% Effectiveness of Added Damage at all gem levels (previously 200%).
  • 3.16.0
  • Now has "Deals 8 to 12 Physical Damage" at gem level 1 (previously 7 to 10), up to 884 to 1326 at gem level 20 (previously 803 to 1205).
  • It now has 200% Effectiveness of Added Damage (previously 180%).
  • 3.11.0
  • Now has an added damage effectiveness of 180% (from 140%).
  • 3.6.0
  • Purifying Flame has been added to the game.
  • (Undocumented) Some helm enchantments uses the internal id `Sanctify` in the stat text.

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