Consumes up to 3 corpses
Explosion deals base Fire Damage equal to (3–4)% of the corpse's Maximum Life
Maximum of 60 Orbs at a time
Additional Effects From Quality:


Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Area of Effect | 50 |
Anomalous | (0–20)% increased Fire Damage | 100 |
Divergent | (0–20)% increased Orb Movement Speed | 20 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Shadow · Witch |
1 | The Siren's Cadence | Nessa | Ranger · Scion · Shadow · Templar · Witch |
Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity |
1000 (T5) | Volatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterity |
Level Effect /40
Implicit |
---|
Consumes up to 3 corpses Maximum of 60 Orbs at a time |
Level | Requires Level | Dexterity | Intelligence | Cost | Deals 20 to 30 Fire Damage | Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life | Experience |
---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 9 | 20, 30 | 3 | 15,249 |
2 | 15 | 25 | 17 | 10 | 26, 38 | 3.1 | 41,517 |
3 | 19 | 30 | 21 | 12 | 35, 52 | 3.1 | 81,983 |
4 | 23 | 35 | 24 | 13 | 47, 70 | 3.2 | 147,968 |
5 | 27 | 41 | 28 | 14 | 62, 92 | 3.2 | 250,557 |
6 | 31 | 46 | 32 | 15 | 80, 120 | 3.3 | 405,086 |
7 | 35 | 51 | 36 | 16 | 104, 155 | 3.3 | 447,718 |
8 | 38 | 55 | 38 | 17 | 125, 187 | 3.4 | 615,318 |
9 | 41 | 59 | 41 | 18 | 149, 224 | 3.4 | 834,639 |
10 | 44 | 63 | 44 | 19 | 178, 268 | 3.5 | 1,570,760 |
11 | 47 | 67 | 47 | 20 | 213, 319 | 3.5 | 1,633,987 |
12 | 50 | 71 | 49 | 20 | 253, 379 | 3.6 | 2,151,030 |
13 | 53 | 75 | 52 | 21 | 299, 449 | 3.6 | 2,812,189 |
14 | 56 | 79 | 55 | 22 | 354, 530 | 3.7 | 5,099,360 |
15 | 59 | 83 | 58 | 23 | 417, 626 | 3.7 | 9,400,731 |
16 | 62 | 87 | 60 | 24 | 491, 737 | 3.8 | 15,273,366 |
17 | 64 | 90 | 62 | 25 | 547, 820 | 3.8 | 26,286,582 |
18 | 66 | 92 | 64 | 25 | 609, 913 | 3.9 | 62,890,590 |
19 | 68 | 95 | 66 | 26 | 677, 1016 | 3.9 | 212,046,017 |
20 | 70 | 98 | 68 | 26 | 753, 1129 | 4 | |
21 | 72 | 27 | 836, 1254 | 4 | |||
22 | 74 | 27 | 928, 1392 | 4.1 | |||
23 | 76 | 28 | 1030, 1545 | 4.1 | |||
24 | 78 | 29 | 1142, 1713 | 4.2 | |||
25 | 80 | 29 | 1266, 1899 | 4.2 | |||
26 | 82 | 30 | 1402, 2104 | 4.3 | |||
27 | 84 | 30 | 1553, 2329 | 4.3 | |||
28 | 86 | 31 | 1719, 2578 | 4.4 | |||
29 | 88 | 32 | 1901, 2852 | 4.4 | |||
30 | 90 | 32 | 2103, 3154 | 4.5 | |||
31 | 91 | 32 | 2211, 3316 | 4.5 | |||
32 | 92 | 33 | 2324, 3486 | 4.5 | |||
33 | 93 | 33 | 2443, 3665 | 4.5 | |||
34 | 94 | 33 | 2568, 3852 | 4.6 | |||
35 | 95 | 34 | 2699, 4049 | 4.6 | |||
36 | 96 | 34 | 2837, 4255 | 4.6 | |||
37 | 97 | 34 | 2981, 4472 | 4.6 | |||
38 | 98 | 34 | 3132, 4699 | 4.7 | |||
39 | 99 | 35 | 3291, 4937 | 4.7 | |||
40 | 100 | 35 | 3457, 5186 | 4.7 |
Volatile Dead
Cost | iLvl 1: Normal: 1x![]() |
---|---|
DropLevel | 12 |
BaseType | Volatile Dead |
Class | Skill Gems |
TargetTypes | Corpse |
Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell |
Metadata | Metadata/Items/Gems/SkillGemVolatileDead |
Reference | ![]() |
Volatile Dead Monster /2 ⍟
Name | Modifiers | Spectre |
---|---|---|
Kirmes Olli | monster base type attack cast speed +% and damage -% final [33] | Y |
Alira Darktongue | monster dropped item rarity +% [6000] monster slain experience +% [250] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Microtransactions /3 ⍟
Icon | Name |
---|---|
![]() | Stygian Volatile Dead Effect Your Volatile Dead becomes a Stygian Effect. |
![]() | Void Volatile Dead Effect Your Volatile Dead becomes a Void Effect. |
![]() | Darkwood Volatile Dead Effect Your Volatile Dead becomes a Darkwood Effect. |
Labyrinth Enchantment helmet /7 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Volatile Dead Orbs 1 | Volatile Dead Consumes up to 1 additional corpse | |
The Eternal Labyrinth | Enchantment Volatile Dead Orbs 2 | Volatile Dead Consumes up to 1 additional corpse | |
The Eternal Labyrinth | Enchantment Volatile Dead Orbs 3 | Volatile Dead Consumes up to 1 additional corpse | 100 |
The Merciless Labyrinth | Enchantment Volatile Dead Damage 1 | 25% increased Volatile Dead Damage | 100 |
The Eternal Labyrinth | Enchantment Volatile Dead Damage 2 | 40% increased Volatile Dead Damage | 100 |
The Merciless Labyrinth | Enchantment Volatile Dead Cast Speed 1 | 8% increased Volatile Dead Cast Speed | 100 |
The Eternal Labyrinth | Enchantment Volatile Dead Cast Speed 2 | 12% increased Volatile Dead Cast Speed | 100 |
Supported By /89 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Spell Cascade Support Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
![]() | Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Spell Cascade Support Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. |
![]() | Sadism Support Supports any skill that hits enemies. |
Community Wiki
Volatile Dead
Volatile Dead is a spell that consumes a corpse to summon a volatile orb. The orb homes in on nearby enemies and explodes for fire damage on contact.
Skill functions and interactions
Homing: Orbs have the same pathfinding AI as the enemy modifier "Volatile Flameblood", which means they can seek out enemies with no line of sight, and even navigate through short maze layouts and pass through fences and some closed doors to reach an enemy. This can be exploited to damage an enemy without the enemy finding your location to retaliate.
Despite their appearance, the orbs created by Volatile Dead are not projectiles. Thus, effects that normally affect projectiles (such as Lesser Multiple Projectiles Support) do not have an effect on Volatile Dead.
Orbs created by Volatile Dead stay alive for up to 4.5 seconds, and their travel speed increases over time.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.10.0 |
|
3.9.0 |
|
3.6.0 |
|
3.1.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.