Blazing Salvo
Level: 1–20
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12
Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
Deals (7–270) to (10–405) Fire Damage
Fires (4–6) additional Projectiles

Additional Effects From Quality:
(0–10)% increased Area of Effect
Unusual Gems /3 ⍟
TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–40)% increased Projectile Speed100
Divergent Gain (0–5)% of Fire Damage as Extra Chaos Damage20
Quest /2 ⍟
Weapon /1
WeightDesc
1000 (T5)Blazing Salvo Projectiles Fork when they pass through a Flame Wall
Level Effect /40
LevelRequires LevelIntelligenceCostDeals 7 to 10 Fire DamageFires 4 additional ProjectilesExperience
1123387, 10415,249
2153999, 13441,517
319481012, 18481,983
423561116, 244147,968
527641221, 324250,557
631731328, 424405,086
735811436, 545447,718
838881544, 655615,318
941941652, 795834,639
10441001663, 9451,570,760
11471061775, 11251,633,987
12501131889, 13452,151,030
135311919106, 15952,812,189
145612519125, 18865,099,360
155913220148, 22269,400,731
166213821175, 262615,273,366
176414221195, 293626,286,582
186614622217, 326662,890,590
196815122242, 3636212,046,017
207015523270, 4056
217224300, 4507
227424334, 5007
237625371, 5567
247825412, 6187
258026457, 6867
268226507, 7617
278427562, 8447
288627623, 9358
298828691, 10368
309028765, 11488
319128805, 12088
329229847, 12718
339329891, 13378
349429937, 14068
359529986, 14798
3696301037, 15568
3797301091, 16368
3898301147, 17208
3999301206, 18098
40100311268, 19029

Blazing Salvo

CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymProjectile
DropLevel 12
BaseType Blazing Salvo
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, CanRapidFire, AreaSpell
MetadataMetadata/Items/Gems/SkillGemBlazingSalvo
Referencepoe.ninja, Community Wiki
Blazing Salvo Monster /1 ⍟
NameModifiersSpectre
Ambrosia, Daughter of MerveilGain 25% of Physical Damage as Extra Fire Damage
20% increased Spell Damage
Skills fire 2 additional Projectiles
Y
Labyrinth Enchantment helmet /5 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Blazing Salvo Damage 1Blazing Salvo deals 25% increased Damage100
The Eternal LabyrinthEnchantment Blazing Salvo Damage 2Blazing Salvo deals 40% increased Damage100
The Eternal LabyrinthEnchantment Blazing Salvo Num of Additional Projectiles 1Blazing Salvo fires an additional Projectile100
The Merciless LabyrinthEnchantment Blazing Salvo Spread Area 1Blazing Salvo Projectiles land in a 20% increased Area100
The Eternal LabyrinthEnchantment Blazing Salvo Spread Area 2Blazing Salvo Projectiles land in a 30% increased Area100
Supported By /101 ⍟
IconName
Added Fire Damage Support
Supports any skill that hits enemies.
Greater Multiple Projectiles Support
Supports projectile skills.
Lesser Multiple Projectiles Support
Supports projectile skills.
Greater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Faster Projectiles Support
Supports projectile skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce Support
Supports projectile skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain Support
Supports projectile skills, and any other skills that chain.
Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Returning Projectiles Support
Supports projectile skills.
Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Slower Projectiles Support
Supports projectile skills.
Cast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify Support
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Chain Support
Supports projectile skills, and any other skills that chain.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles Support
Supports projectile skills.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Awakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Pinpoint Support
Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sacrifice Support
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.

Community Wiki

Edit

Blazing Salvo

Blazing Salvo is a spell that fires multiple flaming projectiles that deal fire damage in an area of effect upon landing. The further you target with the spell, the wider area the projectiles can land.

Version history

VersionChanges
3.19.0
  • Blazing Salvo now deals 7–10 Fire Damage at gem level 1 (previously 6–9), up to 270–405 at gem level 20 (previously 241–361).
  • Now has 60% Effectiveness of Added Damage (previously 55%).
  • 3.17.0
  • Blazing Salvo now deals 6 to 9 Fire Damage at gem level 1 (unchanged), up to 241 to 361 at gem level 20 (previously 162 to 243).
  • Now has 55% Effectiveness of Added Damage at all gem levels (previously 40%).
  • 3.13.0
  • Now has a radius of 16 at minimum range (from 14) and 22 at maximum range (from 18).
  • Now fires in a slightly wider spread.
  • 3.12.0
  • Blazing Salvo has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.