Blazing Salvo
Level: 1–20
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12
Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
Deals (7–270) to (10–405) Fire Damage
Fires (4–6) additional Projectiles
Fires (4–6) additional Projectiles
Additional Effects From Quality:
(0–10)% increased Area of Effect


Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Area of Effect | 50 |
Anomalous | (0–40)% increased Projectile Speed | 100 |
Divergent | Gain (0–5)% of Fire Damage as Extra Chaos Damage | 20 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Templar · Witch |
1 | The Siren's Cadence | Nessa | Scion · Shadow · Templar · Witch |
Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Blazing Salvo Projectiles Fork when they pass through a Flame Wall |
Level Effect /40
Level | Requires Level | Intelligence | Cost | Deals 7 to 10 Fire Damage | Fires 4 additional Projectiles | Experience |
---|---|---|---|---|---|---|
1 | 12 | 33 | 8 | 7, 10 | 4 | 15,249 |
2 | 15 | 39 | 9 | 9, 13 | 4 | 41,517 |
3 | 19 | 48 | 10 | 12, 18 | 4 | 81,983 |
4 | 23 | 56 | 11 | 16, 24 | 4 | 147,968 |
5 | 27 | 64 | 12 | 21, 32 | 4 | 250,557 |
6 | 31 | 73 | 13 | 28, 42 | 4 | 405,086 |
7 | 35 | 81 | 14 | 36, 54 | 5 | 447,718 |
8 | 38 | 88 | 15 | 44, 65 | 5 | 615,318 |
9 | 41 | 94 | 16 | 52, 79 | 5 | 834,639 |
10 | 44 | 100 | 16 | 63, 94 | 5 | 1,570,760 |
11 | 47 | 106 | 17 | 75, 112 | 5 | 1,633,987 |
12 | 50 | 113 | 18 | 89, 134 | 5 | 2,151,030 |
13 | 53 | 119 | 19 | 106, 159 | 5 | 2,812,189 |
14 | 56 | 125 | 19 | 125, 188 | 6 | 5,099,360 |
15 | 59 | 132 | 20 | 148, 222 | 6 | 9,400,731 |
16 | 62 | 138 | 21 | 175, 262 | 6 | 15,273,366 |
17 | 64 | 142 | 21 | 195, 293 | 6 | 26,286,582 |
18 | 66 | 146 | 22 | 217, 326 | 6 | 62,890,590 |
19 | 68 | 151 | 22 | 242, 363 | 6 | 212,046,017 |
20 | 70 | 155 | 23 | 270, 405 | 6 | |
21 | 72 | 24 | 300, 450 | 7 | ||
22 | 74 | 24 | 334, 500 | 7 | ||
23 | 76 | 25 | 371, 556 | 7 | ||
24 | 78 | 25 | 412, 618 | 7 | ||
25 | 80 | 26 | 457, 686 | 7 | ||
26 | 82 | 26 | 507, 761 | 7 | ||
27 | 84 | 27 | 562, 844 | 7 | ||
28 | 86 | 27 | 623, 935 | 8 | ||
29 | 88 | 28 | 691, 1036 | 8 | ||
30 | 90 | 28 | 765, 1148 | 8 | ||
31 | 91 | 28 | 805, 1208 | 8 | ||
32 | 92 | 29 | 847, 1271 | 8 | ||
33 | 93 | 29 | 891, 1337 | 8 | ||
34 | 94 | 29 | 937, 1406 | 8 | ||
35 | 95 | 29 | 986, 1479 | 8 | ||
36 | 96 | 30 | 1037, 1556 | 8 | ||
37 | 97 | 30 | 1091, 1636 | 8 | ||
38 | 98 | 30 | 1147, 1720 | 8 | ||
39 | 99 | 30 | 1206, 1809 | 8 | ||
40 | 100 | 31 | 1268, 1902 | 9 |
Blazing Salvo
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Projectile |
DropLevel | 12 |
BaseType | Blazing Salvo |
Class | Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, CanRapidFire, AreaSpell |
Metadata | Metadata/Items/Gems/SkillGemBlazingSalvo |
Reference | ![]() |
Blazing Salvo Monster /1 ⍟
Name | Modifiers | Spectre |
---|---|---|
Ambrosia, Daughter of Merveil | Gain 25% of Physical Damage as Extra Fire Damage 20% increased Spell Damage Skills fire 2 additional Projectiles | Y |
Labyrinth Enchantment helmet /5 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Blazing Salvo Damage 1 | Blazing Salvo deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Blazing Salvo Damage 2 | Blazing Salvo deals 40% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Blazing Salvo Num of Additional Projectiles 1 | Blazing Salvo fires an additional Projectile | 100 |
The Merciless Labyrinth | Enchantment Blazing Salvo Spread Area 1 | Blazing Salvo Projectiles land in a 20% increased Area | 100 |
The Eternal Labyrinth | Enchantment Blazing Salvo Spread Area 2 | Blazing Salvo Projectiles land in a 30% increased Area | 100 |
Supported By /101 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Returning Projectiles Support Supports projectile skills. |
![]() | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
![]() | Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
![]() | Pinpoint Support Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. |
![]() | Sadism Support Supports any skill that hits enemies. |
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Blazing Salvo
Blazing Salvo is a spell that fires multiple flaming projectiles that deal fire damage in an area of effect upon landing. The further you target with the spell, the wider area the projectiles can land.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.13.0 |
|
3.12.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.