Vaal Flameblast
Level: (1–20)
Souls Per Use: 30
Can Store 1 Use
Soul Gain Prevention: 3 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
AoE Radius: 35
Requires Level (28–70), (67–155) Int
Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.
Deals (31–280) to (46–419) Fire Damage
50% chance to Ignite enemies
200% more Spell Damage for each stage
110% more Damage with Ailments for each stage
-0.2 metres to radius per Stage
Corrupted

Additional Effects From Quality:
(0–20)% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
200% more Spell Damage for each stage
110% more Damage with Ailments for each stage
50% chance to Ignite enemies
-0.2 metres to radius per Stage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
LevelRequires LevelIntDeals 31 to 46 Fire DamageExperience
1286731, 46199,345
2317337, 56285,815
3347944, 66401,344
4378552, 79554,379
5409262, 93477,437
6429669, 103583,786
74410077, 115710,359
84610485, 1281,355,511
94810995, 1421,138,877
1050113105, 1571,368,233
1152117116, 1741,638,338
1254121129, 1931,956,648
1356125142, 2133,655,184
1458130157, 2353,017,327
1560134173, 2607,759,995
1662138191, 28615,138,193
1764142210, 31526,083,825
1866146231, 34762,620,247
1968151254, 382211,708,088
2070155280, 419
2172307, 461
2274337, 506
2376370, 555
2478406, 609
2580445, 667
2682487, 731
2784533, 800
2886584, 876
2988639, 958
3090699, 1048
3191730, 1096
3292764, 1145
3393798, 1197
3494834, 1252
3595872, 1308
3696911, 1367
3797952, 1429
3898995, 1493
39991040, 1560
401001086, 1629
Attribute /8

Vaal Flameblast

KeyValue
AcronymAilment, Ignite
DropLevel 28
BaseType Vaal Flameblast
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Area, Totemable, Vaal, Fire, AreaSpell
ItemTypeMetadata/Items/Gems/SkillGemVaalFlameblast
Referencepoe.ninja, Community Wiki
Vaal Flameblast Monster /9 ⍟
NameModifiersSpectre
Solus, Pack Alphadisplay monster mod nemesis test [0]
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Daemonis beyond monster daemon [1]Y
Daemon100% increased Cast SpeedY
DaemonY
Avatar of AshMonsters grant 20000% increased Experience
monster dropped item quantity +% [2000]
monster dropped item rarity +% [2000]
monster penalty against minions damage +% final vs player minions [-25]
Y
Avatar of ApocalypseMonsters grant 20000% increased Experience
monster dropped item quantity +% [2000]
monster dropped item rarity +% [2000]
monster penalty against minions damage +% final vs player minions [-35]
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Torment Daemonmonster penalty against minions damage +% final vs player minions [-25]Y
Echo of Maligaromonster base type attack cast speed +% and damage -% final [33]
Monsters grant 250% increased Experience
monster dropped item rarity +% [5500]
drop additional rare items [3]
Y
Bin'aia, Crimson RainMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Microtransactions /3 ⍟
Demonic Flameblast Effect
Your Flameblast becomes a powerful demonic explosion.
Harbinger Flameblast Effect
Your Flameblast becomes a blue harbinger effect.
Celestial Flameblast Effect
Your Flameblast becomes a celestial effect.
Supported By /74 ⍟
  • Active Type: Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Flameblast
    Level: (1–40)
    Cost: (4–9) Mana
    Cast Time: 0.20 sec
    Requires Level (28–100)
    Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.
    Deals (31–2064) to (46–3096) Fire Damage
    50% chance to Ignite enemies
    165% more Spell Damage for each stage
    60% more Damage with Ailments for each stage
    10 maximum Stages
    +0.3 metres to radius per Stage
    base skill show average damage instead of dps [1]
    is area damage [1]

    Additional Effects From Quality:
    +(0–1) to maximum Stages
    Level Effect /40
    Implicit
    165% more Spell Damage for each stage
    60% more Damage with Ailments for each stage
    50% chance to Ignite enemies
    +0.3 metres to radius per Stage
    10 maximum Stages
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    LevelRequires LevelCostDeals 31 to 46 Fire DamageExperience
    128431, 46
    231438, 57
    334446, 69
    437456, 84
    540468, 102
    642577, 116
    744588, 132
    846599, 149
    9485112, 169
    10505127, 190
    11525143, 215
    12545161, 242
    13566181, 272
    14586204, 306
    15606229, 344
    16626257, 386
    17646288, 432
    18666323, 485
    19686362, 543
    20707405, 608
    21727453, 680
    22747506, 760
    23767566, 849
    24787632, 948
    25807705, 1058
    26827787, 1180
    27848877, 1316
    28868977, 1466
    298881089, 1633
    309081212, 1819
    319181279, 1919
    329281350, 2024
    339381424, 2135
    349481502, 2252
    359581584, 2375
    369681670, 2505
    379791761, 2642
    389891857, 2785
    399991958, 2936
    4010092064, 3096
    Attribute /7

    Flameblast

    KeyValue
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 10000xGold
    AcronymIgnite
    BaseType Flameblast
    TargetTypesGround, Enemy
    TypeSpell, Damage, Area, Totemable, Fire, Channel, AreaSpell, Cooldown
    BuffIcon
    ActiveSkillsCodeflameblast
    Crucible Weapon /2
    WeightDesc
    1000 (T5)+0.2 seconds to Flameblast and Incinerate Cooldown
    Flameblast and Incinerate cannot inflict Elemental Ailments
    Flameblast starts with 2 additional Stages
    Incinerate starts with 2 additional Stages
    1000 (T5)+0.4 seconds to Flameblast and Incinerate Cooldown
    Flameblast and Incinerate cannot inflict Elemental Ailments
    Flameblast starts with 4 additional Stages
    Incinerate starts with 4 additional Stages
    Supported By /79
  • Active Type: Spell, Damage, Area, Totemable, Fire, Channel, AreaSpell, Cooldown
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Infused Channelling Support
    Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.

    Community Wiki

    Edit

    Vaal Flameblast

    Vaal Flameblast is a vaal spell that builds up multiple large explosions to deal fire damage to enemies within the spell area.

    Skill Functions and Interactions

    Unlike regular Flameblast, this skill does not need to be channeled by the caster. It will automatically charge to full stacks while exploding every 3 stages.

    The base radius of Vaal Flameblast is 35. This would make the first blast have a base radius of 32, the second of 29, the third of 26, the fourth of 23, and the final of 20.

    Version history

    VersionChanges
    3.19.0
  • Vaal Flameblast now deals 200% more Spell Damage for each stage (previously 140%).
  • 3.17.0
  • Vaal Flameblast now deals 110% more Damage with Ailments for each stage (previously 70%).
  • 3.16.0
  • Now has 70% more Damage with Ailments for each stage (previously 100%).
  • 3.15.0
  • Now has 140% more Spell Damage for Each Stage (previously 120%).
  • 3.14.0
  • Now deals 120% more Spell Damage for each stage (previously 110%).
  • Now deals 100% more Damage with Ailments for each stage (previously 90%).
  • Now has a base radius of 45 (previously 35).
  • Now has -2 to radius for each stage (previously -1).
  • Now has a Soul Gain Prevention duration of 3 seconds (previously 6).
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
  • 3.13.0
  • No longer has +5% chance to ignite for each stage.
  • Now has 50% chance to ignite at all gem levels.
  • 3.10.0
  • Now triggers every 3 stages (from every 5 stages).
  • Now has a base radius of 35 (from 30).
  • 2.0.0
  • Damage reduced by approximately 10%.
  • 1.1.4
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.