Cremation
Level: (1–20)
Cost: (11–20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
AoE Radius: 15
Requires Level (28–70), (42–98) Dex, (29–68) Int
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Fires Projectiles every 1 seconds
Base duration is 8 seconds
Deals (49–434) to (74–651) Fire Damage
Fires 4 Projectiles
Maximum of 3 Geysers at a time
Explosion deals base Fire Damage equal to (4–5)% of the corpse's Maximum Life
+(0–0.3) metres to radius

Additional Effects From Quality:
Fires Projectiles (0–10)% faster
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntDexCostDeals 49 to 74 Fire Damage# metres to radiusExplosion deals base Fire Damage equal to 4% of the corpse's Maximum LifeExperience
12829421149, 7404199,345
23132461159, 8904.1285,815
33435501270, 10504.1401,344
43737541383, 12504.2554,379
54040581398, 14704.2477,437
642426014109, 1630.14.3583,786
744446314121, 1820.14.3710,359
846466615134, 2020.14.41,355,511
948486815149, 2240.14.41,138,877
1050497115165, 2480.14.51,368,233
1152517416183, 2740.24.51,638,338
1254537616202, 3030.24.61,956,648
1356557917223, 3340.24.63,655,184
1458578217245, 3680.24.73,017,327
1560598418270, 4060.24.77,759,995
1662608718298, 4470.34.815,138,193
1764629018328, 4910.34.826,083,825
1866649219360, 5400.34.962,620,247
1968669519395, 5930.34.9211,708,088
2070689820434, 6510.35
217220476, 7140.45
227421522, 7830.45.1
237621572, 8580.45.1
247821627, 9400.45.2
258022686, 10290.45.2
268222750, 11250.55.3
278423820, 12310.55.3
288623897, 13450.55.4
298824980, 14700.55.4
3090241070, 16050.55.5
3191241118, 16770.55.5
3292251168, 17520.65.5
3393251220, 18300.65.5
3494251274, 19120.65.6
3595251331, 19970.65.6
3696251390, 20850.65.6
3797261452, 21780.65.6
3898261516, 22740.65.7
3999261583, 23740.65.7
40100261652, 24790.65.7
Attribute /10

Cremation

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymProjectile
DropLevel 28
BaseType Cremation
Class Skill Gems
TargetTypesCorpse
TypeSpell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
ItemTypeMetadata/Items/Gems/SkillGemCorpseEruption
ActiveSkillsCodecremation
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity
1000 (T5)Volatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterity
Cremation
Level: (1–20)
Cost: (11–20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
AoE Radius: 15
Requires Level (28–70), (42–98) Dex, (29–68) Int
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Fires Projectiles every 1 seconds
Base duration is 8 seconds
Deals (49–434) to (74–651) Fire Damage
Fires 4 Projectiles
Maximum of 3 Geysers at a time
Explosion deals base Fire Damage equal to (4–5)% of the corpse's Maximum Life
+(0–0.3) metres to radius
base is projectile [1]
base skill show average damage instead of dps [1]
is area damage [1]
projectile behaviour only explode [1]
show number of projectiles [1]

Additional Effects From Quality:
Fires Projectiles (0–10)% faster
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /4
Void Emperor Cremation Effect
Your Cremation becomes a Void Emperor Effect.
Quicksilver Cremation Effect
Your Cremation becomes a Quicksilver Effect.
Darkwood Cremation Effect
Your Cremation becomes a Darkwood Effect.
Vaal Orb Cremation Effect
Your Cremation becomes a Vaal Orb Effect.
Supported By /102
  • Active Type: Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Slower Projectiles Support
    Supports projectile skills.
    Less Duration Support
    Supports any skill that has a duration.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Pinpoint Support
    Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Cremation Monster /12
    NameModifiersSpectre
    Kirmes Ollimonster base type attack cast speed +% and damage -% final [33]Y
    Kirmes Ollimonster base type attack cast speed +% and damage -% final [33]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Death Ravenmonster no drops or experience [1]
    corpse cannot be destroyed [1]
    cannot have affliction mods [1]
    Y
    The Revered Advisor25% reduced Scorching Ray beam length
    base totem range [80]
    fire beam max rotation speed +% [-75]
    fire beam start angle offset variance [60]
    250% increased Totem Life
    kill traps mines and totems on death [1]
    Y
    DaemonY
    Saqawine Retch Scavengermonster base type attack cast speed +% and damage -% final [11]
    20% increased Projectile Damage
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    % increased Rarity of Items Dropped
    monster no map drops [1]
    Y
    Diabolic WhispererY
    Caldera Ravager200% increased Stun Threshold
    monster chance to not flee % [95]
    monster damage +% final vs monsters from ancestral rank [100]
    Y
    Caldera Ravager200% increased Stun ThresholdY
    Imperfect Fiery CannibalY
    Fiery CannibalY
    Perfect Fiery CannibalY

    Community Wiki

    Edit

    Cremation


    Cremation is a spell that explodes a corpse, turning it into a volcanic geyser that rapidly creates projectiles that explode for fire damage.



    Skill functions and interactions

    Fires 32 projectiles over an 8 second duration. Each projectile can hit the same enemy.

    • Additional projectiles: Scales total number of projectiles. For example, with Greater Multiple Projectiles Support (1+3+4), this skill fires 64 projectiles over the duration.

    • Critical strike chance: Each projectiles roll own critical strike chance.

    • Cast speed: Only affects the speed to create a geyser. Fire frequency is not changed.

    • Area of effect: Affects both the area the projectiles cover and the distance they travel from the geyser.

    • Projectile speed: Faster projectiles land sooner after they are fired. AoE is not changed.

    • Pierce and Chain: Don't affect the skill.

    • The Projectiles are fired per second, so increasing the Duration of the skill increases the total number of Projectiles. (If you make Cremation have a Duration of 12 seconds, you will get a total of 48 Projectiles.)

    Version history

    VersionChanges
    3.19.0
  • Now has "Explosion deals base Fire Damage equal to 4% of the corpse's maximum Life" at gem level 1, up to 5% at gem level 20 (previously 4% at all gem levels).
  • 3.6.0
  • Cremation's Mana Cost at gem level 1 is now 11 (was 14).
  • Cremation's Mana Cost at gem level 20 is now 20 (was 27).
  • Now deals 49 to 74 Fire damage at gem level 1 (from 40 to 60) and 434 to 651 Fire damage at gem level 20 (from 357 to 535).
  • Now gains radius as the gem levels, up to +3 radius at gem level 20.
  • Now has an added damage effectiveness of 100% (from 80%).
  • 3.1.0
  • Cremation has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.