Scourge of the Wilds
Beast
monster base type attack cast speed +% and damage -% final [33]
monster casts viper strike text [1]
display monster causes ground desecration [1]
display monster casts wither [1]
monster no map drops [1]
stance movement speed +% final [-50]
monster casts viper strike text [1]
display monster causes ground desecration [1]
display monster casts wither [1]
monster no map drops [1]
stance movement speed +% final [-50]
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, chaos_affinity, fast_movement, has_claw, has_one_handed_melee, light_armour, melee, not_int, not_str, physical_affinity, red_blood, small_height, unusable_corpse, ursine_beast |
Life
182%
Evasion
+50%
Ailment Threshold
182%
Resistance
42 42 42 0
Damage
208%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Experience
140%
Model Size
150%
Type
DropBearBossTalisman
Metadata
DropBearBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,709
Armour
28,790
Evasion
7,109
Energy Shield
0
Damage
777
Spell Damage
777
Accuracy
290
Attack Time
1.65
Experience
14,357
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 622–932
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
CanTargetUnusableCorpse
Cooldown Time: 30 sec
disable skill repeats [1]
DropBearBossAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Abyssal Cry
Cooldown Time: 4 sec
Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
Base duration is 4 seconds
21% reduced Movement Speed
Damage cannot be Reflected
0.8% reduced Movement Speed per Nearby Enemy
Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
21% reduced Movement Speed
Damage cannot be Reflected
0.8% reduced Movement Speed per Nearby Enemy
Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Viper Strike
Base Damage: 622–932
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Base duration is 4 seconds
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]
DropBearDesecration
Spell, Area, Duration, Chaos, AreaSpell
Cast Time: 1 sec
Cooldown Time: 3 sec
Deals 130.8 Base Chaos Damage per second
Base duration is 6 seconds
60% increased Cast Speed
desecrated ground art variation [2]
dropbear desecration area of effect +% [156]
is area damage [1]
Base duration is 6 seconds
60% increased Cast Speed
desecrated ground art variation [2]
dropbear desecration area of effect +% [156]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } BaseEvents { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );" on_transition = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DropBear/DropBearBoss"] = { name = "Scourge of the Wilds", life = 1.82, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 2.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterViperStrike", "DanceOnCorpse", "DropBearBossAbyssalCry", "DropBearDesecration", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanceOnCorpse"] = { name = "DanceOnCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.CanTargetUnusableCorpse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DropBearBossAbyssalCry"] = { name = "Abyssal Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "base_movement_velocity_+%", "abyssal_cry_%_max_life_as_chaos_on_death", "base_skill_effect_duration", "damage_cannot_be_reflected", "base_skill_show_average_damage_instead_of_dps", "display_skill_deals_secondary_damage", }, levels = { [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DropBearDesecration"] = { name = "DropBearDesecration", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "dropbear_desecration_area_of_effect_+%", "base_cast_speed_+%", "base_skill_effect_duration", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {1, 95, 50, 6000, 2, levelRequirement = 1, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {1, 98, 50, 6000, 2, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {1, 101, 50, 6000, 2, levelRequirement = 6, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {1, 104, 50, 6000, 2, levelRequirement = 9, statInterpolation = {3, 1, 1}, cost = { }, }, [5] = {1, 107, 50, 6000, 2, levelRequirement = 11, statInterpolation = {3, 1, 1}, cost = { }, }, [6] = {1, 110, 50, 6000, 2, levelRequirement = 13, statInterpolation = {3, 1, 1}, cost = { }, }, [7] = {1, 113, 50, 6000, 2, levelRequirement = 15, statInterpolation = {3, 1, 1}, cost = { }, }, [8] = {1, 116, 50, 6000, 2, levelRequirement = 17, statInterpolation = {3, 1, 1}, cost = { }, }, [9] = {1, 119, 50, 6000, 2, levelRequirement = 21, statInterpolation = {3, 1, 1}, cost = { }, }, [10] = {1, 122, 50, 6000, 2, levelRequirement = 25, statInterpolation = {3, 1, 1}, cost = { }, }, [11] = {1, 125, 50, 6000, 2, levelRequirement = 29, statInterpolation = {3, 1, 1}, cost = { }, }, [12] = {1, 128, 50, 6000, 2, levelRequirement = 33, statInterpolation = {3, 1, 1}, cost = { }, }, [13] = {1, 131, 50, 6000, 2, levelRequirement = 37, statInterpolation = {3, 1, 1}, cost = { }, }, [14] = {1, 134, 50, 6000, 2, levelRequirement = 41, statInterpolation = {3, 1, 1}, cost = { }, }, [15] = {1, 137, 50, 6000, 2, levelRequirement = 45, statInterpolation = {3, 1, 1}, cost = { }, }, [16] = {1, 140, 55, 6000, 2, levelRequirement = 48, statInterpolation = {3, 1, 1}, cost = { }, }, [17] = {1, 143, 55, 6000, 2, levelRequirement = 52, statInterpolation = {3, 1, 1}, cost = { }, }, [18] = {1, 146, 55, 6000, 2, levelRequirement = 56, statInterpolation = {3, 1, 1}, cost = { }, }, [19] = {1, 149, 55, 6000, 2, levelRequirement = 60, statInterpolation = {3, 1, 1}, cost = { }, }, [20] = {1, 152, 55, 6000, 2, levelRequirement = 64, statInterpolation = {3, 1, 1}, cost = { }, }, [21] = {1, 156, 60, 6000, 2, levelRequirement = 68, statInterpolation = {3, 1, 1}, cost = { }, }, [22] = {1, 159, 60, 6000, 2, levelRequirement = 69, statInterpolation = {3, 1, 1}, cost = { }, }, [23] = {1, 162, 60, 6000, 2, levelRequirement = 70, statInterpolation = {3, 1, 1}, cost = { }, }, [24] = {1, 165, 60, 6000, 2, levelRequirement = 71, statInterpolation = {3, 1, 1}, cost = { }, }, [25] = {1, 168, 65, 6000, 2, levelRequirement = 72, statInterpolation = {3, 1, 1}, cost = { }, }, [26] = {1, 172, 65, 6000, 2, levelRequirement = 73, statInterpolation = {3, 1, 1}, cost = { }, }, [27] = {1, 175, 65, 6000, 2, levelRequirement = 74, statInterpolation = {3, 1, 1}, cost = { }, }, [28] = {1, 178, 65, 6000, 2, levelRequirement = 75, statInterpolation = {3, 1, 1}, cost = { }, }, [29] = {1, 182, 65, 6000, 2, levelRequirement = 76, statInterpolation = {3, 1, 1}, cost = { }, }, [30] = {1, 185, 70, 6000, 2, levelRequirement = 77, statInterpolation = {3, 1, 1}, cost = { }, }, [31] = {1, 188, 70, 6000, 2, levelRequirement = 78, statInterpolation = {3, 1, 1}, cost = { }, }, [32] = {1, 192, 70, 6000, 2, levelRequirement = 79, statInterpolation = {3, 1, 1}, cost = { }, }, [33] = {1, 195, 70, 6000, 2, levelRequirement = 80, statInterpolation = {3, 1, 1}, cost = { }, }, [34] = {1, 199, 70, 6000, 2, levelRequirement = 81, statInterpolation = {3, 1, 1}, cost = { }, }, [35] = {1, 202, 70, 6000, 2, levelRequirement = 82, statInterpolation = {3, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster casts viper strike text [1]
Id | MonsterCastsViperStrikeText |
---|---|
Family | MonsterCastsViperStrikeText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
display monster causes ground desecration [1]
Id | MonsterCastsGroundDesecrationText |
---|---|
Family | MonsterCastsGroundDesecrationText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
display monster casts wither [1]
Id | MonsterCastsWitherText |
---|---|
Family | MonsterCastsWitherText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Id | StanceDropBearWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | DropBearWitherDaemon |
---|---|
Family | Daemon |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
3.16Scourge
League · Scourge · Challenges · Gem · Unique · Item · Monster · Blood Crucible · Passive Mastery · The Last to Die · Spell Suppression
Currency · Sacred Orb · Tainted Chaos Orb · Tainted Armourer's Scrap · Tainted Blacksmith's Whetstone · Tainted Divine Teardrop · Tainted Blessing · Tainted Chromatic Orb · Tainted Orb of Fusing · Tainted Jeweller's Orb · Tainted Exalted Orb · Tainted Mythic Orb · Kalguuran Delirium Orb · Deft Fossil · Fundamental Fossil
Item · Winged Expedition Scarab · Xoph's Flawless Breachstone · Tul's Flawless Breachstone · Esh's Flawless Breachstone · Uul-Netol's Flawless Breachstone · Chayula's Flawless Breachstone · Unrelenting Timeless Karui Emblem · Unrelenting Timeless Maraketh Emblem · Unrelenting Timeless Eternal Emblem · Unrelenting Timeless Templar Emblem · Unrelenting Timeless Vaal Emblem · Kalguuran Incubator · Unset Amulet
Divination Cards · Desperate Crusade · A Stone Perfected · Treasures of the Vaal · The Rabbit's Foot · Chasing Risk · The Prince of Darkness · The Catch · Eternal Bonds · Disdain · The Scout · Guardian's Challenge · The Forgotten Treasure · The Fox in the Brambles · The Aspirant
Gems · Energy Blade · Tornado · Temporal Rift · Poisonous Concoction · Soul Link · Protective Link · Intuitive Link · Vampiric Link · Flame Link · Destructive Link
Unique · Stranglegasp · Uul-Netol's Vow · Mageblood · Stasis Prison · Gravebind · The Squire · The Oppressor