Azote de lo salvaje
Bestia
monster base type attack cast speed +% and damage -% final [33]
monster casts viper strike text [1]
display monster causes ground desecration [1]
display monster casts wither [1]
monster no map drops [1]
monster casts viper strike text [1]
display monster causes ground desecration [1]
display monster casts wither [1]
monster no map drops [1]
stance movement speed +% final [-50]
Scourge of the Wilds
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, chaos_affinity, fast_movement, has_claw, has_one_handed_melee, light_armour, melee, not_int, not_str, physical_affinity, red_blood, small_height, unusable_corpse, ursine_beast |
Vida
182%
Evasión
+50%
Ailment Threshold
182%
Resistencia
42 42 42 0
Damage
208%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Experiencia
140%
Model Size
150%
Type
DropBearBossTalisman
Metadata
DropBearBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,709
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
777
Daño de hechizos
777
Precisión
290
Attack Time
1.65
Experiencia
14,357
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 622–932
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
CanTargetUnusableCorpse
Tiempo de recarga: 30 seg
disable skill repeats [1]
DropBearBossAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Grito abisal
Tiempo de recarga: 4 seg
Ejecuta un grito de guerra que entumece a los enemigos cercanos y hace que exploten al morir. El efecto del entumecimiento es proporcional a la cantidad de enemigos circundantes. Provoca a todos los enemigos cercanos para que ataquen al personaje. Comparte su tiempo de recarga con otras habilidades de gritos de guerra.
La duración base es de 4 segundos
Velocidad de movimiento reducida un 21%
El daño no se puede reflejar
Velocidad de Movimiento reducida un 0.8% por cada Enemigo Cercano
La explosión inflige daño de caos igual al 1% de la vida máxima del monstruo
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
Velocidad de movimiento reducida un 21%
El daño no se puede reflejar
Velocidad de Movimiento reducida un 0.8% por cada Enemigo Cercano
La explosión inflige daño de caos igual al 1% de la vida máxima del monstruo
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Golpe de víbora
Base Damage: 622–932
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Golpea a los enemigos con una parte de tu daño físico convertido a daño de caos y les aplica veneno. A este veneno le afectan los modificadores de duración de las habilidades. Si empuñas dos armas, golpeará con ambas. Requiere una garra, una daga o una espada.
La duración base es de 4 segundos
Ganas el 10% de tu daño físico como daño de caos extra
Siempre envenena con cada golpe
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Ganas el 10% de tu daño físico como daño de caos extra
Siempre envenena con cada golpe
poison duration is skill duration [1]
visual hit effect chaos is green [1]
DropBearDesecration
Spell, Area, Duration, Chaos, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 3 seg
Inflige 130.8 de daño de caos base por segundo
La duración base es de 6 segundos
Velocidad de lanzamiento de hechizos aumentada un 60%
desecrated ground art variation [2]
dropbear desecration area of effect +% [156]
is area damage [1]
La duración base es de 6 segundos
Velocidad de lanzamiento de hechizos aumentada un 60%
desecrated ground art variation [2]
dropbear desecration area of effect +% [156]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } BaseEvents { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );" on_transition = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DropBear/DropBearBoss"] = { name = "Scourge of the Wilds", life = 1.82, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 2.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterViperStrike", "DanceOnCorpse", "DropBearBossAbyssalCry", "DropBearDesecration", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanceOnCorpse"] = { name = "DanceOnCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.CanTargetUnusableCorpse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DropBearBossAbyssalCry"] = { name = "Abyssal Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "base_movement_velocity_+%", "abyssal_cry_%_max_life_as_chaos_on_death", "base_skill_effect_duration", "damage_cannot_be_reflected", "base_skill_show_average_damage_instead_of_dps", "display_skill_deals_secondary_damage", }, levels = { [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DropBearDesecration"] = { name = "DropBearDesecration", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "dropbear_desecration_area_of_effect_+%", "base_cast_speed_+%", "base_skill_effect_duration", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {1, 95, 50, 6000, 2, levelRequirement = 1, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {1, 98, 50, 6000, 2, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {1, 101, 50, 6000, 2, levelRequirement = 6, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {1, 104, 50, 6000, 2, levelRequirement = 9, statInterpolation = {3, 1, 1}, cost = { }, }, [5] = {1, 107, 50, 6000, 2, levelRequirement = 11, statInterpolation = {3, 1, 1}, cost = { }, }, [6] = {1, 110, 50, 6000, 2, levelRequirement = 13, statInterpolation = {3, 1, 1}, cost = { }, }, [7] = {1, 113, 50, 6000, 2, levelRequirement = 15, statInterpolation = {3, 1, 1}, cost = { }, }, [8] = {1, 116, 50, 6000, 2, levelRequirement = 17, statInterpolation = {3, 1, 1}, cost = { }, }, [9] = {1, 119, 50, 6000, 2, levelRequirement = 21, statInterpolation = {3, 1, 1}, cost = { }, }, [10] = {1, 122, 50, 6000, 2, levelRequirement = 25, statInterpolation = {3, 1, 1}, cost = { }, }, [11] = {1, 125, 50, 6000, 2, levelRequirement = 29, statInterpolation = {3, 1, 1}, cost = { }, }, [12] = {1, 128, 50, 6000, 2, levelRequirement = 33, statInterpolation = {3, 1, 1}, cost = { }, }, [13] = {1, 131, 50, 6000, 2, levelRequirement = 37, statInterpolation = {3, 1, 1}, cost = { }, }, [14] = {1, 134, 50, 6000, 2, levelRequirement = 41, statInterpolation = {3, 1, 1}, cost = { }, }, [15] = {1, 137, 50, 6000, 2, levelRequirement = 45, statInterpolation = {3, 1, 1}, cost = { }, }, [16] = {1, 140, 55, 6000, 2, levelRequirement = 48, statInterpolation = {3, 1, 1}, cost = { }, }, [17] = {1, 143, 55, 6000, 2, levelRequirement = 52, statInterpolation = {3, 1, 1}, cost = { }, }, [18] = {1, 146, 55, 6000, 2, levelRequirement = 56, statInterpolation = {3, 1, 1}, cost = { }, }, [19] = {1, 149, 55, 6000, 2, levelRequirement = 60, statInterpolation = {3, 1, 1}, cost = { }, }, [20] = {1, 152, 55, 6000, 2, levelRequirement = 64, statInterpolation = {3, 1, 1}, cost = { }, }, [21] = {1, 156, 60, 6000, 2, levelRequirement = 68, statInterpolation = {3, 1, 1}, cost = { }, }, [22] = {1, 159, 60, 6000, 2, levelRequirement = 69, statInterpolation = {3, 1, 1}, cost = { }, }, [23] = {1, 162, 60, 6000, 2, levelRequirement = 70, statInterpolation = {3, 1, 1}, cost = { }, }, [24] = {1, 165, 60, 6000, 2, levelRequirement = 71, statInterpolation = {3, 1, 1}, cost = { }, }, [25] = {1, 168, 65, 6000, 2, levelRequirement = 72, statInterpolation = {3, 1, 1}, cost = { }, }, [26] = {1, 172, 65, 6000, 2, levelRequirement = 73, statInterpolation = {3, 1, 1}, cost = { }, }, [27] = {1, 175, 65, 6000, 2, levelRequirement = 74, statInterpolation = {3, 1, 1}, cost = { }, }, [28] = {1, 178, 65, 6000, 2, levelRequirement = 75, statInterpolation = {3, 1, 1}, cost = { }, }, [29] = {1, 182, 65, 6000, 2, levelRequirement = 76, statInterpolation = {3, 1, 1}, cost = { }, }, [30] = {1, 185, 70, 6000, 2, levelRequirement = 77, statInterpolation = {3, 1, 1}, cost = { }, }, [31] = {1, 188, 70, 6000, 2, levelRequirement = 78, statInterpolation = {3, 1, 1}, cost = { }, }, [32] = {1, 192, 70, 6000, 2, levelRequirement = 79, statInterpolation = {3, 1, 1}, cost = { }, }, [33] = {1, 195, 70, 6000, 2, levelRequirement = 80, statInterpolation = {3, 1, 1}, cost = { }, }, [34] = {1, 199, 70, 6000, 2, levelRequirement = 81, statInterpolation = {3, 1, 1}, cost = { }, }, [35] = {1, 202, 70, 6000, 2, levelRequirement = 82, statInterpolation = {3, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster casts viper strike text [1]
Id | MonsterCastsViperStrikeText |
---|---|
Family | MonsterCastsViperStrikeText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
display monster causes ground desecration [1]
Id | MonsterCastsGroundDesecrationText |
---|---|
Family | MonsterCastsGroundDesecrationText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
display monster casts wither [1]
Id | MonsterCastsWitherText |
---|---|
Family | MonsterCastsWitherText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Id | StanceDropBearWalk |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | DropBearWitherDaemon |
---|---|
Family | Daemon |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
3.16Scourge
· Scourge · Desafíos · Gema · Único · Objeto · monstruo · Crisol de sangre · Passive Mastery · La última en morir · Atenuación de hechizos
Objetos monetarios · Orbe sagrado · Orbe de caos contaminado · Restos de armaduras contaminados · Piedra de afilar contaminada · Lágrima divina contaminada · Bendición contaminada · Orbe cromático contaminado · Orbe de fusión contaminado · Orbe de joyero contaminado · Orbe exaltado contaminado · Orbe mítico contaminado · Orbe de delirio kalguur · Fósil hábil · Fósil fundamental
Objeto · Winged Expedition Scarab · Piedra de fisura perfecta de Xoph · Piedra de fisura perfecta de Tul · Piedra de fisura perfecta de Esh · Piedra de fisura perfecta de Uul-Netol · Piedra de fisura perfecta de Chayula · Emblema atemporal implacable karui · Emblema atemporal implacable maraketh · Emblema atemporal implacable eterno · Emblema atemporal implacable templario · Emblema atemporal implacable vaal · Incubadora kalguur · Amuleto incompleto
Cartas de adivinación · Cruzada desesperada · Una roca perfeccionada · Tesoros de los vaal · La pata del conejo · Persiguiendo riesgos · El príncipe de la oscuridad · La captura · Vínculos eternos · Desdén · El centinela · Desafío del guardián · El tesoro olvidado · El zorro entre las zarzas · El aspirante