Profecía Perandus Rampage
Ungir Joya ramificadora El Panteón Objeto Árbol de Habilidades Pasivas Fossil Catalizadores Orbe de delirio Escarabajo Breachstone Emblem Joya Atemporal Cartas de Adivinación
Azote de lo Salvaje
Scourge of the Wilds

Azote de lo Salvaje

SpectreN
Area
Modmonster base type attack cast speed +% and damage -% final [33]
Usa Golpe de Víbora
Crea Suelo Profanado
Lanza Marchitar
monster no map drops [1]

stance movement speed +% final [-50]
Tagsred_blood, beast, not_int
Immune
Damage126%
Vida182%
Ailment Threshold182%
Daño de golpe crítico5%
TypeDropBearBossTalisman
Attack Distance6 ~ 6
Attack Time1.65 Second
Damage Spread20%
Armadura+50%
Evasión+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

DanceOnCorpse
Type46Tiempo de recarga: 30 Second

DropBearBossAbyssalCry
AbyssalCry
Grito Abisal
Ejecuta un grito de guerra que Entumece a los enemigos cercanos y hace que exploten cuando mueren. El efecto de Entumecer escala proporcionalmente a los enemigos cercanos. Provoca a todos los enemigos cercanos para atacar al usuario. Comparte su tiempo de recarga con otras habilidades de Grito de Guerra.
Velocidad de Movimiento reducida un 0.94% por cada Enemigo Cercano
Velocidad de Movimiento reducida un 28%
Explosión inflige Daño de Caos igual a 1% de la Vida máxima del Monstruo
La duración base es de 4 segundos

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage Area Duration ChaosSkill Hit Warcry SecondWindSupport
Tiempo de recarga: 4 Second

MonsterViperStrike
ViperStrike
Golpe de víbora
Golpea a los enemigos añadiendo parte del daño físico como daño de caos y aplicando veneno que se verá afectado por los modificadores de la duración de habilidades. Si empuñas dos armas, golpeará con ambas. Requiere una garra, daga o espada.
Gana 10% de tu Daño Físico como Daño de Caos Extra
Siempre Envenenas con cada Golpe
La duración base es de 4 segundos

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green Attack Duration AttackCanRepeat Melee MeleeSingleTarget DamageOverTime ChaosSkill

DropBearDesecration
base skill effect duration [6000]
base chaos damage to deal per minute [20978]
base spell repeat count [0]
dropbear desecration area of effect +% [202]
Velocidad de Lanzamiento de Hechizos aumentada un 70%
desecrated ground art variation [2]

is_area_damage Spell Area Duration ChaosSkill AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Azote de lo Salvaje402541981.71.6513866243981282204242420

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

DanceOnCorpse
Type46Tiempo de recarga: 30 Second

DropBearBossAbyssalCry
AbyssalCry
Grito Abisal
Ejecuta un grito de guerra que Entumece a los enemigos cercanos y hace que exploten cuando mueren. El efecto de Entumecer escala proporcionalmente a los enemigos cercanos. Provoca a todos los enemigos cercanos para atacar al usuario. Comparte su tiempo de recarga con otras habilidades de Grito de Guerra.
Velocidad de Movimiento reducida un 0.94% por cada Enemigo Cercano
Velocidad de Movimiento reducida un 28%
Explosión inflige Daño de Caos igual a 1% de la Vida máxima del Monstruo
La duración base es de 4 segundos

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage Area Duration ChaosSkill Hit Warcry SecondWindSupport
Tiempo de recarga: 4 Second

MonsterViperStrike
ViperStrike
Golpe de víbora
Golpea a los enemigos añadiendo parte del daño físico como daño de caos y aplicando veneno que se verá afectado por los modificadores de la duración de habilidades. Si empuñas dos armas, golpeará con ambas. Requiere una garra, daga o espada.
Gana 10% de tu Daño Físico como Daño de Caos Extra
Siempre Envenenas con cada Golpe
La duración base es de 4 segundos

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green Attack Duration AttackCanRepeat Melee MeleeSingleTarget DamageOverTime ChaosSkill

DropBearDesecration
base skill effect duration [6000]
base chaos damage to deal per minute [18586]
base spell repeat count [0]
dropbear desecration area of effect +% [202]
Velocidad de Lanzamiento de Hechizos aumentada un 70%
desecrated ground art variation [2]

is_area_damage Spell Area Duration ChaosSkill AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Azote de lo Salvaje360531767.81.6511528216381191804242420

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

DanceOnCorpse
Type46Tiempo de recarga: 30 Second

DropBearBossAbyssalCry
AbyssalCry
Grito Abisal
Ejecuta un grito de guerra que Entumece a los enemigos cercanos y hace que exploten cuando mueren. El efecto de Entumecer escala proporcionalmente a los enemigos cercanos. Provoca a todos los enemigos cercanos para atacar al usuario. Comparte su tiempo de recarga con otras habilidades de Grito de Guerra.
Velocidad de Movimiento reducida un 0.9% por cada Enemigo Cercano
Velocidad de Movimiento reducida un 26%
Explosión inflige Daño de Caos igual a 1% de la Vida máxima del Monstruo
La duración base es de 4 segundos

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage Area Duration ChaosSkill Hit Warcry SecondWindSupport
Tiempo de recarga: 4 Second

MonsterViperStrike
ViperStrike
Golpe de víbora
Golpea a los enemigos añadiendo parte del daño físico como daño de caos y aplicando veneno que se verá afectado por los modificadores de la duración de habilidades. Si empuñas dos armas, golpeará con ambas. Requiere una garra, daga o espada.
Gana 10% de tu Daño Físico como Daño de Caos Extra
Siempre Envenenas con cada Golpe
La duración base es de 4 segundos

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green Attack Duration AttackCanRepeat Melee MeleeSingleTarget DamageOverTime ChaosSkill

DropBearDesecration
base skill effect duration [6000]
base chaos damage to deal per minute [14569]
base spell repeat count [0]
dropbear desecration area of effect +% [188]
Velocidad de Lanzamiento de Hechizos aumentada un 70%
desecrated ground art variation [2]

is_area_damage Spell Area Duration ChaosSkill AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Azote de lo Salvaje278981403.51.657768169921027804242420

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

DanceOnCorpse
Type46Tiempo de recarga: 30 Second

DropBearBossAbyssalCry
AbyssalCry
Grito Abisal
Ejecuta un grito de guerra que Entumece a los enemigos cercanos y hace que exploten cuando mueren. El efecto de Entumecer escala proporcionalmente a los enemigos cercanos. Provoca a todos los enemigos cercanos para atacar al usuario. Comparte su tiempo de recarga con otras habilidades de Grito de Guerra.
Velocidad de Movimiento reducida un 0.85% por cada Enemigo Cercano
Velocidad de Movimiento reducida un 24%
Explosión inflige Daño de Caos igual a 1% de la Vida máxima del Monstruo
La duración base es de 4 segundos

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage Area Duration ChaosSkill Hit Warcry SecondWindSupport
Tiempo de recarga: 4 Second

MonsterViperStrike
ViperStrike
Golpe de víbora
Golpea a los enemigos añadiendo parte del daño físico como daño de caos y aplicando veneno que se verá afectado por los modificadores de la duración de habilidades. Si empuñas dos armas, golpeará con ambas. Requiere una garra, daga o espada.
Gana 10% de tu Daño Físico como Daño de Caos Extra
Siempre Envenenas con cada Golpe
La duración base es de 4 segundos

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green Attack Duration AttackCanRepeat Melee MeleeSingleTarget DamageOverTime ChaosSkill

DropBearDesecration
base skill effect duration [6000]
base chaos damage to deal per minute [10714]
base spell repeat count [0]
dropbear desecration area of effect +% [172]
Velocidad de Lanzamiento de Hechizos aumentada un 65%
desecrated ground art variation [2]

is_area_damage Spell Area Duration ChaosSkill AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Azote de lo Salvaje2072610471.65494312522851404242420

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

DanceOnCorpse
Type46Tiempo de recarga: 30 Second

DropBearBossAbyssalCry
AbyssalCry
Grito Abisal
Ejecuta un grito de guerra que Entumece a los enemigos cercanos y hace que exploten cuando mueren. El efecto de Entumecer escala proporcionalmente a los enemigos cercanos. Provoca a todos los enemigos cercanos para atacar al usuario. Comparte su tiempo de recarga con otras habilidades de Grito de Guerra.
Velocidad de Movimiento reducida un 0.8% por cada Enemigo Cercano
Velocidad de Movimiento reducida un 21%
Explosión inflige Daño de Caos igual a 1% de la Vida máxima del Monstruo
La duración base es de 4 segundos

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage Area Duration ChaosSkill Hit Warcry SecondWindSupport
Tiempo de recarga: 4 Second

MonsterViperStrike
ViperStrike
Golpe de víbora
Golpea a los enemigos añadiendo parte del daño físico como daño de caos y aplicando veneno que se verá afectado por los modificadores de la duración de habilidades. Si empuñas dos armas, golpeará con ambas. Requiere una garra, daga o espada.
Gana 10% de tu Daño Físico como Daño de Caos Extra
Siempre Envenenas con cada Golpe
La duración base es de 4 segundos

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green Attack Duration AttackCanRepeat Melee MeleeSingleTarget DamageOverTime ChaosSkill

DropBearDesecration
base skill effect duration [6000]
base chaos damage to deal per minute [7850]
base spell repeat count [0]
dropbear desecration area of effect +% [156]
Velocidad de Lanzamiento de Hechizos aumentada un 60%
desecrated ground art variation [2]

is_area_damage Spell Area Duration ChaosSkill AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Azote de lo Salvaje15075776.61.6531349191702204242420
ViperStrike90OnlyLastTarget TargetNear TargetNotPoisoned
ViperStrike30OnlyLastTarget TargetMediumNear TargetNotPoisoned
ViperStrike15TargetNotPoisoned
ViperStrike30OnlyLastTarget TargetMediumNear TargetPoisoned
ViperStrike15TargetPoisoned
DropBearDesecration45TargetIsEnemy TargetMediumNear TargetNotNear TargetNotPoisoned
DropBearDesecration9TargetIsEnemy TargetNear TargetNotPoisoned
DropBearDesecration60TargetIsEnemy TargetMediumNear TargetNotNear TargetPoisoned
DropBearDesecration15TargetIsEnemy TargetNear TargetPoisoned
Melee15OnlyLastTarget TargetNear TargetNotPoisoned
Melee30OnlyLastTarget TargetNear TargetPoisoned
DanceOnCorpse3TargetIsPlayer NoEnemiesAroundTarget TargetNear IsNotOnCooldown
AbyssalCry60EnemyNearMe

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

BaseEvents
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );"
	on_transition = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1212120
2727270
4242420
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DropBear/DropBearBoss"] = {
    name = "Scourge of the Wilds",
    life = 1.82,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.26,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "Melee",
        "MonsterViperStrike",
        "DanceOnCorpse",
        "DropBearBossAbyssalCry",
        "DropBearDesecration",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.65,
    incrementalEffectiveness = 0.0255,
    description = "Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Type46] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearBossAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.Warcry] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearDesecration"] = {
    name = "DropBearDesecration",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.6,
    incrementalEffectiveness = 0.051,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "base_spell_repeat_count",
        "dropbear_desecration_area_of_effect_+%",
        "base_cast_speed_+%",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {6000, 1, 0, 95, 50, 2, levelRequirement = 1, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {6000, 1, 0, 98, 50, 2, levelRequirement = 3, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {6000, 1, 0, 101, 50, 2, levelRequirement = 6, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {6000, 1, 0, 104, 50, 2, levelRequirement = 9, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [5] = {6000, 1, 0, 107, 50, 2, levelRequirement = 11, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [6] = {6000, 1, 0, 110, 50, 2, levelRequirement = 13, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [7] = {6000, 1, 0, 113, 50, 2, levelRequirement = 15, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [8] = {6000, 1, 0, 116, 50, 2, levelRequirement = 17, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [9] = {6000, 1, 0, 119, 50, 2, levelRequirement = 21, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [10] = {6000, 1, 0, 122, 50, 2, levelRequirement = 25, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [11] = {6000, 1, 0, 125, 50, 2, levelRequirement = 29, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [12] = {6000, 1, 0, 128, 50, 2, levelRequirement = 33, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [13] = {6000, 1, 0, 131, 50, 2, levelRequirement = 37, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [14] = {6000, 1, 0, 134, 50, 2, levelRequirement = 41, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [15] = {6000, 1, 0, 137, 50, 2, levelRequirement = 45, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [16] = {6000, 1, 0, 140, 55, 2, levelRequirement = 48, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [17] = {6000, 1, 0, 143, 55, 2, levelRequirement = 52, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [18] = {6000, 1, 0, 146, 55, 2, levelRequirement = 56, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [19] = {6000, 1, 0, 149, 55, 2, levelRequirement = 60, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [20] = {6000, 1, 0, 152, 55, 2, levelRequirement = 64, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [21] = {6000, 1, 0, 156, 60, 2, levelRequirement = 68, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [22] = {6000, 1, 0, 159, 60, 2, levelRequirement = 69, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [23] = {6000, 1, 0, 162, 60, 2, levelRequirement = 70, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [24] = {6000, 1, 0, 165, 60, 2, levelRequirement = 71, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [25] = {6000, 1, 0, 168, 65, 2, levelRequirement = 72, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [26] = {6000, 1, 0, 172, 65, 2, levelRequirement = 73, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [27] = {6000, 1, 0, 175, 65, 2, levelRequirement = 74, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [28] = {6000, 1, 0, 178, 65, 2, levelRequirement = 75, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [29] = {6000, 1, 0, 182, 65, 2, levelRequirement = 76, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [30] = {6000, 1, 0, 185, 70, 2, levelRequirement = 77, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [31] = {6000, 1, 0, 188, 70, 2, levelRequirement = 78, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [32] = {6000, 1, 0, 192, 70, 2, levelRequirement = 79, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [33] = {6000, 1, 0, 195, 70, 2, levelRequirement = 80, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [34] = {6000, 1, 0, 199, 70, 2, levelRequirement = 81, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [35] = {6000, 1, 0, 202, 70, 2, levelRequirement = 82, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
    },
}