Prision de estasis

Prision de estasis
Armadura carnal
Armadura
Calidad: +20%
Evasión: (917-1086)
Escudo de energía: (267-316)
Velocidad de movimiento: -3%
Requiere Nivel 71, 88 Des, 122 Int
+(20–25) de maná máximo
Evasión y escudo de energía aumentados un (140–160)%
+(80–100) de vida máxima
Grieta temporal no tiene reserva
El (80–100)% del daño recibido se recobra como vida
Las penalidades sobre ti expiran un (80–100)% más rápido
(Solo se puede recobrar el daño de los golpes, durante los 4 segundos siguientes al golpe)
Aquellos que nunca pueden morir solo tienen un deseo.
Stasis Prison
Prision de estasis Attr /9
Nombre{Mostrar descripciones completas}
Limit「Uber Timeless Conflict」Limited Drop
El MercadoEl Mercado
AcronymHit, Reserva, Evasión, Damage taken, Recoup
IconArt/2DItems/Armours/BodyArmours/ChronomancerArmour
Icon
Release VersionScourge
BaseTypeArmadura carnal
SkillGrieta temporal
Referencepoe.ninja, Community Wiki
+(20–25) de maná máximo
FamilyIncreasedMana
DomainsObjeto (1)
GenerationTypeúnico (3)
Req. level1
Stats
  • base maximum mana Min: 20 Max: 25 Global
  • Craft Tagsresource mana
    Evasión y escudo de energía aumentados un (140–160)%
    FamilyDefencesPercent
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • local evasion and energy shield +% Min: 140 Max: 160 Local
  • Craft Tagsdefences evasion energy_shield
    +(80–100) de vida máxima
    FamilyIncreasedLife
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base maximum life Min: 80 Max: 100 Global
  • Craft Tagsresource life
    Grieta temporal no tiene reserva
    FamilyChronomanceReservesNoMana
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • chronomancer reserves no mana Min: 1 Max: 1 Global
  • El (80–100)% del daño recibido se recobra como vida
    FamilyDamageTakenGainedAsLife
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • damage taken goes to life over 4 seconds % Min: 80 Max: 100 Global
  • Craft Tagsresource life
    Las penalidades sobre ti expiran un (80–100)% más rápido
    FamilyDebuffTime
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • debuff time passed +% Min: 80 Max: 100 Global
  • { "w": 2, "h": 3, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQXJtb3Vycy9Cb2R5QXJtb3Vycy9DaHJvbm9tYW5jZXJBcm1vdXIiLCJ3IjoyLCJoIjozLCJzY2FsZSI6MSwicmVsaWMiOjF9XQ/00838a0893/ChronomancerArmour.png", "league": "Affliction", "isRelic": true, "foilVariation": 1, "name": "Stasis Prison", "typeLine": "Carnal Armour", "baseType": "Carnal Armour", "rarity": "Unique", "ilvl": 75, "properties": [ { "name": "Evasion Rating", "values": [ [ "925", 1 ] ], "displayMode": 0, "type": 17 }, { "name": "Energy Shield", "values": [ [ "270", 1 ] ], "displayMode": 0, "type": 18 } ], "requirements": [ { "name": "Level", "values": [ [ "71", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "88", 0 ] ], "displayMode": 1, "type": 64 }, { "name": "Int", "values": [ [ "122", 0 ] ], "displayMode": 1, "type": 65 } ], "implicitMods": [ "+22 to maximum Mana" ], "explicitMods": [ "150% increased Evasion and Energy Shield", "+91 to maximum Life", "Temporal Rift has no Reservation", "95% of Damage taken Recouped as Life", "Debuffs on you expire 93% faster" ], "flavourText": [ "Those that can never die have but one wish." ], "frameType": 10, "extended": { "base_defence_percentile": 49, "ev": 999, "ev_aug": true, "es": 292, "es_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1999113824", "min": 140, "max": 160 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3299347043", "min": 80, "max": 100 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2139238642", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1444556985", "min": 80, "max": 100 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1238227257", "min": 80, "max": 100 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "implicit.stat_1050105434", "min": 20, "max": 25 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_1999113824", [ 0 ] ], [ "explicit.stat_3299347043", [ 1 ] ], [ "explicit.stat_2139238642", [ 2 ] ], [ "explicit.stat_1444556985", [ 3 ] ], [ "explicit.stat_1238227257", [ 4 ] ] ], "implicit": [ [ "implicit.stat_1050105434", [ 0 ] ] ] }, "text": "Item Class: Body Armours
    Rarity: Unique
    Stasis Prison
    Carnal Armour
    --------
    Evasion Rating: 925 (augmented)
    Energy Shield: 270 (augmented)
    --------
    Requirements:
    Level: 71
    Dex: 88
    Int: 122
    --------
    Sockets: G-B
    --------
    Item Level: 75
    --------
    +22 to maximum Mana (implicit)
    --------
    150% increased Evasion and Energy Shield
    +91 to maximum Life
    Temporal Rift has no Reservation
    95% of Damage taken Recouped as Life
    Debuffs on you expire 93% faster
    --------
    Those that can never die have but one wish.
    --------
    Foil Unique (Amethyst)
    --------
    Note: ~price 1 mirror
    " } }

    Community Wiki

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    Stasis Prison

    Mechanics

    The 100% of Damage taken Recouped as Life modifier causes all incoming Hit damage you taken to be Recouped as Life, meaning that you will recover 25% of the Damage taken per second over 4 seconds. This can be modified with modifiers to Life Recovery Rate, such as the Soul of Arakaali and Trickster's Patient Reaper, reducing the duration it takes to fully recoup.

    This mod has good synergy with Petrified Blood, allowing you to offset the damage received over 4 seconds from this Buff with Recoup, effectively mitigating 40% of damage taken from hits with Superior Quality.

    Item acquisition

    Stasis Prison has restrictions on where or how it can drop. It cannot be chanced.

    Can drop from the Unrelenting Domain of Timeless Conflict.

    Version history

    VersionChanges
    3.16.0
  • Introduced to the game.

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