Flask /48
+40% de resistencia al fuego
+40% de resistencia al hielo
+40% de resistencia al rayo
La bonificación otorga Traspasar
No puedes ser aturdido si has sido aturdido durante su efecto
Flask Único /40

La vida eliminada se regenera como escudo de energía durante 2 segundos
Pierdes todas las cargas de aguante cuando lo usas
e infligir una décima parte de su vida máxima como daño de un elemento aleatorio
Elimina todo el incendio cuando lo usas
Los Gusanos Retorcidos son destruidos por los Golpes
Encantar Orbe de estimulación /5
Nivel | Description | Weight |
---|---|---|
1 | Efecto aumentado un (60–70)% No gana ninguna carga durante su efecto | Frascos 250 Normal 0 |
1 | Duración aumentada un (80–100)% No gana ninguna carga durante su efecto | Frascos 100 Normal 0 |
1 | Recuperación de cargas aumentada un (60–80)% No gana ninguna carga durante su efecto | Frascos 100 Normal 0 |
1 | Cargas reducidas un (25–35)% por cada uso No gana ninguna carga durante su efecto | Frascos 100 Normal 0 |
1 | +(40–60) al máximo de cargas No gana ninguna carga durante su efecto | Frascos 100 Normal 0 |
Encantar Orbe de instilación /16
Nivel | Description | Weight |
---|---|---|
1 | Se usa cuando usas un frasco adyacente | Frascos 100 Normal 0 |
1 | Se vuelve a usar cuando acaba el efecto del frasco | Frascos 100 Normal 0 |
1 | Se usa cuando las cargas se llenan | Frascos 100 Normal 0 |
1 | Se usa cuando usas una habilidad de protección | Frascos 100 Normal 0 |
1 | Se usa cuando usas una habilidad de viaje | Frascos 100 Normal 0 |
1 | Se usa cuando pierdes una bonificación de habilidad de protección | Frascos 0 Normal 0 |
1 | Se usa cuando golpeas a un enemigo raro o único, si su efecto aún no está activo | Frascos 100 Normal 0 |
1 | Se usa cuando estás congelado | Frascos 100 Normal 0 |
1 | Se usa cuando estás escarchado | Frascos 100 Normal 0 |
1 | Se usa cuando estás electrocutado | Frascos 100 Normal 0 |
1 | Se usa cuando estás quemado | Frascos 100 Normal 0 |
1 | Se usa cuando tienes sangrado | Frascos 100 Normal 0 |
1 | Se usa cuando te envenenan | Frascos 100 Normal 0 |
1 | Se usa cuando bloqueas | Frascos 100 Normal 0 |
1 | Se usa cuando recibes un golpe salvaje | Frascos 100 Normal 0 |
1 | Se usa cuando usas un frasco de vida | Frascos 100 Normal 0 |
Frascos El panel de Ayuda
Frascos El panel de Ayuda
Frascos
Puede que no sean tan llamativos como una armadura o arma, pero los frascos en Path of Exile literalmente marcan la diferencia entre la vida y la muerte.

Los frascos en Path of Exile no son objetos consumibles. A diferencia de los pergaminos de sabiduría, cuando usas un frasco, no desaparece. En su lugar, simplemente consume un número de cargas de frasco basado en el frasco que estás usando, y, una vez vacío, debes rellenarlo antes de poder volver a utilizarlo. Los frascos pueden ser normales, mágicos o únicos, pero no raros. Normalmente, los frascos se rellenan mientras matas monstruos. Esto significa que mientras estés en combate, siempre debes tener un frasco o dos listos para ser usados. Pero si te metes en problemas y vacías los frascos, tendrás que matar con mucho cuidado a los monstruos suficientes para rellenarlos o regresar al pueblo. Tus frascos también se rellenan cuando vuelves al pueblo, así que lanzarse a un portal es una buena estrategia cuando te estás quedando sin cargas de frascos. Algunos frascos, como los que tienen el prefijo de 'Cirujano', se pueden rellenar basándose en otras condiciones.

Otros mods. mágicos pueden aumentar la cantidad de vida o maná que restaura un frasco, o su duración, o el número de veces que se puede ser utilizar. Algunos también proporcionan utilidades adicionales, como la eliminación de maldiciones o estados alterados. Seleccionar cuidadosamente tus frascos y qué mods tienen es tan importante como seleccionar qué arma vas a usar o qué habilidades pasivas vas a asignar. Si alguna vez tienes problemas para sobrevivir, echa un vistazo a tus frascos y mira si se pueden mejorar. A menudo son una manera barata y efectiva de empezar a resolver problemas de la build de tu personaje.

Community Wiki
Flasks
A flask is a rechargeable potion. When used, the flask consumes a certain amount of flask charges and recovers a portion of Life, Mana or grants temporary bonuses for the duration of the flask effect.
Mechanics
Every character has space for five flasks. When the player enters a town or a hideout, all of their flasks are automatically fully recharged. If a player equips a flask within a hostile area, the flask has zero active charges by default.
Flasks can only be Normal , Magic or Unique. There are no Rare flasks, and flasks cannot be corrupted.
Flask charges
Flasks store different amount of charges and spend different amount per sip depending on flask type. These parameters can be altered with modifiers on equipment, flasks and passive skills. Partial fraction charges are stored but not displayed in the game.
Used flask charges can be refilled in several ways:
- by killing enemies; a Normal monster grants 1 charge, a Magic monster grants 3.5 charges, a Rare monster grants 6 charges, and a Unique monster grants 11 charges;
- Pathfinder's passive Nature's Boon recovers charges over time;
- on a critical strike for flasks with Surgeon's prefix, while having The Harvest equipped, through a Precision Watcher's Eye or with the Pathfinder's passive Master Surgeon. Flask charges gained this way can only occur once every 100ms and gives a charge to one flask at a time;
- receive a critical strike while having a flask with Avenger's prefix.
The amount of charges gained from any sources can be altered with modifiers #% increased/reduced Flask Charges gained (e.g. from equipment and passive skills) and #% increased/reduced Charge Recovery (e.g. from the "Perpetual" flask prefix). These modifiers stack multiplicatively.
Within a party, all players close to the killed enemy get charges.
Recovery from flasks
Certain flasks recover Life and/or Mana over time. Flasks end their respective effects if maximum life or mana is reached. Hybrid flasks, which affect both life and mana, will end their effects if both life and mana are fully recovered. Recovery flasks queue up if multiple flasks are active. The effect with the highest regeneration rate is always applied first.
There are 3 parameters that affect recovery from flasks:
- #% increased/reduced Amount Recovered causes a flask to recover an increased/reduced amount. The duration is unchanged.
- #% increased/reduced Recovery Speed/Rate causes a flask to recover the same total amount at a faster/slower rate.
- Instant Recovery cause a flask to restore the whole amount instantly by overriding the duration to 0.
Modifiers to effect of Flasks does affect recovery amount and is multiplicative with increased recovery from flasks as well as flask quality. Modifiers to Flask effect duration increase the duration of the flask without decreasing the amount recovered per second, effectively acting as a multiplier to amount recovered, if the flask recovery is not instant. It does not affect recovery amount directly.
Effects of flasks
Flask effects are temporary effects that are granted while drinking a flask. This include implicit modifiers on utility flasks, certain flask suffixes and modifiers on unique flasks, but doesn't include life or mana recovery. Flask effects can be identified by having a specific gold border around the icon. Note that they do not count as buffs (for more information see active and temporary effects).
Effects of flasks as well as their durations can be increased with several flask modifiers, passive skills and equipment.
When activating multiple flasks, differing suffixes can apply and stack simultaneously but only one application of a particular suffix can apply to your character at one time, with the greatest value of said suffix taking priority.
Example: Say you have a
Jade Flask (duration 5s) with +20% movement speed.
Ruby Flask (duration 3.5s) modified with +30% movement speed.
Granite Flask (duration 4s) with +100% armour.
If you activate the jade flask initially, you get a +20% movement speed bonus. If 0.5 seconds later you activate the ruby flask, you will then have +30% movement speed – the original 20% movement speed effect still has 4.5 seconds left, but is overwritten by the stronger effect temporarily. If 0.5 seconds later you activate your granite flask, then you have +30% movement speed and +100% armour. The armour and movement speed mods are different suffixes, so they don't conflict – they will stack together. 3 seconds later your ruby flask effect ends, but the jade flask still has 1 second left, so you revert to the +20% movement speed from the jade flask until it expires.
Quality
For more information, see Quality.
Glassblower's Baubles are used to increase the quality of a flask. Quality on recovery flasks increases the amount of life and/or mana recovered by that percentage. Utility flasks gain increased duration instead. Note that quality on flasks stacks multiplicatively with other modifiers to flasks (for example, the increased flask duration nodes from the passive tree or belts). Furthermore, things with increased flask effect will not only improve the implicit mod of a flask, but any of the mods that the flask has rolled (always rounded down).
Interactions
Flask effect removal
Nemesis monsters can have a modifier called nullifier. This will remove all temporary buff effects on a character. This means all active flask effects will be removed every time you are hit by one of these monsters.
Instant Flasks
Sextants can add the following modifier to a watchstone: Player's Life and mana recovery from flasks are instant.
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